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- ///////////////////////////////////////////////////////////////////////////////
- // Name: wx/msw/apptbase.h
- // Purpose: declaration of wxAppTraits for MSW
- // Author: Vadim Zeitlin
- // Modified by:
- // Created: 22.06.2003
- // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
- // Licence: wxWindows licence
- ///////////////////////////////////////////////////////////////////////////////
- #ifndef _WX_MSW_APPTBASE_H_
- #define _WX_MSW_APPTBASE_H_
- // ----------------------------------------------------------------------------
- // wxAppTraits: the MSW version adds extra hooks needed by MSW-only code
- // ----------------------------------------------------------------------------
- class WXDLLIMPEXP_BASE wxAppTraits : public wxAppTraitsBase
- {
- public:
- // wxExecute() support methods
- // ---------------------------
- // called before starting to wait for the child termination, may return
- // some opaque data which will be passed later to AfterChildWaitLoop()
- virtual void *BeforeChildWaitLoop() = 0;
- // called after starting to wait for the child termination, the parameter
- // is the return value of BeforeChildWaitLoop()
- virtual void AfterChildWaitLoop(void *data) = 0;
- #if wxUSE_THREADS
- // wxThread helpers
- // ----------------
- // process a message while waiting for a(nother) thread, should return
- // false if and only if we have to exit the application
- virtual bool DoMessageFromThreadWait() = 0;
- // wait for the handle to be signaled, return WAIT_OBJECT_0 if it is or, in
- // the GUI code, WAIT_OBJECT_0 + 1 if a Windows message arrived
- virtual WXDWORD WaitForThread(WXHANDLE hThread, int flags) = 0;
- #endif // wxUSE_THREADS
- #ifndef __WXWINCE__
- // console helpers
- // ---------------
- // this method can be overridden by a derived class to always return true
- // or false to force [not] using the console for output to stderr
- //
- // by default console applications always return true from here while the
- // GUI ones only return true if they're being run from console and there is
- // no other activity happening in this console
- virtual bool CanUseStderr() = 0;
- // write text to the console, return true if ok or false on error
- virtual bool WriteToStderr(const wxString& text) = 0;
- #endif // !__WXWINCE__
- protected:
- #if wxUSE_THREADS
- // implementation of WaitForThread() for the console applications which is
- // also used by the GUI code if it doesn't [yet|already] dispatch events
- WXDWORD DoSimpleWaitForThread(WXHANDLE hThread);
- #endif // wxUSE_THREADS
- };
- #endif // _WX_MSW_APPTBASE_H_
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