#include "AudioChunk.h" std::vector audioAESIV({0x72, 0xe0, 0x67, 0xfb, 0xdd, 0xcb, 0xcf, 0x77, 0xeb, 0xe8, 0xbc, 0x64, 0x3f, 0x63, 0x0d, 0x93}); AudioChunk::AudioChunk(uint16_t seqId, std::vector &audioKey, uint32_t startPosition, uint32_t predictedEndPosition) { this->crypto = std::make_unique(); this->seqId = seqId; this->audioKey = audioKey; this->startPosition = startPosition; this->endPosition = predictedEndPosition; this->decryptedData = std::vector(); this->isHeaderFileSizeLoadedSemaphore = std::make_unique(2); this->isLoadedSemaphore = std::make_unique(2); } AudioChunk::~AudioChunk() { } void AudioChunk::appendData(std::vector &data) { this->decryptedData.insert(this->decryptedData.end(), data.begin(), data.end()); } void AudioChunk::decrypt() { // calculate the IV for right position auto calculatedIV = this->getIVSum(startPosition / 16); crypto->aesCTRXcrypt(this->audioKey, calculatedIV, decryptedData); this->startPosition = this->endPosition - this->decryptedData.size(); this->isLoaded = true; } // Basically just big num addition std::vector AudioChunk::getIVSum(uint32_t n) { return bigNumAdd(audioAESIV, n); }