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- #ifndef AUDIOCHUNKMANAGER_H
- #define AUDIOCHUNKMANAGER_H
- #include <memory>
- #include <atomic>
- #include <algorithm>
- #include <mutex>
- #include "Utils.h"
- #include "AudioChunk.h"
- #include "Queue.h"
- #include "BellTask.h"
- #define DATA_SIZE_HEADER 24
- #define DATA_SIZE_FOOTER 2
- class AudioChunkManager : public bell::Task {
- std::vector<std::shared_ptr<AudioChunk>> chunks;
- bell::Queue<std::pair<std::vector<uint8_t>, bool>> audioChunkDataQueue;
- void runTask();
- public:
- AudioChunkManager();
- std::atomic<bool> isRunning = false;
- std::mutex runningMutex;
- std::mutex chunkMutex;
- /**
- * @brief Registers a new audio chunk request.
- *
- * Registering an audiochunk will trigger a request to spotify servers.
- * All the incoming data will be redirected to this given audiochunk.
- *
- * @param seqId sequence identifier of given audio chunk.
- * @param audioKey audio key of given file, used for decryption.
- * @param startPos start position of audio chunk
- * @param endPos end position of audio chunk. end - pos % 4 must be 0.
- * @return std::shared_ptr<AudioChunk> registered audio chunk. Does not contain the data yet.
- */
- std::shared_ptr<AudioChunk> registerNewChunk(uint16_t seqId, std::vector<uint8_t> &audioKey, uint32_t startPos, uint32_t endPos);
- /**
- * @brief Pushes binary data from spotify's servers containing audio chunks.
- *
- * This method pushes received data to a queue that is then received by manager's thread.
- * That thread parses the data and passes it to a matching audio chunk.
- *
- * @param data binary data received from spotify's servers
- * @param failed whenever given chunk request failed
- */
- void handleChunkData(std::vector<uint8_t>& data, bool failed = false);
- /**
- * @brief Fails all requested chunks, used for reconnection.
- */
- void failAllChunks();
- void close();
- };
- #endif
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