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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        wx/thread.h
 
- // Purpose:     Thread API
 
- // Author:      Guilhem Lavaux
 
- // Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads
 
- //              package from Olivetti & Oracle Research Laboratory)
 
- // Created:     04/13/98
 
- // Copyright:   (c) Guilhem Lavaux
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- #ifndef _WX_THREAD_H_
 
- #define _WX_THREAD_H_
 
- // ----------------------------------------------------------------------------
 
- // headers
 
- // ----------------------------------------------------------------------------
 
- // get the value of wxUSE_THREADS configuration flag
 
- #include "wx/defs.h"
 
- #if wxUSE_THREADS
 
- // ----------------------------------------------------------------------------
 
- // constants
 
- // ----------------------------------------------------------------------------
 
- enum wxMutexError
 
- {
 
-     wxMUTEX_NO_ERROR = 0,   // operation completed successfully
 
-     wxMUTEX_INVALID,        // mutex hasn't been initialized
 
-     wxMUTEX_DEAD_LOCK,      // mutex is already locked by the calling thread
 
-     wxMUTEX_BUSY,           // mutex is already locked by another thread
 
-     wxMUTEX_UNLOCKED,       // attempt to unlock a mutex which is not locked
 
-     wxMUTEX_TIMEOUT,        // LockTimeout() has timed out
 
-     wxMUTEX_MISC_ERROR      // any other error
 
- };
 
- enum wxCondError
 
- {
 
-     wxCOND_NO_ERROR = 0,
 
-     wxCOND_INVALID,
 
-     wxCOND_TIMEOUT,         // WaitTimeout() has timed out
 
-     wxCOND_MISC_ERROR
 
- };
 
- enum wxSemaError
 
- {
 
-     wxSEMA_NO_ERROR = 0,
 
-     wxSEMA_INVALID,         // semaphore hasn't been initialized successfully
 
-     wxSEMA_BUSY,            // returned by TryWait() if Wait() would block
 
-     wxSEMA_TIMEOUT,         // returned by WaitTimeout()
 
-     wxSEMA_OVERFLOW,        // Post() would increase counter past the max
 
-     wxSEMA_MISC_ERROR
 
- };
 
- enum wxThreadError
 
- {
 
-     wxTHREAD_NO_ERROR = 0,      // No error
 
-     wxTHREAD_NO_RESOURCE,       // No resource left to create a new thread
 
-     wxTHREAD_RUNNING,           // The thread is already running
 
-     wxTHREAD_NOT_RUNNING,       // The thread isn't running
 
-     wxTHREAD_KILLED,            // Thread we waited for had to be killed
 
-     wxTHREAD_MISC_ERROR         // Some other error
 
- };
 
- enum wxThreadKind
 
- {
 
-     wxTHREAD_DETACHED,
 
-     wxTHREAD_JOINABLE
 
- };
 
- enum wxThreadWait
 
- {
 
-     wxTHREAD_WAIT_BLOCK,
 
-     wxTHREAD_WAIT_YIELD,       // process events while waiting; MSW only
 
-     // For compatibility reasons we use wxTHREAD_WAIT_YIELD by default as this
 
-     // was the default behaviour of wxMSW 2.8 but it should be avoided as it's
 
-     // dangerous and not portable.
 
- #if WXWIN_COMPATIBILITY_2_8
 
-     wxTHREAD_WAIT_DEFAULT = wxTHREAD_WAIT_YIELD
 
- #else
 
-     wxTHREAD_WAIT_DEFAULT = wxTHREAD_WAIT_BLOCK
 
- #endif
 
- };
 
- // Obsolete synonyms for wxPRIORITY_XXX for backwards compatibility-only
 
- enum
 
- {
 
-     WXTHREAD_MIN_PRIORITY      = wxPRIORITY_MIN,
 
-     WXTHREAD_DEFAULT_PRIORITY  = wxPRIORITY_DEFAULT,
 
-     WXTHREAD_MAX_PRIORITY      = wxPRIORITY_MAX
 
- };
 
- // There are 2 types of mutexes: normal mutexes and recursive ones. The attempt
 
- // to lock a normal mutex by a thread which already owns it results in
 
- // undefined behaviour (it always works under Windows, it will almost always
 
- // result in a deadlock under Unix). Locking a recursive mutex in such
 
- // situation always succeeds and it must be unlocked as many times as it has
 
- // been locked.
 
- //
 
- // However recursive mutexes have several important drawbacks: first, in the
 
- // POSIX implementation, they're less efficient. Second, and more importantly,
 
- // they CAN NOT BE USED WITH CONDITION VARIABLES under Unix! Using them with
 
- // wxCondition will work under Windows and some Unices (notably Linux) but will
 
- // deadlock under other Unix versions (e.g. Solaris). As it might be difficult
 
- // to ensure that a recursive mutex is not used with wxCondition, it is a good
 
- // idea to avoid using recursive mutexes at all. Also, the last problem with
 
- // them is that some (older) Unix versions don't support this at all -- which
 
- // results in a configure warning when building and a deadlock when using them.
 
- enum wxMutexType
 
- {
 
-     // normal mutex: try to always use this one
 
-     wxMUTEX_DEFAULT,
 
-     // recursive mutex: don't use these ones with wxCondition
 
-     wxMUTEX_RECURSIVE
 
- };
 
- // forward declarations
 
- class WXDLLIMPEXP_FWD_BASE wxThreadHelper;
 
- class WXDLLIMPEXP_FWD_BASE wxConditionInternal;
 
- class WXDLLIMPEXP_FWD_BASE wxMutexInternal;
 
- class WXDLLIMPEXP_FWD_BASE wxSemaphoreInternal;
 
- class WXDLLIMPEXP_FWD_BASE wxThreadInternal;
 
- // ----------------------------------------------------------------------------
 
- // A mutex object is a synchronization object whose state is set to signaled
 
- // when it is not owned by any thread, and nonsignaled when it is owned. Its
 
- // name comes from its usefulness in coordinating mutually-exclusive access to
 
- // a shared resource. Only one thread at a time can own a mutex object.
 
- // ----------------------------------------------------------------------------
 
- // you should consider wxMutexLocker whenever possible instead of directly
 
- // working with wxMutex class - it is safer
 
- class WXDLLIMPEXP_BASE wxMutex
 
- {
 
- public:
 
-     // constructor & destructor
 
-     // ------------------------
 
-     // create either default (always safe) or recursive mutex
 
-     wxMutex(wxMutexType mutexType = wxMUTEX_DEFAULT);
 
-     // destroys the mutex kernel object
 
-     ~wxMutex();
 
-     // test if the mutex has been created successfully
 
-     bool IsOk() const;
 
-     // mutex operations
 
-     // ----------------
 
-     // Lock the mutex, blocking on it until it is unlocked by the other thread.
 
-     // The result of locking a mutex already locked by the current thread
 
-     // depend on the mutex type.
 
-     //
 
-     // The caller must call Unlock() later if Lock() returned wxMUTEX_NO_ERROR.
 
-     wxMutexError Lock();
 
-     // Same as Lock() but return wxMUTEX_TIMEOUT if the mutex can't be locked
 
-     // during the given number of milliseconds
 
-     wxMutexError LockTimeout(unsigned long ms);
 
-     // Try to lock the mutex: if it is currently locked, return immediately
 
-     // with an error. Otherwise the caller must call Unlock().
 
-     wxMutexError TryLock();
 
-     // Unlock the mutex. It is an error to unlock an already unlocked mutex
 
-     wxMutexError Unlock();
 
- protected:
 
-     wxMutexInternal *m_internal;
 
-     friend class wxConditionInternal;
 
-     wxDECLARE_NO_COPY_CLASS(wxMutex);
 
- };
 
- // a helper class which locks the mutex in the ctor and unlocks it in the dtor:
 
- // this ensures that mutex is always unlocked, even if the function returns or
 
- // throws an exception before it reaches the end
 
- class WXDLLIMPEXP_BASE wxMutexLocker
 
- {
 
- public:
 
-     // lock the mutex in the ctor
 
-     wxMutexLocker(wxMutex& mutex)
 
-         : m_isOk(false), m_mutex(mutex)
 
-         { m_isOk = ( m_mutex.Lock() == wxMUTEX_NO_ERROR ); }
 
-     // returns true if mutex was successfully locked in ctor
 
-     bool IsOk() const
 
-         { return m_isOk; }
 
-     // unlock the mutex in dtor
 
-     ~wxMutexLocker()
 
-         { if ( IsOk() ) m_mutex.Unlock(); }
 
- private:
 
-     // no assignment operator nor copy ctor
 
-     wxMutexLocker(const wxMutexLocker&);
 
-     wxMutexLocker& operator=(const wxMutexLocker&);
 
-     bool     m_isOk;
 
-     wxMutex& m_mutex;
 
- };
 
- // ----------------------------------------------------------------------------
 
- // Critical section: this is the same as mutex but is only visible to the
 
- // threads of the same process. For the platforms which don't have native
 
- // support for critical sections, they're implemented entirely in terms of
 
- // mutexes.
 
- //
 
- // NB: wxCriticalSection object does not allocate any memory in its ctor
 
- //     which makes it possible to have static globals of this class
 
- // ----------------------------------------------------------------------------
 
- // in order to avoid any overhead under platforms where critical sections are
 
- // just mutexes make all wxCriticalSection class functions inline
 
- #if !defined(__WINDOWS__)
 
-     #define wxCRITSECT_IS_MUTEX 1
 
-     #define wxCRITSECT_INLINE WXEXPORT inline
 
- #else // MSW
 
-     #define wxCRITSECT_IS_MUTEX 0
 
-     #define wxCRITSECT_INLINE
 
- #endif // MSW/!MSW
 
- enum wxCriticalSectionType
 
- {
 
-     // recursive critical section
 
-     wxCRITSEC_DEFAULT,
 
-     // non-recursive critical section
 
-     wxCRITSEC_NON_RECURSIVE
 
- };
 
- // you should consider wxCriticalSectionLocker whenever possible instead of
 
- // directly working with wxCriticalSection class - it is safer
 
- class WXDLLIMPEXP_BASE wxCriticalSection
 
- {
 
- public:
 
-     // ctor & dtor
 
-     wxCRITSECT_INLINE wxCriticalSection( wxCriticalSectionType critSecType = wxCRITSEC_DEFAULT );
 
-     wxCRITSECT_INLINE ~wxCriticalSection();
 
-     // enter the section (the same as locking a mutex)
 
-     wxCRITSECT_INLINE void Enter();
 
-     // try to enter the section (the same as trying to lock a mutex)
 
-     wxCRITSECT_INLINE bool TryEnter();
 
-     // leave the critical section (same as unlocking a mutex)
 
-     wxCRITSECT_INLINE void Leave();
 
- private:
 
- #if wxCRITSECT_IS_MUTEX
 
-     wxMutex m_mutex;
 
- #elif defined(__WINDOWS__)
 
-     // we can't allocate any memory in the ctor, so use placement new -
 
-     // unfortunately, we have to hardcode the sizeof() here because we can't
 
-     // include windows.h from this public header and we also have to use the
 
-     // union to force the correct (i.e. maximal) alignment
 
-     //
 
-     // if CRITICAL_SECTION size changes in Windows, you'll get an assert from
 
-     // thread.cpp and will need to increase the buffer size
 
- #ifdef __WIN64__
 
-     typedef char wxCritSectBuffer[40];
 
- #else // __WIN32__
 
-     typedef char wxCritSectBuffer[24];
 
- #endif
 
-     union
 
-     {
 
-         unsigned long m_dummy1;
 
-         void *m_dummy2;
 
-         wxCritSectBuffer m_buffer;
 
-     };
 
- #endif // Unix&OS2/Win32
 
-     wxDECLARE_NO_COPY_CLASS(wxCriticalSection);
 
- };
 
- #if wxCRITSECT_IS_MUTEX
 
-     // implement wxCriticalSection using mutexes
 
-     inline wxCriticalSection::wxCriticalSection( wxCriticalSectionType critSecType )
 
-        : m_mutex( critSecType == wxCRITSEC_DEFAULT ? wxMUTEX_RECURSIVE : wxMUTEX_DEFAULT )  { }
 
-     inline wxCriticalSection::~wxCriticalSection() { }
 
-     inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
 
-     inline bool wxCriticalSection::TryEnter() { return m_mutex.TryLock() == wxMUTEX_NO_ERROR; }
 
-     inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
 
- #endif // wxCRITSECT_IS_MUTEX
 
- #undef wxCRITSECT_INLINE
 
- #undef wxCRITSECT_IS_MUTEX
 
- // wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
 
- // to mutexes
 
- class WXDLLIMPEXP_BASE wxCriticalSectionLocker
 
- {
 
- public:
 
-     wxCriticalSectionLocker(wxCriticalSection& cs)
 
-         : m_critsect(cs)
 
-     {
 
-         m_critsect.Enter();
 
-     }
 
-     ~wxCriticalSectionLocker()
 
-     {
 
-         m_critsect.Leave();
 
-     }
 
- private:
 
-     wxCriticalSection& m_critsect;
 
-     wxDECLARE_NO_COPY_CLASS(wxCriticalSectionLocker);
 
- };
 
- // ----------------------------------------------------------------------------
 
- // wxCondition models a POSIX condition variable which allows one (or more)
 
- // thread(s) to wait until some condition is fulfilled
 
- // ----------------------------------------------------------------------------
 
- class WXDLLIMPEXP_BASE wxCondition
 
- {
 
- public:
 
-     // Each wxCondition object is associated with a (single) wxMutex object.
 
-     // The mutex object MUST be locked before calling Wait()
 
-     wxCondition(wxMutex& mutex);
 
-     // dtor is not virtual, don't use this class polymorphically
 
-     ~wxCondition();
 
-     // return true if the condition has been created successfully
 
-     bool IsOk() const;
 
-     // NB: the associated mutex MUST be locked beforehand by the calling thread
 
-     //
 
-     // it atomically releases the lock on the associated mutex
 
-     // and starts waiting to be woken up by a Signal()/Broadcast()
 
-     // once its signaled, then it will wait until it can reacquire
 
-     // the lock on the associated mutex object, before returning.
 
-     wxCondError Wait();
 
-     // std::condition_variable-like variant that evaluates the associated condition
 
-     template<typename Functor>
 
-     wxCondError Wait(const Functor& predicate)
 
-     {
 
-         while ( !predicate() )
 
-         {
 
-             wxCondError e = Wait();
 
-             if ( e != wxCOND_NO_ERROR )
 
-                 return e;
 
-         }
 
-         return wxCOND_NO_ERROR;
 
-     }
 
-     // exactly as Wait() except that it may also return if the specified
 
-     // timeout elapses even if the condition hasn't been signalled: in this
 
-     // case, the return value is wxCOND_TIMEOUT, otherwise (i.e. in case of a
 
-     // normal return) it is wxCOND_NO_ERROR.
 
-     //
 
-     // the timeout parameter specifies an interval that needs to be waited for
 
-     // in milliseconds
 
-     wxCondError WaitTimeout(unsigned long milliseconds);
 
-     // NB: the associated mutex may or may not be locked by the calling thread
 
-     //
 
-     // this method unblocks one thread if any are blocking on the condition.
 
-     // if no thread is blocking in Wait(), then the signal is NOT remembered
 
-     // The thread which was blocking on Wait() will then reacquire the lock
 
-     // on the associated mutex object before returning
 
-     wxCondError Signal();
 
-     // NB: the associated mutex may or may not be locked by the calling thread
 
-     //
 
-     // this method unblocks all threads if any are blocking on the condition.
 
-     // if no thread is blocking in Wait(), then the signal is NOT remembered
 
-     // The threads which were blocking on Wait() will then reacquire the lock
 
-     // on the associated mutex object before returning.
 
-     wxCondError Broadcast();
 
- #if WXWIN_COMPATIBILITY_2_6
 
-     // deprecated version, don't use
 
-     wxDEPRECATED( bool Wait(unsigned long milliseconds) );
 
- #endif // WXWIN_COMPATIBILITY_2_6
 
- private:
 
-     wxConditionInternal *m_internal;
 
-     wxDECLARE_NO_COPY_CLASS(wxCondition);
 
- };
 
- #if WXWIN_COMPATIBILITY_2_6
 
-     inline bool wxCondition::Wait(unsigned long milliseconds)
 
-         { return WaitTimeout(milliseconds) == wxCOND_NO_ERROR; }
 
- #endif // WXWIN_COMPATIBILITY_2_6
 
- // ----------------------------------------------------------------------------
 
- // wxSemaphore: a counter limiting the number of threads concurrently accessing
 
- //              a shared resource
 
- // ----------------------------------------------------------------------------
 
- class WXDLLIMPEXP_BASE wxSemaphore
 
- {
 
- public:
 
-     // specifying a maxcount of 0 actually makes wxSemaphore behave as if there
 
-     // is no upper limit, if maxcount is 1 the semaphore behaves as a mutex
 
-     wxSemaphore( int initialcount = 0, int maxcount = 0 );
 
-     // dtor is not virtual, don't use this class polymorphically
 
-     ~wxSemaphore();
 
-     // return true if the semaphore has been created successfully
 
-     bool IsOk() const;
 
-     // wait indefinitely, until the semaphore count goes beyond 0
 
-     // and then decrement it and return (this method might have been called
 
-     // Acquire())
 
-     wxSemaError Wait();
 
-     // same as Wait(), but does not block, returns wxSEMA_NO_ERROR if
 
-     // successful and wxSEMA_BUSY if the count is currently zero
 
-     wxSemaError TryWait();
 
-     // same as Wait(), but as a timeout limit, returns wxSEMA_NO_ERROR if the
 
-     // semaphore was acquired and wxSEMA_TIMEOUT if the timeout has elapsed
 
-     wxSemaError WaitTimeout(unsigned long milliseconds);
 
-     // increments the semaphore count and signals one of the waiting threads
 
-     wxSemaError Post();
 
- private:
 
-     wxSemaphoreInternal *m_internal;
 
-     wxDECLARE_NO_COPY_CLASS(wxSemaphore);
 
- };
 
- // ----------------------------------------------------------------------------
 
- // wxThread: class encapsulating a thread of execution
 
- // ----------------------------------------------------------------------------
 
- // there are two different kinds of threads: joinable and detached (default)
 
- // ones. Only joinable threads can return a return code and only detached
 
- // threads auto-delete themselves - the user should delete the joinable
 
- // threads manually.
 
- // NB: in the function descriptions the words "this thread" mean the thread
 
- //     created by the wxThread object while "main thread" is the thread created
 
- //     during the process initialization (a.k.a. the GUI thread)
 
- // On VMS thread pointers are 64 bits (also needed for other systems???
 
- #ifdef __VMS
 
-    typedef unsigned long long wxThreadIdType;
 
- #else
 
-    typedef unsigned long wxThreadIdType;
 
- #endif
 
- class WXDLLIMPEXP_BASE wxThread
 
- {
 
- public:
 
-     // the return type for the thread function
 
-     typedef void *ExitCode;
 
-     // static functions
 
-         // Returns the wxThread object for the calling thread. NULL is returned
 
-         // if the caller is the main thread (but it's recommended to use
 
-         // IsMain() and only call This() for threads other than the main one
 
-         // because NULL is also returned on error). If the thread wasn't
 
-         // created with wxThread class, the returned value is undefined.
 
-     static wxThread *This();
 
-         // Returns true if current thread is the main thread.
 
-         //
 
-         // Notice that it also returns true if main thread id hadn't been
 
-         // initialized yet on the assumption that it's too early in wx startup
 
-         // process for any other threads to have been created in this case.
 
-     static bool IsMain()
 
-     {
 
-         return !ms_idMainThread || GetCurrentId() == ms_idMainThread;
 
-     }
 
-         // Return the main thread id
 
-     static wxThreadIdType GetMainId() { return ms_idMainThread; }
 
-         // Release the rest of our time slice letting the other threads run
 
-     static void Yield();
 
-         // Sleep during the specified period of time in milliseconds
 
-         //
 
-         // This is the same as wxMilliSleep().
 
-     static void Sleep(unsigned long milliseconds);
 
-         // get the number of system CPUs - useful with SetConcurrency()
 
-         // (the "best" value for it is usually number of CPUs + 1)
 
-         //
 
-         // Returns -1 if unknown, number of CPUs otherwise
 
-     static int GetCPUCount();
 
-         // Get the platform specific thread ID and return as a long.  This
 
-         // can be used to uniquely identify threads, even if they are not
 
-         // wxThreads.  This is used by wxPython.
 
-     static wxThreadIdType GetCurrentId();
 
-         // sets the concurrency level: this is, roughly, the number of threads
 
-         // the system tries to schedule to run in parallel. 0 means the
 
-         // default value (usually acceptable, but may not yield the best
 
-         // performance for this process)
 
-         //
 
-         // Returns true on success, false otherwise (if not implemented, for
 
-         // example)
 
-     static bool SetConcurrency(size_t level);
 
-     // constructor only creates the C++ thread object and doesn't create (or
 
-     // start) the real thread
 
-     wxThread(wxThreadKind kind = wxTHREAD_DETACHED);
 
-     // functions that change the thread state: all these can only be called
 
-     // from _another_ thread (typically the thread that created this one, e.g.
 
-     // the main thread), not from the thread itself
 
-         // create a new thread and optionally set the stack size on
 
-         // platforms that support that - call Run() to start it
 
-         // (special cased for watcom which won't accept 0 default)
 
-     wxThreadError Create(unsigned int stackSize = 0);
 
-         // starts execution of the thread - from the moment Run() is called
 
-         // the execution of wxThread::Entry() may start at any moment, caller
 
-         // shouldn't suppose that it starts after (or before) Run() returns.
 
-     wxThreadError Run();
 
-         // stops the thread if it's running and deletes the wxThread object if
 
-         // this is a detached thread freeing its memory - otherwise (for
 
-         // joinable threads) you still need to delete wxThread object
 
-         // yourself.
 
-         //
 
-         // this function only works if the thread calls TestDestroy()
 
-         // periodically - the thread will only be deleted the next time it
 
-         // does it!
 
-         //
 
-         // will fill the rc pointer with the thread exit code if it's !NULL
 
-     wxThreadError Delete(ExitCode *rc = NULL,
 
-                          wxThreadWait waitMode = wxTHREAD_WAIT_DEFAULT);
 
-         // waits for a joinable thread to finish and returns its exit code
 
-         //
 
-         // Returns (ExitCode)-1 on error (for example, if the thread is not
 
-         // joinable)
 
-     ExitCode Wait(wxThreadWait waitMode = wxTHREAD_WAIT_DEFAULT);
 
-         // kills the thread without giving it any chance to clean up - should
 
-         // not be used under normal circumstances, use Delete() instead.
 
-         // It is a dangerous function that should only be used in the most
 
-         // extreme cases!
 
-         //
 
-         // The wxThread object is deleted by Kill() if the thread is
 
-         // detachable, but you still have to delete it manually for joinable
 
-         // threads.
 
-     wxThreadError Kill();
 
-         // pause a running thread: as Delete(), this only works if the thread
 
-         // calls TestDestroy() regularly
 
-     wxThreadError Pause();
 
-         // resume a paused thread
 
-     wxThreadError Resume();
 
-     // priority
 
-         // Sets the priority to "prio" which must be in 0..100 range (see
 
-         // also wxPRIORITY_XXX constants).
 
-         //
 
-         // NB: the priority can only be set before the thread is created
 
-     void SetPriority(unsigned int prio);
 
-         // Get the current priority.
 
-     unsigned int GetPriority() const;
 
-     // thread status inquiries
 
-         // Returns true if the thread is alive: i.e. running or suspended
 
-     bool IsAlive() const;
 
-         // Returns true if the thread is running (not paused, not killed).
 
-     bool IsRunning() const;
 
-         // Returns true if the thread is suspended
 
-     bool IsPaused() const;
 
-         // is the thread of detached kind?
 
-     bool IsDetached() const { return m_isDetached; }
 
-     // Get the thread ID - a platform dependent number which uniquely
 
-     // identifies a thread inside a process
 
-     wxThreadIdType GetId() const;
 
-     wxThreadKind GetKind() const
 
-         { return m_isDetached ? wxTHREAD_DETACHED : wxTHREAD_JOINABLE; }
 
-     // Returns true if the thread was asked to terminate: this function should
 
-     // be called by the thread from time to time, otherwise the main thread
 
-     // will be left forever in Delete()!
 
-     virtual bool TestDestroy();
 
-     // dtor is public, but the detached threads should never be deleted - use
 
-     // Delete() instead (or leave the thread terminate by itself)
 
-     virtual ~wxThread();
 
- protected:
 
-     // exits from the current thread - can be called only from this thread
 
-     void Exit(ExitCode exitcode = 0);
 
-     // entry point for the thread - called by Run() and executes in the context
 
-     // of this thread.
 
-     virtual void *Entry() = 0;
 
-     // use this to call the Entry() virtual method
 
-     void *CallEntry();
 
-     // Callbacks which may be overridden by the derived class to perform some
 
-     // specific actions when the thread is deleted or killed. By default they
 
-     // do nothing.
 
-     // This one is called by Delete() before actually deleting the thread and
 
-     // is executed in the context of the thread that called Delete().
 
-     virtual void OnDelete() {}
 
-     // This one is called by Kill() before killing the thread and is executed
 
-     // in the context of the thread that called Kill().
 
-     virtual void OnKill() {}
 
- private:
 
-     // no copy ctor/assignment operator
 
-     wxThread(const wxThread&);
 
-     wxThread& operator=(const wxThread&);
 
-     // called when the thread exits - in the context of this thread
 
-     //
 
-     // NB: this function will not be called if the thread is Kill()ed
 
-     virtual void OnExit() { }
 
-     friend class wxThreadInternal;
 
-     friend class wxThreadModule;
 
-     // the main thread identifier, should be set on startup
 
-     static wxThreadIdType ms_idMainThread;
 
-     // the (platform-dependent) thread class implementation
 
-     wxThreadInternal *m_internal;
 
-     // protects access to any methods of wxThreadInternal object
 
-     wxCriticalSection m_critsect;
 
-     // true if the thread is detached, false if it is joinable
 
-     bool m_isDetached;
 
- };
 
- // wxThreadHelperThread class
 
- // --------------------------
 
- class WXDLLIMPEXP_BASE wxThreadHelperThread : public wxThread
 
- {
 
- public:
 
-     // constructor only creates the C++ thread object and doesn't create (or
 
-     // start) the real thread
 
-     wxThreadHelperThread(wxThreadHelper& owner, wxThreadKind kind)
 
-         : wxThread(kind), m_owner(owner)
 
-         { }
 
- protected:
 
-     // entry point for the thread -- calls Entry() in owner.
 
-     virtual void *Entry();
 
- private:
 
-     // the owner of the thread
 
-     wxThreadHelper& m_owner;
 
-     // no copy ctor/assignment operator
 
-     wxThreadHelperThread(const wxThreadHelperThread&);
 
-     wxThreadHelperThread& operator=(const wxThreadHelperThread&);
 
- };
 
- // ----------------------------------------------------------------------------
 
- // wxThreadHelper: this class implements the threading logic to run a
 
- // background task in another object (such as a window).  It is a mix-in: just
 
- // derive from it to implement a threading background task in your class.
 
- // ----------------------------------------------------------------------------
 
- class WXDLLIMPEXP_BASE wxThreadHelper
 
- {
 
- private:
 
-     void KillThread()
 
-     {
 
-         // If wxThreadHelperThread is detached and is about to finish, it will
 
-         // set m_thread to NULL so don't delete it then.
 
-         // But if KillThread is called before wxThreadHelperThread (in detached mode)
 
-         // sets it to NULL, then the thread object still exists and can be killed
 
-         wxCriticalSectionLocker locker(m_critSection);
 
-         if ( m_thread )
 
-         {
 
-             m_thread->Kill();
 
-             if ( m_kind == wxTHREAD_JOINABLE )
 
-               delete m_thread;
 
-             m_thread = NULL;
 
-         }
 
-     }
 
- public:
 
-     // constructor only initializes m_thread to NULL
 
-     wxThreadHelper(wxThreadKind kind = wxTHREAD_JOINABLE)
 
-         : m_thread(NULL), m_kind(kind) { }
 
-     // destructor deletes m_thread
 
-     virtual ~wxThreadHelper() { KillThread(); }
 
- #if WXWIN_COMPATIBILITY_2_8
 
-     wxDEPRECATED( wxThreadError Create(unsigned int stackSize = 0) );
 
- #endif
 
-     // create a new thread (and optionally set the stack size on platforms that
 
-     // support/need that), call Run() to start it
 
-     wxThreadError CreateThread(wxThreadKind kind = wxTHREAD_JOINABLE,
 
-                                unsigned int stackSize = 0)
 
-     {
 
-         KillThread();
 
-         m_kind = kind;
 
-         m_thread = new wxThreadHelperThread(*this, m_kind);
 
-         return m_thread->Create(stackSize);
 
-     }
 
-     // entry point for the thread - called by Run() and executes in the context
 
-     // of this thread.
 
-     virtual void *Entry() = 0;
 
-     // returns a pointer to the thread which can be used to call Run()
 
-     wxThread *GetThread() const
 
-     {
 
-         wxCriticalSectionLocker locker((wxCriticalSection&)m_critSection);
 
-         wxThread* thread = m_thread;
 
-         return thread;
 
-     }
 
- protected:
 
-     wxThread *m_thread;
 
-     wxThreadKind m_kind;
 
-     wxCriticalSection m_critSection; // To guard the m_thread variable
 
-     friend class wxThreadHelperThread;
 
- };
 
- #if WXWIN_COMPATIBILITY_2_8
 
- inline wxThreadError wxThreadHelper::Create(unsigned int stackSize)
 
- { return CreateThread(m_kind, stackSize); }
 
- #endif
 
- // call Entry() in owner, put it down here to avoid circular declarations
 
- inline void *wxThreadHelperThread::Entry()
 
- {
 
-     void * const result = m_owner.Entry();
 
-     wxCriticalSectionLocker locker(m_owner.m_critSection);
 
-     // Detached thread will be deleted after returning, so make sure
 
-     // wxThreadHelper::GetThread will not return an invalid pointer.
 
-     // And that wxThreadHelper::KillThread will not try to kill
 
-     // an already deleted thread
 
-     if ( m_owner.m_kind == wxTHREAD_DETACHED )
 
-         m_owner.m_thread = NULL;
 
-     return result;
 
- }
 
- // ----------------------------------------------------------------------------
 
- // Automatic initialization
 
- // ----------------------------------------------------------------------------
 
- // GUI mutex handling.
 
- void WXDLLIMPEXP_BASE wxMutexGuiEnter();
 
- void WXDLLIMPEXP_BASE wxMutexGuiLeave();
 
- // macros for entering/leaving critical sections which may be used without
 
- // having to take them inside "#if wxUSE_THREADS"
 
- #define wxENTER_CRIT_SECT(cs)   (cs).Enter()
 
- #define wxLEAVE_CRIT_SECT(cs)   (cs).Leave()
 
- #define wxCRIT_SECT_DECLARE(cs) static wxCriticalSection cs
 
- #define wxCRIT_SECT_DECLARE_MEMBER(cs) wxCriticalSection cs
 
- #define wxCRIT_SECT_LOCKER(name, cs)  wxCriticalSectionLocker name(cs)
 
- // function for checking if we're in the main thread which may be used whether
 
- // wxUSE_THREADS is 0 or 1
 
- inline bool wxIsMainThread() { return wxThread::IsMain(); }
 
- #else // !wxUSE_THREADS
 
- // no thread support
 
- inline void wxMutexGuiEnter() { }
 
- inline void wxMutexGuiLeave() { }
 
- // macros for entering/leaving critical sections which may be used without
 
- // having to take them inside "#if wxUSE_THREADS"
 
- // (the implementation uses dummy structs to force semicolon after the macro;
 
- // also notice that Watcom doesn't like declaring a struct as a member so we
 
- // need to actually define it in wxCRIT_SECT_DECLARE_MEMBER)
 
- #define wxENTER_CRIT_SECT(cs)            do {} while (0)
 
- #define wxLEAVE_CRIT_SECT(cs)            do {} while (0)
 
- #define wxCRIT_SECT_DECLARE(cs)          struct wxDummyCS##cs
 
- #define wxCRIT_SECT_DECLARE_MEMBER(cs)   struct wxDummyCSMember##cs { }
 
- #define wxCRIT_SECT_LOCKER(name, cs)     struct wxDummyCSLocker##name
 
- // if there is only one thread, it is always the main one
 
- inline bool wxIsMainThread() { return true; }
 
- #endif // wxUSE_THREADS/!wxUSE_THREADS
 
- // mark part of code as being a critical section: this macro declares a
 
- // critical section with the given name and enters it immediately and leaves
 
- // it at the end of the current scope
 
- //
 
- // example:
 
- //
 
- //      int Count()
 
- //      {
 
- //          static int s_counter = 0;
 
- //
 
- //          wxCRITICAL_SECTION(counter);
 
- //
 
- //          return ++s_counter;
 
- //      }
 
- //
 
- // this function is MT-safe in presence of the threads but there is no
 
- // overhead when the library is compiled without threads
 
- #define wxCRITICAL_SECTION(name) \
 
-     wxCRIT_SECT_DECLARE(s_cs##name);  \
 
-     wxCRIT_SECT_LOCKER(cs##name##Locker, s_cs##name)
 
- // automatically lock GUI mutex in ctor and unlock it in dtor
 
- class WXDLLIMPEXP_BASE wxMutexGuiLocker
 
- {
 
- public:
 
-     wxMutexGuiLocker() { wxMutexGuiEnter(); }
 
-    ~wxMutexGuiLocker() { wxMutexGuiLeave(); }
 
- };
 
- // -----------------------------------------------------------------------------
 
- // implementation only until the end of file
 
- // -----------------------------------------------------------------------------
 
- #if wxUSE_THREADS
 
- #if defined(__WINDOWS__) || defined(__OS2__) || defined(__EMX__) || defined(__DARWIN__)
 
-     // unlock GUI if there are threads waiting for and lock it back when
 
-     // there are no more of them - should be called periodically by the main
 
-     // thread
 
-     extern void WXDLLIMPEXP_BASE wxMutexGuiLeaveOrEnter();
 
-     // returns true if the main thread has GUI lock
 
-     extern bool WXDLLIMPEXP_BASE wxGuiOwnedByMainThread();
 
-     // wakes up the main thread if it's sleeping inside ::GetMessage()
 
-     extern void WXDLLIMPEXP_BASE wxWakeUpMainThread();
 
- #ifndef __DARWIN__
 
-     // return true if the main thread is waiting for some other to terminate:
 
-     // wxApp then should block all "dangerous" messages
 
-     extern bool WXDLLIMPEXP_BASE wxIsWaitingForThread();
 
- #endif
 
- #endif // MSW, OS/2
 
- #endif // wxUSE_THREADS
 
- #endif // _WX_THREAD_H_
 
 
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