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VU bitmap is 8bits grayscale, not RGB332 - release

philippe44 5 年之前
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cd5693a81c

+ 11 - 3
components/display/core/gds_image.c

@@ -215,13 +215,21 @@ void GDS_DrawRGB16( struct GDS_Device* Device, uint16_t *Image, int x, int y, in
 }
 
 /****************************************************************************************
- * Simply draw a RGB 8 bits  image (R:3,G:3,B:2)
+ * Simply draw a RGB 8 bits  image (R:3,G:3,B:2) or plain grayscale
  * monochrome (0.2125 * color.r) + (0.7154 * color.g) + (0.0721 * color.b)
  * grayscale (0.3 * R) + (0.59 * G) + (0.11 * B) )
  */
-void GDS_DrawRGB8( struct GDS_Device* Device, uint8_t *Image, int x, int y, int Width, int Height ) {
+void GDS_DrawRGB8( struct GDS_Device* Device, uint8_t *Image, int x, int y, int Width, int Height, int RGB_Mode ) {
 	if (Device->DrawRGB8) {
-		Device->DrawRGB8( Device, Image, x, y, Width, Height );
+		Device->DrawRGB8( Device, Image, x, y, Width, Height, RGB_Mode );
+	} else if (RGB_Mode == GDS_GRAYSCALE) {
+		// 8 bits pixels
+		int Scale = 8 - Device->Depth;
+		for (int r = 0; r < Height; r++) {
+			for (int c = 0; c < Width; c++) {
+				GDS_DrawPixel( Device, c + x, r + y, *Image++ >> Scale);
+			}	
+		}	
 	} else if (Device->Depth < 3) {
 		// 3 bits pixels to be placed 
 		int Scale = 3 - Device->Depth;

+ 2 - 2
components/display/core/gds_image.h

@@ -7,7 +7,7 @@
 
 struct GDS_Device;
 
-enum { GDS_RGB565, GDS_RGB555, GDS_RGB444 };
+enum { GDS_RGB565, GDS_RGB555, GDS_RGB444, GDS_RGB332, GDS_GRAYSCALE };
 
 // Fit options for GDS_DrawJPEG
 #define GDS_IMAGE_LEFT		0x00
@@ -24,4 +24,4 @@ uint16_t* 	GDS_DecodeJPEG(uint8_t *Source, int *Width, int *Height, float Scale)
 void	 	GDS_GetJPEGSize(uint8_t *Source, int *Width, int *Height);
 bool 		GDS_DrawJPEG( struct GDS_Device* Device, uint8_t *Source, int x, int y, int Fit);
 void 		GDS_DrawRGB16( struct GDS_Device* Device, uint16_t *Image, int x, int y, int Width, int Height, int RGB_Mode );
-void 		GDS_DrawRGB8( struct GDS_Device* Device, uint8_t *Image, int x, int y, int Width, int Height );
+void 		GDS_DrawRGB8( struct GDS_Device* Device, uint8_t *Image, int x, int y, int Width, int Height, int RGB_Mode );

+ 1 - 1
components/display/core/gds_private.h

@@ -112,7 +112,7 @@ struct GDS_Device {
 	void (*DrawBitmapCBR)(struct GDS_Device* Device, uint8_t *Data, int Width, int Height, int Color );
 	// may provide for optimization
 	void (*DrawRGB16)( struct GDS_Device* Device, uint16_t *Image,int x, int y, int Width, int Height, int RGB_Mode );
-	void (*DrawRGB8)( struct GDS_Device* Device, uint8_t *Image, int x, int y, int Width, int Height );
+	void (*DrawRGB8)( struct GDS_Device* Device, uint8_t *Image, int x, int y, int Width, int Height, int RGB_Mode );
 	void (*ClearWindow)( struct GDS_Device* Device, int x1, int y1, int x2, int y2, int Color );
 		    
 	// interface-specific methods	

+ 7 - 21
components/squeezelite/display.c

@@ -589,29 +589,15 @@ void draw_VU(struct GDS_Device * display, const uint8_t *data, int level, int x,
 		data += (VU_WIDTH - width) / 2 * VU_HEIGHT;	
 	}	
 
-	// this is RGB332, so pixel will be 3 bits deep
-	int depth = GDS_GetDepth(display);
+	// this is 8 bits grayscale
+	int scale = 8 - GDS_GetDepth(display);
 	
 	// use "fast" version as we are not beyond screen boundaries
-	if (depth < 3) {
-		int scale = 3 - depth;
-		for (int r = 0; r < width; r++) {
-			for (int c = 0; c < VU_HEIGHT; c++) {
-				int pixel = *data++;
-				pixel = ((((pixel & 0x3) * 11) << 1) + ((pixel >> 2) & 0x7) * 59 + (pixel >> 5) * 30 + 1) / 100;
-				GDS_DrawPixelFast(display, r + x, c + y, pixel >> scale);
-			}	
-		}	
-	} else {	
-		int scale = depth - 3;
-		for (int r = 0; r < width; r++) {
-			for (int c = 0; c < VU_HEIGHT; c++) {
-				int pixel = *data++;
-				pixel = ((((pixel & 0x3) * 11) << 1) + ((pixel >> 2) & 0x7) * 59 + (pixel >> 5) * 30 + 1) / 100;
-				GDS_DrawPixelFast(display, r + x, c + y, pixel << scale);
-			}	
+	for (int r = 0; r < width; r++) {
+		for (int c = 0; c < VU_HEIGHT; c++) {
+			GDS_DrawPixelFast(display, r + x, c + y, *data++ >> scale);
 		}	
-	} 		
+	}	
 	
 	// need to manually set dirty flag as DrawPixel does not do it
 	GDS_SetDirty(display);
@@ -934,7 +920,7 @@ static void visu_update(void) {
 			if (visu.bars[i].current > visu.bars[i].max) visu.bars[i].max = visu.bars[i].current;
 			else if (visu.bars[i].max) visu.bars[i].max--;
 			else if (!clear) continue;
-		
+			
 			for (int j = 0; j <= visu.bars[i].current; j += 2) 
 				GDS_DrawLine(display, x1, y1 - j, x1 + visu.bar_width - 1, y1 - j, GDS_COLOR_WHITE);