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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        wx/anidecod.h
 
- // Purpose:     wxANIDecoder, ANI reader for wxImage and wxAnimation
 
- // Author:      Francesco Montorsi
 
- // Copyright:   (c) 2006 Francesco Montorsi
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- #ifndef _WX_ANIDECOD_H
 
- #define _WX_ANIDECOD_H
 
- #include "wx/defs.h"
 
- #if wxUSE_STREAMS && (wxUSE_ICO_CUR || wxUSE_GIF)
 
- #include "wx/stream.h"
 
- #include "wx/image.h"
 
- #include "wx/animdecod.h"
 
- #include "wx/dynarray.h"
 
- class /*WXDLLIMPEXP_CORE*/ wxANIFrameInfo;      // private implementation detail
 
- WX_DECLARE_EXPORTED_OBJARRAY(wxANIFrameInfo, wxANIFrameInfoArray);
 
- WX_DECLARE_EXPORTED_OBJARRAY(wxImage, wxImageArray);
 
- // --------------------------------------------------------------------------
 
- // wxANIDecoder class
 
- // --------------------------------------------------------------------------
 
- class WXDLLIMPEXP_CORE wxANIDecoder : public wxAnimationDecoder
 
- {
 
- public:
 
-     // constructor, destructor, etc.
 
-     wxANIDecoder();
 
-     ~wxANIDecoder();
 
-     virtual wxSize GetFrameSize(unsigned int frame) const;
 
-     virtual wxPoint GetFramePosition(unsigned int frame) const;
 
-     virtual wxAnimationDisposal GetDisposalMethod(unsigned int frame) const;
 
-     virtual long GetDelay(unsigned int frame) const;
 
-     virtual wxColour GetTransparentColour(unsigned int frame) const;
 
-     // implementation of wxAnimationDecoder's pure virtuals
 
-     virtual bool Load( wxInputStream& stream );
 
-     bool ConvertToImage(unsigned int frame, wxImage *image) const;
 
-     wxAnimationDecoder *Clone() const
 
-         { return new wxANIDecoder; }
 
-     wxAnimationType GetType() const
 
-         { return wxANIMATION_TYPE_ANI; }
 
- private:
 
-     // wxAnimationDecoder pure virtual:
 
-     virtual bool DoCanRead( wxInputStream& stream ) const;
 
-             // modifies current stream position (see wxAnimationDecoder::CanRead)
 
-     // frames stored as wxImage(s): ANI files are meant to be used mostly for animated
 
-     // cursors and thus they do not use any optimization to encode differences between
 
-     // two frames: they are just a list of images to display sequentially.
 
-     wxImageArray m_images;
 
-     // the info about each image stored in m_images.
 
-     // NB: m_info.GetCount() may differ from m_images.GetCount()!
 
-     wxANIFrameInfoArray m_info;
 
-     // this is the wxCURHandler used to load the ICON chunk of the ANI files
 
-     static wxCURHandler sm_handler;
 
-     wxDECLARE_NO_COPY_CLASS(wxANIDecoder);
 
- };
 
- #endif  // wxUSE_STREAMS && (wxUSE_ICO_CUR || wxUSE_GIF)
 
- #endif  // _WX_ANIDECOD_H
 
 
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