/*
* audio control callbacks
*
* (c) Sebastien 2019
* Philippe G. 2019, philippe_44@outlook.com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include
#include
#include "esp_system.h"
#include "esp_log.h"
#include "buttons.h"
#include "audio_controls.h"
static const char * TAG = "audio_controls";
typedef struct {
void (*volume_up)(void);
void (*volume_down)(void);
void (*play_toggle)(void);
void (*play)(void);
void (*pause)(void);
void (*stop)(void);
} audio_control_t;
static audio_control_t default_control, current_control;
/****************************************************************************************
* DOWN button
*/
static void down(button_event_e event, button_press_e press, bool long_press) {
if (press == BUTTON_NORMAL) {
if (!long_press) ESP_LOGI(TAG, "volume DOWN %u", event);
else ESP_LOGI(TAG, "volume DOWN long %u", event);
} else {
if (!long_press) ESP_LOGI(TAG, "volume DOWN shifted %u", event);
else ESP_LOGI(TAG, "volume DOWN long shifted %u", event);
}
//if (event == BUTTON_PRESSED) (*current_control.volume_down)();
}
/****************************************************************************************
* UP button
*/
static void up(button_event_e event, button_press_e press, bool long_press) {
if (press == BUTTON_NORMAL) {
if (!long_press) ESP_LOGI(TAG, "volume UP %u", event);
else ESP_LOGI(TAG, "volume UP long %u", event);
} else {
if (!long_press) ESP_LOGI(TAG, "volume UP shifted %u", event);
else ESP_LOGI(TAG, "volume UP long shifted %u", event);
}
//if (event == BUTTON_PRESSED) (*current_control.volume_up)();
}
/****************************************************************************************
*
*/
void audio_controls_init(void) {
/*
button_create(18, BUTTON_LOW, true, up, 0, -1);
button_create(19, BUTTON_LOW, true, down, 0, -1);
button_create(21, BUTTON_LOW, true, play, 0, -1);
*/
button_create(4, BUTTON_LOW, true, up, 2000, -1);
button_create(5, BUTTON_LOW, true, down, 3000, 4);
}
/****************************************************************************************
*
*/
void default_audio_control(audio_control_t *control) {
default_control = current_control = *control;
}
/****************************************************************************************
*
*/
void register_audio_control(audio_control_t *control) {
current_control = *control;
}
/****************************************************************************************
*
*/
void deregister_audio_control(void) {
current_control = default_control;
}