gds_draw.c 13 KB

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  1. /**
  2. * Copyright (c) 2017-2018 Tara Keeling
  3. * 2020 Philippe G.
  4. *
  5. * This software is released under the MIT License.
  6. * https://opensource.org/licenses/MIT
  7. */
  8. #include <stdio.h>
  9. #include <string.h>
  10. #include <stdint.h>
  11. #include <stdbool.h>
  12. #include <stdlib.h>
  13. #include <math.h>
  14. #include <esp_attr.h>
  15. #include "gds_private.h"
  16. #include "gds.h"
  17. #include "gds_draw.h"
  18. static const unsigned char BitReverseTable256[] =
  19. {
  20. 0x00, 0x80, 0x40, 0xC0, 0x20, 0xA0, 0x60, 0xE0, 0x10, 0x90, 0x50, 0xD0, 0x30, 0xB0, 0x70, 0xF0,
  21. 0x08, 0x88, 0x48, 0xC8, 0x28, 0xA8, 0x68, 0xE8, 0x18, 0x98, 0x58, 0xD8, 0x38, 0xB8, 0x78, 0xF8,
  22. 0x04, 0x84, 0x44, 0xC4, 0x24, 0xA4, 0x64, 0xE4, 0x14, 0x94, 0x54, 0xD4, 0x34, 0xB4, 0x74, 0xF4,
  23. 0x0C, 0x8C, 0x4C, 0xCC, 0x2C, 0xAC, 0x6C, 0xEC, 0x1C, 0x9C, 0x5C, 0xDC, 0x3C, 0xBC, 0x7C, 0xFC,
  24. 0x02, 0x82, 0x42, 0xC2, 0x22, 0xA2, 0x62, 0xE2, 0x12, 0x92, 0x52, 0xD2, 0x32, 0xB2, 0x72, 0xF2,
  25. 0x0A, 0x8A, 0x4A, 0xCA, 0x2A, 0xAA, 0x6A, 0xEA, 0x1A, 0x9A, 0x5A, 0xDA, 0x3A, 0xBA, 0x7A, 0xFA,
  26. 0x06, 0x86, 0x46, 0xC6, 0x26, 0xA6, 0x66, 0xE6, 0x16, 0x96, 0x56, 0xD6, 0x36, 0xB6, 0x76, 0xF6,
  27. 0x0E, 0x8E, 0x4E, 0xCE, 0x2E, 0xAE, 0x6E, 0xEE, 0x1E, 0x9E, 0x5E, 0xDE, 0x3E, 0xBE, 0x7E, 0xFE,
  28. 0x01, 0x81, 0x41, 0xC1, 0x21, 0xA1, 0x61, 0xE1, 0x11, 0x91, 0x51, 0xD1, 0x31, 0xB1, 0x71, 0xF1,
  29. 0x09, 0x89, 0x49, 0xC9, 0x29, 0xA9, 0x69, 0xE9, 0x19, 0x99, 0x59, 0xD9, 0x39, 0xB9, 0x79, 0xF9,
  30. 0x05, 0x85, 0x45, 0xC5, 0x25, 0xA5, 0x65, 0xE5, 0x15, 0x95, 0x55, 0xD5, 0x35, 0xB5, 0x75, 0xF5,
  31. 0x0D, 0x8D, 0x4D, 0xCD, 0x2D, 0xAD, 0x6D, 0xED, 0x1D, 0x9D, 0x5D, 0xDD, 0x3D, 0xBD, 0x7D, 0xFD,
  32. 0x03, 0x83, 0x43, 0xC3, 0x23, 0xA3, 0x63, 0xE3, 0x13, 0x93, 0x53, 0xD3, 0x33, 0xB3, 0x73, 0xF3,
  33. 0x0B, 0x8B, 0x4B, 0xCB, 0x2B, 0xAB, 0x6B, 0xEB, 0x1B, 0x9B, 0x5B, 0xDB, 0x3B, 0xBB, 0x7B, 0xFB,
  34. 0x07, 0x87, 0x47, 0xC7, 0x27, 0xA7, 0x67, 0xE7, 0x17, 0x97, 0x57, 0xD7, 0x37, 0xB7, 0x77, 0xF7,
  35. 0x0F, 0x8F, 0x4F, 0xCF, 0x2F, 0xAF, 0x6F, 0xEF, 0x1F, 0x9F, 0x5F, 0xDF, 0x3F, 0xBF, 0x7F, 0xFF
  36. };
  37. __attribute__( ( always_inline ) ) static inline void SwapInt( int* a, int* b ) {
  38. int Temp = *b;
  39. *b = *a;
  40. *a = Temp;
  41. }
  42. void IRAM_ATTR GDS_DrawPixelFast( struct GDS_Device* Device, int X, int Y, int Color ) {
  43. DrawPixelFast( Device, X, Y, Color );
  44. }
  45. void IRAM_ATTR GDS_DrawPixel( struct GDS_Device* Device, int X, int Y, int Color ) {
  46. DrawPixel( Device, X, Y, Color );
  47. }
  48. void GDS_DrawHLine( struct GDS_Device* Device, int x, int y, int Width, int Color ) {
  49. int XEnd = x + Width;
  50. Device->Dirty = true;
  51. if (x < 0) x = 0;
  52. if (XEnd >= Device->Width) XEnd = Device->Width - 1;
  53. if (y < 0) y = 0;
  54. else if (y >= Device->Height) y = Device->Height - 1;
  55. for ( ; x < XEnd; x++ ) DrawPixelFast( Device, x, y, Color );
  56. }
  57. void GDS_DrawVLine( struct GDS_Device* Device, int x, int y, int Height, int Color ) {
  58. int YEnd = y + Height;
  59. Device->Dirty = true;
  60. if (x < 0) x = 0;
  61. if (x >= Device->Width) x = Device->Width - 1;
  62. if (y < 0) y = 0;
  63. else if (YEnd >= Device->Height) YEnd = Device->Height - 1;
  64. for ( ; y < YEnd; y++ ) DrawPixel( Device, x, y, Color );
  65. }
  66. static inline void DrawWideLine( struct GDS_Device* Device, int x0, int y0, int x1, int y1, int Color ) {
  67. int dx = ( x1 - x0 );
  68. int dy = ( y1 - y0 );
  69. int Error = 0;
  70. int Incr = 1;
  71. int x = x0;
  72. int y = y0;
  73. if ( dy < 0 ) {
  74. Incr = -1;
  75. dy = -dy;
  76. }
  77. Error = ( dy * 2 ) - dx;
  78. for ( ; x < x1; x++ ) {
  79. if ( IsPixelVisible( Device, x, y ) == true ) {
  80. DrawPixelFast( Device, x, y, Color );
  81. }
  82. if ( Error > 0 ) {
  83. Error-= ( dx * 2 );
  84. y+= Incr;
  85. }
  86. Error+= ( dy * 2 );
  87. }
  88. }
  89. static inline void DrawTallLine( struct GDS_Device* Device, int x0, int y0, int x1, int y1, int Color ) {
  90. int dx = ( x1 - x0 );
  91. int dy = ( y1 - y0 );
  92. int Error = 0;
  93. int Incr = 1;
  94. int x = x0;
  95. int y = y0;
  96. if ( dx < 0 ) {
  97. Incr = -1;
  98. dx = -dx;
  99. }
  100. Error = ( dx * 2 ) - dy;
  101. for ( ; y < y1; y++ ) {
  102. if ( IsPixelVisible( Device, x, y ) == true ) {
  103. DrawPixelFast( Device, x, y, Color );
  104. }
  105. if ( Error > 0 ) {
  106. Error-= ( dy * 2 );
  107. x+= Incr;
  108. }
  109. Error+= ( dx * 2 );
  110. }
  111. }
  112. void GDS_DrawLine( struct GDS_Device* Device, int x0, int y0, int x1, int y1, int Color ) {
  113. if ( x0 == x1 ) {
  114. GDS_DrawVLine( Device, x0, y0, ( y1 - y0 ), Color );
  115. } else if ( y0 == y1 ) {
  116. GDS_DrawHLine( Device, x0, y0, ( x1 - x0 ), Color );
  117. } else {
  118. Device->Dirty = true;
  119. if ( abs( x1 - x0 ) > abs( y1 - y0 ) ) {
  120. /* Wide ( run > rise ) */
  121. if ( x0 > x1 ) {
  122. SwapInt( &x0, &x1 );
  123. SwapInt( &y0, &y1 );
  124. }
  125. DrawWideLine( Device, x0, y0, x1, y1, Color );
  126. } else {
  127. /* Tall ( rise > run ) */
  128. if ( y0 > y1 ) {
  129. SwapInt( &y0, &y1 );
  130. SwapInt( &x0, &x1 );
  131. }
  132. DrawTallLine( Device, x0, y0, x1, y1, Color );
  133. }
  134. }
  135. }
  136. void GDS_DrawBox( struct GDS_Device* Device, int x1, int y1, int x2, int y2, int Color, bool Fill ) {
  137. int Width = ( x2 - x1 );
  138. int Height = ( y2 - y1 );
  139. Device->Dirty = true;
  140. if ( Fill == false ) {
  141. /* Top side */
  142. GDS_DrawHLine( Device, x1, y1, Width, Color );
  143. /* Bottom side */
  144. GDS_DrawHLine( Device, x1, y1 + Height, Width, Color );
  145. /* Left side */
  146. GDS_DrawVLine( Device, x1, y1, Height, Color );
  147. /* Right side */
  148. GDS_DrawVLine( Device, x1 + Width, y1, Height, Color );
  149. } else {
  150. /* Fill the box by drawing horizontal lines */
  151. for ( ; y1 <= y2; y1++ ) {
  152. GDS_DrawHLine( Device, x1, y1, Width, Color );
  153. }
  154. }
  155. }
  156. /****************************************************************************************
  157. * Process graphic display data from column-oriented data (MSbit first)
  158. */
  159. void GDS_DrawBitmapCBR(struct GDS_Device* Device, uint8_t *Data, int Width, int Height, int Color ) {
  160. if (!Height) Height = Device->Height;
  161. if (!Width) Width = Device->Width;
  162. if (Device->DrawBitmapCBR) {
  163. Device->DrawBitmapCBR( Device, Data, Width, Height, Color );
  164. } else if (Device->Depth == 1) {
  165. Height >>= 3;
  166. // need to do row/col swap and bit-reverse
  167. for (int r = 0; r < Height; r++) {
  168. uint8_t *optr = Device->Framebuffer + r*Device->Width, *iptr = Data + r;
  169. for (int c = Width; --c >= 0;) {
  170. *optr++ = BitReverseTable256[*iptr];
  171. iptr += Height;
  172. }
  173. }
  174. } else if (Device->Depth == 4) {
  175. uint8_t *optr = Device->Framebuffer;
  176. int LineLen = Device->Width >> 1;
  177. Height >>= 3;
  178. Color &= 0x0f;
  179. for (int i = Width * Height, r = 0, c = 0; --i >= 0;) {
  180. uint8_t Byte = BitReverseTable256[*Data++];
  181. // we need to linearize code to let compiler better optimize
  182. if (c & 0x01) {
  183. *optr = (*optr & 0x0f) | (((Byte & 0x01)*Color)<<4); optr += LineLen; Byte >>= 1;
  184. *optr = (*optr & 0x0f) | (((Byte & 0x01)*Color)<<4); optr += LineLen; Byte >>= 1;
  185. *optr = (*optr & 0x0f) | (((Byte & 0x01)*Color)<<4); optr += LineLen; Byte >>= 1;
  186. *optr = (*optr & 0x0f) | (((Byte & 0x01)*Color)<<4); optr += LineLen; Byte >>= 1;
  187. *optr = (*optr & 0x0f) | (((Byte & 0x01)*Color)<<4); optr += LineLen; Byte >>= 1;
  188. *optr = (*optr & 0x0f) | (((Byte & 0x01)*Color)<<4); optr += LineLen; Byte >>= 1;
  189. *optr = (*optr & 0x0f) | (((Byte & 0x01)*Color)<<4); optr += LineLen; Byte >>= 1;
  190. *optr = (*optr & 0x0f) | (((Byte & 0x01)*Color)<<4); optr += LineLen;
  191. } else {
  192. *optr = (*optr & 0xf0) | (((Byte & 0x01)*Color)); optr += LineLen; Byte >>= 1;
  193. *optr = (*optr & 0xf0) | (((Byte & 0x01)*Color)); optr += LineLen; Byte >>= 1;
  194. *optr = (*optr & 0xf0) | (((Byte & 0x01)*Color)); optr += LineLen; Byte >>= 1;
  195. *optr = (*optr & 0xf0) | (((Byte & 0x01)*Color)); optr += LineLen; Byte >>= 1;
  196. *optr = (*optr & 0xf0) | (((Byte & 0x01)*Color)); optr += LineLen; Byte >>= 1;
  197. *optr = (*optr & 0xf0) | (((Byte & 0x01)*Color)); optr += LineLen; Byte >>= 1;
  198. *optr = (*optr & 0xf0) | (((Byte & 0x01)*Color)); optr += LineLen; Byte >>= 1;
  199. *optr = (*optr & 0xf0) | (((Byte & 0x01)*Color)); optr += LineLen;
  200. }
  201. // end of a column, move to next one
  202. if (++r == Height) { c++; r = 0; optr = Device->Framebuffer + (c >> 1); }
  203. }
  204. } else if (Device->Depth == 8) {
  205. uint8_t *optr = Device->Framebuffer;
  206. int LineLen = Device->Width;
  207. Height >>= 3;
  208. for (int i = Width * Height, r = 0, c = 0; --i >= 0;) {
  209. uint8_t Byte = BitReverseTable256[*Data++];
  210. // we need to linearize code to let compiler better optimize
  211. *optr = ((Byte & 0x01) * Color); optr += LineLen; Byte >>= 1;
  212. *optr = ((Byte & 0x01) * Color); optr += LineLen; Byte >>= 1;
  213. *optr = ((Byte & 0x01) * Color); optr += LineLen; Byte >>= 1;
  214. *optr = ((Byte & 0x01) * Color); optr += LineLen; Byte >>= 1;
  215. *optr = ((Byte & 0x01) * Color); optr += LineLen; Byte >>= 1;
  216. *optr = ((Byte & 0x01) * Color); optr += LineLen; Byte >>= 1;
  217. *optr = ((Byte & 0x01) * Color); optr += LineLen; Byte >>= 1;
  218. *optr = ((Byte & 0x01) * Color); optr += LineLen;
  219. // end of a column, move to next one
  220. if (++r == Height) { c++; r = 0; optr = Device->Framebuffer + c; }
  221. }
  222. } else if (Device->Depth == 16) {
  223. uint16_t *optr = (uint16_t*) Device->Framebuffer;
  224. int LineLen = Device->Width;
  225. Height >>= 3;
  226. Color = __builtin_bswap16(Color);
  227. for (int i = Width * Height, r = 0, c = 0; --i >= 0;) {
  228. uint8_t Byte = BitReverseTable256[*Data++];
  229. // we need to linearize code to let compiler better optimize
  230. *optr = ((Byte & 0x01) * Color); optr += LineLen; Byte >>= 1;
  231. *optr = ((Byte & 0x01) * Color); optr += LineLen; Byte >>= 1;
  232. *optr = ((Byte & 0x01) * Color); optr += LineLen; Byte >>= 1;
  233. *optr = ((Byte & 0x01) * Color); optr += LineLen; Byte >>= 1;
  234. *optr = ((Byte & 0x01) * Color); optr += LineLen; Byte >>= 1;
  235. *optr = ((Byte & 0x01) * Color); optr += LineLen; Byte >>= 1;
  236. *optr = ((Byte & 0x01) * Color); optr += LineLen; Byte >>= 1;
  237. *optr = ((Byte & 0x01) * Color); optr += LineLen;
  238. // end of a column, move to next one
  239. if (++r == Height) { c++; r = 0; optr = (uint16_t*) Device->Framebuffer + c; }
  240. }
  241. } else if (Device->Depth == 24) {
  242. uint8_t *optr = Device->Framebuffer;
  243. int LineLen = Device->Width * 3;
  244. Height >>= 3;
  245. if (Device->Mode == GDS_RGB666) Color = ((Color << 4) & 0xff0000) | ((Color << 2) & 0xff00) | (Color & 0x00ff);
  246. for (int i = Width * Height, r = 0, c = 0; --i >= 0;) {
  247. uint8_t Byte = BitReverseTable256[*Data++];
  248. // we need to linearize code to let compiler better optimize
  249. #define SET24(O,D) O[0]=(D)>>16; O[1]=(D)>>8; O[2]=(D);
  250. SET24(optr,(Byte & 0x01) * Color); optr += LineLen; Byte >>= 1;
  251. SET24(optr,(Byte & 0x01) * Color); optr += LineLen; Byte >>= 1;
  252. SET24(optr,(Byte & 0x01) * Color); optr += LineLen; Byte >>= 1;
  253. SET24(optr,(Byte & 0x01) * Color); optr += LineLen; Byte >>= 1;
  254. SET24(optr,(Byte & 0x01) * Color); optr += LineLen; Byte >>= 1;
  255. SET24(optr,(Byte & 0x01) * Color); optr += LineLen; Byte >>= 1;
  256. SET24(optr,(Byte & 0x01) * Color); optr += LineLen; Byte >>= 1;
  257. SET24(optr,(Byte & 0x01) * Color); optr += LineLen;
  258. // end of a column, move to next one
  259. if (++r == Height) { c++; r = 0; optr = Device->Framebuffer + c * 3; }
  260. }
  261. } else {
  262. Height >>= 3;
  263. // don't know bitdepth, use brute-force solution
  264. for (int i = Width * Height, r = 0, c = 0; --i >= 0;) {
  265. uint8_t Byte = *Data++;
  266. DrawPixelFast( Device, c, (r << 3) + 7, (Byte & 0x01) * Color ); Byte >>= 1;
  267. DrawPixelFast( Device, c, (r << 3) + 6, (Byte & 0x01) * Color ); Byte >>= 1;
  268. DrawPixelFast( Device, c, (r << 3) + 5, (Byte & 0x01) * Color ); Byte >>= 1;
  269. DrawPixelFast( Device, c, (r << 3) + 4, (Byte & 0x01) * Color ); Byte >>= 1;
  270. DrawPixelFast( Device, c, (r << 3) + 3, (Byte & 0x01) * Color ); Byte >>= 1;
  271. DrawPixelFast( Device, c, (r << 3) + 2, (Byte & 0x01) * Color ); Byte >>= 1;
  272. DrawPixelFast( Device, c, (r << 3) + 1, (Byte & 0x01) * Color ); Byte >>= 1;
  273. DrawPixelFast( Device, c, (r << 3) + 0, (Byte & 0x01) * Color );
  274. if (++r == Height) { c++; r = 0; }
  275. }
  276. /* for better understanding, here is the mundane version
  277. for (int x = 0; x < Width; x++) {
  278. for (int y = 0; y < Height; y++) {
  279. uint8_t Byte = *Data++;
  280. GDSDrawPixel4Fast( Device, x, y * 8 + 0, ((Byte >> 7) & 0x01) * Color );
  281. GDSDrawPixel4Fast( Device, x, y * 8 + 1, ((Byte >> 6) & 0x01) * Color );
  282. GDSDrawPixel4Fast( Device, x, y * 8 + 2, ((Byte >> 5) & 0x01) * Color );
  283. GDSDrawPixel4Fast( Device, x, y * 8 + 3, ((Byte >> 4) & 0x01) * Color );
  284. GDSDrawPixel4Fast( Device, x, y * 8 + 4, ((Byte >> 3) & 0x01) * Color );
  285. GDSDrawPixel4Fast( Device, x, y * 8 + 5, ((Byte >> 2) & 0x01) * Color );
  286. GDSDrawPixel4Fast( Device, x, y * 8 + 6, ((Byte >> 1) & 0x01) * Color );
  287. GDSDrawPixel4Fast( Device, x, y * 8 + 7, ((Byte >> 0) & 0x01) * Color );
  288. }
  289. }
  290. */
  291. }
  292. Device->Dirty = true;
  293. }