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							- #ifndef PLAYERSTATE_H
 
- #define PLAYERSTATE_H
 
- #include <vector>
 
- #include <memory>
 
- #include <string>
 
- #include "Utils.h"
 
- #include "TimeProvider.h"
 
- #include "ConstantParameters.h"
 
- #include "CspotAssert.h"
 
- #include "TrackReference.h"
 
- #include "ConfigJSON.h"
 
- #include <NanoPBHelper.h>
 
- #include "protobuf/spirc.pb.h"
 
- enum class PlaybackState {
 
-     Playing,
 
-     Stopped,
 
-     Loading,
 
-     Paused
 
- };
 
- class PlayerState
 
- {
 
- private:
 
-     uint32_t seqNum = 0;
 
-     uint8_t capabilityIndex = 0;
 
-     std::vector<uint8_t> frameData;
 
-     std::shared_ptr<TimeProvider> timeProvider;
 
-     std::shared_ptr<ConfigJSON> config;
 
-     void addCapability(CapabilityType typ, int intValue = -1, std::vector<std::string> stringsValue = std::vector<std::string>());
 
- public:
 
-     Frame innerFrame;
 
-     Frame remoteFrame;
 
-     /**
 
-      * @brief Player state represents the current state of player.
 
-      *
 
-      * Responsible for keeping track of player's state. Doesn't control the playback itself.
 
-      *
 
-      * @param timeProvider synced time provider
 
-      */
 
-     PlayerState(std::shared_ptr<TimeProvider> timeProvider);
 
-     
 
-     ~PlayerState();
 
-     /**
 
-      * @brief Updates state according to current playback state.
 
-      *
 
-      * @param state playback state
 
-      */
 
-     void setPlaybackState(const PlaybackState state);
 
-     /**
 
-      * @brief Sets player activity
 
-      *
 
-      * @param isActive activity status
 
-      */
 
-     void setActive(bool isActive);
 
-     /**
 
-      * @brief Simple getter
 
-      *
 
-      * @return true player is active
 
-      * @return false player is inactive
 
-      */
 
-     bool isActive();
 
-     /**
 
-      * @brief Updates local track position.
 
-      *
 
-      * @param position position in milliseconds
 
-      */
 
-     void updatePositionMs(uint32_t position);
 
-     /**
 
-      * @brief Sets local volume on internal state.
 
-      *
 
-      * @param volume volume between 0 and UINT16 max
 
-      */
 
-     void setVolume(uint32_t volume);
 
-     /**
 
-      * @brief Enables queue shuffling.
 
-      *
 
-      * Sets shuffle parameter on local frame, and in case shuffling is enabled,
 
-      * it will randomize the entire local queue.
 
-      *
 
-      * @param shuffle whenever should shuffle
 
-      */
 
-     void setShuffle(bool shuffle);
 
-     /**
 
-      * @brief Enables repeat
 
-      *
 
-      * @param repeat should repeat param
 
-      */
 
-     void setRepeat(bool repeat);
 
-     /**
 
-      * @brief Updates local track queue from remote data.
 
-      */
 
-     void updateTracks();
 
-     /**
 
-      * @brief Changes playback to next queued track.
 
-      *
 
-      * Will go back to first track if current track is last track in queue.
 
-      * In that case, it will pause if repeat is disabled.
 
-      */
 
-     bool nextTrack();
 
-     /**
 
-      * @brief Changes playback to previous queued track.
 
-      *
 
-      * Will stop if current track is the first track in queue and repeat is disabled.
 
-      * If repeat is enabled, it will loop back to the last track in queue.
 
-      */
 
-     void prevTrack();
 
-     /**
 
-      * @brief Gets the current track reference.
 
-      *
 
-      * @return std::shared_ptr<TrackReference> pointer to track reference
 
-      */
 
-     std::shared_ptr<TrackReference> getCurrentTrack();
 
-     /**
 
-      * @brief Encodes current frame into binary data via protobuf.
 
-      *
 
-      * @param typ message type to include in frame type
 
-      * @return std::vector<uint8_t> binary frame data
 
-      */
 
-     std::vector<uint8_t> encodeCurrentFrame(MessageType typ);
 
- };
 
- #endif
 
 
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