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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        splash.pov
 
- // Purpose:     POV-Ray scene used to generate splash image for wxWidgets
 
- // Author:      Wlodzimierz ABX Skiba
 
- // Modified by:
 
- // Created:     04/08/2004
 
- // Copyright:   (c) Wlodzimierz Skiba
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
-             
 
- #version 3.6;
 
- // Rendering options : +FN +W638 +H478 +AM1 +A0.05 +R5
 
- #include "colors.inc"
 
- #include "rad_def.inc"
 
- #include "screen.inc"
 
- #include "shapes.inc"
 
- global_settings {
 
-     assumed_gamma 1.0
 
-     radiosity {}
 
- }
 
- #local Location = <0,5,-100> ;
 
- Set_Camera_Location(Location)
 
- Set_Camera_Look_At(<0,0,0>)
 
- background { rgb White }
 
- light_source { 1000*y color White }
 
- light_source { Location color White }
 
- union{
 
-   Center_Object( text { 
 
-     ttf
 
-     "crystal.ttf",
 
-     ".     wxWidgets      ."
 
-     .01, 0
 
-     scale 20 translate 22*y
 
-     pigment { color Black }
 
-   } , x )
 
-   Center_Object( text { 
 
-     ttf
 
-     "crystal.ttf",
 
-     ".     Cross-Platform GUI Library   ."
 
-     .01, 0
 
-     scale 10 translate 10*y
 
-     pigment { color Black }
 
-   } , x )
 
-   Center_Object( text { 
 
-     ttf
 
-     "crystal.ttf",
 
-     ".      wxSplashScreen sample   ."
 
-     .01, 0
 
-     scale 2 translate 3 * y translate -z*84
 
-     pigment { color Gray }
 
-   } , x )
 
-   plane { y 0 pigment { checker Black White } }
 
-   rotate z*25 
 
- }
 
- #local Square = mesh { 
 
-     triangle { <0,0,0> <0,1,0> <1,0,0> }
 
-     triangle { <1,1,0> <0,1,0> <1,0,0> }
 
- }
 
- #macro Round_Cone3(PtA, RadiusA, PtB, RadiusB, UseMerge)
 
-    #local Axis = vnormalize(PtB - PtA);
 
-    #local Len = VDist(PtA, PtB);
 
-    #local SA = atan2(RadiusB - RadiusA, Len);
 
-    #local Pt_A = PtA + Axis*RadiusA;
 
-    #local Pt_B = PtB - Axis*RadiusB;
 
-    #if(UseMerge)
 
-       merge {
 
-    #else
 
-       union {
 
-    #end
 
-       cone {Pt_A, RadiusA, Pt_B, RadiusB}
 
-       sphere {Pt_A + Axis*tan(SA)*RadiusA, RadiusA/cos(SA)}
 
-       sphere {Pt_B + Axis*tan(SA)*RadiusB, RadiusB/cos(SA)}
 
-    }
 
- #end
 
- #local Line = object { 
 
-     Round_Cone3_Union( <.15,.15,0>, .05, <.15,.9,0>, .05)
 
-     pigment { color White }
 
-     finish { ambient 1 diffuse 0 }
 
-     scale <1,1,.01>
 
- }
 
- #macro Put_Square ( With_Pigment , At_Location , Order )
 
-     #local Next_Square = union{ 
 
-         object{ Square pigment { With_Pigment } }
 
-         object{ Line }
 
-         scale .15
 
-     };
 
-     Screen_Object (Next_Square, At_Location, 0, false, .1 + Order / 100 )
 
- #end
 
- Put_Square( pigment {color Red} , <0.65,0.1> , 3 )
 
- Put_Square( pigment {color Blue} , <0.72,0.2> , 2 )
 
- Put_Square( pigment {color Yellow} , <0.81,0.13> , 1 )
 
 
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