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- /////////////////////////////////////////////////////////////////////////////
- // Name: canvas.cpp
- // Purpose: Forty Thieves patience game
- // Author: Chris Breeze
- // Modified by:
- // Created: 21/07/97
- // Copyright: (c) 1993-1998 Chris Breeze
- // Licence: wxWindows licence
- //---------------------------------------------------------------------------
- // Last modified: 22nd July 1998 - ported to wxWidgets 2.0
- /////////////////////////////////////////////////////////////////////////////
- // For compilers that support precompilation, includes "wx/wx.h".
- #include "wx/wxprec.h"
- #ifdef __BORLANDC__
- #pragma hdrstop
- #endif
- #ifndef WX_PRECOMP
- #include "wx/wx.h"
- #endif
- #include "forty.h"
- #include "card.h"
- #include "game.h"
- #include "scorefil.h"
- #include "playerdg.h"
- #include "canvas.h"
- BEGIN_EVENT_TABLE(FortyCanvas, wxScrolledWindow)
- EVT_MOUSE_EVENTS(FortyCanvas::OnMouseEvent)
- END_EVENT_TABLE()
- FortyCanvas::FortyCanvas(wxWindow* parent, const wxPoint& pos, const wxSize& size) :
- wxScrolledWindow(parent, wxID_ANY, pos, size, 0),
- m_helpingHand(true),
- m_rightBtnUndo(true),
- m_playerDialog(0),
- m_leftBtnDown(false)
- {
- SetScrollbars(0, 0, 0, 0);
- #ifdef __WXGTK__
- m_font = wxTheFontList->FindOrCreateFont(12, wxROMAN, wxNORMAL, wxNORMAL);
- #else
- m_font = wxTheFontList->FindOrCreateFont(10, wxSWISS, wxNORMAL, wxNORMAL);
- #endif
- SetBackgroundColour(FortyApp::BackgroundColour());
- m_handCursor = new wxCursor(wxCURSOR_HAND);
- m_arrowCursor = new wxCursor(wxCURSOR_ARROW);
- wxString name = wxTheApp->GetAppName();
- if ( name.empty() ) name = wxT("forty");
- m_scoreFile = new ScoreFile(name);
- m_game = new Game(0, 0, 0);
- m_game->Deal();
- }
- FortyCanvas::~FortyCanvas()
- {
- UpdateScores();
- delete m_game;
- delete m_scoreFile;
- delete m_handCursor;
- delete m_arrowCursor;
- }
- /*
- Write the current player's score back to the score file
- */
- void FortyCanvas::UpdateScores()
- {
- if (!m_player.empty() && m_scoreFile && m_game)
- {
- m_scoreFile->WritePlayersScore(
- m_player,
- m_game->GetNumWins(),
- m_game->GetNumGames(),
- m_game->GetScore()
- );
- }
- }
- void FortyCanvas::OnDraw(wxDC& dc)
- {
- dc.SetFont(* m_font);
- m_game->Redraw(dc);
- #if 0
- // if player name not set (and selection dialog is not displayed)
- // then ask the player for their name
- if (m_player.empty() && !m_playerDialog)
- {
- m_playerDialog = new PlayerSelectionDialog(this, m_scoreFile);
- m_playerDialog->ShowModal();
- m_player = m_playerDialog->GetPlayersName();
- if ( !m_player.empty() )
- {
- // user entered a name - lookup their score
- int wins, games, score;
- m_scoreFile->ReadPlayersScore(m_player, wins, games, score);
- m_game->NewPlayer(wins, games, score);
- m_game->DisplayScore(dc);
- m_playerDialog->Destroy();
- m_playerDialog = 0;
- Refresh(false);
- }
- else
- {
- // user cancelled the dialog - exit the app
- ((wxFrame*)GetParent())->Close(true);
- }
- }
- #endif
- }
- void FortyCanvas::ShowPlayerDialog()
- {
- // if player name not set (and selection dialog is not displayed)
- // then ask the player for their name
- if (m_player.empty() && !m_playerDialog)
- {
- m_playerDialog = new PlayerSelectionDialog(this, m_scoreFile);
- m_playerDialog->ShowModal();
- m_player = m_playerDialog->GetPlayersName();
- if ( !m_player.empty() )
- {
- // user entered a name - lookup their score
- int wins, games, score;
- m_scoreFile->ReadPlayersScore(m_player, wins, games, score);
- m_game->NewPlayer(wins, games, score);
- wxClientDC dc(this);
- dc.SetFont(* m_font);
- m_game->DisplayScore(dc);
- m_playerDialog->Destroy();
- m_playerDialog = 0;
- Refresh(false);
- }
- else
- {
- // user cancelled the dialog - exit the app
- ((wxFrame*)GetParent())->Close(true);
- }
- }
- }
- /*
- Called when the main frame is closed
- */
- bool FortyCanvas::OnCloseCanvas()
- {
- if (m_game->InPlay() &&
- wxMessageBox(wxT("Are you sure you want to\nabandon the current game?"),
- wxT("Warning"), wxYES_NO | wxICON_QUESTION) == wxNO)
- {
- return false;
- }
- return true;
- }
- void FortyCanvas::OnMouseEvent(wxMouseEvent& event)
- {
- int mouseX = (int)event.GetX();
- int mouseY = (int)event.GetY();
- wxClientDC dc(this);
- PrepareDC(dc);
- dc.SetFont(* m_font);
- if (event.LeftDClick())
- {
- if (m_leftBtnDown)
- {
- m_leftBtnDown = false;
- ReleaseMouse();
- m_game->LButtonUp(dc, mouseX, mouseY);
- }
- m_game->LButtonDblClk(dc, mouseX, mouseY);
- }
- else if (event.LeftDown())
- {
- if (!m_leftBtnDown)
- {
- m_leftBtnDown = true;
- CaptureMouse();
- m_game->LButtonDown(dc, mouseX, mouseY);
- }
- }
- else if (event.LeftUp())
- {
- if (m_leftBtnDown)
- {
- m_leftBtnDown = false;
- ReleaseMouse();
- m_game->LButtonUp(dc, mouseX, mouseY);
- }
- }
- else if (event.RightDown() && !event.LeftIsDown())
- {
- // only allow right button undo if m_rightBtnUndo is true
- if (m_rightBtnUndo)
- {
- if (event.ControlDown() || event.ShiftDown())
- {
- m_game->Redo(dc);
- }
- else
- {
- m_game->Undo(dc);
- }
- }
- }
- else if (event.Dragging())
- {
- m_game->MouseMove(dc, mouseX, mouseY);
- }
- if (!event.LeftIsDown())
- {
- SetCursorStyle(mouseX, mouseY);
- }
- }
- void FortyCanvas::SetCursorStyle(int x, int y)
- {
- // Only set cursor to a hand if 'helping hand' is enabled and
- // the card under the cursor can go somewhere
- if (m_game->CanYouGo(x, y) && m_helpingHand)
- {
- SetCursor(* m_handCursor);
- }
- else
- {
- SetCursor(* m_arrowCursor);
- }
- }
- void FortyCanvas::NewGame()
- {
- m_game->Deal();
- Refresh();
- }
- void FortyCanvas::Undo()
- {
- wxClientDC dc(this);
- PrepareDC(dc);
- dc.SetFont(* m_font);
- m_game->Undo(dc);
- }
- void FortyCanvas::Redo()
- {
- wxClientDC dc(this);
- PrepareDC(dc);
- dc.SetFont(* m_font);
- m_game->Redo(dc);
- }
- void FortyCanvas::LayoutGame()
- {
- m_game->Layout();
- }
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