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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        wx/region.h
 
- // Purpose:     Base header for wxRegion
 
- // Author:      Julian Smart
 
- // Modified by:
 
- // Created:
 
- // Copyright:   (c) Julian Smart
 
- // Licence:     wxWindows Licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- #ifndef _WX_REGION_H_BASE_
 
- #define _WX_REGION_H_BASE_
 
- #include "wx/gdiobj.h"
 
- #include "wx/gdicmn.h"
 
- class WXDLLIMPEXP_FWD_CORE wxBitmap;
 
- class WXDLLIMPEXP_FWD_CORE wxColour;
 
- class WXDLLIMPEXP_FWD_CORE wxRegion;
 
- // ----------------------------------------------------------------------------
 
- // constants
 
- // ----------------------------------------------------------------------------
 
- // result of wxRegion::Contains() call
 
- enum wxRegionContain
 
- {
 
-     wxOutRegion = 0,
 
-     wxPartRegion = 1,
 
-     wxInRegion = 2
 
- };
 
- // these constants are used with wxRegion::Combine() in the ports which have
 
- // this method
 
- enum wxRegionOp
 
- {
 
-     // Creates the intersection of the two combined regions.
 
-     wxRGN_AND,
 
-     // Creates a copy of the region
 
-     wxRGN_COPY,
 
-     // Combines the parts of first region that are not in the second one
 
-     wxRGN_DIFF,
 
-     // Creates the union of two combined regions.
 
-     wxRGN_OR,
 
-     // Creates the union of two regions except for any overlapping areas.
 
-     wxRGN_XOR
 
- };
 
- // ----------------------------------------------------------------------------
 
- // wxRegionBase defines wxRegion API
 
- // ----------------------------------------------------------------------------
 
- class WXDLLIMPEXP_CORE wxRegionBase : public wxGDIObject
 
- {
 
- public:
 
-     // ctors
 
-     // -----
 
-     // none are defined here but the following should be available:
 
- #if 0
 
-     wxRegion();
 
-     wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
 
-     wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
 
-     wxRegion(const wxRect& rect);
 
-     wxRegion(size_t n, const wxPoint *points, wxPolygonFillMode fillStyle = wxODDEVEN_RULE);
 
-     wxRegion(const wxBitmap& bmp);
 
-     wxRegion(const wxBitmap& bmp, const wxColour& transp, int tolerance = 0);
 
- #endif // 0
 
-     // operators
 
-     // ---------
 
-     bool operator==(const wxRegion& region) const { return IsEqual(region); }
 
-     bool operator!=(const wxRegion& region) const { return !(*this == region); }
 
-     // accessors
 
-     // ---------
 
-     // Is region empty?
 
-     virtual bool IsEmpty() const = 0;
 
-     bool Empty() const { return IsEmpty(); }
 
-     // Is region equal (i.e. covers the same area as another one)?
 
-     bool IsEqual(const wxRegion& region) const;
 
-     // Get the bounding box
 
-     bool GetBox(wxCoord& x, wxCoord& y, wxCoord& w, wxCoord& h) const
 
-         { return DoGetBox(x, y, w, h); }
 
-     wxRect GetBox() const
 
-     {
 
-         wxCoord x, y, w, h;
 
-         return DoGetBox(x, y, w, h) ? wxRect(x, y, w, h) : wxRect();
 
-     }
 
-     // Test if the given point or rectangle is inside this region
 
-     wxRegionContain Contains(wxCoord x, wxCoord y) const
 
-         { return DoContainsPoint(x, y); }
 
-     wxRegionContain Contains(const wxPoint& pt) const
 
-         { return DoContainsPoint(pt.x, pt.y); }
 
-     wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const
 
-         { return DoContainsRect(wxRect(x, y, w, h)); }
 
-     wxRegionContain Contains(const wxRect& rect) const
 
-         { return DoContainsRect(rect); }
 
-     // operations
 
-     // ----------
 
-     virtual void Clear() = 0;
 
-     // Move the region
 
-     bool Offset(wxCoord x, wxCoord y)
 
-         { return DoOffset(x, y); }
 
-     bool Offset(const wxPoint& pt)
 
-         { return DoOffset(pt.x, pt.y); }
 
-     // Union rectangle or region with this region.
 
-     bool Union(wxCoord x, wxCoord y, wxCoord w, wxCoord h)
 
-         { return DoUnionWithRect(wxRect(x, y, w, h)); }
 
-     bool Union(const wxRect& rect)
 
-         { return DoUnionWithRect(rect); }
 
-     bool Union(const wxRegion& region)
 
-         { return DoUnionWithRegion(region); }
 
- #if wxUSE_IMAGE
 
-     // Use the non-transparent pixels of a wxBitmap for the region to combine
 
-     // with this region.  First version takes transparency from bitmap's mask,
 
-     // second lets the user specify the colour to be treated as transparent
 
-     // along with an optional tolerance value.
 
-     // NOTE: implemented in common/rgncmn.cpp
 
-     bool Union(const wxBitmap& bmp);
 
-     bool Union(const wxBitmap& bmp, const wxColour& transp, int tolerance = 0);
 
- #endif // wxUSE_IMAGE
 
-     // Intersect rectangle or region with this one.
 
-     bool Intersect(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
 
-     bool Intersect(const wxRect& rect);
 
-     bool Intersect(const wxRegion& region)
 
-         { return DoIntersect(region); }
 
-     // Subtract rectangle or region from this:
 
-     // Combines the parts of 'this' that are not part of the second region.
 
-     bool Subtract(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
 
-     bool Subtract(const wxRect& rect);
 
-     bool Subtract(const wxRegion& region)
 
-         { return DoSubtract(region); }
 
-     // XOR: the union of two combined regions except for any overlapping areas.
 
-     bool Xor(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
 
-     bool Xor(const wxRect& rect);
 
-     bool Xor(const wxRegion& region)
 
-         { return DoXor(region); }
 
-     // Convert the region to a B&W bitmap with the white pixels being inside
 
-     // the region.
 
-     wxBitmap ConvertToBitmap() const;
 
- protected:
 
-     virtual bool DoIsEqual(const wxRegion& region) const = 0;
 
-     virtual bool DoGetBox(wxCoord& x, wxCoord& y, wxCoord& w, wxCoord& h) const = 0;
 
-     virtual wxRegionContain DoContainsPoint(wxCoord x, wxCoord y) const = 0;
 
-     virtual wxRegionContain DoContainsRect(const wxRect& rect) const = 0;
 
-     virtual bool DoOffset(wxCoord x, wxCoord y) = 0;
 
-     virtual bool DoUnionWithRect(const wxRect& rect) = 0;
 
-     virtual bool DoUnionWithRegion(const wxRegion& region) = 0;
 
-     virtual bool DoIntersect(const wxRegion& region) = 0;
 
-     virtual bool DoSubtract(const wxRegion& region) = 0;
 
-     virtual bool DoXor(const wxRegion& region) = 0;
 
- };
 
- // some ports implement a generic Combine() function while others only
 
- // implement individual wxRegion operations, factor out the common code for the
 
- // ports with Combine() in this class
 
- #if defined(__WXMSW__) || \
 
-     ( defined(__WXMAC__) && wxOSX_USE_COCOA_OR_CARBON ) || \
 
-     defined(__WXPM__)
 
- #define wxHAS_REGION_COMBINE
 
- class WXDLLIMPEXP_CORE wxRegionWithCombine : public wxRegionBase
 
- {
 
- public:
 
-     // these methods are not part of public API as they're not implemented on
 
-     // all ports
 
-     bool Combine(wxCoord x, wxCoord y, wxCoord w, wxCoord h, wxRegionOp op);
 
-     bool Combine(const wxRect& rect, wxRegionOp op);
 
-     bool Combine(const wxRegion& region, wxRegionOp op)
 
-         { return DoCombine(region, op); }
 
- protected:
 
-     // the real Combine() method, to be defined in the derived class
 
-     virtual bool DoCombine(const wxRegion& region, wxRegionOp op) = 0;
 
-     // implement some wxRegionBase pure virtuals in terms of Combine()
 
-     virtual bool DoUnionWithRect(const wxRect& rect);
 
-     virtual bool DoUnionWithRegion(const wxRegion& region);
 
-     virtual bool DoIntersect(const wxRegion& region);
 
-     virtual bool DoSubtract(const wxRegion& region);
 
-     virtual bool DoXor(const wxRegion& region);
 
- };
 
- #endif // ports with wxRegion::Combine()
 
- #if defined(__WXMSW__)
 
-     #include "wx/msw/region.h"
 
- #elif defined(__WXGTK20__)
 
-     #include "wx/gtk/region.h"
 
- #elif defined(__WXGTK__)
 
-     #include "wx/gtk1/region.h"
 
- #elif defined(__WXMOTIF__) || defined(__WXX11__)
 
-     #include "wx/x11/region.h"
 
- #elif defined(__WXDFB__)
 
-     #include "wx/dfb/region.h"
 
- #elif defined(__WXMAC__)
 
-     #include "wx/osx/region.h"
 
- #elif defined(__WXCOCOA__)
 
-     #include "wx/cocoa/region.h"
 
- #elif defined(__WXPM__)
 
-     #include "wx/os2/region.h"
 
- #endif
 
- // ----------------------------------------------------------------------------
 
- // inline functions implementation
 
- // ----------------------------------------------------------------------------
 
- // NB: these functions couldn't be defined in the class declaration as they use
 
- //     wxRegion and so can be only defined after including the header declaring
 
- //     the real class
 
- inline bool wxRegionBase::Intersect(const wxRect& rect)
 
- {
 
-     return DoIntersect(wxRegion(rect));
 
- }
 
- inline bool wxRegionBase::Subtract(const wxRect& rect)
 
- {
 
-     return DoSubtract(wxRegion(rect));
 
- }
 
- inline bool wxRegionBase::Xor(const wxRect& rect)
 
- {
 
-     return DoXor(wxRegion(rect));
 
- }
 
- // ...and these functions are here because they call the ones above, and its
 
- // not really proper to call an inline function before its defined inline.
 
- inline bool wxRegionBase::Intersect(wxCoord x, wxCoord y, wxCoord w, wxCoord h)
 
- {
 
-     return Intersect(wxRect(x, y, w, h));
 
- }
 
- inline bool wxRegionBase::Subtract(wxCoord x, wxCoord y, wxCoord w, wxCoord h)
 
- {
 
-     return Subtract(wxRect(x, y, w, h));
 
- }
 
- inline bool wxRegionBase::Xor(wxCoord x, wxCoord y, wxCoord w, wxCoord h)
 
- {
 
-     return Xor(wxRect(x, y, w, h));
 
- }
 
- #ifdef wxHAS_REGION_COMBINE
 
- inline bool wxRegionWithCombine::Combine(wxCoord x,
 
-                                          wxCoord y,
 
-                                          wxCoord w,
 
-                                          wxCoord h,
 
-                                          wxRegionOp op)
 
- {
 
-     return DoCombine(wxRegion(x, y, w, h), op);
 
- }
 
- inline bool wxRegionWithCombine::Combine(const wxRect& rect, wxRegionOp op)
 
- {
 
-     return DoCombine(wxRegion(rect), op);
 
- }
 
- #endif // wxHAS_REGION_COMBINE
 
- #endif // _WX_REGION_H_BASE_
 
 
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