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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        card.h
 
- // Purpose:     Forty Thieves patience game
 
- // Author:      Chris Breeze
 
- // Modified by:
 
- // Created:     21/07/97
 
- // Copyright:   (c) 1993-1998 Chris Breeze
 
- // Licence:     wxWindows licence
 
- //---------------------------------------------------------------------------
 
- // Last modified: 22nd July 1998 - ported to wxWidgets 2.0
 
- /////////////////////////////////////////////////////////////////////////////
 
- //+-------------------------------------------------------------+
 
- //| Description:                                                |
 
- //| A class for drawing playing cards.                          |
 
- //| InitCards() must be called before using the Card class,     |
 
- //| otherwise the card bitmaps will not be loaded.              |
 
- //| CloseCards() must be called before terminating the          |
 
- //| program so that the bitmaps are deleted and the memory      |
 
- //| given back to Windows.                                      |
 
- //+-------------------------------------------------------------+
 
- #ifndef _CARD_H_
 
- #define _CARD_H_
 
- // Constants
 
- const int PackSize = 52;
 
- #define CardHeight Card::GetHeight()
 
- #define CardWidth  Card::GetWidth()
 
- // Data types
 
- enum Suit { clubs = 0, diamonds = 1, hearts = 2, spades = 3 };
 
- enum SuitColour { red = 0, black = 1 };
 
- enum WayUp { faceup, facedown };
 
- //--------------------------------//
 
- // A class defining a single card //
 
- //--------------------------------//
 
- class Card {
 
-     friend class FortyApp;
 
-     static double m_scale;
 
-     static int m_width,m_height;
 
- public:
 
-     Card(int value, WayUp way_up = facedown);
 
-     virtual ~Card(){};
 
-     void Draw(wxDC& pDC, int x, int y);
 
-     static void DrawNullCard(wxDC& pDC, int x, int y); // Draw card place-holder
 
-     void Erase(wxDC& pDC, int x, int y);
 
-     void TurnCard(WayUp way_up = faceup) { m_wayUp = way_up; }
 
-     WayUp GetWayUp() const { return m_wayUp; }
 
-     int GetPipValue() const { return m_pipValue; }
 
-     Suit GetSuit() const { return m_suit; }
 
-     SuitColour GetColour() const { return m_colour; }
 
-     static void SetScale(double scale);
 
-     static int GetHeight() { return m_height; };
 
-     static int GetWidth() { return m_width; };
 
-     static double GetScale() { return m_scale; };
 
- private:
 
-     Suit m_suit;
 
-     int m_pipValue; // in the range 1 (Ace) to 13 (King)
 
-     SuitColour m_colour; // red or black
 
-     bool m_status;
 
-     WayUp m_wayUp;
 
-     static wxBitmap* m_symbolBmap;
 
-     static wxBitmap* m_pictureBmap;
 
- };
 
- #endif // _CARD_H_
 
 
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