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- /////////////////////////////////////////////////////////////////////////////
- // Name: wx/univ/toplevel.h
- // Purpose: Top level window, abstraction of wxFrame and wxDialog
- // Author: Vaclav Slavik
- // Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
- #ifndef __WX_UNIV_TOPLEVEL_H__
- #define __WX_UNIV_TOPLEVEL_H__
- #include "wx/univ/inpcons.h"
- #include "wx/univ/inphand.h"
- #include "wx/icon.h"
- // ----------------------------------------------------------------------------
- // constants
- // ----------------------------------------------------------------------------
- // frame decorations type flags used in wxRenderer and wxColourScheme
- enum
- {
- wxTOPLEVEL_ACTIVE = 0x00000001,
- wxTOPLEVEL_MAXIMIZED = 0x00000002,
- wxTOPLEVEL_TITLEBAR = 0x00000004,
- wxTOPLEVEL_ICON = 0x00000008,
- wxTOPLEVEL_RESIZEABLE = 0x00000010,
- wxTOPLEVEL_BORDER = 0x00000020,
- wxTOPLEVEL_BUTTON_CLOSE = 0x01000000,
- wxTOPLEVEL_BUTTON_MAXIMIZE = 0x02000000,
- wxTOPLEVEL_BUTTON_ICONIZE = 0x04000000,
- wxTOPLEVEL_BUTTON_RESTORE = 0x08000000,
- wxTOPLEVEL_BUTTON_HELP = 0x10000000
- };
- // frame hit test return values:
- enum
- {
- wxHT_TOPLEVEL_NOWHERE = 0x00000000,
- wxHT_TOPLEVEL_CLIENT_AREA = 0x00000001,
- wxHT_TOPLEVEL_ICON = 0x00000002,
- wxHT_TOPLEVEL_TITLEBAR = 0x00000004,
- wxHT_TOPLEVEL_BORDER_N = 0x00000010,
- wxHT_TOPLEVEL_BORDER_S = 0x00000020,
- wxHT_TOPLEVEL_BORDER_E = 0x00000040,
- wxHT_TOPLEVEL_BORDER_W = 0x00000080,
- wxHT_TOPLEVEL_BORDER_NE = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_E,
- wxHT_TOPLEVEL_BORDER_SE = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_E,
- wxHT_TOPLEVEL_BORDER_NW = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_W,
- wxHT_TOPLEVEL_BORDER_SW = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_W,
- wxHT_TOPLEVEL_ANY_BORDER = 0x000000F0,
- wxHT_TOPLEVEL_BUTTON_CLOSE = /*0x01000000*/ wxTOPLEVEL_BUTTON_CLOSE,
- wxHT_TOPLEVEL_BUTTON_MAXIMIZE = /*0x02000000*/ wxTOPLEVEL_BUTTON_MAXIMIZE,
- wxHT_TOPLEVEL_BUTTON_ICONIZE = /*0x04000000*/ wxTOPLEVEL_BUTTON_ICONIZE,
- wxHT_TOPLEVEL_BUTTON_RESTORE = /*0x08000000*/ wxTOPLEVEL_BUTTON_RESTORE,
- wxHT_TOPLEVEL_BUTTON_HELP = /*0x10000000*/ wxTOPLEVEL_BUTTON_HELP,
- wxHT_TOPLEVEL_ANY_BUTTON = 0x1F000000
- };
- // Flags for interactive frame manipulation functions (only in wxUniversal):
- enum
- {
- wxINTERACTIVE_MOVE = 0x00000001,
- wxINTERACTIVE_RESIZE = 0x00000002,
- wxINTERACTIVE_RESIZE_S = 0x00000010,
- wxINTERACTIVE_RESIZE_N = 0x00000020,
- wxINTERACTIVE_RESIZE_W = 0x00000040,
- wxINTERACTIVE_RESIZE_E = 0x00000080,
- wxINTERACTIVE_WAIT_FOR_INPUT = 0x10000000
- };
- // ----------------------------------------------------------------------------
- // the actions supported by this control
- // ----------------------------------------------------------------------------
- #define wxACTION_TOPLEVEL_ACTIVATE wxT("activate") // (de)activate the frame
- #define wxACTION_TOPLEVEL_BUTTON_PRESS wxT("pressbtn") // press titlebar btn
- #define wxACTION_TOPLEVEL_BUTTON_RELEASE wxT("releasebtn") // press titlebar btn
- #define wxACTION_TOPLEVEL_BUTTON_CLICK wxT("clickbtn") // press titlebar btn
- #define wxACTION_TOPLEVEL_MOVE wxT("move") // move the frame
- #define wxACTION_TOPLEVEL_RESIZE wxT("resize") // resize the frame
- //-----------------------------------------------------------------------------
- // wxTopLevelWindow
- //-----------------------------------------------------------------------------
- class WXDLLIMPEXP_CORE wxTopLevelWindow : public wxTopLevelWindowNative,
- public wxInputConsumer
- {
- public:
- // construction
- wxTopLevelWindow() { Init(); }
- wxTopLevelWindow(wxWindow *parent,
- wxWindowID id,
- const wxString& title,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxDEFAULT_FRAME_STYLE,
- const wxString& name = wxFrameNameStr)
- {
- Init();
- Create(parent, id, title, pos, size, style, name);
- }
- bool Create(wxWindow *parent,
- wxWindowID id,
- const wxString& title,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxDEFAULT_FRAME_STYLE,
- const wxString& name = wxFrameNameStr);
- // wxUniv-specific methods: do [not] use native decorations for this (or
- // all) window(s)
- //
- // notice that this has no effect if the system doesn't support any native
- // decorations anyhow and that by default native decorations are used
- //
- // if UseNativeDecorations() is used, it must be called before Create()
- static void UseNativeDecorationsByDefault(bool native = true);
- void UseNativeDecorations(bool native = true);
- bool IsUsingNativeDecorations() const;
- // implement base class pure virtuals
- virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
- virtual wxPoint GetClientAreaOrigin() const;
- virtual void SetIcons(const wxIconBundle& icons);
- // implementation from now on
- // --------------------------
- // tests for frame's part at given point
- long HitTest(const wxPoint& pt) const;
- virtual bool PerformAction(const wxControlAction& action,
- long numArg = -1,
- const wxString& strArg = wxEmptyString);
- static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
- virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
- {
- return GetStdInputHandler(handlerDef);
- }
- // move/resize the frame interactively, i.e. let the user do it
- virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE);
- virtual wxSize GetMinSize() const;
- virtual wxWindow *GetInputWindow() const { return const_cast<wxTopLevelWindow*>(this); }
- protected:
- virtual void DoGetClientSize(int *width, int *height) const;
- virtual void DoSetClientSize(int width, int height);
- // handle titlebar button click event
- virtual void ClickTitleBarButton(long button);
- // return wxTOPLEVEL_xxx combination based on current state of the frame
- long GetDecorationsStyle() const;
- // common part of all ctors
- void Init();
- void RefreshTitleBar();
- void OnNcPaint(wxNcPaintEvent& event);
- void OnSystemMenu(wxCommandEvent& event);
- // true if wxTLW should render decorations (aka titlebar) itself
- static int ms_drawDecorations;
- // true if wxTLW can be iconized
- static int ms_canIconize;
- // true if we're using native decorations
- bool m_usingNativeDecorations;
- // true for currently active frame
- bool m_isActive;
- // version of icon for titlebar (16x16)
- wxIcon m_titlebarIcon;
- // saved window style in fullscreen mdoe
- long m_fsSavedStyle;
- // currently pressed titlebar button
- long m_pressedButton;
- DECLARE_DYNAMIC_CLASS(wxTopLevelWindow)
- DECLARE_EVENT_TABLE()
- WX_DECLARE_INPUT_CONSUMER()
- };
- #endif // __WX_UNIV_TOPLEVEL_H__
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