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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        splash.cpp
 
- // Purpose:     wxSplashScreen sample
 
- // Author:      Wlodzimierz ABX Skiba
 
- // Modified by:
 
- // Created:     04/08/2004
 
- // Copyright:   (c) Wlodzimierz Skiba
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- // ============================================================================
 
- // declarations
 
- // ============================================================================
 
- // ----------------------------------------------------------------------------
 
- // headers
 
- // ----------------------------------------------------------------------------
 
- // For compilers that support precompilation, includes "wx/wx.h".
 
- #include "wx/wxprec.h"
 
- #ifdef __BORLANDC__
 
-     #pragma hdrstop
 
- #endif
 
- // for all others, include the necessary headers (this file is usually all you
 
- // need because it includes almost all "standard" wxWidgets headers)
 
- #ifndef WX_PRECOMP
 
-     #include "wx/wx.h"
 
- #endif
 
- #include "wx/image.h"
 
- #include "wx/splash.h"
 
- #include "wx/mediactrl.h"
 
- // ----------------------------------------------------------------------------
 
- // resources
 
- // ----------------------------------------------------------------------------
 
- // the application icon (under Windows and OS/2 it is in resources and even
 
- // though we could still include the XPM here it would be unused)
 
- #ifndef wxHAS_IMAGES_IN_RESOURCES
 
-     #include "../sample.xpm"
 
- #endif
 
- // for smartphone, pda and other small screens use resized embedded image
 
- // instead of full colour png dedicated to desktops
 
- #include "mobile.xpm"
 
- // ----------------------------------------------------------------------------
 
- // private classes
 
- // ----------------------------------------------------------------------------
 
- // Define a new application type, each program should derive a class from wxApp
 
- class MyApp : public wxApp
 
- {
 
- public:
 
-     // override base class virtuals
 
-     // ----------------------------
 
-     // this one is called on application startup and is a good place for the app
 
-     // initialization (doing it here and not in the ctor allows to have an error
 
-     // return: if OnInit() returns false, the application terminates)
 
-     virtual bool OnInit();
 
- };
 
- // Define a new frame type: this is going to be our main frame
 
- class MyFrame : public wxFrame
 
- {
 
- public:
 
-     // ctor(s)
 
-     MyFrame(const wxString& title);
 
-     // event handlers (these functions should _not_ be virtual)
 
-     void OnQuit(wxCommandEvent& event);
 
-     void OnAbout(wxCommandEvent& event);
 
-     bool m_isPda;
 
- private:
 
-     // any class wishing to process wxWidgets events must use this macro
 
-     wxDECLARE_EVENT_TABLE();
 
- };
 
- // ----------------------------------------------------------------------------
 
- // constants
 
- // ----------------------------------------------------------------------------
 
- // IDs for the controls and the menu commands
 
- enum
 
- {
 
-     Minimal_Run = wxID_HIGHEST + 1
 
- };
 
- // ----------------------------------------------------------------------------
 
- // event tables and other macros for wxWidgets
 
- // ----------------------------------------------------------------------------
 
- // the event tables connect the wxWidgets events with the functions (event
 
- // handlers) which process them. It can be also done at run-time, but for the
 
- // simple menu events like this the static method is much simpler.
 
- wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
 
-     EVT_MENU(wxID_EXIT,  MyFrame::OnQuit)
 
-     EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
 
- wxEND_EVENT_TABLE()
 
- // Create a new application object: this macro will allow wxWidgets to create
 
- // the application object during program execution (it's better than using a
 
- // static object for many reasons) and also implements the accessor function
 
- // wxGetApp() which will return the reference of the right type (i.e. MyApp and
 
- // not wxApp)
 
- IMPLEMENT_APP(MyApp)
 
- // ============================================================================
 
- // implementation
 
- // ============================================================================
 
- // ----------------------------------------------------------------------------
 
- // the application class
 
- // ----------------------------------------------------------------------------
 
- // 'Main program' equivalent: the program execution "starts" here
 
- bool MyApp::OnInit()
 
- {
 
-     if ( !wxApp::OnInit() )
 
-         return false;
 
-     wxImage::AddHandler(new wxPNGHandler);
 
-     // create the main application window
 
-     MyFrame *frame = new MyFrame(wxT("wxSplashScreen sample application"));
 
-     wxBitmap bitmap;
 
-     if (frame->m_isPda)
 
-         bitmap = wxBitmap(mobile_xpm);
 
-     bool ok = frame->m_isPda
 
-             ? bitmap.IsOk()
 
-             : bitmap.LoadFile(wxT("splash.png"), wxBITMAP_TYPE_PNG);
 
-     if (ok)
 
-     {
 
-         new wxSplashScreen(bitmap,
 
-             wxSPLASH_CENTRE_ON_SCREEN|wxSPLASH_TIMEOUT,
 
-             6000, frame, wxID_ANY, wxDefaultPosition, wxDefaultSize,
 
-             wxSIMPLE_BORDER|wxSTAY_ON_TOP);
 
-     }
 
- #if !defined(__WXGTK20__)
 
-     // we don't need it at least on wxGTK with GTK+ 2.12.9
 
-     wxYield();
 
- #endif
 
-     // and show it (the frames, unlike simple controls, are not shown when
 
-     // created initially)
 
-     frame->Show(true);
 
-     // success: wxApp::OnRun() will be called which will enter the main message
 
-     // loop and the application will run. If we returned false here, the
 
-     // application would exit immediately.
 
-     return true;
 
- }
 
- // ----------------------------------------------------------------------------
 
- // main frame
 
- // ----------------------------------------------------------------------------
 
- // frame constructor
 
- MyFrame::MyFrame(const wxString& title)
 
-        : wxFrame(NULL, wxID_ANY, title)
 
- {
 
-     m_isPda = (wxSystemSettings::GetScreenType() <= wxSYS_SCREEN_PDA);
 
-     // set the frame icon
 
-     SetIcon(wxICON(sample));
 
- #if wxUSE_MENUS
 
-     // create a menu bar
 
-     wxMenu *menuFile = new wxMenu;
 
-     // the "About" item should be in the help menu
 
-     wxMenu *helpMenu = new wxMenu;
 
-     helpMenu->Append(wxID_ABOUT, wxT("&About\tF1"), wxT("Show about frame"));
 
-     menuFile->Append(wxID_EXIT, wxT("E&xit\tAlt-X"), wxT("Quit this program"));
 
-     // now append the freshly created menu to the menu bar...
 
-     wxMenuBar *menuBar = new wxMenuBar();
 
-     menuBar->Append(menuFile, wxT("&File"));
 
-     menuBar->Append(helpMenu, wxT("&Help"));
 
-     // ... and attach this menu bar to the frame
 
-     SetMenuBar(menuBar);
 
- #endif // wxUSE_MENUS
 
- #if wxUSE_STATUSBAR
 
-     // create a status bar just for fun (by default with 1 pane only)
 
-     CreateStatusBar(2);
 
-     SetStatusText(wxT("Welcome to wxWidgets!"));
 
- #endif // wxUSE_STATUSBAR
 
- }
 
- // event handlers
 
- void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     // true is to force the frame to close
 
-     Close(true);
 
- }
 
- void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     wxBitmap bitmap;
 
-     if (m_isPda) bitmap = wxBitmap(mobile_xpm);
 
-     bool ok = m_isPda
 
-             ? bitmap.IsOk()
 
-             : bitmap.LoadFile(wxT("splash.png"), wxBITMAP_TYPE_PNG);
 
-     if (ok)
 
-     {
 
-         wxImage image = bitmap.ConvertToImage();
 
-         // do not scale on already small screens
 
-         if (!m_isPda)
 
-             image.Rescale( bitmap.GetWidth()/2, bitmap.GetHeight()/2 );
 
-         bitmap = wxBitmap(image);
 
-         wxSplashScreen *splash = new wxSplashScreen(bitmap,
 
-             wxSPLASH_CENTRE_ON_PARENT | wxSPLASH_NO_TIMEOUT,
 
-             0, this, wxID_ANY, wxDefaultPosition, wxDefaultSize,
 
-             wxSIMPLE_BORDER|wxSTAY_ON_TOP);
 
-         wxWindow *win = splash->GetSplashWindow();
 
- #if wxUSE_MEDIACTRL
 
-         wxMediaCtrl *media = new wxMediaCtrl( win, wxID_EXIT, wxT("press.mpg"), wxPoint(2,2));
 
-         media->Play();
 
- #else
 
-         wxStaticText *text = new wxStaticText( win,
 
-                                                wxID_EXIT,
 
-                                                wxT("click somewhere\non this image"),
 
-                                                wxPoint(m_isPda ? 0 : 13,
 
-                                                        m_isPda ? 0 : 11)
 
-                                              );
 
-         text->SetBackgroundColour(*wxWHITE);
 
-         text->SetForegroundColour(*wxBLACK);
 
-         wxFont font = text->GetFont();
 
-         font.SetPointSize(2*font.GetPointSize()/3);
 
-         text->SetFont(font);
 
- #endif
 
-     }
 
- }
 
 
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