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- /////////////////////////////////////////////////////////////////////////////
- // Name: platdetails.h
- // Purpose: Platform details page of the Doxygen manual
- // Author: wxWidgets team
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
- /**
- @page page_port Platform Details
- @tableofcontents
- wxWidgets defines a common API across platforms, but uses the native graphical
- user interface (GUI) on each platform, so your program will take on the native
- look and feel that users are familiar with. Unfortunately native toolkits and
- hardware do not always support the functionality that the wxWidgets API
- requires. This chapter collects notes about differences among supported
- platforms and ports.
- @section page_port_wxgtk wxGTK
- wxGTK is a port of wxWidgets using the GTK+ library. It makes use of GTK+'s
- native widgets wherever possible and uses wxWidgets' generic controls when
- needed. GTK+ itself has been ported to a number of systems, but so far only the
- original X11 version is supported. Support for other GTK+ backends is planned,
- such as the new DirectFB backend.
- All work is being done on GTK+ version 2.0 and above. Support for GTK+ 1.2 will
- be deprecated in a later release.
- You will need GTK+ 2.6 or higher which is available from:
- http://www.gtk.org
- The newer version of GTK+ you use, the more native widgets and features will be
- utilized. We have gone to great lengths to allow compiling wxWidgets
- applications with the latest version of GTK+, with the resulting binary working
- on systems even with a much earlier version of GTK+. You will have to ensure
- that the application is launched with lazy symbol binding for that.
- In order to configure wxWidgets to compile wxGTK you will need use the
- @c --with-gtk argument to the @c configure script. This is the default for many
- systems.
- GTK+ 1.2 can still be used, albeit discouraged. For that you can pass
- @c --with-gtk=1 to the @c configure script.
- Support for GTK+ 3 is available starting with wxWidgets 2.9.4, use @c configure
- option @c --with-gtk=3 to enable it.
- For further information, please see the files in @c docs/gtk in the
- distribution.
- @section page_port_wxosx wxOSX
- @subsection page_port_wxosx_carbon wxOSX/Carbon
- wxOSX/Carbon is a port of wxWidgets for the Macintosh OS platform. Currently
- OS X 10.5 or higher are supported. wxOSX/Carbon can be compiled both using
- Apple's command line developer tools as well as Apple's Xcode IDE. wxOSX/Carbon
- supports both the Intel and PowerPC architectures and can be used to produce
- "universal binaries" in order create application which can run both
- architecture. Unfortunately, wxOSX/Carbon does not support any 64-bit
- architecture since Apple decided not to port its Carbon API entirely to 64-bit.
- @note Carbon has been deprecated by Apple as of OS X 10.5 and will likely be
- removed entirely in a future OS version. It's recommended you look into
- switching your app over to wxOSX/Cocoa as soon as possible.
- For further information, please see the files in @c docs/osx in the
- distribution.
- @subsection page_port_wxosx_cocoa wxOSX/Cocoa
- wxOSX/Cocoa is another port of wxWidgets for the Macintosh OS platform.
- Currently OS X 10.5 or higher are supported. In contrast to wxOSX/Carbon,
- it uses the Cocoa API in place of Carbon. Much work has gone into this port
- and many controls are functional, but the port has not reached the maturity of
- the wxOSX/Carbon port yet. It is possible to use wxOSX/Cocoa on 64-bit
- architectures.
- In order to configure wxWidgets to compile wxOSX/Cocoa you will need to type:
- @verbatim configure --with-osx_cocoa @endverbatim
- For further information, please see the files in @c docs/osx in the
- distribution.
- @note There was a previous effort towards a Cocoa port called wxCocoa, which
- was implemented totally with Cocoa API unlike the OSX/Cocoa port which uses OS
- X C APIs to share code, and while it is no longer being actively developed,
- docs for it are available in @c docs/cocoa in the distribution.
- @section page_port_wxos2 wxOS2
- wxOS2 is a port of wxWidgets for the IBM OS/2 Warp3 and Warp4 platforms.
- This port is currently under construction and in beta phase.
- For further information, please see the files in @c docs/os2
- in the distribution.
- @section page_port_wxx11 wxX11
- wxX11 is a port of wxWidgets using X11 (The X Window System) as the underlying
- graphics backend. wxX11 draws its widgets using the wxUniversal widget set
- which is now part of wxWidgets. wxX11 is well-suited for a number of special
- applications such as those running on systems with few resources (PDAs) or for
- applications which need to use a special themed look.
- In order to configure wxWidgets to compile wxX11 you will need to type:
- @verbatim configure --with-x11 --with-universal @endverbatim
- For further information, please see the files in @c docs/x11 in the
- distribution. There is also a page on the use of wxWidgets for embedded
- applications on the wxWidgets web site.
- @section page_port_wxmotif wxMotif
- wxMotif is a port of wxWidgets for X11 systems using Motif libraries. Motif
- libraries provide a clean and fast user interface at the expense of the beauty
- and candy of newer interfaces like GTK.
- For further information, please see the files in @c docs/motif in the
- distribution.
- @section page_port_wxmsw wxMSW
- wxMSW is a port of wxWidgets for the Windows platforms including Windows 95,
- 98, ME, 2000, NT, XP and Vista in ANSI and Unicode modes (for Windows 9x and ME
- through the MSLU extension library). wxMSW ensures native look and feel for XP
- when using wxWidgets version 2.3.3 or higher. wxMSW can be compiled with a
- great variety of compilers including Microsoft Studio VC++, Borland 5.5,
- MinGW32, Cygwin and Watcom as well as cross-compilation with a Linux-hosted
- MinGW32 tool chain.
- For further information, please see the files in docs/msw in the distribution.
- @subsection page_port_wxmsw_themedborders Themed Borders
- Starting with wxWidgets 2.8.5, you can specify the @c wxBORDER_THEME style to
- have wxWidgets use a themed border. Using the default XP theme, this is a thin
- 1-pixel blue border, with an extra 1-pixel border in the window client
- background colour (usually white) to separate the client area's scrollbars from
- the border.
- If you don't specify a border style for a wxTextCtrl in rich edit mode,
- wxWidgets now gives the control themed borders automatically, where previously
- they would take the Windows 95-style sunken border. Other native controls such
- as wxTextCtrl in non-rich edit mode, and wxComboBox already paint themed
- borders where appropriate. To use themed borders on other windows, such as
- wxPanel, pass the @c wxBORDER_THEME style, or (apart from wxPanel) pass no
- border style.
- In general, specifying @c wxBORDER_THEME will cause a border of some kind to be
- used, chosen by the platform and control class. To leave the border decision
- entirely to wxWidgets, pass @c wxBORDER_DEFAULT. This is not to be confused
- with specifying @c wxBORDER_NONE, which says that there should definitely be
- @e no border.
- @subsubsection page_port_wxmsw_themedborders_details Internal Border Implementation
- The way that wxMSW decides whether to apply a themed border is as follows. The
- theming code calls wxWindow::GetBorder() to obtain a border. If no border style
- has been passed to the window constructor, GetBorder() calls GetDefaultBorder()
- for this window. If wxBORDER_THEME was passed to the window constructor,
- GetBorder() calls GetDefaultBorderForControl().
- The implementation of wxWindow::GetDefaultBorder() on wxMSW calls
- wxWindow::CanApplyThemeBorder() which is a virtual function that tells
- wxWidgets whether a control can have a theme applied explicitly (some native
- controls already paint a theme in which case we should not apply it ourselves).
- Note that wxPanel is an exception to this rule because in many cases we wish to
- create a window with no border (for example, notebook pages). So wxPanel
- overrides GetDefaultBorder() in order to call the generic
- wxWindowBase::GetDefaultBorder(), returning wxBORDER_NONE.
- @subsection page_port_wxmsw_wince wxWinCE
- wxWinCE is the name given to wxMSW when compiled on Windows CE devices; most of
- wxMSW is common to Win32 and Windows CE but there are some simplifications,
- enhancements, and differences in behaviour.
- For building instructions, see docs/msw/wince in the distribution, also the
- section about Visual Studio 2005 project files below. The rest of this section
- documents issues you need to be aware of when programming for Windows CE
- devices.
- @subsubsection page_port_wxmsw_wince_ General Issues for wxWinCE
- Mobile applications generally have fewer features and simpler user interfaces.
- Simply omit whole sizers, static lines and controls in your dialogs, and use
- comboboxes instead of listboxes where appropriate. You also need to reduce the
- amount of spacing used by sizers, for which you can use a macro such as this:
- @code
- #if defined(__WXWINCE__)
- #define wxLARGESMALL(large,small) small
- #else
- #define wxLARGESMALL(large,small) large
- #endif
- // Usage
- topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) );
- @endcode
- There is only ever one instance of a Windows CE application running, and
- wxWidgets will take care of showing the current instance and shutting down the
- second instance if necessary.
- You can test the return value of wxSystemSettings::GetScreenType() for a
- qualitative assessment of what kind of display is available, or use
- wxGetDisplaySize() if you need more information.
- You can also use wxGetOsVersion to test for a version of Windows CE at run-time
- (see the next section). However, because different builds are currently
- required to target different kinds of device, these values are hard-wired
- according to the build, and you cannot dynamically adapt the same executable
- for different major Windows CE platforms. This would require a different
- approach to the way wxWidgets adapts its behaviour (such as for menubars) to
- suit the style of device.
- See the "Life!" example (demos/life) for an example of an application that has
- been tailored for PocketPC and Smartphone use.
- @note Don't forget to have this line in your .rc file,
- as for desktop Windows applications:
- @verbatim #include "wx/msw/wx.rc" @endverbatim
- @subsubsection page_port_wxmsw_wince_sdk Testing for WinCE SDKs
- Use these preprocessor symbols to test for the different types of devices:
- @li @b __SMARTPHONE__ Generic mobile devices with phone buttons and a small display
- @li @b __PDA__ Generic mobile devices with no phone
- @li @b __HANDHELDPC__ Generic mobile device with a keyboard
- @li @b __WXWINCE__ Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK
- @li @b WIN32_PLATFORM_WFSP Microsoft-powered smartphone
- @li @b __POCKETPC__ Microsoft-powered PocketPC devices with touch-screen
- @li @b __WINCE_STANDARDSDK__ Microsoft-powered Windows CE devices, for generic Windows CE applications
- @li @b __WINCE_NET__ Microsoft-powered Windows CE .NET devices (_WIN32_WCE is 400 or greater)
- wxGetOsVersion() will return these values:
- @li @b wxWINDOWS_POCKETPC The application is running under PocketPC.
- @li @b wxWINDOWS_SMARTPHONE The application is running under Smartphone.
- @li @b wxWINDOWS_CE The application is running under Windows CE (built with the Standard SDK).
- @subsubsection page_port_wxmsw_wince_sizing Window sizing in wxWinCE
- Top level windows (dialogs, frames) are created always full-screen. Fit() of
- sizers will not rescale top level windows but instead will scale window
- content.
- If the screen orientation changes, the windows will automatically be resized so
- no further action needs to be taken (unless you want to change the layout
- according to the orientation, which you could detect in idle time, for
- example). When input panel (SIP) is shown, top level windows (frames and
- dialogs) resize accordingly (see wxTopLevelWindow::HandleSettingChange()).
- @subsubsection page_port_wxmsw_wince_toplevel Closing Top-level Windows in wxWinCE
- You won't get a wxCloseEvent when the user clicks on the X in the titlebar on
- Smartphone and PocketPC; the window is simply hidden instead. However the
- system may send the event to force the application to close down.
- @subsubsection page_port_wxmsw_wince_hibernation Hibernation in wxWinCE
- Smartphone and PocketPC will send a @c wxEVT_HIBERNATE to the application
- object in low memory conditions. Your application should release memory and
- close dialogs, and wake up again when the next @c wxEVT_ACTIVATE or
- @c wxEVT_ACTIVATE_APP message is received. (@c wxEVT_ACTIVATE_APP is generated
- whenever a @c wxEVT_ACTIVATE event is received in Smartphone and PocketPC,
- since these platforms do not support @c WM_ACTIVATEAPP.)
- @subsubsection page_port_wxmsw_wince_hwbutt Hardware Buttons in wxWinCE
- Special hardware buttons are sent to a window via the @c wxEVT_HOTKEY event
- under Smartphone and PocketPC. You should first register each required button
- with wxWindow::RegisterHotKey(), and unregister the button when you're done
- with it. For example:
- @code
- win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1);
- win->UnregisterHotKey(0);
- @endcode
- You may have to register the buttons in a @c wxEVT_ACTIVATE event handler since
- other applications will grab the buttons.
- There is currently no method of finding out the names of the special buttons or
- how many there are.
- @subsubsection page_port_wxmsw_wince_dialogs Dialogs in wxWinCE
- PocketPC dialogs have an OK button on the caption, and so you should generally
- not repeat an OK button on the dialog. You can add a Cancel button if
- necessary, but some dialogs simply don't offer you the choice (the guidelines
- recommend you offer an Undo facility to make up for it). When the user clicks
- on the OK button, your dialog will receive a @c wxID_OK event by default. If
- you wish to change this, call wxDialog::SetAffirmativeId() with the required
- identifier to be used. Or, override wxDialog::DoOK() (return @false to have
- wxWidgets simply call Close to dismiss the dialog).
- Smartphone dialogs do @e not have an OK button on the caption, and are closed
- using one of the two menu buttons. You need to assign these using
- wxTopLevelWindow::SetLeftMenu and wxTopLevelWindow::SetRightMenu(), for
- example:
- @code
- #ifdef __SMARTPHONE__
- SetLeftMenu(wxID_OK);
- SetRightMenu(wxID_CANCEL, _("Cancel"));
- #elif defined(__POCKETPC__)
- // No OK/Cancel buttons on PocketPC, OK on caption will close
- #else
- topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 );
- #endif
- @endcode
- For implementing property sheets (flat tabs), use a wxNotebook with
- @c wxNB_FLAT|wxNB_BOTTOM and have the notebook left, top and right sides
- overlap the dialog by about 3 pixels to eliminate spurious borders. You can do
- this by using a negative spacing in your sizer Add() call. The cross-platform
- property sheet dialog wxPropertySheetDialog is provided, to show settings in
- the correct style on PocketPC and on other platforms.
- Notifications (bubble HTML text with optional buttons and links) will also be
- implemented in the future for PocketPC.
- Modeless dialogs probably don't make sense for PocketPC and Smartphone, since
- frames and dialogs are normally full-screen, and a modeless dialog is normally
- intended to co-exist with the main application frame.
- @subsubsection page_port_wxmsw_wince_ppc Menubars and Toolbars in PocketPC
- On PocketPC, a frame must always have a menubar, even if it's empty. An empty
- menubar/toolbar is automatically provided for dialogs, to hide any existing
- menubar for the duration of the dialog.
- Menubars and toolbars are implemented using a combined control, but you can use
- essentially the usual wxWidgets API; wxWidgets will combine the menubar and
- toolbar. However, there are some restrictions:
- @li You must create the frame's primary toolbar with wxFrame::CreateToolBar(),
- because this uses the special wxToolMenuBar class (derived from wxToolBar)
- to implement the combined toolbar and menubar. Otherwise, you can create
- and manage toolbars using the wxToolBar class as usual, for example to
- implement an optional formatting toolbar above the menubar as Pocket Word
- does. But don't assign a wxToolBar to a frame using SetToolBar - you should
- always use CreateToolBar for the main frame toolbar.
- @li Deleting and adding tools to wxToolMenuBar after Realize is called is not
- supported.
- @li For speed, colours are not remapped to the system colours as they are in
- wxMSW. Provide the tool bitmaps either with the correct system button
- background, or with transparency (for example, using XPMs).
- @li Adding controls to wxToolMenuBar is not supported. However, wxToolBar
- supports controls.
- Unlike in all other ports, a wxDialog has a wxToolBar automatically created for
- you. You may either leave it blank, or access it with wxDialog::GetToolBar()
- and add buttons, then calling wxToolBar::Realize(). You cannot set or recreate
- the toolbar.
- @subsubsection page_port_wxmsw_wince_smart Menubars and Toolbars in Smartphone
- On Smartphone, there are only two menu buttons, so a menubar is simulated using
- a nested menu on the right menu button. Any toolbars are simply ignored on
- Smartphone.
- @subsubsection page_port_wxmsw_wince_closing Closing Windows in wxWinCE
- The guidelines state that applications should not have a Quit menu item, since
- the user should not have to know whether an application is in memory or not.
- The close button on a window does not call the window's close handler; it
- simply hides the window. However, the guidelines say that the Ctrl+Q
- accelerator can be used to quit the application, so wxWidgets defines this
- accelerator by default and if your application handles wxID_EXIT, it will do
- the right thing.
- @subsubsection page_port_wxmsw_wince_ctx Context Menus in wxWinCE
- To enable context menus in PocketPC, you currently need to call
- wxWindow::EnableContextMenu(), a wxWinCE-only function. Otherwise the context
- menu event (wxContextMenuEvent) will never be sent. This API is subject to
- change.
- Context menus are not supported in Smartphone.
- @subsubsection page_port_wxmsw_wince_ctrl Control Differences on wxWinCE
- These controls and styles are specific to wxWinCE:
- @li wxTextCtrl The @c wxTE_CAPITALIZE style causes a CAPEDIT control to be
- created, which capitalizes the first letter.
- These controls are missing from wxWinCE:
- @li MDI classes MDI is not supported under Windows CE.
- @li wxMiniFrame Not supported under Windows CE.
- Tooltips are not currently supported for controls, since on PocketPC controls
- with tooltips are distinct controls, and it will be hard to add dynamic tooltip
- support.
- Control borders on PocketPC and Smartphone should normally be specified with
- @c wxBORDER_SIMPLE instead of @c wxBORDER_SUNKEN. Controls will usually adapt
- appropriately by virtue of their GetDefaultBorder() function, but if you wish
- to specify a style explicitly you can use @c wxDEFAULT_CONTROL_BORDER which
- will give a simple border on PocketPC and Smartphone, and the sunken border on
- other platforms.
- @subsubsection page_port_wxmsw_wince_help Online Help in wxWinCE
- You can use the help controller wxWinceHelpController which controls simple
- @c .htm files, usually installed in the Windows directory. See the Windows CE
- reference for how to format the HTML files.
- @subsubsection page_port_wxmsw_wince_install Installing your PocketPC and Smartphone Applications
- To install your application, you need to build a CAB file using the parameters
- defined in a special .inf file. The CabWiz program in your SDK will compile the
- CAB file from the .inf file and files that it specifies.
- For delivery, you can simply ask the user to copy the CAB file to the device
- and execute the CAB file using File Explorer. Or, you can write a program for
- the desktop PC that will find the ActiveSync Application Manager and install
- the CAB file on the device, which is obviously much easier for the user.
- Here are some links that may help.
- @li A setup builder that takes CABs and builds a setup program is at
- http://www.eskimo.com/~scottlu/win/index.html.
- @li Sample installation files can be found in
- <tt>Windows CE Tools/wce420/POCKET PC 2003/Samples/Win32/AppInst</tt>.
- @li An installer generator using wxPython can be found at
- http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html.
- @li Miscellaneous Windows CE resources can be found at
- http://www.orbworks.com/pcce/resources.html.
- @li Installer creation instructions with a setup.exe for installing to PPC can be found at
- http://www.pocketpcdn.com/articles/creatingsetup.html.
- @li Microsoft instructions are at
- http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true
- @li Troubleshooting WinCE application installations:
- http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007
- You may also check out <tt>demos/life/setup/wince</tt> which contains scripts
- to create a PocketPC installation for ARM-based devices. In particular,
- @c build.bat builds the distribution and copies it to a directory called
- @c Deliver.
- @subsubsection page_port_wxmsw_wince_filedlg wxFileDialog in PocketPC
- Allowing the user to access files on memory cards, or on arbitrary parts of the
- filesystem, is a pain; the standard file dialog only shows folders under My
- Documents or folders on memory cards (not the system or card root directory,
- for example). This is a known problem for PocketPC developers.
- If you need a file dialog that allows access to all folders, you can use
- wxGenericFileDialog instead. You will need to include @c wx/generic/filedlgg.h.
- @subsubsection page_port_wxmsw_wince_evc Embedded Visual C++ Issues
- <b>Run-time type information</b>
- If you wish to use runtime type information (RTTI) with eVC++ 4, you need to
- download an extra library, @c ccrtrtti.lib, and link with it. At the time of
- writing you can get it from here:
- @verbatim
- http://support.microsoft.com/kb/830482/en-us
- @endverbatim
- Otherwise you will get linker errors similar to this:
- @verbatim
- wxwince26d.lib(control.obj) : error LNK2001: unresolved external symbol "const type_info::`vftable'" (??_7type_info@@6B@)
- @endverbatim
- <b>Windows Mobile 5.0 emulator</b>
- Note that there is no separate emulator configuration for Windows Mobile 5.0:
- the emulator runs the ARM code directly.
- <b>Visual Studio 2005 project files</b>
- Unfortunately, Visual Studio 2005, required to build Windows Mobile 5.0
- applications, doesn't do a perfect job of converting the project files from
- eVC++ format.
- When you have converted the wxWidgets workspace, edit the configuration
- properties for each configuration and in the Librarian, add a relative path
- @verbatim ..\..\lib @endverbatim
- to each library path. For example:
- @verbatim ..\$(PlatformName)\$(ConfigurationName)\wx_mono.lib @endverbatim
- Then, for a sample you want to compile, edit the configuration properties
- and make sure
- @verbatim ..\..\lib\$(PlatformName)\$(ConfigurationName) @endverbatim
- is in the Linker/General/Additional Library Directories property. Also change
- the Linker/Input/Additional Dependencies property to something like
- @verbatim
- coredll.lib wx_mono.lib wx_wxjpeg.lib wx_wxpng.lib wx_wxzlib.lib wx_wxexpat.lib commctrl.lib winsock.lib wininet.lib
- @endverbatim
- since the library names in the wxWidgets workspace were changed by VS 2005.
- Alternately, you could edit all the names to be identical to the original eVC++
- names, but this will probably be more fiddly.
- @subsubsection page_port_wxmsw_wince_issues Remaining Issues
- These are some of the remaining problems to be sorted out, and features
- to be supported.
- @li <b>Windows Mobile 5 issues.</b> It is not possible to get the HMENU for
- the command bar on Mobile 5, so the menubar functions need to be rewritten
- to get the individual menus without use of a menubar handle. Also the
- new Mobile 5 convention of using only two menus (and no bitmap buttons) needs to be
- considered.
- @li <b>Sizer speed.</b> Particularly for dialogs containing notebooks,
- layout seems slow. Some analysis is required.
- @li <b>Notification boxes.</b> The balloon-like notification messages, and their
- icons, should be implemented. This will be quite straightforward.
- @li <b>SIP size.</b> We need to be able to get the area taken up by the SIP (input panel),
- and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide
- the SIP programmatically, with SHSipPreference. See also the <em>Input Dialogs</em> topic in
- the <em>Programming Windows CE</em> guide for more on this, and how to have dialogs
- show the SIP automatically using the @c WC_SIPREF control.
- @li <b>wxStaticBitmap.</b> The About box in the "Life!" demo shows a bitmap that is
- the correct size on the emulator, but too small on a VGA Pocket Loox device.
- @li <b>wxStaticLine.</b> Lines don't show up, and the documentation suggests that
- missing styles are implemented with @c WM_PAINT.
- @li <b>HTML control.</b> PocketPC has its own HTML control which can be used for showing
- local pages or navigating the web. We should create a version of wxHtmlWindow that uses this
- control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible
- to wxHtmlWindow.
- @li <b>Tooltip control.</b> PocketPC uses special TTBUTTON and TTSTATIC controls for adding
- tooltips, with the tooltip separated from the label with a double tilde. We need to support
- this using SetToolTip.(Unfortunately it does not seem possible to dynamically remove the tooltip,
- so an extra style may be required.)
- @li <b>Focus.</b> In the wxPropertySheetDialog demo on Smartphone, it's not possible to navigate
- between controls. The focus handling in wxWidgets needs investigation. See in particular
- src/common/containr.cpp, and note that the default OnActivate handler in src/msw/toplevel.cpp
- sets the focus to the first child of the dialog.
- @li <b>OK button.</b> We should allow the OK button on a dialog to be optional, perhaps
- by using @c wxCLOSE_BOX to indicate when the OK button should be displayed.
- @li <b>Dynamic adaptation.</b> We should probably be using run-time tests more
- than preprocessor tests, so that the same WinCE application can run on different
- versions of the operating system.
- @li <b>Modeless dialogs.</b> When a modeless dialog is hidden with the OK button, it doesn't restore the
- frame's menubar. See for example the find dialog in the dialogs sample. However, the menubar is restored
- if pressing Cancel (the window is closed). This reflects the fact that modeless dialogs are
- not very useful on Windows CE; however, we could perhaps destroy/restore a modeless dialog's menubar
- on deactivation and activation.
- @li <b>Home screen plugins.</b> Figure out how to make home screen plugins for use with wxWidgets
- applications (see http://www.codeproject.com/ce/CTodayWindow.asp for inspiration).
- Although we can't use wxWidgets to create the plugin (too large), we could perhaps write
- a generic plugin that takes registry information from a given application, with
- options to display information in a particular way using icons and text from
- a specified location.
- @li <b>Further abstraction.</b> We should be able to abstract away more of the differences
- between desktop and mobile applications, in particular for sizer layout.
- @li <b>Dialog captions.</b> The blue, bold captions on dialogs - with optional help button -
- should be catered for, either by hard-wiring the capability into all dialogs and panels,
- or by providing a standard component and sizer.
- @section page_port_nativedocs Native Toolkit Documentation
- It's sometimes useful to interface directly with the underlying toolkit
- used by wxWidgets to e.g. use toolkit-specific features.
- In such case (or when you want to e.g. write a port-specific patch) it can be
- necessary to use the underlying toolkit API directly:
- - wxMSW port uses win32 API: see MSDN docs at http://msdn2.microsoft.com/en-us/library/ms649779.aspx
- - wxGTK port uses GTK+ and other lower-level libraries; see
- - GTK+ docs at http://library.gnome.org/devel/gtk/unstable/
- - GDK docs at http://library.gnome.org/devel/gdk/unstable/
- - GLib docs at http://library.gnome.org/devel/glib/unstable/
- - GObject docs at http://library.gnome.org/devel/gobject/unstable/
- - Pango docs at http://library.gnome.org/devel/pango/unstable/
- - wxMac port uses the Carbon API: see Carbon docs at http://developer.apple.com/carbon
- - wxCocoa port uses the Cocoa API: see Cocoa docs at http://developer.apple.com/cocoa
- */
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