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- ///////////////////////////////////////////////////////////////////////////////
- // Name: wx/univ/checkbox.h
- // Purpose: wxCheckBox declaration
- // Author: Vadim Zeitlin
- // Modified by:
- // Created: 07.09.00
- // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
- // Licence: wxWindows licence
- ///////////////////////////////////////////////////////////////////////////////
- #ifndef _WX_UNIV_CHECKBOX_H_
- #define _WX_UNIV_CHECKBOX_H_
- #include "wx/button.h" // for wxStdButtonInputHandler
- // ----------------------------------------------------------------------------
- // the actions supported by wxCheckBox
- // ----------------------------------------------------------------------------
- #define wxACTION_CHECKBOX_CHECK wxT("check") // SetValue(true)
- #define wxACTION_CHECKBOX_CLEAR wxT("clear") // SetValue(false)
- #define wxACTION_CHECKBOX_TOGGLE wxT("toggle") // toggle the check state
- // additionally it accepts wxACTION_BUTTON_PRESS and RELEASE
- // ----------------------------------------------------------------------------
- // wxCheckBox
- // ----------------------------------------------------------------------------
- class WXDLLIMPEXP_CORE wxCheckBox : public wxCheckBoxBase
- {
- public:
- // checkbox constants
- enum State
- {
- State_Normal,
- State_Pressed,
- State_Disabled,
- State_Current,
- State_Max
- };
- enum Status
- {
- Status_Checked,
- Status_Unchecked,
- Status_3rdState,
- Status_Max
- };
- // constructors
- wxCheckBox() { Init(); }
- wxCheckBox(wxWindow *parent,
- wxWindowID id,
- const wxString& label,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0,
- const wxValidator& validator = wxDefaultValidator,
- const wxString& name = wxCheckBoxNameStr)
- {
- Init();
- Create(parent, id, label, pos, size, style, validator, name);
- }
- bool Create(wxWindow *parent,
- wxWindowID id,
- const wxString& label,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0,
- const wxValidator& validator = wxDefaultValidator,
- const wxString& name = wxCheckBoxNameStr);
- // implement the checkbox interface
- virtual void SetValue(bool value);
- virtual bool GetValue() const;
- // set/get the bitmaps to use for the checkbox indicator
- void SetBitmap(const wxBitmap& bmp, State state, Status status);
- virtual wxBitmap GetBitmap(State state, Status status) const;
- // wxCheckBox actions
- void Toggle();
- virtual void Press();
- virtual void Release();
- virtual void ChangeValue(bool value);
- // overridden base class virtuals
- virtual bool IsPressed() const { return m_isPressed; }
- virtual bool PerformAction(const wxControlAction& action,
- long numArg = -1,
- const wxString& strArg = wxEmptyString);
- virtual bool CanBeHighlighted() const { return true; }
- virtual wxInputHandler *CreateStdInputHandler(wxInputHandler *handlerDef);
- virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
- {
- return CreateStdInputHandler(handlerDef);
- }
- protected:
- virtual void DoSet3StateValue(wxCheckBoxState WXUNUSED(state));
- virtual wxCheckBoxState DoGet3StateValue() const;
- virtual void DoDraw(wxControlRenderer *renderer);
- virtual wxSize DoGetBestClientSize() const;
- // get the size of the bitmap using either the current one or the default
- // one (query renderer then)
- virtual wxSize GetBitmapSize() const;
- // common part of all ctors
- void Init();
- // send command event notifying about the checkbox state change
- virtual void SendEvent();
- // called when the checkbox becomes checked - radio button hook
- virtual void OnCheck();
- // get the state corresponding to the flags (combination of wxCONTROL_XXX)
- wxCheckBox::State GetState(int flags) const;
- // directly access the bitmaps array without trying to find a valid bitmap
- // to use as GetBitmap() does
- wxBitmap DoGetBitmap(State state, Status status) const
- { return m_bitmaps[state][status]; }
- // get the current status
- Status GetStatus() const { return m_status; }
- private:
- // the current check status
- Status m_status;
- // the bitmaps to use for the different states
- wxBitmap m_bitmaps[State_Max][Status_Max];
- // is the checkbox currently pressed?
- bool m_isPressed;
- DECLARE_DYNAMIC_CLASS(wxCheckBox)
- };
- #endif // _WX_UNIV_CHECKBOX_H_
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