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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        wx/motif/colour.h
 
- // Purpose:     wxColour class
 
- // Author:      Julian Smart
 
- // Modified by:
 
- // Created:     17/09/98
 
- // Copyright:   (c) Julian Smart
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- #ifndef _WX_COLOUR_H_
 
- #define _WX_COLOUR_H_
 
- #include "wx/object.h"
 
- #include "wx/string.h"
 
- // Colour
 
- class WXDLLIMPEXP_CORE wxColour : public wxColourBase
 
- {
 
-     DECLARE_DYNAMIC_CLASS(wxColour)
 
- public:
 
-     // constructors
 
-     // ------------
 
-     DEFINE_STD_WXCOLOUR_CONSTRUCTORS
 
-     // copy ctors and assignment operators
 
-     wxColour( const wxColour& col );
 
-     wxColour& operator = ( const wxColour& col );
 
-     // dtor
 
-     virtual ~wxColour();
 
-     // accessors
 
-     virtual bool IsOk() const {return m_isInit; }
 
-     unsigned char Red() const { return m_red; }
 
-     unsigned char Green() const { return m_green; }
 
-     unsigned char Blue() const { return m_blue; }
 
-     WXPixel GetPixel() const { return m_pixel; }
 
-     void SetPixel(WXPixel pixel) { m_pixel = pixel; m_isInit = true; }
 
-     inline bool operator == (const wxColour& colour) const { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); }
 
-     inline bool operator != (const wxColour& colour) const { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); }
 
-     // Allocate a colour, or nearest colour, using the given display.
 
-     // If realloc is true, ignore the existing pixel, otherwise just return
 
-     // the existing one.
 
-     // Returns the allocated pixel.
 
-     // TODO: can this handle mono displays? If not, we should have an extra
 
-     // flag to specify whether this should be black or white by default.
 
-     WXPixel AllocColour(WXDisplay* display, bool realloc = false);
 
- protected:
 
-     // Helper function
 
-     void Init();
 
-     virtual void
 
-     InitRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
 
- private:
 
-     bool          m_isInit;
 
-     unsigned char m_red;
 
-     unsigned char m_blue;
 
-     unsigned char m_green;
 
- public:
 
-     WXPixel       m_pixel;
 
- };
 
- #endif
 
- // _WX_COLOUR_H_
 
 
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