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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        wx/dialog.h
 
- // Purpose:     wxDialogBase class
 
- // Author:      Vadim Zeitlin
 
- // Modified by:
 
- // Created:     29.06.99
 
- // Copyright:   (c) Vadim Zeitlin
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- #ifndef _WX_DIALOG_H_BASE_
 
- #define _WX_DIALOG_H_BASE_
 
- #include "wx/toplevel.h"
 
- #include "wx/containr.h"
 
- #include "wx/sharedptr.h"
 
- class WXDLLIMPEXP_FWD_CORE wxSizer;
 
- class WXDLLIMPEXP_FWD_CORE wxStdDialogButtonSizer;
 
- class WXDLLIMPEXP_FWD_CORE wxBoxSizer;
 
- class WXDLLIMPEXP_FWD_CORE wxDialogLayoutAdapter;
 
- class WXDLLIMPEXP_FWD_CORE wxDialog;
 
- class WXDLLIMPEXP_FWD_CORE wxButton;
 
- class WXDLLIMPEXP_FWD_CORE wxScrolledWindow;
 
- class wxTextSizerWrapper;
 
- // Also see the bit summary table in wx/toplevel.h.
 
- #define wxDIALOG_NO_PARENT      0x00000020  // Don't make owned by apps top window
 
- #ifdef __WXWINCE__
 
- #define wxDEFAULT_DIALOG_STYLE  (wxCAPTION | wxMAXIMIZE | wxCLOSE_BOX | wxNO_BORDER)
 
- #else
 
- #define wxDEFAULT_DIALOG_STYLE  (wxCAPTION | wxSYSTEM_MENU | wxCLOSE_BOX)
 
- #endif
 
- // Layout adaptation levels, for SetLayoutAdaptationLevel
 
- // Don't do any layout adaptation
 
- #define wxDIALOG_ADAPTATION_NONE             0
 
- // Only look for wxStdDialogButtonSizer for non-scrolling part
 
- #define wxDIALOG_ADAPTATION_STANDARD_SIZER   1
 
- // Also look for any suitable sizer for non-scrolling part
 
- #define wxDIALOG_ADAPTATION_ANY_SIZER        2
 
- // Also look for 'loose' standard buttons for non-scrolling part
 
- #define wxDIALOG_ADAPTATION_LOOSE_BUTTONS    3
 
- // Layout adaptation mode, for SetLayoutAdaptationMode
 
- enum wxDialogLayoutAdaptationMode
 
- {
 
-     wxDIALOG_ADAPTATION_MODE_DEFAULT = 0,   // use global adaptation enabled status
 
-     wxDIALOG_ADAPTATION_MODE_ENABLED = 1,   // enable this dialog overriding global status
 
-     wxDIALOG_ADAPTATION_MODE_DISABLED = 2   // disable this dialog overriding global status
 
- };
 
- enum wxDialogModality
 
- {
 
-     wxDIALOG_MODALITY_NONE = 0,
 
-     wxDIALOG_MODALITY_WINDOW_MODAL = 1,
 
-     wxDIALOG_MODALITY_APP_MODAL = 2
 
- };
 
- extern WXDLLIMPEXP_DATA_CORE(const char) wxDialogNameStr[];
 
- class WXDLLIMPEXP_CORE wxDialogBase : public wxNavigationEnabled<wxTopLevelWindow>
 
- {
 
- public:
 
-     wxDialogBase();
 
-     virtual ~wxDialogBase() { }
 
-     // define public wxDialog methods to be implemented by the derived classes
 
-     virtual int ShowModal() = 0;
 
-     virtual void EndModal(int retCode) = 0;
 
-     virtual bool IsModal() const = 0;
 
-     // show the dialog frame-modally (needs a parent), using app-modal
 
-     // dialogs on platforms that don't support it
 
-     virtual void ShowWindowModal () ;
 
-     virtual void SendWindowModalDialogEvent ( wxEventType type );
 
- #ifdef wxHAS_EVENT_BIND
 
-     template<typename Functor>
 
-     void ShowWindowModalThenDo(const Functor& onEndModal);
 
- #endif // wxHAS_EVENT_BIND
 
-     // Modal dialogs have a return code - usually the id of the last
 
-     // pressed button
 
-     void SetReturnCode(int returnCode) { m_returnCode = returnCode; }
 
-     int GetReturnCode() const { return m_returnCode; }
 
-     // Set the identifier for the affirmative button: this button will close
 
-     // the dialog after validating data and calling TransferDataFromWindow()
 
-     void SetAffirmativeId(int affirmativeId);
 
-     int GetAffirmativeId() const { return m_affirmativeId; }
 
-     // Set identifier for Esc key translation: the button with this id will
 
-     // close the dialog without doing anything else; special value wxID_NONE
 
-     // means to not handle Esc at all while wxID_ANY means to map Esc to
 
-     // wxID_CANCEL if present and GetAffirmativeId() otherwise
 
-     void SetEscapeId(int escapeId);
 
-     int GetEscapeId() const { return m_escapeId; }
 
-     // Find the parent to use for modal dialog: try to use the specified parent
 
-     // but fall back to the current active window or main application window as
 
-     // last resort if it is unsuitable.
 
-     //
 
-     // As this function is often called from the ctor, the window style may be
 
-     // not set yet and hence must be passed explicitly to it so that we could
 
-     // check whether it contains wxDIALOG_NO_PARENT bit.
 
-     //
 
-     // This function always returns a valid top level window or NULL.
 
-     wxWindow *GetParentForModalDialog(wxWindow *parent, long style) const;
 
-     // This overload can only be used for already initialized windows, i.e. not
 
-     // from the ctor. It uses the current window parent and style.
 
-     wxWindow *GetParentForModalDialog() const
 
-     {
 
-         return GetParentForModalDialog(GetParent(), GetWindowStyle());
 
-     }
 
- #if wxUSE_STATTEXT // && wxUSE_TEXTCTRL
 
-     // splits text up at newlines and places the lines into a vertical
 
-     // wxBoxSizer
 
-     wxSizer *CreateTextSizer( const wxString& message );
 
-     // same as above but uses a customized wxTextSizerWrapper to create
 
-     // non-standard controls for the lines
 
-     wxSizer *CreateTextSizer( const wxString& message,
 
-                               wxTextSizerWrapper& wrapper );
 
- #endif // wxUSE_STATTEXT // && wxUSE_TEXTCTRL
 
-     // returns a horizontal wxBoxSizer containing the given buttons
 
-     //
 
-     // notice that the returned sizer can be NULL if no buttons are put in the
 
-     // sizer (this mostly happens under smart phones and other atypical
 
-     // platforms which have hardware buttons replacing OK/Cancel and such)
 
-     wxSizer *CreateButtonSizer(long flags);
 
-     // returns a sizer containing the given one and a static line separating it
 
-     // from the preceding elements if it's appropriate for the current platform
 
-     wxSizer *CreateSeparatedSizer(wxSizer *sizer);
 
-     // returns the sizer containing CreateButtonSizer() below a separating
 
-     // static line for the platforms which use static lines for items
 
-     // separation (i.e. not Mac)
 
-     //
 
-     // this is just a combination of CreateButtonSizer() and
 
-     // CreateSeparatedSizer()
 
-     wxSizer *CreateSeparatedButtonSizer(long flags);
 
- #if wxUSE_BUTTON
 
-     wxStdDialogButtonSizer *CreateStdDialogButtonSizer( long flags );
 
- #endif // wxUSE_BUTTON
 
-     // Do layout adaptation
 
-     virtual bool DoLayoutAdaptation();
 
-     // Can we do layout adaptation?
 
-     virtual bool CanDoLayoutAdaptation();
 
-     // Returns a content window if there is one. This can be used by the layout adapter, for
 
-     // example to make the pages of a book control into scrolling windows
 
-     virtual wxWindow* GetContentWindow() const { return NULL; }
 
-     // Add an id to the list of main button identifiers that should be in the button sizer
 
-     void AddMainButtonId(wxWindowID id) { m_mainButtonIds.Add((int) id); }
 
-     wxArrayInt& GetMainButtonIds() { return m_mainButtonIds; }
 
-     // Is this id in the main button id array?
 
-     bool IsMainButtonId(wxWindowID id) const { return (m_mainButtonIds.Index((int) id) != wxNOT_FOUND); }
 
-     // Level of adaptation, from none (Level 0) to full (Level 3). To disable adaptation,
 
-     // set level 0, for example in your dialog constructor. You might
 
-     // do this if you know that you are displaying on a large screen and you don't want the
 
-     // dialog changed.
 
-     void SetLayoutAdaptationLevel(int level) { m_layoutAdaptationLevel = level; }
 
-     int GetLayoutAdaptationLevel() const { return m_layoutAdaptationLevel; }
 
-     /// Override global adaptation enabled/disabled status
 
-     void SetLayoutAdaptationMode(wxDialogLayoutAdaptationMode mode) { m_layoutAdaptationMode = mode; }
 
-     wxDialogLayoutAdaptationMode GetLayoutAdaptationMode() const { return m_layoutAdaptationMode; }
 
-     // Returns true if the adaptation has been done
 
-     void SetLayoutAdaptationDone(bool adaptationDone) { m_layoutAdaptationDone = adaptationDone; }
 
-     bool GetLayoutAdaptationDone() const { return m_layoutAdaptationDone; }
 
-     // Set layout adapter class, returning old adapter
 
-     static wxDialogLayoutAdapter* SetLayoutAdapter(wxDialogLayoutAdapter* adapter);
 
-     static wxDialogLayoutAdapter* GetLayoutAdapter() { return sm_layoutAdapter; }
 
-     // Global switch for layout adaptation
 
-     static bool IsLayoutAdaptationEnabled() { return sm_layoutAdaptation; }
 
-     static void EnableLayoutAdaptation(bool enable) { sm_layoutAdaptation = enable; }
 
-     // modality kind
 
-     virtual wxDialogModality GetModality() const;
 
- protected:
 
-     // emulate click of a button with the given id if it's present in the dialog
 
-     //
 
-     // return true if button was "clicked" or false if we don't have it
 
-     bool EmulateButtonClickIfPresent(int id);
 
-     // this function is used by OnCharHook() to decide whether the given key
 
-     // should close the dialog
 
-     //
 
-     // for most platforms the default implementation (which just checks for
 
-     // Esc) is sufficient, but Mac port also adds Cmd-. here and other ports
 
-     // could do something different if needed
 
-     virtual bool IsEscapeKey(const wxKeyEvent& event);
 
-     // end either modal or modeless dialog, for the modal dialog rc is used as
 
-     // the dialog return code
 
-     void EndDialog(int rc);
 
-     // call Validate() and TransferDataFromWindow() and close dialog with
 
-     // wxID_OK return code
 
-     void AcceptAndClose();
 
-     // The return code from modal dialog
 
-     int m_returnCode;
 
-     // The identifier for the affirmative button (usually wxID_OK)
 
-     int m_affirmativeId;
 
-     // The identifier for cancel button (usually wxID_CANCEL)
 
-     int m_escapeId;
 
-     // Flags whether layout adaptation has been done for this dialog
 
-     bool                                m_layoutAdaptationDone;
 
-     // Extra button identifiers to be taken as 'main' button identifiers
 
-     // to be placed in the non-scrolling area
 
-     wxArrayInt                          m_mainButtonIds;
 
-     // Adaptation level
 
-     int                                 m_layoutAdaptationLevel;
 
-     // Local override for global adaptation enabled status
 
-     wxDialogLayoutAdaptationMode        m_layoutAdaptationMode;
 
-     // Global layout adapter
 
-     static wxDialogLayoutAdapter*       sm_layoutAdapter;
 
-     // Global adaptation switch
 
-     static bool                         sm_layoutAdaptation;
 
- private:
 
-     // helper of GetParentForModalDialog(): returns the passed in window if it
 
-     // can be used as our parent or NULL if it can't
 
-     wxWindow *CheckIfCanBeUsedAsParent(wxWindow *parent) const;
 
-     // Helper of OnCharHook() and OnCloseWindow(): find the appropriate button
 
-     // for closing the dialog and send a click event for it.
 
-     //
 
-     // Return true if we found a button to close the dialog and "clicked" it or
 
-     // false otherwise.
 
-     bool SendCloseButtonClickEvent();
 
-     // handle Esc key presses
 
-     void OnCharHook(wxKeyEvent& event);
 
-     // handle closing the dialog window
 
-     void OnCloseWindow(wxCloseEvent& event);
 
-     // handle the standard buttons
 
-     void OnButton(wxCommandEvent& event);
 
-     // update the background colour
 
-     void OnSysColourChanged(wxSysColourChangedEvent& event);
 
-     wxDECLARE_NO_COPY_CLASS(wxDialogBase);
 
-     DECLARE_EVENT_TABLE()
 
- };
 
- /*!
 
-  * Base class for layout adapters - code that, for example, turns a dialog into a
 
-  * scrolling dialog if there isn't enough screen space. You can derive further
 
-  * adapter classes to do any other kind of adaptation, such as applying a watermark, or adding
 
-  * a help mechanism.
 
-  */
 
- class WXDLLIMPEXP_CORE wxDialogLayoutAdapter: public wxObject
 
- {
 
-     DECLARE_CLASS(wxDialogLayoutAdapter)
 
- public:
 
-     wxDialogLayoutAdapter() {}
 
-     // Override this function to indicate that adaptation should be done
 
-     virtual bool CanDoLayoutAdaptation(wxDialog* dialog) = 0;
 
-     // Override this function to do the adaptation
 
-     virtual bool DoLayoutAdaptation(wxDialog* dialog) = 0;
 
- };
 
- /*!
 
-  * Standard adapter. Does scrolling adaptation for paged and regular dialogs.
 
-  *
 
-  */
 
- class WXDLLIMPEXP_CORE wxStandardDialogLayoutAdapter: public wxDialogLayoutAdapter
 
- {
 
-     DECLARE_CLASS(wxStandardDialogLayoutAdapter)
 
- public:
 
-     wxStandardDialogLayoutAdapter() {}
 
- // Overrides
 
-     // Indicate that adaptation should be done
 
-     virtual bool CanDoLayoutAdaptation(wxDialog* dialog);
 
-     // Do layout adaptation
 
-     virtual bool DoLayoutAdaptation(wxDialog* dialog);
 
- // Implementation
 
-     // Create the scrolled window
 
-     virtual wxScrolledWindow* CreateScrolledWindow(wxWindow* parent);
 
- #if wxUSE_BUTTON
 
-     // Find a standard or horizontal box sizer
 
-     virtual wxSizer* FindButtonSizer(bool stdButtonSizer, wxDialog* dialog, wxSizer* sizer, int& retBorder, int accumlatedBorder = 0);
 
-     // Check if this sizer contains standard buttons, and so can be repositioned in the dialog
 
-     virtual bool IsOrdinaryButtonSizer(wxDialog* dialog, wxBoxSizer* sizer);
 
-     // Check if this is a standard button
 
-     virtual bool IsStandardButton(wxDialog* dialog, wxButton* button);
 
-     // Find 'loose' main buttons in the existing layout and add them to the standard dialog sizer
 
-     virtual bool FindLooseButtons(wxDialog* dialog, wxStdDialogButtonSizer* buttonSizer, wxSizer* sizer, int& count);
 
- #endif // wxUSE_BUTTON
 
-     // Reparent the controls to the scrolled window, except those in buttonSizer
 
-     virtual void ReparentControls(wxWindow* parent, wxWindow* reparentTo, wxSizer* buttonSizer = NULL);
 
-     static void DoReparentControls(wxWindow* parent, wxWindow* reparentTo, wxSizer* buttonSizer = NULL);
 
-     // A function to fit the dialog around its contents, and then adjust for screen size.
 
-     // If scrolled windows are passed, scrolling is enabled in the required orientation(s).
 
-     virtual bool FitWithScrolling(wxDialog* dialog, wxScrolledWindow* scrolledWindow);
 
-     virtual bool FitWithScrolling(wxDialog* dialog, wxWindowList& windows);
 
-     static bool DoFitWithScrolling(wxDialog* dialog, wxScrolledWindow* scrolledWindow);
 
-     static bool DoFitWithScrolling(wxDialog* dialog, wxWindowList& windows);
 
-     // Find whether scrolling will be necessary for the dialog, returning wxVERTICAL, wxHORIZONTAL or both
 
-     virtual int MustScroll(wxDialog* dialog, wxSize& windowSize, wxSize& displaySize);
 
-     static int DoMustScroll(wxDialog* dialog, wxSize& windowSize, wxSize& displaySize);
 
- };
 
- #if defined(__WXUNIVERSAL__) && !defined(__WXMICROWIN__)
 
-     #include "wx/univ/dialog.h"
 
- #else
 
-     #if defined(__WXMSW__)
 
-         #include "wx/msw/dialog.h"
 
-     #elif defined(__WXMOTIF__)
 
-         #include "wx/motif/dialog.h"
 
-     #elif defined(__WXGTK20__)
 
-         #include "wx/gtk/dialog.h"
 
-     #elif defined(__WXGTK__)
 
-         #include "wx/gtk1/dialog.h"
 
-     #elif defined(__WXMAC__)
 
-         #include "wx/osx/dialog.h"
 
-     #elif defined(__WXCOCOA__)
 
-         #include "wx/cocoa/dialog.h"
 
-     #elif defined(__WXPM__)
 
-         #include "wx/os2/dialog.h"
 
-     #endif
 
- #endif
 
- class WXDLLIMPEXP_CORE wxWindowModalDialogEvent  : public wxCommandEvent
 
- {
 
- public:
 
-     wxWindowModalDialogEvent (wxEventType commandType = wxEVT_NULL, int id = 0)
 
-         : wxCommandEvent(commandType, id) { }
 
-     wxDialog *GetDialog() const
 
-         { return wxStaticCast(GetEventObject(), wxDialog); }
 
-     int GetReturnCode() const
 
-         { return GetDialog()->GetReturnCode(); }
 
-     virtual wxEvent *Clone() const { return new wxWindowModalDialogEvent (*this); }
 
- private:
 
-     DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxWindowModalDialogEvent )
 
- };
 
- wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_WINDOW_MODAL_DIALOG_CLOSED , wxWindowModalDialogEvent );
 
- typedef void (wxEvtHandler::*wxWindowModalDialogEventFunction)(wxWindowModalDialogEvent &);
 
- #define wxWindowModalDialogEventHandler(func) \
 
-     wxEVENT_HANDLER_CAST(wxWindowModalDialogEventFunction, func)
 
- #define EVT_WINDOW_MODAL_DIALOG_CLOSED(winid, func) \
 
-     wx__DECLARE_EVT1(wxEVT_WINDOW_MODAL_DIALOG_CLOSED, winid, wxWindowModalDialogEventHandler(func))
 
- #ifdef wxHAS_EVENT_BIND
 
- template<typename Functor>
 
- class wxWindowModalDialogEventFunctor
 
- {
 
- public:
 
-     wxWindowModalDialogEventFunctor(const Functor& f)
 
-         : m_f(new Functor(f))
 
-     {}
 
-     void operator()(wxWindowModalDialogEvent& event)
 
-     {
 
-         if ( m_f )
 
-         {
 
-             // We only want to call this handler once. Also, by deleting
 
-             // the functor here, its data (such as wxWindowPtr pointing to
 
-             // the dialog) are freed immediately after exiting this operator().
 
-             wxSharedPtr<Functor> functor(m_f);
 
-             m_f.reset();
 
-             (*functor)(event.GetReturnCode());
 
-         }
 
-         else // was already called once
 
-         {
 
-             event.Skip();
 
-         }
 
-     }
 
- private:
 
-     wxSharedPtr<Functor> m_f;
 
- };
 
- template<typename Functor>
 
- void wxDialogBase::ShowWindowModalThenDo(const Functor& onEndModal)
 
- {
 
-     Bind(wxEVT_WINDOW_MODAL_DIALOG_CLOSED,
 
-          wxWindowModalDialogEventFunctor<Functor>(onEndModal));
 
-     ShowWindowModal();
 
- }
 
- #endif // wxHAS_EVENT_BIND
 
- #endif
 
-     // _WX_DIALOG_H_BASE_
 
 
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