/** * Copyright (c) 2017-2018 Tara Keeling * 2020 Philippe G. * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include #include #include #include "freertos/FreeRTOS.h" #include "freertos/task.h" #include "driver/gpio.h" #include "esp_log.h" #include "gds.h" #include "gds_private.h" static struct GDS_Device Display; static char TAG[] = "gds"; struct GDS_Device* GDS_AutoDetect( char *Driver, GDS_DetectFunc* DetectFunc[] ) { for (int i = 0; DetectFunc[i]; i++) { if (DetectFunc[i](Driver, &Display)) { ESP_LOGD(TAG, "Detected driver %p", &Display); return &Display; } } return NULL; } void GDS_ClearExt(struct GDS_Device* Device, bool full, ...) { bool commit = true; if (full) { GDS_Clear( Device, GDS_COLOR_BLACK ); } else { va_list args; va_start(args, full); commit = va_arg(args, int); int x1 = va_arg(args, int), y1 = va_arg(args, int), x2 = va_arg(args, int), y2 = va_arg(args, int); if (x2 < 0) x2 = Device->Width - 1; if (y2 < 0) y2 = Device->Height - 1; GDS_ClearWindow( Device, x1, y1, x2, y2, GDS_COLOR_BLACK ); va_end(args); } Device->Dirty = true; if (commit) GDS_Update(Device); } void GDS_Clear( struct GDS_Device* Device, int Color ) { if (Device->Depth == 1) Color = Color == GDS_COLOR_BLACK ? 0 : 0xff; else if (Device->Depth == 4) Color = Color | (Color << 4); memset( Device->Framebuffer, Color, Device->FramebufferSize ); Device->Dirty = true; } void GDS_ClearWindow( struct GDS_Device* Device, int x1, int y1, int x2, int y2, int Color ) { for (int y = y1; y <= y2; y++) { for (int x = x1; x <= x2; x++) { GDS_DrawPixelFast( Device, x, y, Color); } } return; // driver can provide own optimized clear window if (Device->ClearWindow) { Device->ClearWindow( Device, x1, y1, x2, y2, Color ); } else if (Device->Depth == 1) { // single shot if we erase all screen if (x2 - x1 == Device->Width - 1 && y2 - y1 == Device->Height - 1) { memset( Device->Framebuffer, Color == GDS_COLOR_BLACK ? 0 : 0xff, Device->FramebufferSize ); } else { uint8_t _Color = Color == GDS_COLOR_BLACK ? 0: 0xff; uint8_t Width = Device->Width; // try to do byte processing as much as possible int c; for (c = x1; c <= x2; c++) { int r = y1; while (r & 0x07 && r <= y2) GDS_DrawPixelFast( Device, c, r++, Color); //for (; (r >> 3) < (y2 >> 3); r++) Device->Framebuffer[(r >> 3) * Width + c] = _Color; memset(Device->Framebuffer + (r >> 3) * Width + c, _Color, (y2 - r) >> 3); while (r <= y2) GDS_DrawPixelFast( Device, c, r++, Color); } } } if (Device->Depth == 4) { if (x2 - x1 == Device->Width - 1 && y2 - y1 == Device->Height - 1) { // we assume color is 0..15 memset( Device->Framebuffer, Color | (Color << 4), Device->FramebufferSize ); } else { uint8_t _Color = Color | (Color << 4); uint8_t Width = Device->Width; // try to do byte processing as much as possible int r; for (r = y1; r <= y2; r++) { int c = x1; if (c & 0x01) GDS_DrawPixelFast( Device, c++, r, Color); //for (; (c >> 1) < (x2 >> 1); c++) Device->Framebuffer[(r * Width + c) >> 1] = _Color; memset(Device->Framebuffer + ((r * Width +c) >> 1), _Color, (x2 - c) >> 1); if (c < x2) GDS_DrawPixelFast( Device, c, r, Color); } } } else { int y; for (y = y1; y <= y2; y++) { int x; for (x = x1; x <= x2; x++) { GDS_DrawPixelFast( Device, x, y, Color); } } } // make sure diplay will do update Device->Dirty = true; } void GDS_Update( struct GDS_Device* Device ) { if (Device->Dirty) Device->Update( Device ); Device->Dirty = false; } bool GDS_Reset( struct GDS_Device* Device ) { if ( Device->RSTPin >= 0 ) { gpio_set_level( Device->RSTPin, 0 ); vTaskDelay( pdMS_TO_TICKS( 100 ) ); gpio_set_level( Device->RSTPin, 1 ); } return true; } void GDS_SetContrast( struct GDS_Device* Device, uint8_t Contrast ) { Device->SetContrast( Device, Contrast); } void GDS_SetHFlip( struct GDS_Device* Device, bool On ) { Device->SetHFlip( Device, On ); } void GDS_SetVFlip( struct GDS_Device* Device, bool On ) { Device->SetVFlip( Device, On ); } int GDS_GetWidth( struct GDS_Device* Device ) { return Device->Width; } int GDS_GetHeight( struct GDS_Device* Device ) { return Device->Height; } void GDS_DisplayOn( struct GDS_Device* Device ) { Device->DisplayOn( Device ); } void GDS_DisplayOff( struct GDS_Device* Device ) { Device->DisplayOff( Device ); }