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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        minimal.cpp
 
- // Purpose:     Minimal wxWidgets sample
 
- // Author:      Julian Smart
 
- // Modified by:
 
- // Created:     04/01/98
 
- // RCS-ID:      $Id$
 
- // Copyright:   (c) Julian Smart
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- // ============================================================================
 
- // declarations
 
- // ============================================================================
 
- // ----------------------------------------------------------------------------
 
- // headers
 
- // ----------------------------------------------------------------------------
 
- // For compilers that support precompilation, includes "wx/wx.h".
 
- #include "wx/wxprec.h"
 
- #ifdef __BORLANDC__
 
-     #pragma hdrstop
 
- #endif
 
- // for all others, include the necessary headers (this file is usually all you
 
- // need because it includes almost all "standard" wxWidgets headers)
 
- #ifndef WX_PRECOMP
 
-     #include "wx/wx.h"
 
- #endif
 
- // ----------------------------------------------------------------------------
 
- // resources
 
- // ----------------------------------------------------------------------------
 
- // the application icon (under Windows and OS/2 it is in resources and even
 
- // though we could still include the XPM here it would be unused)
 
- #ifndef wxHAS_IMAGES_IN_RESOURCES
 
-     #include "../sample.xpm"
 
- #endif
 
- // ----------------------------------------------------------------------------
 
- // private classes
 
- // ----------------------------------------------------------------------------
 
- // Define a new application type, each program should derive a class from wxApp
 
- class MyApp : public wxApp
 
- {
 
- public:
 
-     // override base class virtuals
 
-     // ----------------------------
 
-     // this one is called on application startup and is a good place for the app
 
-     // initialization (doing it here and not in the ctor allows to have an error
 
-     // return: if OnInit() returns false, the application terminates)
 
-     virtual bool OnInit();
 
- };
 
- // Define a new frame type: this is going to be our main frame
 
- class MyFrame : public wxFrame
 
- {
 
- public:
 
-     // ctor(s)
 
-     MyFrame(const wxString& title);
 
-     // event handlers (these functions should _not_ be virtual)
 
-     void OnQuit(wxCommandEvent& event);
 
-     void OnAbout(wxCommandEvent& event);
 
- private:
 
-     // any class wishing to process wxWidgets events must use this macro
 
-     wxDECLARE_EVENT_TABLE();
 
- };
 
- // ----------------------------------------------------------------------------
 
- // constants
 
- // ----------------------------------------------------------------------------
 
- // IDs for the controls and the menu commands
 
- enum
 
- {
 
-     // menu items
 
-     Minimal_Quit = wxID_EXIT,
 
-     // it is important for the id corresponding to the "About" command to have
 
-     // this standard value as otherwise it won't be handled properly under Mac
 
-     // (where it is special and put into the "Apple" menu)
 
-     Minimal_About = wxID_ABOUT
 
- };
 
- // ----------------------------------------------------------------------------
 
- // event tables and other macros for wxWidgets
 
- // ----------------------------------------------------------------------------
 
- // the event tables connect the wxWidgets events with the functions (event
 
- // handlers) which process them. It can be also done at run-time, but for the
 
- // simple menu events like this the static method is much simpler.
 
- wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
 
-     EVT_MENU(Minimal_Quit,  MyFrame::OnQuit)
 
-     EVT_MENU(Minimal_About, MyFrame::OnAbout)
 
- wxEND_EVENT_TABLE()
 
- // Create a new application object: this macro will allow wxWidgets to create
 
- // the application object during program execution (it's better than using a
 
- // static object for many reasons) and also implements the accessor function
 
- // wxGetApp() which will return the reference of the right type (i.e. MyApp and
 
- // not wxApp)
 
- IMPLEMENT_APP(MyApp)
 
- // ============================================================================
 
- // implementation
 
- // ============================================================================
 
- // ----------------------------------------------------------------------------
 
- // the application class
 
- // ----------------------------------------------------------------------------
 
- // 'Main program' equivalent: the program execution "starts" here
 
- bool MyApp::OnInit()
 
- {
 
-     // call the base class initialization method, currently it only parses a
 
-     // few common command-line options but it could be do more in the future
 
-     if ( !wxApp::OnInit() )
 
-         return false;
 
-     // create the main application window
 
-     MyFrame *frame = new MyFrame("Minimal wxWidgets App");
 
-     // and show it (the frames, unlike simple controls, are not shown when
 
-     // created initially)
 
-     frame->Show(true);
 
-     // success: wxApp::OnRun() will be called which will enter the main message
 
-     // loop and the application will run. If we returned false here, the
 
-     // application would exit immediately.
 
-     return true;
 
- }
 
- // ----------------------------------------------------------------------------
 
- // main frame
 
- // ----------------------------------------------------------------------------
 
- // frame constructor
 
- MyFrame::MyFrame(const wxString& title)
 
-        : wxFrame(NULL, wxID_ANY, title)
 
- {
 
-     // set the frame icon
 
-     SetIcon(wxICON(sample));
 
- #if wxUSE_MENUS
 
-     // create a menu bar
 
-     wxMenu *fileMenu = new wxMenu;
 
-     // the "About" item should be in the help menu
 
-     wxMenu *helpMenu = new wxMenu;
 
-     helpMenu->Append(Minimal_About, "&About\tF1", "Show about dialog");
 
-     fileMenu->Append(Minimal_Quit, "E&xit\tAlt-X", "Quit this program");
 
-     // now append the freshly created menu to the menu bar...
 
-     wxMenuBar *menuBar = new wxMenuBar();
 
-     menuBar->Append(fileMenu, "&File");
 
-     menuBar->Append(helpMenu, "&Help");
 
-     // ... and attach this menu bar to the frame
 
-     SetMenuBar(menuBar);
 
- #endif // wxUSE_MENUS
 
- #if wxUSE_STATUSBAR
 
-     // create a status bar just for fun (by default with 1 pane only)
 
-     CreateStatusBar(2);
 
-     SetStatusText("Welcome to wxWidgets!");
 
- #endif // wxUSE_STATUSBAR
 
- }
 
- // event handlers
 
- void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     // true is to force the frame to close
 
-     Close(true);
 
- }
 
- void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     wxMessageBox(wxString::Format
 
-                  (
 
-                     "Welcome to %s!\n"
 
-                     "\n"
 
-                     "This is the minimal wxWidgets sample\n"
 
-                     "running under %s.",
 
-                     wxVERSION_STRING,
 
-                     wxGetOsDescription()
 
-                  ),
 
-                  "About wxWidgets minimal sample",
 
-                  wxOK | wxICON_INFORMATION,
 
-                  this);
 
- }
 
 
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