#include "MP3Decoder.h" #include // for free, malloc #include "CodecType.h" // for bell namespace bell { class AudioContainer; } // namespace bell using namespace bell; MP3Decoder::MP3Decoder() { mp3 = MP3InitDecoder(); pcmData = (int16_t*)malloc(MAX_NSAMP * MAX_NGRAN * MAX_NCHAN * sizeof(int16_t)); } MP3Decoder::~MP3Decoder() { MP3FreeDecoder(mp3); free(pcmData); } bool MP3Decoder::setup(uint32_t sampleRate, uint8_t channelCount, uint8_t bitDepth) { return true; } bool MP3Decoder::setup(AudioContainer* container) { return true; } uint8_t* MP3Decoder::decode(uint8_t* inData, uint32_t& inLen, uint32_t& outLen) { if (!inData || inLen == 0) return nullptr; int status = MP3Decode(mp3, static_cast(&inData), reinterpret_cast(&inLen), static_cast(this->pcmData), /* useSize */ 0); MP3GetLastFrameInfo(mp3, &frame); if (status != ERR_MP3_NONE) { lastErrno = status; return nullptr; } if (sampleRate != frame.samprate) { this->sampleRate = frame.samprate; } if (channelCount != frame.nChans) { this->channelCount = frame.nChans; } outLen = frame.outputSamps * sizeof(int16_t); return (uint8_t*)pcmData; }