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@@ -0,0 +1,225 @@
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+#include <string.h>
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+#include "math.h"
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+#include "esp32/rom/tjpgd.h"
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+#include "esp_log.h"
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+
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+#include "gds.h"
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+#include "gds_private.h"
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+#include "gds_image.h"
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+
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+const char TAG[] = "ImageDec";
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+
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+#define SCRATCH_SIZE 3100
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+
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+//Data that is passed from the decoder function to the infunc/outfunc functions.
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+typedef struct {
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+ const unsigned char *InData; // Pointer to jpeg data
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+ int InPos; // Current position in jpeg data
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+ int Width, Height;
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+ union {
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+ uint16_t *OutData; // Decompress
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+ struct { // DirectDraw
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+ struct GDS_Device * Device;
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+ int XOfs, YOfs;
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+ int Depth;
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+ };
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+ };
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+} JpegCtx;
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+
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+static unsigned InHandler(JDEC *Decoder, uint8_t *Buf, unsigned Len) {
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+ JpegCtx *Context = (JpegCtx*) Decoder->device;
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+ if (Buf) memcpy(Buf, Context->InData + Context->InPos, Len);
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+ Context->InPos += Len;
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+ return Len;
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+}
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+
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+static unsigned OutHandler(JDEC *Decoder, void *Bitmap, JRECT *Frame) {
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+ JpegCtx *Context = (JpegCtx*) Decoder->device;
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+ uint8_t *Pixels = (uint8_t*) Bitmap;
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+
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+ for (int y = Frame->top; y <= Frame->bottom; y++) {
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+ if (y < Context->YOfs) continue;
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+ for (int x = Frame->left; x <= Frame->right; x++) {
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+ if (x < Context->XOfs) continue;
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+ // Convert the 888 to RGB565
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+ uint16_t Value = (*Pixels++ & ~0x07) << 8;
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+ Value |= (*Pixels++ & ~0x03) << 3;
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+ Value |= *Pixels++ >> 3;
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+ Context->OutData[Context->Width * y + x] = Value;
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+ }
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+ }
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+ return 1;
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+}
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+
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+static unsigned OutHandlerDirect(JDEC *Decoder, void *Bitmap, JRECT *Frame) {
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+ JpegCtx *Context = (JpegCtx*) Decoder->device;
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+ uint8_t *Pixels = (uint8_t*) Bitmap;
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+ int Shift = 8 - Context->Depth;
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+
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+ for (int y = Frame->top; y <= Frame->bottom; y++) {
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+ for (int x = Frame->left; x <= Frame->right; x++) {
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+ // Convert the 888 to RGB565
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+ int Value = ((Pixels[0]*11 + Pixels[1]*59 + Pixels[2]*30) / 100) >> Shift;
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+ Pixels += 3;
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+ // used DrawPixel and not "fast" version as X,Y may be beyond screen
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+ GDS_DrawPixel( Context->Device, Context->XOfs + x, Context->YOfs + y, Value);
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+ }
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+ }
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+ return 1;
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+}
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+
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+//Decode the embedded image into pixel lines that can be used with the rest of the logic.
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+static uint16_t* DecodeJPEG(uint8_t *Source, int *Width, int *Height, float Scale, bool SizeOnly) {
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+ JDEC Decoder;
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+ JpegCtx Context;
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+ char *Scratch = calloc(SCRATCH_SIZE, 1);
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+
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+ if (!Scratch) {
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+ ESP_LOGE(TAG, "Cannot allocate workspace");
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+ return NULL;
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+ }
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+
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+ Context.OutData = NULL;
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+ Context.InData = Source;
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+ Context.InPos = 0;
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+
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+ //Prepare and decode the jpeg.
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+ int Res = jd_prepare(&Decoder, InHandler, Scratch, SCRATCH_SIZE, (void*) &Context);
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+ if (Width) *Width = Decoder.width;
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+ if (Height) *Height = Decoder.height;
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+ Decoder.scale = Scale;
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+
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+ if (Res == JDR_OK && !SizeOnly) {
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+ // ready to decode
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+ Context.OutData = malloc(Decoder.width * Decoder.height * sizeof(uint16_t));
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+ uint8_t N = 0, iScale = 1.0 / Scale;
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+ while (iScale >>= 1) N++;
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+ if (Context.OutData) {
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+ Context.Width = Decoder.width / (1 << N);
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+ Context.Height = Decoder.height / (1 << N);
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+ if (Width) *Width = Context.Width;
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+ if (Height) *Height = Context.Height;
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+ Res = jd_decomp(&Decoder, OutHandler, N > 3 ? 3 : N);
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+ if (Res != JDR_OK) {
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+ ESP_LOGE(TAG, "Image decoder: jd_decode failed (%d)", Res);
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+ }
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+ } else {
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+ ESP_LOGE(TAG, "Can't allocate bitmap %dx%d", Decoder.width, Decoder.height);
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+ }
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+ } else if (!SizeOnly) {
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+ ESP_LOGE(TAG, "Image decoder: jd_prepare failed (%d)", Res);
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+ }
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+
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+ // free scratch area
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+ if (Scratch) free(Scratch);
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+ return Context.OutData;
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+}
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+
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+uint16_t* GDS_DecodeJPEG(uint8_t *Source, int *Width, int *Height, float Scale) {
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+ return DecodeJPEG(Source, Width, Height, Scale, false);
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+}
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+
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+void GDS_GetJPEGSize(uint8_t *Source, int *Width, int *Height) {
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+ DecodeJPEG(Source, Width, Height, 1, true);
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+}
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+
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+/****************************************************************************************
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+ * Simply draw a RGB565 image
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+ * monoschrome (0.2125 * color.r) + (0.7154 * color.g) + (0.0721 * color.b)
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+ * grayscale (0.3 * R) + (0.59 * G) + (0.11 * B) )
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+ */
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+void GDS_DrawRGB16( struct GDS_Device* Device, uint16_t *Image, int x, int y, int Width, int Height, int RGB_Mode ) {
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+ if (Device->DrawRGB16) {
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+ Device->DrawRGB16( Device, x, y, Width, Height, RGB_Mode, Image );
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+ } else {
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+ int Scale = Device->Depth < 5 ? 5 - Device->Depth : 0;
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+ switch(RGB_Mode) {
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+ case GDS_RGB565:
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+ for (int c = 0; c < Width; c++) {
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+ for (int r = 0; r < Height; r++) {
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+ int pixel = Image[Width*r + c];
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+ pixel = ((pixel & 0x1f) * 11 + ((((pixel >> 5) & 0x3f) * 59) >> 1) + (pixel >> 11) * 30) / 100;
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+ GDS_DrawPixel( Device, c + x, r + y, pixel >> Scale);
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+ }
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+ }
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+ break;
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+ case GDS_RGB555:
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+ for (int c = 0; c < Width; c++) {
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+ for (int r = 0; r < Height; r++) {
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+ int pixel = Image[Width*r + c];
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+ pixel = ((pixel & 0x1f) * 11 + ((pixel >> 5) & 0x1f) * 59 + (pixel >> 10) * 30) / 100;
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+ GDS_DrawPixel( Device, c + x, r + y, pixel >> Scale);
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+ }
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+ }
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+ break;
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+ case GDS_RGB444:
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+ for (int c = 0; c < Width; c++) {
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+ for (int r = 0; r < Height; r++) {
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+ int pixel = Image[Width*r + c];
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+ pixel = (pixel & 0x0f) * 11 + ((pixel >> 4) & 0x0f) * 59 + (pixel >> 8) * 30;
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+ GDS_DrawPixel( Device, c + x, r + y, pixel >> (Scale - 1));
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+ }
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+ }
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+ break;
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+ }
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+ }
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+}
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+
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+//Decode the embedded image into pixel lines that can be used with the rest of the logic.
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+bool GDS_DrawJPEG( struct GDS_Device* Device, uint8_t *Source, int x, int y, int Fit) {
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+ JDEC Decoder;
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+ JpegCtx Context;
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+ bool Ret = false;
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+ char *Scratch = calloc(SCRATCH_SIZE, 1);
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+
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+ if (!Scratch) {
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+ ESP_LOGE(TAG, "Cannot allocate workspace");
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+ return NULL;
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+ }
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+
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+ // Populate fields of the JpegCtx struct.
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+ Context.InData = Source;
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+ Context.InPos = 0;
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+ Context.XOfs = x;
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+ Context.YOfs = y;
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+ Context.Device = Device;
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+ Context.Depth = Device->Depth;
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+
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+ //Prepare and decode the jpeg.
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+ int Res = jd_prepare(&Decoder, InHandler, Scratch, SCRATCH_SIZE, (void*) &Context);
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+ Context.Width = Decoder.width;
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+ Context.Height = Decoder.height;
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+
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+ if (Res == JDR_OK) {
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+ uint8_t N = 0;
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+
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+ // do we need to fit the image
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+ if (Fit & GDS_IMAGE_FIT) {
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+ float XRatio = (Device->Width - x) / (float) Decoder.width, YRatio = (Device->Height - y) / (float) Decoder.height;
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+ uint8_t Ratio = XRatio < YRatio ? ceil(1/XRatio) : ceil(1/YRatio);
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+ Ratio--; Ratio |= Ratio >> 1; Ratio |= Ratio >> 2; Ratio++;
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+ while (Ratio >>= 1) N++;
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+ Context.Width /= 1 << N;
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+ Context.Height /= 1 << N;
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+ }
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+
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+ // then place it
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+ if (Fit & GDS_IMAGE_CENTER_X) Context.XOfs = x + ((Device->Width - x) - Context.Width) / 2;
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+ if (Fit & GDS_IMAGE_CENTER_Y) Context.YOfs = y + ((Device->Height - y) - Context.Height) / 2;
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+
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+ // do decompress & draw
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+ Res = jd_decomp(&Decoder, OutHandlerDirect, N > 3 ? 3 : N);
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+ if (Res == JDR_OK) {
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+ Ret = true;
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+ } else {
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+ ESP_LOGE(TAG, "Image decoder: jd_decode failed (%d)", Res);
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+ }
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+ } else {
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+ ESP_LOGE(TAG, "Image decoder: jd_prepare failed (%d)", Res);
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+ }
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+
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+ // free scratch area
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+ if (Scratch) free(Scratch);
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+ return Ret;
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+}
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+
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