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- /////////////////////////////////////////////////////////////////////////////
- // Name: wx/generic/animate.h
- // Purpose: wxAnimation and wxAnimationCtrl
- // Author: Julian Smart and Guillermo Rodriguez Garcia
- // Modified by: Francesco Montorsi
- // Created: 13/8/99
- // Copyright: (c) Julian Smart and Guillermo Rodriguez Garcia
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
- #ifndef _WX_GENERIC_ANIMATEH__
- #define _WX_GENERIC_ANIMATEH__
- #include "wx/bitmap.h"
- // ----------------------------------------------------------------------------
- // wxAnimation
- // ----------------------------------------------------------------------------
- WX_DECLARE_LIST_WITH_DECL(wxAnimationDecoder, wxAnimationDecoderList, class WXDLLIMPEXP_ADV);
- class WXDLLIMPEXP_ADV wxAnimation : public wxAnimationBase
- {
- public:
- wxAnimation() {}
- wxAnimation(const wxString &name, wxAnimationType type = wxANIMATION_TYPE_ANY)
- { LoadFile(name, type); }
- virtual bool IsOk() const
- { return m_refData != NULL; }
- virtual unsigned int GetFrameCount() const;
- virtual int GetDelay(unsigned int i) const;
- virtual wxImage GetFrame(unsigned int i) const;
- virtual wxSize GetSize() const;
- virtual bool LoadFile(const wxString& filename,
- wxAnimationType type = wxANIMATION_TYPE_ANY);
- virtual bool Load(wxInputStream& stream,
- wxAnimationType type = wxANIMATION_TYPE_ANY);
- // extended interface used by the generic implementation of wxAnimationCtrl
- wxPoint GetFramePosition(unsigned int frame) const;
- wxSize GetFrameSize(unsigned int frame) const;
- wxAnimationDisposal GetDisposalMethod(unsigned int frame) const;
- wxColour GetTransparentColour(unsigned int frame) const;
- wxColour GetBackgroundColour() const;
- protected:
- static wxAnimationDecoderList sm_handlers;
- public:
- static inline wxAnimationDecoderList& GetHandlers() { return sm_handlers; }
- static void AddHandler(wxAnimationDecoder *handler);
- static void InsertHandler(wxAnimationDecoder *handler);
- static const wxAnimationDecoder *FindHandler( wxAnimationType animType );
- static void CleanUpHandlers();
- static void InitStandardHandlers();
- DECLARE_DYNAMIC_CLASS(wxAnimation)
- };
- // ----------------------------------------------------------------------------
- // wxAnimationCtrl
- // ----------------------------------------------------------------------------
- class WXDLLIMPEXP_ADV wxAnimationCtrl: public wxAnimationCtrlBase
- {
- public:
- wxAnimationCtrl() { Init(); }
- wxAnimationCtrl(wxWindow *parent,
- wxWindowID id,
- const wxAnimation& anim = wxNullAnimation,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxAC_DEFAULT_STYLE,
- const wxString& name = wxAnimationCtrlNameStr)
- {
- Init();
- Create(parent, id, anim, pos, size, style, name);
- }
- void Init();
- bool Create(wxWindow *parent, wxWindowID id,
- const wxAnimation& anim = wxNullAnimation,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxAC_DEFAULT_STYLE,
- const wxString& name = wxAnimationCtrlNameStr);
- ~wxAnimationCtrl();
- public:
- virtual bool LoadFile(const wxString& filename, wxAnimationType type = wxANIMATION_TYPE_ANY);
- virtual bool Load(wxInputStream& stream, wxAnimationType type = wxANIMATION_TYPE_ANY);
- virtual void Stop();
- virtual bool Play()
- { return Play(true /* looped */); }
- virtual bool IsPlaying() const
- { return m_isPlaying; }
- void SetAnimation(const wxAnimation &animation);
- wxAnimation GetAnimation() const
- { return m_animation; }
- virtual void SetInactiveBitmap(const wxBitmap &bmp);
- // override base class method
- virtual bool SetBackgroundColour(const wxColour& col);
- public: // event handlers
- void OnPaint(wxPaintEvent& event);
- void OnTimer(wxTimerEvent& event);
- void OnSize(wxSizeEvent& event);
- public: // extended API specific to this implementation of wxAnimateCtrl
- // Specify whether the animation's background colour is to be shown (the default),
- // or whether the window background should show through
- void SetUseWindowBackgroundColour(bool useWinBackground = true)
- { m_useWinBackgroundColour = useWinBackground; }
- bool IsUsingWindowBackgroundColour() const
- { return m_useWinBackgroundColour; }
- // This overload of Play() lets you specify if the animation must loop or not
- bool Play(bool looped);
- // Draw the current frame of the animation into given DC.
- // This is fast as current frame is always cached.
- void DrawCurrentFrame(wxDC& dc);
- // Returns a wxBitmap with the current frame drawn in it
- wxBitmap& GetBackingStore()
- { return m_backingStore; }
- protected: // internal utilities
- // resize this control to fit m_animation
- void FitToAnimation();
- // Draw the background; use this when e.g. previous frame had wxANIM_TOBACKGROUND disposal.
- void DisposeToBackground();
- void DisposeToBackground(wxDC& dc);
- void DisposeToBackground(wxDC& dc, const wxPoint &pos, const wxSize &sz);
- void IncrementalUpdateBackingStore();
- bool RebuildBackingStoreUpToFrame(unsigned int);
- void DrawFrame(wxDC &dc, unsigned int);
- virtual void DisplayStaticImage();
- virtual wxSize DoGetBestSize() const;
- protected:
- unsigned int m_currentFrame; // Current frame
- bool m_looped; // Looped, or not
- wxTimer m_timer; // The timer
- wxAnimation m_animation; // The animation
- bool m_isPlaying; // Is the animation playing?
- bool m_useWinBackgroundColour; // Use animation bg colour or window bg colour?
- wxBitmap m_backingStore; // The frames are drawn here and then blitted
- // on the screen
- private:
- typedef wxAnimationCtrlBase base_type;
- DECLARE_DYNAMIC_CLASS(wxAnimationCtrl)
- DECLARE_EVENT_TABLE()
- };
- #endif // _WX_GENERIC_ANIMATEH__
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