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- #ifndef PLAYERSTATE_H
- #define PLAYERSTATE_H
- #include <vector>
- #include <memory>
- #include <string>
- #include "Utils.h"
- #include "TimeProvider.h"
- #include "ConstantParameters.h"
- #include "CspotAssert.h"
- #include "TrackReference.h"
- #include "ConfigJSON.h"
- #include <NanoPBHelper.h>
- #include "protobuf/spirc.pb.h"
- enum class PlaybackState {
- Playing,
- Stopped,
- Loading,
- Paused
- };
- class PlayerState
- {
- private:
- uint32_t seqNum = 0;
- uint8_t capabilityIndex = 0;
- std::vector<uint8_t> frameData;
- std::shared_ptr<TimeProvider> timeProvider;
- std::shared_ptr<ConfigJSON> config;
- void addCapability(CapabilityType typ, int intValue = -1, std::vector<std::string> stringsValue = std::vector<std::string>());
- public:
- Frame innerFrame;
- Frame remoteFrame;
- /**
- * @brief Player state represents the current state of player.
- *
- * Responsible for keeping track of player's state. Doesn't control the playback itself.
- *
- * @param timeProvider synced time provider
- */
- PlayerState(std::shared_ptr<TimeProvider> timeProvider);
-
- ~PlayerState();
- /**
- * @brief Updates state according to current playback state.
- *
- * @param state playback state
- */
- void setPlaybackState(const PlaybackState state);
- /**
- * @brief Sets player activity
- *
- * @param isActive activity status
- */
- void setActive(bool isActive);
- /**
- * @brief Simple getter
- *
- * @return true player is active
- * @return false player is inactive
- */
- bool isActive();
- /**
- * @brief Updates local track position.
- *
- * @param position position in milliseconds
- */
- void updatePositionMs(uint32_t position);
- /**
- * @brief Sets local volume on internal state.
- *
- * @param volume volume between 0 and UINT16 max
- */
- void setVolume(uint32_t volume);
- /**
- * @brief Enables queue shuffling.
- *
- * Sets shuffle parameter on local frame, and in case shuffling is enabled,
- * it will randomize the entire local queue.
- *
- * @param shuffle whenever should shuffle
- */
- void setShuffle(bool shuffle);
- /**
- * @brief Enables repeat
- *
- * @param repeat should repeat param
- */
- void setRepeat(bool repeat);
- /**
- * @brief Updates local track queue from remote data.
- */
- void updateTracks();
- /**
- * @brief Changes playback to next queued track.
- *
- * Will go back to first track if current track is last track in queue.
- * In that case, it will pause if repeat is disabled.
- */
- bool nextTrack();
- /**
- * @brief Changes playback to previous queued track.
- *
- * Will stop if current track is the first track in queue and repeat is disabled.
- * If repeat is enabled, it will loop back to the last track in queue.
- */
- void prevTrack();
- /**
- * @brief Gets the current track reference.
- *
- * @return std::shared_ptr<TrackReference> pointer to track reference
- */
- std::shared_ptr<TrackReference> getCurrentTrack();
- /**
- * @brief Encodes current frame into binary data via protobuf.
- *
- * @param typ message type to include in frame type
- * @return std::vector<uint8_t> binary frame data
- */
- std::vector<uint8_t> encodeCurrentFrame(MessageType typ);
- };
- #endif
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