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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        wx/xtistrm.h
 
- // Purpose:     streaming runtime metadata information (extended class info)
 
- // Author:      Stefan Csomor
 
- // Modified by:
 
- // Created:     27/07/03
 
- // Copyright:   (c) 2003 Stefan Csomor
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- #ifndef _WX_XTISTRMH__
 
- #define _WX_XTISTRMH__
 
- #include "wx/defs.h"
 
- #if wxUSE_EXTENDED_RTTI
 
- #include "wx/object.h"
 
- const int wxInvalidObjectID = -2;
 
- const int wxNullObjectID = -3;
 
- // Filer contains the interfaces for streaming objects in and out of XML,
 
- // rendering them either to objects in memory, or to code.  Note:  We
 
- // consider the process of generating code to be one of *depersisting* the
 
- // object from xml, *not* of persisting the object to code from an object
 
- // in memory.  This distinction can be confusing, and should be kept
 
- // in mind when looking at the property streamers and callback interfaces
 
- // listed below.
 
- // ----------------------------------------------------------------------------
 
- // wxObjectWriterCallback
 
- //
 
- // This class will be asked during the streaming-out process about every single
 
- // property or object instance. It can veto streaming out by returning false
 
- // or modify the value before it is streamed-out.
 
- // ----------------------------------------------------------------------------
 
- /*
 
-  class WXDLLIMPEXP_BASE wxClassInfo;
 
-  class WXDLLIMPEXP_BASE wxAnyList;
 
-  class WXDLLIMPEXP_BASE wxPropertyInfo;
 
-  class WXDLLIMPEXP_BASE wxAny;
 
-  class WXDLLIMPEXP_BASE wxHandlerInfo;
 
-  */
 
- class WXDLLIMPEXP_BASE wxObjectWriter;
 
- class WXDLLIMPEXP_BASE wxObjectReader;
 
- class WXDLLIMPEXP_BASE wxObjectWriterCallback
 
- {
 
- public:
 
-     virtual ~wxObjectWriterCallback() {}
 
-     // will be called before an object is written, may veto by returning false
 
-     virtual bool BeforeWriteObject( wxObjectWriter *WXUNUSED(writer), 
 
-                                     const wxObject *WXUNUSED(object), 
 
-                                     const wxClassInfo *WXUNUSED(classInfo), 
 
-                                     const wxStringToAnyHashMap &WXUNUSED(metadata)) 
 
-         { return true; }
 
-     // will be called after this object has been written, may be 
 
-     // needed for adjusting stacks
 
-     virtual void AfterWriteObject( wxObjectWriter *WXUNUSED(writer), 
 
-                                    const wxObject *WXUNUSED(object), 
 
-                                    const wxClassInfo *WXUNUSED(classInfo) ) 
 
-         {}
 
-     // will be called before a property gets written, may change the value, 
 
-     // eg replace a concrete wxSize by wxSize( wxDefaultCoord, wxDefaultCoord ) 
 
-     // or veto writing that property at all by returning false
 
-     virtual bool BeforeWriteProperty( wxObjectWriter *WXUNUSED(writer), 
 
-                                       const wxObject *WXUNUSED(object), 
 
-                                       const wxPropertyInfo *WXUNUSED(propInfo), 
 
-                                       const wxAny &WXUNUSED(value) )  
 
-         { return true; }
 
-     // will be called before a property gets written, may change the value, 
 
-     // eg replace a concrete wxSize by wxSize( wxDefaultCoord, wxDefaultCoord ) 
 
-     // or veto writing that property at all by returning false
 
-     virtual bool BeforeWriteProperty( wxObjectWriter *WXUNUSED(writer), 
 
-                                       const wxObject *WXUNUSED(object), 
 
-                                       const wxPropertyInfo *WXUNUSED(propInfo), 
 
-                                       const wxAnyList &WXUNUSED(value) )  
 
-         { return true; }
 
-     // will be called after a property has been written out, may be needed 
 
-     // for adjusting stacks
 
-     virtual void AfterWriteProperty( wxObjectWriter *WXUNUSED(writer), 
 
-                                      const wxPropertyInfo *WXUNUSED(propInfo) ) 
 
-         {}
 
-     // will be called before this delegate gets written
 
-     virtual bool BeforeWriteDelegate( wxObjectWriter *WXUNUSED(writer), 
 
-                                       const wxObject *WXUNUSED(object),  
 
-                                       const wxClassInfo* WXUNUSED(classInfo), 
 
-                                       const wxPropertyInfo *WXUNUSED(propInfo),
 
-                                       const wxObject *&WXUNUSED(eventSink), 
 
-                                       const wxHandlerInfo* &WXUNUSED(handlerInfo) ) 
 
-         { return true; }
 
-     virtual void AfterWriteDelegate( wxObjectWriter *WXUNUSED(writer), 
 
-                                      const wxObject *WXUNUSED(object), 
 
-                                      const wxClassInfo* WXUNUSED(classInfo), 
 
-                                      const wxPropertyInfo *WXUNUSED(propInfo),
 
-                                      const wxObject *&WXUNUSED(eventSink), 
 
-                                      const wxHandlerInfo* &WXUNUSED(handlerInfo) ) 
 
-         { }
 
- };
 
- class WXDLLIMPEXP_BASE wxObjectWriterFunctor: public wxObjectFunctor
 
- {
 
- };
 
- class WXDLLIMPEXP_BASE wxObjectWriter: public wxObject
 
- {
 
-     friend class wxObjectWriterFunctor;
 
- public:
 
-     wxObjectWriter();
 
-     virtual ~wxObjectWriter();
 
-     // with this call you start writing out a new top-level object
 
-     void WriteObject(const wxObject *object, const wxClassInfo *classInfo, 
 
-                      wxObjectWriterCallback *writercallback, const wxString &name, 
 
-                      const wxStringToAnyHashMap &metadata);
 
-     // Managing the object identity table a.k.a context
 
-     //
 
-     // these methods make sure that no object gets written twice, 
 
-     // because sometimes multiple calls to the WriteObject will be
 
-     // made without wanting to have duplicate objects written, the 
 
-     // object identity table will be reset manually
 
-     virtual void ClearObjectContext();
 
-     // gets the object Id for a passed in object in the context
 
-     int GetObjectID(const wxObject *obj);
 
-     // returns true if this object has already been written in this context
 
-     bool IsObjectKnown( const wxObject *obj );
 
-     //
 
-     // streaming callbacks
 
-     //
 
-     // these callbacks really write out the values in the stream format
 
-     // begins writing out a new toplevel entry which has the indicated unique name
 
-     virtual void DoBeginWriteTopLevelEntry( const wxString &name ) = 0;
 
-     // ends writing out a new toplevel entry which has the indicated unique name
 
-     virtual void DoEndWriteTopLevelEntry( const wxString &name ) = 0;
 
-     // start of writing an object having the passed in ID
 
-     virtual void DoBeginWriteObject(const wxObject *object, const wxClassInfo *classInfo, 
 
-                                     int objectID, const wxStringToAnyHashMap &metadata ) = 0;
 
-     // end of writing an toplevel object name param is used for unique 
 
-     // identification within the container
 
-     virtual void DoEndWriteObject(const wxObject *object, 
 
-                 const wxClassInfo *classInfo, int objectID ) = 0;
 
-     // writes a simple property in the stream format
 
-     virtual void DoWriteSimpleType( const wxAny &value ) = 0;
 
-     // start of writing a complex property into the stream (
 
-     virtual void DoBeginWriteProperty( const wxPropertyInfo *propInfo ) = 0;
 
-     // end of writing a complex property into the stream
 
-     virtual void DoEndWriteProperty( const wxPropertyInfo *propInfo ) = 0;
 
-     virtual void DoBeginWriteElement() = 0;
 
-     virtual void DoEndWriteElement() = 0;
 
-     // insert an object reference to an already written object
 
-     virtual void DoWriteRepeatedObject( int objectID ) = 0;
 
-     // insert a null reference
 
-     virtual void DoWriteNullObject() = 0;
 
-     // writes a delegate in the stream format
 
-     virtual void DoWriteDelegate( const wxObject *object,  const wxClassInfo* classInfo, 
 
-                                   const wxPropertyInfo *propInfo, const wxObject *eventSink, 
 
-                                   int sinkObjectID, const wxClassInfo* eventSinkClassInfo,
 
-                                   const wxHandlerInfo* handlerIndo ) = 0;
 
-     void WriteObject(const wxObject *object, const wxClassInfo *classInfo, 
 
-         wxObjectWriterCallback *writercallback, bool isEmbedded, const wxStringToAnyHashMap &metadata );
 
- protected:
 
-     struct wxObjectWriterInternal;
 
-     wxObjectWriterInternal* m_data;
 
-     struct wxObjectWriterInternalPropertiesData;
 
-     void WriteAllProperties( const wxObject * obj, const wxClassInfo* ci, 
 
-                              wxObjectWriterCallback *writercallback, 
 
-                              wxObjectWriterInternalPropertiesData * data );
 
-     void WriteOneProperty( const wxObject *obj, const wxClassInfo* ci, 
 
-                            const wxPropertyInfo* pi, wxObjectWriterCallback *writercallback,
 
-                            wxObjectWriterInternalPropertiesData *data );
 
-     void FindConnectEntry(const wxEvtHandler * evSource,
 
-                           const wxEventSourceTypeInfo* dti, const wxObject* &sink, 
 
-                           const wxHandlerInfo *&handler);
 
- };
 
- /*
 
- Streaming callbacks for depersisting XML to code, or running objects
 
- */
 
- class WXDLLIMPEXP_BASE wxObjectReaderCallback;
 
- /*
 
- wxObjectReader handles streaming in a class from a arbitrary format. 
 
- While walking through it issues calls out to interfaces to readercallback 
 
- the guts from the underlying storage format.
 
- */
 
- class WXDLLIMPEXP_BASE wxObjectReader: public wxObject
 
- {
 
- public:
 
-     wxObjectReader();
 
-     virtual ~wxObjectReader();
 
-     // the only thing wxObjectReader knows about is the class info by object ID
 
-     wxClassInfo *GetObjectClassInfo(int objectID);
 
-     bool HasObjectClassInfo( int objectID );
 
-     void SetObjectClassInfo(int objectID, wxClassInfo* classInfo);
 
-     // Reads the component the reader is pointed at from the underlying format.
 
-     // The return value is the root object ID, which can
 
-     // then be used to ask the depersister about that object
 
-     // if there was a problem you will get back wxInvalidObjectID and the current
 
-     // error log will carry the problems encoutered
 
-     virtual int ReadObject( const wxString &name, wxObjectReaderCallback *readercallback ) = 0;
 
- private:
 
-     struct wxObjectReaderInternal;
 
-     wxObjectReaderInternal *m_data;
 
- };
 
- // This abstract class matches the allocate-init/create model of creation of objects.
 
- // At runtime, these will create actual instances, and manipulate them.
 
- // When generating code, these will just create statements of C++
 
- // code to create the objects.
 
- class WXDLLIMPEXP_BASE wxObjectReaderCallback
 
- {
 
- public:
 
-     virtual ~wxObjectReaderCallback() {}
 
-     // allocate the new object on the heap, that object will have the passed in ID
 
-     virtual void AllocateObject(int objectID, wxClassInfo *classInfo, 
 
-                                 wxStringToAnyHashMap &metadata) = 0;
 
-     // initialize the already allocated object having the ID objectID with the Create method
 
-     // creation parameters which are objects are having their Ids passed in objectIDValues
 
-     // having objectId <> wxInvalidObjectID
 
-     virtual void CreateObject(int objectID,
 
-         const wxClassInfo *classInfo,
 
-         int paramCount,
 
-         wxAny *VariantValues,
 
-         int *objectIDValues,
 
-         const wxClassInfo **objectClassInfos,
 
-         wxStringToAnyHashMap &metadata) = 0;
 
-     // construct the new object on the heap, that object will have the passed in ID 
 
-     // (for objects that don't support allocate-create type of creation)
 
-     // creation parameters which are objects are having their Ids passed in 
 
-     // objectIDValues having objectId <> wxInvalidObjectID
 
-     virtual void ConstructObject(int objectID,
 
-         const wxClassInfo *classInfo,
 
-         int paramCount,
 
-         wxAny *VariantValues,
 
-         int *objectIDValues,
 
-         const wxClassInfo **objectClassInfos,
 
-         wxStringToAnyHashMap &metadata) = 0;
 
-     // destroy the heap-allocated object having the ID objectID, this may be used 
 
-     // if an object is embedded in another object and set via value semantics, 
 
-     // so the intermediate object can be destroyed after safely
 
-     virtual void DestroyObject(int objectID, wxClassInfo *classInfo) = 0;
 
-     // set the corresponding property
 
-     virtual void SetProperty(int objectID,
 
-         const wxClassInfo *classInfo,
 
-         const wxPropertyInfo* propertyInfo,
 
-         const wxAny &VariantValue) = 0;
 
-     // sets the corresponding property (value is an object)
 
-     virtual void SetPropertyAsObject(int objectID,
 
-         const wxClassInfo *classInfo,
 
-         const wxPropertyInfo* propertyInfo,
 
-         int valueObjectId) = 0;
 
-     // adds an element to a property collection
 
-     virtual void AddToPropertyCollection( int objectID,
 
-         const wxClassInfo *classInfo,
 
-         const wxPropertyInfo* propertyInfo,
 
-         const wxAny &VariantValue) = 0;
 
-     // sets the corresponding property (value is an object)
 
-     virtual void AddToPropertyCollectionAsObject(int objectID,
 
-         const wxClassInfo *classInfo,
 
-         const wxPropertyInfo* propertyInfo,
 
-         int valueObjectId) = 0;
 
-     // sets the corresponding event handler
 
-     virtual void SetConnect(int EventSourceObjectID,
 
-         const wxClassInfo *EventSourceClassInfo,
 
-         const wxPropertyInfo *delegateInfo,
 
-         const wxClassInfo *EventSinkClassInfo,
 
-         const wxHandlerInfo* handlerInfo,
 
-         int EventSinkObjectID ) = 0;
 
- };
 
- /*
 
- wxObjectRuntimeReaderCallback implements the callbacks that will bring back
 
- an object into a life memory instance
 
- */
 
- class WXDLLIMPEXP_BASE wxObjectRuntimeReaderCallback: public wxObjectReaderCallback
 
- {
 
-     struct wxObjectRuntimeReaderCallbackInternal;
 
-     wxObjectRuntimeReaderCallbackInternal * m_data;
 
- public:
 
-     wxObjectRuntimeReaderCallback();
 
-     virtual ~wxObjectRuntimeReaderCallback();
 
-     // returns the object having the corresponding ID fully constructed
 
-     wxObject *GetObject(int objectID);
 
-     // allocate the new object on the heap, that object will have the passed in ID
 
-     virtual void AllocateObject(int objectID, wxClassInfo *classInfo,
 
-         wxStringToAnyHashMap &metadata);
 
-     // initialize the already allocated object having the ID objectID with 
 
-     // the Create method creation parameters which are objects are having 
 
-     // their Ids passed in objectIDValues having objectId <> wxInvalidObjectID
 
-     virtual void CreateObject(int objectID,
 
-         const wxClassInfo *classInfo,
 
-         int paramCount,
 
-         wxAny *VariantValues,
 
-         int *objectIDValues,
 
-         const wxClassInfo **objectClassInfos,
 
-         wxStringToAnyHashMap &metadata
 
-         );
 
-     // construct the new object on the heap, that object will have the 
 
-     // passed in ID (for objects that don't support allocate-create type of 
 
-     // creation) creation parameters which are objects are having their Ids 
 
-     // passed in objectIDValues having objectId <> wxInvalidObjectID
 
-     virtual void ConstructObject(int objectID,
 
-         const wxClassInfo *classInfo,
 
-         int paramCount,
 
-         wxAny *VariantValues,
 
-         int *objectIDValues,
 
-         const wxClassInfo **objectClassInfos,
 
-         wxStringToAnyHashMap &metadata);
 
-     // destroy the heap-allocated object having the ID objectID, this may be 
 
-     // used if an object is embedded in another object and set via value semantics, 
 
-     // so the intermediate object can be destroyed after safely
 
-     virtual void DestroyObject(int objectID, wxClassInfo *classInfo);
 
-     // set the corresponding property
 
-     virtual void SetProperty(int objectID,
 
-         const wxClassInfo *classInfo,
 
-         const wxPropertyInfo* propertyInfo,
 
-         const wxAny &variantValue);
 
-     // sets the corresponding property (value is an object)
 
-     virtual void SetPropertyAsObject(int objectId,
 
-         const wxClassInfo *classInfo,
 
-         const wxPropertyInfo* propertyInfo,
 
-         int valueObjectId);
 
-     // adds an element to a property collection
 
-     virtual void AddToPropertyCollection( int objectID,
 
-         const wxClassInfo *classInfo,
 
-         const wxPropertyInfo* propertyInfo,
 
-         const wxAny &VariantValue);
 
-     // sets the corresponding property (value is an object)
 
-     virtual void AddToPropertyCollectionAsObject(int objectID,
 
-         const wxClassInfo *classInfo,
 
-         const wxPropertyInfo* propertyInfo,
 
-         int valueObjectId);
 
-     // sets the corresponding event handler
 
-     virtual void SetConnect(int eventSourceObjectID,
 
-         const wxClassInfo *eventSourceClassInfo,
 
-         const wxPropertyInfo *delegateInfo,
 
-         const wxClassInfo *eventSinkClassInfo,
 
-         const wxHandlerInfo* handlerInfo,
 
-         int eventSinkObjectID );
 
- };
 
- #endif // wxUSE_EXTENDED_RTTI
 
- #endif
 
 
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