| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447 | /* ***** BEGIN LICENSE BLOCK *****   * Source last modified: $Id: sbrimdct.c,v 1.1 2005/02/26 01:47:35 jrecker Exp $  *    * Portions Copyright (c) 1995-2005 RealNetworks, Inc. All Rights Reserved.   *        * The contents of this file, and the files included with this file,  * are subject to the current version of the RealNetworks Public  * Source License (the "RPSL") available at  * http://www.helixcommunity.org/content/rpsl unless you have licensed  * the file under the current version of the RealNetworks Community  * Source License (the "RCSL") available at  * http://www.helixcommunity.org/content/rcsl, in which case the RCSL  * will apply. You may also obtain the license terms directly from  * RealNetworks.  You may not use this file except in compliance with  * the RPSL or, if you have a valid RCSL with RealNetworks applicable  * to this file, the RCSL.  Please see the applicable RPSL or RCSL for  * the rights, obligations and limitations governing use of the  * contents of the file.  *    * This file is part of the Helix DNA Technology. RealNetworks is the  * developer of the Original Code and owns the copyrights in the  * portions it created.  *    * This file, and the files included with this file, is distributed  * and made available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY  * KIND, EITHER EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS  * ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES  * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET  * ENJOYMENT OR NON-INFRINGEMENT.  *   * Technology Compatibility Kit Test Suite(s) Location:   *    http://www.helixcommunity.org/content/tck   *   * Contributor(s):   *    * ***** END LICENSE BLOCK ***** */  /************************************************************************************** * Fixed-point HE-AAC decoder * Jon Recker (jrecker@real.com) * February 2005 * * sbrimdct.c - inverse MDCT without clipping or interleaving, for input to SBR **************************************************************************************/#include "coder.h"#include "assembly.h"/************************************************************************************** * Function:    DecWindowOverlapNoClip * * Description: apply synthesis window, do overlap-add without clipping, *                for winSequence LONG-LONG * * Inputs:      input buffer (output of type-IV DCT) *              overlap buffer (saved from last time) *              window type (sin or KBD) for input buffer *              window type (sin or KBD) for overlap buffer * * Outputs:     one channel, one frame of 32-bit PCM, non-interleaved * * Return:      none * * Notes:       use this function when the decoded PCM is going to the SBR decoder **************************************************************************************/void DecWindowOverlapNoClip(int *buf0, int *over0, int *out0, int winTypeCurr, int winTypePrev){	int in, w0, w1, f0, f1;	int *buf1, *over1, *out1;	const int *wndPrev, *wndCurr;	buf0 += (1024 >> 1);	buf1  = buf0  - 1;	out1  = out0 + 1024 - 1;	over1 = over0 + 1024 - 1;	wndPrev = (winTypePrev == 1 ? kbdWindow + kbdWindowOffset[1] : sinWindow + sinWindowOffset[1]);	if (winTypeCurr == winTypePrev) {		/* cut window loads in half since current and overlap sections use same symmetric window */		do {			w0 = *wndPrev++;			w1 = *wndPrev++;			in = *buf0++;			f0 = MULSHIFT32(w0, in);			f1 = MULSHIFT32(w1, in);			in = *over0;				*out0++ = in - f0;			in = *over1;				*out1-- = in + f1;			in = *buf1--;			*over1-- = MULSHIFT32(w0, in);			*over0++ = MULSHIFT32(w1, in);		} while (over0 < over1);	} else {		/* different windows for current and overlap parts - should still fit in registers on ARM w/o stack spill */		wndCurr = (winTypeCurr == 1 ? kbdWindow + kbdWindowOffset[1] : sinWindow + sinWindowOffset[1]);		do {			w0 = *wndPrev++;			w1 = *wndPrev++;			in = *buf0++;			f0 = MULSHIFT32(w0, in);			f1 = MULSHIFT32(w1, in);			in = *over0;				*out0++ = in - f0;			in = *over1;				*out1-- = in + f1;			w0 = *wndCurr++;			w1 = *wndCurr++;			in = *buf1--;			*over1-- = MULSHIFT32(w0, in);			*over0++ = MULSHIFT32(w1, in);		} while (over0 < over1);	}}/************************************************************************************** * Function:    DecWindowOverlapLongStart * * Description: apply synthesis window, do overlap-add, without clipping *                for winSequence LONG-START * * Inputs:      input buffer (output of type-IV DCT) *              overlap buffer (saved from last time) *              window type (sin or KBD) for input buffer *              window type (sin or KBD) for overlap buffer * * Outputs:     one channel, one frame of 32-bit PCM, non-interleaved * * Return:      none * * Notes:       use this function when the decoded PCM is going to the SBR decoder **************************************************************************************/void DecWindowOverlapLongStartNoClip(int *buf0, int *over0, int *out0, int winTypeCurr, int winTypePrev){	int i,  in, w0, w1, f0, f1;	int *buf1, *over1, *out1;	const int *wndPrev, *wndCurr;	buf0 += (1024 >> 1);	buf1  = buf0  - 1;	out1  = out0 + 1024 - 1;	over1 = over0 + 1024 - 1;	wndPrev = (winTypePrev == 1 ? kbdWindow + kbdWindowOffset[1] : sinWindow + sinWindowOffset[1]);	i = 448;	/* 2 outputs, 2 overlaps per loop */	do {		w0 = *wndPrev++;		w1 = *wndPrev++;		in = *buf0++;		f0 = MULSHIFT32(w0, in);		f1 = MULSHIFT32(w1, in);		in = *over0;			*out0++ = in - f0;		in = *over1;			*out1-- = in + f1;		in = *buf1--;		*over1-- = 0;		/* Wn = 0 for n = (2047, 2046, ... 1600) */		*over0++ = in >> 1;	/* Wn = 1 for n = (1024, 1025, ... 1471) */	} while (--i);	wndCurr = (winTypeCurr == 1 ? kbdWindow + kbdWindowOffset[0] : sinWindow + sinWindowOffset[0]);	/* do 64 more loops - 2 outputs, 2 overlaps per loop */	do {		w0 = *wndPrev++;		w1 = *wndPrev++;		in = *buf0++;		f0 = MULSHIFT32(w0, in);		f1 = MULSHIFT32(w1, in);		in = *over0;			*out0++ = in - f0;		in = *over1;			*out1-- = in + f1;		w0 = *wndCurr++;	/* W[0], W[1], ... --> W[255], W[254], ... */		w1 = *wndCurr++;	/* W[127], W[126], ... --> W[128], W[129], ... */		in = *buf1--;		*over1-- = MULSHIFT32(w0, in);	/* Wn = short window for n = (1599, 1598, ... , 1536) */		*over0++ = MULSHIFT32(w1, in);	/* Wn = short window for n = (1472, 1473, ... , 1535) */	} while (over0 < over1);}/************************************************************************************** * Function:    DecWindowOverlapLongStop * * Description: apply synthesis window, do overlap-add, without clipping *                for winSequence LONG-STOP * * Inputs:      input buffer (output of type-IV DCT) *              overlap buffer (saved from last time) *              window type (sin or KBD) for input buffer *              window type (sin or KBD) for overlap buffer * * Outputs:     one channel, one frame of 32-bit PCM, non-interleaved * * Return:      none * * Notes:       use this function when the decoded PCM is going to the SBR decoder **************************************************************************************/void DecWindowOverlapLongStopNoClip(int *buf0, int *over0, int *out0, int winTypeCurr, int winTypePrev){	int i, in, w0, w1, f0, f1;	int *buf1, *over1, *out1;	const int *wndPrev, *wndCurr;	buf0 += (1024 >> 1);	buf1  = buf0  - 1;	out1  = out0 + 1024 - 1;	over1 = over0 + 1024 - 1;	wndPrev = (winTypePrev == 1 ? kbdWindow + kbdWindowOffset[0] : sinWindow + sinWindowOffset[0]);	wndCurr = (winTypeCurr == 1 ? kbdWindow + kbdWindowOffset[1] : sinWindow + sinWindowOffset[1]);	i = 448;	/* 2 outputs, 2 overlaps per loop */	do {		/* Wn = 0 for n = (0, 1, ... 447) */		/* Wn = 1 for n = (576, 577, ... 1023) */		in = *buf0++;		f1 = in >> 1;	/* scale since skipping multiply by Q31 */		in = *over0;			*out0++ = in;		in = *over1;			*out1-- = in + f1;		w0 = *wndCurr++;		w1 = *wndCurr++;		in = *buf1--;		*over1-- = MULSHIFT32(w0, in);		*over0++ = MULSHIFT32(w1, in);	} while (--i);	/* do 64 more loops - 2 outputs, 2 overlaps per loop */	do {		w0 = *wndPrev++;	/* W[0], W[1], ...W[63] */		w1 = *wndPrev++;	/* W[127], W[126], ... W[64] */		in = *buf0++;		f0 = MULSHIFT32(w0, in);		f1 = MULSHIFT32(w1, in);		in = *over0;			*out0++ = in - f0;		in = *over1;			*out1-- = in + f1;		w0 = *wndCurr++;		w1 = *wndCurr++;			in = *buf1--;		*over1-- = MULSHIFT32(w0, in);		*over0++ = MULSHIFT32(w1, in);	} while (over0 < over1);}/************************************************************************************** * Function:    DecWindowOverlapShort * * Description: apply synthesis window, do overlap-add, without clipping *                for winSequence EIGHT-SHORT (does all 8 short blocks) * * Inputs:      input buffer (output of type-IV DCT) *              overlap buffer (saved from last time) *              window type (sin or KBD) for input buffer *              window type (sin or KBD) for overlap buffer * * Outputs:     one channel, one frame of 32-bit PCM, non-interleaved * * Return:      none * * Notes:       use this function when the decoded PCM is going to the SBR decoder **************************************************************************************/void DecWindowOverlapShortNoClip(int *buf0, int *over0, int *out0, int winTypeCurr, int winTypePrev){	int i, in, w0, w1, f0, f1;	int *buf1, *over1, *out1;	const int *wndPrev, *wndCurr;	wndPrev = (winTypePrev == 1 ? kbdWindow + kbdWindowOffset[0] : sinWindow + sinWindowOffset[0]);	wndCurr = (winTypeCurr == 1 ? kbdWindow + kbdWindowOffset[0] : sinWindow + sinWindowOffset[0]);	/* pcm[0-447] = 0 + overlap[0-447] */	i = 448;	do {		f0 = *over0++;		f1 = *over0++;		*out0++ = f0;		*out0++ = f1;		i -= 2;	} while (i);	/* pcm[448-575] = Wp[0-127] * block0[0-127] + overlap[448-575] */	out1  = out0 + (128 - 1);	over1 = over0 + 128 - 1;	buf0 += 64;	buf1  = buf0  - 1;	do {		w0 = *wndPrev++;	/* W[0], W[1], ...W[63] */		w1 = *wndPrev++;	/* W[127], W[126], ... W[64] */		in = *buf0++;		f0 = MULSHIFT32(w0, in);		f1 = MULSHIFT32(w1, in);		in = *over0;			*out0++ = in - f0;		in = *over1;			*out1-- = in + f1;		w0 = *wndCurr++;		w1 = *wndCurr++;		in = *buf1--;		/* save over0/over1 for next short block, in the slots just vacated */		*over1-- = MULSHIFT32(w0, in);		*over0++ = MULSHIFT32(w1, in);	} while (over0 < over1);	/* pcm[576-703] = Wc[128-255] * block0[128-255] + Wc[0-127] * block1[0-127] + overlap[576-703] 	 * pcm[704-831] = Wc[128-255] * block1[128-255] + Wc[0-127] * block2[0-127] + overlap[704-831] 	 * pcm[832-959] = Wc[128-255] * block2[128-255] + Wc[0-127] * block3[0-127] + overlap[832-959] 	 */	for (i = 0; i < 3; i++) {		out0 += 64;		out1 = out0 + 128 - 1;		over0 += 64;		over1 = over0 + 128 - 1;		buf0 += 64;		buf1 = buf0 - 1;		wndCurr -= 128;		do {			w0 = *wndCurr++;	/* W[0], W[1], ...W[63] */			w1 = *wndCurr++;	/* W[127], W[126], ... W[64] */			in = *buf0++;			f0 = MULSHIFT32(w0, in);			f1 = MULSHIFT32(w1, in);			in  = *(over0 - 128);	/* from last short block */			in += *(over0 + 0);		/* from last full frame */			*out0++ = in - f0;			in  = *(over1 - 128);	/* from last short block */			in += *(over1 + 0);		/* from last full frame */			*out1-- = in + f1;			/* save over0/over1 for next short block, in the slots just vacated */			in = *buf1--;			*over1-- = MULSHIFT32(w0, in);			*over0++ = MULSHIFT32(w1, in);		} while (over0 < over1);	}	/* pcm[960-1023] = Wc[128-191] * block3[128-191] + Wc[0-63]   * block4[0-63] + overlap[960-1023]  	 * over[0-63]    = Wc[192-255] * block3[192-255] + Wc[64-127] * block4[64-127]	 */	out0 += 64;	over0 -= 832;				/* points at overlap[64] */	over1 = over0 + 128 - 1;	/* points at overlap[191] */	buf0 += 64;	buf1 = buf0 - 1;	wndCurr -= 128;	do {		w0 = *wndCurr++;	/* W[0], W[1], ...W[63] */		w1 = *wndCurr++;	/* W[127], W[126], ... W[64] */		in = *buf0++;		f0 = MULSHIFT32(w0, in);		f1 = MULSHIFT32(w1, in);		in  = *(over0 + 768);	/* from last short block */		in += *(over0 + 896);	/* from last full frame */		*out0++ = in - f0;		in  = *(over1 + 768);	/* from last short block */		*(over1 - 128) = in + f1;		in = *buf1--;		*over1-- = MULSHIFT32(w0, in);	/* save in overlap[128-191] */		*over0++ = MULSHIFT32(w1, in);	/* save in overlap[64-127] */	} while (over0 < over1);		/* over0 now points at overlap[128] */		/* over[64-191]   = Wc[128-255] * block4[128-255] + Wc[0-127] * block5[0-127] 	 * over[192-319]  = Wc[128-255] * block5[128-255] + Wc[0-127] * block6[0-127]	 * over[320-447]  = Wc[128-255] * block6[128-255] + Wc[0-127] * block7[0-127]  	 * over[448-576]  = Wc[128-255] * block7[128-255]	 */	for (i = 0; i < 3; i++) {		over0 += 64;		over1 = over0 + 128 - 1;		buf0 += 64;		buf1 = buf0 - 1;		wndCurr -= 128;		do {			w0 = *wndCurr++;	/* W[0], W[1], ...W[63] */			w1 = *wndCurr++;	/* W[127], W[126], ... W[64] */			in = *buf0++;			f0 = MULSHIFT32(w0, in);			f1 = MULSHIFT32(w1, in);			/* from last short block */			*(over0 - 128) -= f0;			*(over1 - 128)+= f1;			in = *buf1--;			*over1-- = MULSHIFT32(w0, in);			*over0++ = MULSHIFT32(w1, in);		} while (over0 < over1);	}	/* over[576-1024] = 0 */ 	i = 448;	over0 += 64;	do {		*over0++ = 0;		*over0++ = 0;		*over0++ = 0;		*over0++ = 0;		i -= 4;	} while (i);}
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