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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        wx/effects.h
 
- // Purpose:     wxEffects class
 
- //              Draws 3D effects.
 
- // Author:      Julian Smart et al
 
- // Modified by:
 
- // Created:     25/4/2000
 
- // Copyright:   (c) Julian Smart
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- #ifndef _WX_EFFECTS_H_
 
- #define _WX_EFFECTS_H_
 
- // this class is deprecated and will be removed in the next wx version
 
- //
 
- // please use wxRenderer::DrawBorder() instead of DrawSunkenEdge(); there is no
 
- // replacement for TileBitmap() but it doesn't seem to be very useful anyhow
 
- #if WXWIN_COMPATIBILITY_2_8
 
- /*
 
-  * wxEffects: various 3D effects
 
-  */
 
- #include "wx/object.h"
 
- #include "wx/colour.h"
 
- #include "wx/gdicmn.h"
 
- #include "wx/dc.h"
 
- class WXDLLIMPEXP_CORE wxEffectsImpl: public wxObject
 
- {
 
- public:
 
-     // Assume system colours
 
-     wxEffectsImpl() ;
 
-     // Going from lightest to darkest
 
-     wxEffectsImpl(const wxColour& highlightColour, const wxColour& lightShadow,
 
-                   const wxColour& faceColour, const wxColour& mediumShadow,
 
-                   const wxColour& darkShadow) ;
 
-     // Accessors
 
-     wxColour GetHighlightColour() const { return m_highlightColour; }
 
-     wxColour GetLightShadow() const { return m_lightShadow; }
 
-     wxColour GetFaceColour() const { return m_faceColour; }
 
-     wxColour GetMediumShadow() const { return m_mediumShadow; }
 
-     wxColour GetDarkShadow() const { return m_darkShadow; }
 
-     void SetHighlightColour(const wxColour& c) { m_highlightColour = c; }
 
-     void SetLightShadow(const wxColour& c) { m_lightShadow = c; }
 
-     void SetFaceColour(const wxColour& c) { m_faceColour = c; }
 
-     void SetMediumShadow(const wxColour& c) { m_mediumShadow = c; }
 
-     void SetDarkShadow(const wxColour& c) { m_darkShadow = c; }
 
-     void Set(const wxColour& highlightColour, const wxColour& lightShadow,
 
-              const wxColour& faceColour, const wxColour& mediumShadow,
 
-              const wxColour& darkShadow)
 
-     {
 
-         SetHighlightColour(highlightColour);
 
-         SetLightShadow(lightShadow);
 
-         SetFaceColour(faceColour);
 
-         SetMediumShadow(mediumShadow);
 
-         SetDarkShadow(darkShadow);
 
-     }
 
-     // Draw a sunken edge
 
-     void DrawSunkenEdge(wxDC& dc, const wxRect& rect, int borderSize = 1);
 
-     // Tile a bitmap
 
-     bool TileBitmap(const wxRect& rect, wxDC& dc, const wxBitmap& bitmap);
 
- protected:
 
-     wxColour    m_highlightColour;  // Usually white
 
-     wxColour    m_lightShadow;      // Usually light grey
 
-     wxColour    m_faceColour;       // Usually grey
 
-     wxColour    m_mediumShadow;     // Usually dark grey
 
-     wxColour    m_darkShadow;       // Usually black
 
-     DECLARE_CLASS(wxEffectsImpl)
 
- };
 
- // current versions of g++ don't generate deprecation warnings for classes
 
- // declared deprecated, so define wxEffects as a typedef instead: this does
 
- // generate warnings with both g++ and VC (which also has no troubles with
 
- // directly deprecating the classes...)
 
- //
 
- // note that this g++ bug (16370) is supposed to be fixed in g++ 4.3.0
 
- typedef wxEffectsImpl wxDEPRECATED(wxEffects);
 
- #endif // WXWIN_COMPATIBILITY_2_8
 
- #endif // _WX_EFFECTS_H_
 
 
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