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							- ///////////////////////////////////////////////////////////////////////////////
 
- // Name:        bombs.cpp
 
- // Purpose:     Bombs game
 
- // Author:      P. Foggia 1996
 
- // Modified by: Wlodzimierz Skiba (ABX) since 2003
 
- // Created:     1996
 
- // Copyright:   (c) 1996 P. Foggia
 
- // Licence:     wxWindows licence
 
- ///////////////////////////////////////////////////////////////////////////////
 
- #include "wx/wxprec.h"
 
- #ifdef __BORLANDC__
 
- #   pragma hdrstop
 
- #endif
 
- #ifndef  WX_PRECOMP
 
- #   include "wx/wx.h"
 
- #endif //precompiled headers
 
- #include "wx/stockitem.h"
 
- #include "bombs.h"
 
- #include <stdlib.h>
 
- #ifndef __WXWINCE__
 
- #   include <time.h>
 
- #endif
 
- #ifndef wxHAS_IMAGES_IN_RESOURCES
 
- #   include "bombs.xpm"
 
- #endif
 
- IMPLEMENT_APP(BombsApp)
 
- #ifdef __WXWINCE__
 
-     STDAPI_(__int64) CeGetRandomSeed();
 
- #endif
 
- // Called to initialize the program
 
- bool BombsApp::OnInit()
 
- {
 
- #ifdef __WXWINCE__
 
-     srand((unsigned) CeGetRandomSeed());
 
- #else
 
-     srand((unsigned) time(NULL));
 
- #endif
 
-     m_frame = new BombsFrame(&m_game);
 
-     m_frame->NewGame(bombsID_EASY, false);
 
-     return true;
 
- }
 
- BEGIN_EVENT_TABLE(BombsFrame, wxFrame)
 
-     EVT_MENU(wxID_NEW,           BombsFrame::OnNewGame)
 
-     EVT_MENU(bombsID_EASY,       BombsFrame::OnEasyGame)
 
-     EVT_MENU(bombsID_MEDIUM,     BombsFrame::OnMediumGame)
 
-     EVT_MENU(bombsID_HARD,       BombsFrame::OnHardGame)
 
-     EVT_MENU(bombsID_EASYCORNER, BombsFrame::OnEasyCorner)
 
-     EVT_MENU(wxID_EXIT,          BombsFrame::OnExit)
 
-     EVT_MENU(wxID_ABOUT,         BombsFrame::OnAbout)
 
- END_EVENT_TABLE()
 
- BombsFrame::BombsFrame(BombsGame *game)
 
-     : wxFrame(NULL, wxID_ANY, wxT("wxBombs"), wxDefaultPosition,
 
-         wxSize(300, 300), wxDEFAULT_DIALOG_STYLE|wxMINIMIZE_BOX)
 
- {
 
-     m_game = game;
 
-     m_easyCorner = false;
 
-     m_lastLevel = bombsID_EASY;
 
-     SetIcon(wxICON(bombs));
 
- #if wxUSE_STATUSBAR
 
-     CreateStatusBar();
 
- #endif
 
-     // Create a menu bar for the frame
 
-     wxMenuBar *menuBar = new wxMenuBar;
 
-     wxMenu *menuFile = new wxMenu;
 
-     wxMenu *menuLevel = new wxMenu;
 
-     menuLevel->AppendRadioItem(bombsID_EASY, wxT("&Easy (10x10)\tCtrl-1"));
 
-     menuLevel->AppendRadioItem(bombsID_MEDIUM, wxT("&Medium (15x15)\tCtrl-2"));
 
-     menuLevel->AppendRadioItem(bombsID_HARD, wxT("&Hard (25x20)\tCtrl-3"));
 
-     menuFile->Append(wxID_NEW, wxT("&New game\tCtrl-N"));
 
-     menuFile->Append(bombsID_LEVEL, wxT("&Level"),menuLevel, wxT("Starts a new game"));
 
-     menuFile->AppendCheckItem(bombsID_EASYCORNER, wxT("&Easy corner"));
 
-     menuFile->AppendSeparator();
 
-     menuFile->Append(wxID_EXIT, wxGetStockLabel(wxID_EXIT), wxT("Quits the application"));
 
-     menuBar->Append(menuFile, wxT("&File"));
 
-     wxMenu *menuHelp = new wxMenu;
 
-     menuHelp->Append(wxID_ABOUT, wxT("&About"),
 
-         wxT("Displays the program information") );
 
-     menuBar->Append(menuHelp, wxT("&Help"));
 
-     SetMenuBar(menuBar);
 
-     // Create child subwindows.
 
-     m_canvas = new BombsCanvas(this, m_game);
 
-     // Ensure the subwindows get resized o.k.
 
-     //  OnSize(width, height);
 
-     // Centre frame on the screen.
 
-     Centre(wxBOTH);
 
-     // Show the frame.
 
-     Show();
 
- }
 
- void BombsFrame::OnExit(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     Close();
 
- }
 
- void BombsFrame::NewGame(int level, bool query)
 
- {
 
-     if(query)
 
-     {
 
-        int ok = wxMessageBox(
 
-                   wxT("Start new game regardless previous board?"),
 
-                   wxT("Confirm"),
 
-                   wxYES_NO | wxICON_QUESTION,
 
-                   this
 
-                 );
 
-        if(ok!=wxYES)return;
 
-     }
 
-     int numHorzCells = 20, numVertCells = 20;
 
-     m_lastLevel = level;
 
-     switch(level)
 
-     {
 
-     case bombsID_EASY:
 
-         numHorzCells = numVertCells = 10;
 
-         break;
 
-     case bombsID_MEDIUM:
 
-         numHorzCells = numVertCells = 15;
 
-         break;
 
-     case bombsID_HARD:
 
-         numHorzCells = 25; numVertCells = 20;
 
-         break;
 
-     default :
 
-         wxFAIL_MSG(wxT("Invalid level"));
 
-         break;
 
-     }
 
-     m_game->Init(numHorzCells, numVertCells, m_easyCorner);
 
-     GetMenuBar()->Check(level, true);
 
-     m_canvas->UpdateGridSize();
 
-     SetClientSize(m_canvas->GetGridSizeInPixels());
 
- }
 
- void BombsFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     wxMessageBox(
 
-         wxT("wxBombs (c) 1996 by P. Foggia\n<foggia@amalfi.dis.unina.it>"),
 
-         wxT("About wxBombs") );
 
- }
 
- void BombsFrame::OnNewGame(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     NewGame(m_lastLevel, true);
 
- }
 
- void BombsFrame::OnEasyGame(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     NewGame(bombsID_EASY, true);
 
- }
 
- void BombsFrame::OnMediumGame(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     NewGame(bombsID_MEDIUM, true);
 
- }
 
- void BombsFrame::OnHardGame(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     NewGame(bombsID_HARD, true);
 
- }
 
- void BombsFrame::OnEasyCorner(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     wxString msg;
 
-     if(m_easyCorner)
 
-         msg = wxT("enable");
 
-     else
 
-         msg = wxT("disable");
 
-     msg = wxT("Do you really want to ") + msg + wxT(" having\ntop left corner always empty for easier start?");
 
-     int ok = wxMessageBox(
 
-                msg,
 
-                wxT("Confirm"),
 
-                wxYES_NO | wxICON_QUESTION,
 
-                this
 
-              );
 
-     if(ok!=wxYES)return;
 
-     m_easyCorner = !m_easyCorner;
 
-     NewGame(m_lastLevel, true);
 
- }
 
- BEGIN_EVENT_TABLE(BombsCanvas, wxPanel)
 
-     EVT_PAINT(BombsCanvas::OnPaint)
 
-     EVT_MOUSE_EVENTS(BombsCanvas::OnMouseEvent)
 
-     EVT_CHAR(BombsCanvas::OnChar)
 
- END_EVENT_TABLE()
 
- BombsCanvas::BombsCanvas(wxFrame *parent, BombsGame *game)
 
-     : wxPanel(parent, wxID_ANY)
 
- {
 
-     m_game = game;
 
-     int sx, sy;
 
-     wxClientDC dc(this);
 
-     wxFont font= BOMBS_FONT;
 
-     dc.SetFont(font);
 
-     wxCoord chw, chh;
 
-     wxString buf = wxT("M");
 
-     dc.GetTextExtent(buf, &chw, &chh);
 
-     dc.SetFont(wxNullFont);
 
-     dc.SetMapMode(wxMM_METRIC);
 
-     int xcm = dc.LogicalToDeviceX(10);
 
-     int ycm = dc.LogicalToDeviceY(10);
 
-     // To have a square cell, there must be :
 
-     //    sx*ycm == sy*xcm
 
-     if (chw*ycm < chh*xcm)
 
-     {
 
-         sy = chh;
 
-         sx = chh*xcm/ycm;
 
-     }
 
-     else
 
-     {
 
-         sx = chw;
 
-         sy = chw*ycm/xcm;
 
-     }
 
-     m_cellWidth = (sx+3+X_UNIT)/X_UNIT;
 
-     m_cellHeight = (sy+3+Y_UNIT)/Y_UNIT;
 
-     dc.SetMapMode(wxMM_TEXT);
 
-     m_bmp = NULL;
 
- }
 
- BombsCanvas::~BombsCanvas()
 
- {
 
-     if (m_bmp)
 
-     {
 
-         delete m_bmp;
 
-         m_bmp = NULL;
 
-     }
 
- }
 
- // Called when canvas needs to be repainted.
 
- void BombsCanvas::OnPaint(wxPaintEvent& WXUNUSED(event))
 
- {
 
-     wxPaintDC dc(this);
 
-     const int numHorzCells = m_game->GetWidth();
 
-     const int numVertCells = m_game->GetHeight();
 
-     // Insert your drawing code here.
 
-     if (!m_bmp)
 
-     {
 
-         wxSize size = dc.GetSize();
 
-         m_bmp = new wxBitmap(size.GetWidth(), size.GetHeight());
 
-         if (m_bmp)
 
-         {
 
-             wxMemoryDC memDC;
 
-             memDC.SelectObject(*m_bmp);
 
-             DrawField(&memDC, 0, 0, numHorzCells-1, numVertCells-1);
 
-             memDC.SelectObject(wxNullBitmap);
 
-         }
 
-     }
 
-     if (m_bmp)
 
-     {
 
-         wxMemoryDC memDC;
 
-         memDC.SelectObject(*m_bmp);
 
-         wxSize size = dc.GetSize();
 
-         dc.Blit(0, 0, size.GetWidth(), size.GetHeight(),
 
-             &memDC, 0, 0, wxCOPY);
 
-       memDC.SelectObject(wxNullBitmap);
 
-     }
 
-     else
 
-     {
 
-         DrawField(&dc, 0, 0, numHorzCells-1, numVertCells-1);
 
-     }
 
- }
 
- void BombsCanvas::UpdateGridSize()
 
- {
 
-     if (m_bmp)
 
-     {
 
-         delete m_bmp;
 
-         m_bmp = NULL;
 
-     }
 
-     SetSize(GetGridSizeInPixels());
 
-     Refresh();
 
- }
 
- wxSize BombsCanvas::GetGridSizeInPixels() const
 
- {
 
-     return wxSize(m_cellWidth*X_UNIT*m_game->GetWidth(),
 
-         m_cellHeight*Y_UNIT*m_game->GetHeight());
 
- }
 
 
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