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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        wx/os2/sound.h
 
- // Purpose:     wxSound class (loads and plays short Windows .wav files).
 
- //              Optional on non-Windows platforms.
 
- // Author:      David Webster
 
- // Modified by:
 
- // Created:     10/17/99
 
- // Copyright:   (c) David Webster
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- #ifndef _WX_SOUND_H_
 
- #define _WX_SOUND_H_
 
- #include "wx/object.h"
 
- class wxSound : public wxSoundBase
 
- {
 
- public:
 
-   wxSound();
 
-   wxSound(const wxString& fileName, bool isResource = FALSE);
 
-   wxSound(size_t size, const void* data);
 
-   virtual ~wxSound();
 
- public:
 
-   // Create from resource or file
 
-   bool  Create(const wxString& fileName, bool isResource = FALSE);
 
-   // Create from data
 
-   bool Create(size_t size, const void* data);
 
-   bool  IsOk() const { return (m_waveData ? TRUE : FALSE); }
 
- protected:
 
-   bool  Free();
 
-   bool  DoPlay(unsigned flags) const;
 
- private:
 
-   wxByte* m_waveData;
 
-   int   m_waveLength;
 
-   bool  m_isResource;
 
- };
 
- #endif
 
-     // _WX_SOUND_H_
 
 
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