| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871 | 
							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        eventhandling.h
 
- // Purpose:     topic overview
 
- // Author:      wxWidgets team
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- /**
 
- @page overview_events Events and Event Handling
 
- @tableofcontents
 
- Like with all the other GUI frameworks, the control of flow in wxWidgets
 
- applications is event-based: the program normally performs most of its actions
 
- in response to the events generated by the user. These events can be triggered
 
- by using the input devices (such as keyboard, mouse, joystick) directly or,
 
- more commonly, by a standard control which synthesizes such input events into
 
- higher level events: for example, a wxButton can generate a click event when
 
- the user presses the left mouse button on it and then releases it without
 
- pressing @c Esc in the meanwhile. There are also events which don't directly
 
- correspond to the user actions, such as wxTimerEvent or wxSocketEvent.
 
- But in all cases wxWidgets represents these events in a uniform way and allows
 
- you to handle them in the same way wherever they originate from. And while the
 
- events are normally generated by wxWidgets itself, you can also do this, which
 
- is especially useful when using custom events (see @ref overview_events_custom).
 
- To be more precise, each event is described by:
 
-  - <em>Event type</em>: this is simply a value of type wxEventType which
 
-  uniquely identifies the type of the event. For example, clicking on a button,
 
-  selecting an item from a list box and pressing a key on the keyboard all
 
-  generate events with different event types.
 
-  - <em>Event class</em> carried by the event: each event has some information
 
-  associated with it and this data is represented by an object of a class
 
-  derived from wxEvent. Events of different types can use the same event class,
 
-  for example both button click and listbox selection events use wxCommandEvent
 
-  class (as do all the other simple control events), but the key press event
 
-  uses wxKeyEvent as the information associated with it is different.
 
-  - <em>Event source</em>: wxEvent stores the object which generated the event
 
-  and, for windows, its identifier (see @ref overview_events_winid). As it is
 
-  common to have more than one object generating events of the same type (e.g. a
 
-  typical window contains several buttons, all generating the same button click
 
-  event), checking the event source object or its id allows to distinguish
 
-  between them.
 
- @see wxEvtHandler, wxWindow, wxEvent
 
- @section overview_events_eventhandling Event Handling
 
- There are two principal ways to handle events in wxWidgets. One of them uses
 
- <em>event table</em> macros and allows you to define the binding between events
 
- and their handlers only statically, i.e., during program compilation. The other
 
- one uses wxEvtHandler::Bind<>() call and can be used to bind and
 
- unbind, the handlers dynamically, i.e. during run-time depending on some
 
- conditions. It also allows the direct binding of events to:
 
- @li A handler method in another object.
 
- @li An ordinary function like a static method or a global function.
 
- @li An arbitrary functor like boost::function<>.
 
- The static event tables can only handle events in the object where they are
 
- defined so using Bind<>() is more flexible than using the event tables. On the
 
- other hand, event tables are more succinct and centralize all event handler
 
- bindings in one place. You can either choose a single approach that you find
 
- preferable or freely combine both methods in your program in different classes
 
- or even in one and the same class, although this is probably sufficiently
 
- confusing to be a bad idea.
 
- Also notice that most of the existing wxWidgets tutorials and discussions use
 
- the event tables because they historically preceded the apparition of dynamic
 
- event handling in wxWidgets. But this absolutely doesn't mean that using the
 
- event tables is the preferred way: handling events dynamically is better in
 
- several aspects and you should strongly consider doing it if you are just
 
- starting with wxWidgets. On the other hand, you still need to know about the
 
- event tables if only because you are going to see them in many samples and
 
- examples.
 
- So before you make the choice between static event tables and dynamically
 
- connecting the event handlers, let us discuss these two ways in more detail. In
 
- the next section we provide a short introduction to handling the events using
 
- the event tables. Please see @ref overview_events_bind for the discussion of
 
- Bind<>().
 
- @subsection overview_events_eventtables Event Handling with Event Tables
 
- To use an <em>event table</em> you must first decide in which class you wish to
 
- handle the events. The only requirement imposed by wxWidgets is that this class
 
- must derive from wxEvtHandler and so, considering that wxWindow derives from
 
- it, any classes representing windows can handle events. Simple events such as
 
- menu commands are usually processed at the level of a top-level window
 
- containing the menu, so let's suppose that you need to handle some events in @c
 
- MyFrame class deriving from wxFrame.
 
- First define one or more <em>event handlers</em>. They
 
- are just simple methods of the class that take as a parameter a
 
- reference to an object of a wxEvent-derived class and have no return value (any
 
- return information is passed via the argument, which is why it is non-const).
 
- You also need to insert a macro
 
- @code
 
- wxDECLARE_EVENT_TABLE()
 
- @endcode
 
- somewhere in the class declaration. It doesn't matter where it appears but
 
- it's customary to put it at the end because the macro changes the access
 
- type internally so it's safest if nothing follows it. The
 
- full class declaration might look like this:
 
- @code
 
- class MyFrame : public wxFrame
 
- {
 
- public:
 
-     MyFrame(...) : wxFrame(...) { }
 
-     ...
 
- protected:
 
-     int m_whatever;
 
- private:
 
-     // Notice that as the event handlers normally are not called from outside
 
-     // the class, they normally are private. In particular they don't need
 
-     // to be public.
 
-     void OnExit(wxCommandEvent& event);
 
-     void OnButton1(wxCommandEvent& event);
 
-     void OnSize(wxSizeEvent& event);
 
-     // it's common to call the event handlers OnSomething() but there is no
 
-     // obligation to do that; this one is an event handler too:
 
-     void DoTest(wxCommandEvent& event);
 
-     wxDECLARE_EVENT_TABLE()
 
- };
 
- @endcode
 
- Next the event table must be defined and, as with any definition, it must be
 
- placed in an implementation file. The event table tells wxWidgets how to map
 
- events to member functions and in our example it could look like this:
 
- @code
 
- wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
 
-     EVT_MENU(wxID_EXIT, MyFrame::OnExit)
 
-     EVT_MENU(DO_TEST, MyFrame::DoTest)
 
-     EVT_SIZE(MyFrame::OnSize)
 
-     EVT_BUTTON(BUTTON1, MyFrame::OnButton1)
 
- wxEND_EVENT_TABLE()
 
- @endcode
 
- Notice that you must mention a method you want to use for the event handling in
 
- the event table definition; just defining it in MyFrame class is @e not enough.
 
- Let us now look at the details of this definition: the first line means that we
 
- are defining the event table for MyFrame class and that its base class is
 
- wxFrame, so events not processed by MyFrame will, by default, be handled by
 
- wxFrame. The next four lines define bindings of individual events to their
 
- handlers: the first two of them map menu commands from the items with the
 
- identifiers specified as the first macro parameter to two different member
 
- functions. In the next one, @c EVT_SIZE means that any changes in the size of
 
- the frame will result in calling OnSize() method. Note that this macro doesn't
 
- need a window identifier, since normally you are only interested in the current
 
- window's size events.
 
- The @c EVT_BUTTON macro demonstrates that the originating event does not have to
 
- come from the window class implementing the event table -- if the event source
 
- is a button within a panel within a frame, this will still work, because event
 
- tables are searched up through the hierarchy of windows for the command events.
 
- (But only command events, so you can't catch mouse move events in a child
 
- control in the parent window in the same way because wxMouseEvent doesn't
 
- derive from wxCommandEvent. See below for how you can do it.) In this case, the
 
- button's event table will be searched, then the parent panel's, then the
 
- frame's.
 
- Finally, you need to implement the event handlers. As mentioned before, all
 
- event handlers take a wxEvent-derived argument whose exact class differs
 
- according to the type of event and the class of the originating window. For
 
- size events, wxSizeEvent is used. For menu commands and most control commands
 
- (such as button presses), wxCommandEvent is used. When controls get more
 
- complicated, more specific wxCommandEvent-derived event classes providing
 
- additional control-specific information can be used, such as wxTreeEvent for
 
- events from wxTreeCtrl windows.
 
- In the simplest possible case an event handler may not use the @c event
 
- parameter at all. For example,
 
- @code
 
- void MyFrame::OnExit(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     // when the user selects "Exit" from the menu we should close
 
-     Close(true);
 
- }
 
- @endcode
 
- In other cases you may need some information carried by the @c event argument,
 
- as in:
 
- @code
 
- void MyFrame::OnSize(wxSizeEvent& event)
 
- {
 
-     wxSize size = event.GetSize();
 
-     ... update the frame using the new size ...
 
- }
 
- @endcode
 
- You will find the details about the event table macros and the corresponding
 
- wxEvent-derived classes in the discussion of each control generating these
 
- events.
 
- @subsection overview_events_bind Dynamic Event Handling
 
- @see @ref overview_cpp_rtti_disabled
 
- The possibilities of handling events in this way are rather different.
 
- Let us start by looking at the syntax: the first obvious difference is that you
 
- need not use wxDECLARE_EVENT_TABLE() nor wxBEGIN_EVENT_TABLE() and the
 
- associated macros. Instead, in any place in your code, but usually in
 
- the code of the class defining the handler itself (and definitely not in the
 
- global scope as with the event tables), call its Bind<>() method like this:
 
- @code
 
- MyFrame::MyFrame(...)
 
- {
 
-       Bind(wxEVT_COMMAND_MENU_SELECTED, &MyFrame::OnExit, this, wxID_EXIT);
 
- }
 
- @endcode
 
- Note that @c this pointer must be specified here.
 
- Now let us describe the semantic differences:
 
- <ul>
 
-     <li>
 
-         Event handlers can be bound at any moment. For example, it's possible
 
-         to do some initialization first and only bind the handlers if and when
 
-         it succeeds. This can avoid the need to test that the object was properly
 
-         initialized in the event handlers themselves. With Bind<>() they
 
-         simply won't be called if it wasn't correctly initialized.
 
-     </li>
 
-     <li>
 
-         As a slight extension of the above, the handlers can also be unbound at
 
-         any time with Unbind<>() (and maybe rebound later). Of course,
 
-         it's also possible to emulate this behaviour with the classic
 
-         static (i.e., bound via event tables) handlers by using an internal
 
-         flag indicating whether the handler is currently enabled and returning
 
-         from it if it isn't, but using dynamically bind handlers requires
 
-         less code and is also usually more clear.
 
-     </li>
 
-     <li>
 
-         Almost last but very, very far from least is the increased flexibility
 
-         which allows to bind an event to:
 
-         @li A method in another object.
 
-         @li An ordinary function like a static method or a global function.
 
-         @li An arbitrary functor like boost::function<>.
 
-         This is impossible to do with the event tables because it is not
 
-         possible to specify these handlers to dispatch the event to, so it
 
-         necessarily needs to be sent to the same object which generated the
 
-         event. Not so with Bind<>() which can be used to specify these handlers
 
-         which will handle the event. To give a quick example, a common question
 
-         is how to receive the mouse movement events happening when the mouse is
 
-         in one of the frame children in the frame itself. Doing it in a naive
 
-         way doesn't work:
 
-         <ul>
 
-             <li>
 
-                 A @c EVT_LEAVE_WINDOW(MyFrame::OnMouseLeave) line in the frame
 
-                 event table has no effect as mouse move (including entering and
 
-                 leaving) events are not propagated up to the parent window
 
-                 (at least not by default).
 
-             </li>
 
-             <li>
 
-                 Putting the same line in a child event table will crash during
 
-                 run-time because the MyFrame method will be called on a wrong
 
-                 object -- it's easy to convince oneself that the only object
 
-                 that can be used here is the pointer to the child, as
 
-                 wxWidgets has nothing else. But calling a frame method with the
 
-                 child window pointer instead of the pointer to the frame is, of
 
-                 course, disastrous.
 
-             </li>
 
-         </ul>
 
-         However writing
 
-         @code
 
-             MyFrame::MyFrame(...)
 
-             {
 
-               m_child->Bind(wxEVT_LEAVE_WINDOW, &MyFrame::OnMouseLeave, this);
 
-             }
 
-         @endcode
 
-         will work exactly as expected. Note that you can get the object that
 
-         generated the event -- and that is not the same as the frame -- via
 
-         wxEvent::GetEventObject() method of @c event argument passed to the
 
-         event handler.
 
-     </li>
 
-     <li>
 
-         Really last point is the consequence of the previous one: because of
 
-         increased flexibility of Bind(), it is also safer as it is impossible
 
-         to accidentally use a method of another class. Instead of run-time
 
-         crashes you will get compilation errors in this case when using Bind().
 
-     </li>
 
- </ul>
 
- Let us now look at more examples of how to use different event handlers using
 
- the two overloads of Bind() function: first one for the object methods and the
 
- other one for arbitrary functors (callable objects, including simple functions):
 
- In addition to using a method of the object generating the event itself, you
 
- can use a method from a completely different object as an event handler:
 
- @code
 
- void MyFrameHandler::OnFrameExit( wxCommandEvent & )
 
- {
 
-     // Do something useful.
 
- }
 
- MyFrameHandler myFrameHandler;
 
- MyFrame::MyFrame()
 
- {
 
-       Bind( wxEVT_COMMAND_MENU_SELECTED, &MyFrameHandler::OnFrameExit,
 
-               &myFrameHandler, wxID_EXIT );
 
- }
 
- @endcode
 
- Note that @c MyFrameHandler doesn't need to derive from wxEvtHandler. But
 
- keep in mind that then the lifetime of @c myFrameHandler must be greater than
 
- that of @c MyFrame object -- or at least it needs to be unbound before being
 
- destroyed.
 
- To use an ordinary function or a static method as an event handler you would
 
- write something like this:
 
- @code
 
- void HandleExit( wxCommandEvent & )
 
- {
 
-     // Do something useful
 
- }
 
- MyFrame::MyFrame()
 
- {
 
-     Bind( wxEVT_COMMAND_MENU_SELECTED, &HandleExit, wxID_EXIT );
 
- }
 
- @endcode
 
- And finally you can bind to an arbitrary functor and use it as an event
 
- handler:
 
- @code
 
- struct MyFunctor
 
- {
 
-     void operator()( wxCommandEvent & )
 
-     {
 
-         // Do something useful
 
-     }
 
- };
 
- MyFunctor myFunctor;
 
- MyFrame::MyFrame()
 
- {
 
-     Bind( wxEVT_COMMAND_MENU_SELECTED, myFunctor, wxID_EXIT );
 
- }
 
- @endcode
 
- A common example of a functor is boost::function<>:
 
- @code
 
- using namespace boost;
 
- void MyHandler::OnExit( wxCommandEvent & )
 
- {
 
-     // Do something useful
 
- }
 
- MyHandler myHandler;
 
- MyFrame::MyFrame()
 
- {
 
-     function< void ( wxCommandEvent & ) > exitHandler( bind( &MyHandler::OnExit, &myHandler, _1 ));
 
-     Bind( wxEVT_COMMAND_MENU_SELECTED, exitHandler, wxID_EXIT );
 
- }
 
- @endcode
 
- With the aid of boost::bind<>() you can even use methods or functions which
 
- don't quite have the correct signature:
 
- @code
 
- void MyHandler::OnExit( int exitCode, wxCommandEvent &, wxString goodByeMessage )
 
- {
 
-     // Do something useful
 
- }
 
- MyHandler myHandler;
 
- MyFrame::MyFrame()
 
- {
 
-     function< void ( wxCommandEvent & ) > exitHandler(
 
-             bind( &MyHandler::OnExit, &myHandler, EXIT_FAILURE, _1, "Bye" ));
 
-     Bind( wxEVT_COMMAND_MENU_SELECTED, exitHandler, wxID_EXIT );
 
- }
 
- @endcode
 
- To summarize, using Bind<>() requires slightly more typing but is much more
 
- flexible than using static event tables so don't hesitate to use it when you
 
- need this extra power. On the other hand, event tables are still perfectly fine
 
- in simple situations where this extra flexibility is not needed.
 
- @section overview_events_processing How Events are Processed
 
- The previous sections explain how to define event handlers but don't address
 
- the question of how exactly wxWidgets finds the handler to call for the
 
- given event. This section describes the algorithm used in detail. Notice that
 
- you may want to run the @ref page_samples_event while reading this section and
 
- look at its code and the output when the button which can be used to test the
 
- event handlers execution order is clicked to understand it better.
 
- When an event is received from the windowing system, wxWidgets calls
 
- wxEvtHandler::ProcessEvent() on the first event handler object belonging to the
 
- window generating the event. The normal order of event table searching by
 
- ProcessEvent() is as follows, with the event processing stopping as soon as a
 
- handler is found (unless the handler calls wxEvent::Skip() in which case it
 
- doesn't count as having handled the event and the search continues):
 
- <ol>
 
-     <li value="0">
 
-     Before anything else happens, wxApp::FilterEvent() is called. If it returns
 
-     anything but -1 (default), the event handling stops immediately.
 
-     </li>
 
-     <li value="1">
 
-     If this event handler is disabled via a call to
 
-     wxEvtHandler::SetEvtHandlerEnabled() the next three steps are skipped and
 
-     the event handler resumes at step (5).
 
-     </li>
 
-     <li value="2">
 
-     If the object is a wxWindow and has an associated validator, wxValidator
 
-     gets a chance to process the event.
 
-     </li>
 
-     <li value="3">
 
-     The list of dynamically bound event handlers, i.e., those for which
 
-     Bind<>() was called, is consulted. Notice that this is done before
 
-     checking the static event table entries, so if both a dynamic and a static
 
-     event handler match the same event, the static one is never going to be
 
-     used unless wxEvent::Skip() is called in the dynamic one.
 
-     </li>
 
-     <li value="4">
 
-     The event table containing all the handlers defined using the event table
 
-     macros in this class and its base classes is examined. Notice that this
 
-     means that any event handler defined in a base class will be executed at
 
-     this step.
 
-     </li>
 
-     <li value="5">
 
-     The event is passed to the next event handler, if any, in the event handler
 
-     chain, i.e., the steps (1) to (4) are done for it. Usually there is no next
 
-     event handler so the control passes to the next step but see @ref
 
-     overview_events_nexthandler for how the next handler may be defined.
 
-     </li>
 
-     <li value="6">
 
-     If the object is a wxWindow and the event is set to propagate (by default
 
-     only wxCommandEvent-derived events are set to propagate), then the
 
-     processing restarts from the step (1) (and excluding the step (7)) for the
 
-     parent window. If this object is not a window but the next handler exists,
 
-     the event is passed to its parent if it is a window. This ensures that in a
 
-     common case of (possibly several) non-window event handlers pushed on top
 
-     of a window, the event eventually reaches the window parent.
 
-     </li>
 
-     <li value="7">
 
-     Finally, i.e., if the event is still not processed, the wxApp object itself
 
-     (which derives from wxEvtHandler) gets a last chance to process it.
 
-     </li>
 
- </ol>
 
- <em>Please pay close attention to step 6!</em> People often overlook or get
 
- confused by this powerful feature of the wxWidgets event processing system. The
 
- details of event propagation up the window hierarchy are described in the
 
- next section.
 
- Also please notice that there are additional steps in the event handling for
 
- the windows-making part of wxWidgets document-view framework, i.e.,
 
- wxDocParentFrame, wxDocChildFrame and their MDI equivalents wxDocMDIParentFrame
 
- and wxDocMDIChildFrame. The parent frame classes modify step (2) above to
 
- send the events received by them to wxDocManager object first. This object, in
 
- turn, sends the event to the current view and the view itself lets its
 
- associated document process the event first. The child frame classes send
 
- the event directly to the associated view which still forwards it to its
 
- document object. Notice that to avoid remembering the exact order in which the
 
- events are processed in the document-view frame, the simplest, and recommended,
 
- solution is to only handle the events at the view classes level, and not in the
 
- document or document manager classes
 
- @subsection overview_events_propagation How Events Propagate Upwards
 
- As mentioned above, the events of the classes deriving from wxCommandEvent are
 
- propagated by default to the parent window if they are not processed in this
 
- window itself. But although by default only the command events are propagated
 
- like this, other events can be propagated as well because the event handling
 
- code uses wxEvent::ShouldPropagate() to check whether an event should be
 
- propagated. It is also possible to propagate the event only a limited number of
 
- times and not until it is processed (or a top level parent window is reached).
 
- Finally, there is another additional complication (which, in fact, simplifies
 
- life of wxWidgets programmers significantly): when propagating the command
 
- events up to the parent window, the event propagation stops when it
 
- reaches the parent dialog, if any. This means that you don't risk getting
 
- unexpected events from the dialog controls (which might be left unprocessed by
 
- the dialog itself because it doesn't care about them) when a modal dialog is
 
- popped up. The events do propagate beyond the frames, however. The rationale
 
- for this choice is that there are only a few frames in a typical application
 
- and their parent-child relation are well understood by the programmer while it
 
- may be difficult, if not impossible, to track down all the dialogs that
 
- may be popped up in a complex program (remember that some are created
 
- automatically by wxWidgets). If you need to specify a different behaviour for
 
- some reason, you can use <tt>wxWindow::SetExtraStyle(wxWS_EX_BLOCK_EVENTS)</tt>
 
- explicitly to prevent the events from being propagated beyond the given window
 
- or unset this flag for the dialogs that have it on by default.
 
- Typically events that deal with a window as a window (size, motion,
 
- paint, mouse, keyboard, etc.) are sent only to the window.  Events
 
- that have a higher level of meaning or are generated by the window
 
- itself (button click, menu select, tree expand, etc.) are command
 
- events and are sent up to the parent to see if it is interested in the event.
 
- More precisely, as said above, all event classes @b not deriving from wxCommandEvent
 
- (see the wxEvent inheritance map) do @b not propagate upward.
 
- In some cases, it might be desired by the programmer to get a certain number
 
- of system events in a parent window, for example all key events sent to, but not
 
- used by, the native controls in a dialog. In this case, a special event handler
 
- will have to be written that will override ProcessEvent() in order to pass
 
- all events (or any selection of them) to the parent window.
 
- @subsection overview_events_nexthandler Event Handlers Chain
 
- The step 4 of the event propagation algorithm checks for the next handler in
 
- the event handler chain. This chain can be formed using
 
- wxEvtHandler::SetNextHandler():
 
-         @image html overview_events_chain.png
 
- (referring to the image, if @c A->ProcessEvent is called and it doesn't handle
 
-  the event, @c B->ProcessEvent will be called and so on...).
 
- Additionally, in the case of wxWindow you can build a stack (implemented using
 
- wxEvtHandler double-linked list) using wxWindow::PushEventHandler():
 
-         @image html overview_events_winstack.png
 
- (referring to the image, if @c W->ProcessEvent is called, it immediately calls
 
-  @c A->ProcessEvent; if nor @c A nor @c B handle the event, then the wxWindow
 
- itself is used -- i.e. the dynamically bind event handlers and static event
 
- table entries of wxWindow are looked as the last possibility, after all pushed
 
- event handlers were tested).
 
- By default the chain is empty, i.e. there is no next handler.
 
- @section overview_events_custom Custom Event Summary
 
- @subsection overview_events_custom_general General approach
 
- As each event is uniquely defined by its event type, defining a custom event
 
- starts with defining a new event type for it. This is done using
 
- wxDEFINE_EVENT() macro. As an event type is a variable, it can also be
 
- declared using wxDECLARE_EVENT() if necessary.
 
- The next thing to do is to decide whether you need to define a custom event
 
- class for events of this type or if you can reuse an existing class, typically
 
- either wxEvent (which doesn't provide any extra information) or wxCommandEvent
 
- (which contains several extra fields and also propagates upwards by default).
 
- Both strategies are described in details below. See also the @ref
 
- page_samples_event for a complete example of code defining and working with the
 
- custom event types.
 
- Finally, you will need to generate and post your custom events.
 
- Generation is as simple as instancing your custom event class and initializing
 
- its internal fields.
 
- For posting events to a certain event handler there are two possibilities: 
 
- using wxEvtHandler::AddPendingEvent or using wxEvtHandler::QueueEvent.
 
- Basically you will need to use the latter when doing inter-thread communication;
 
- when you use only the main thread you can also safely use the former.
 
- Last, note that there are also two simple global wrapper functions associated
 
- to the two wxEvtHandler mentioned functions: wxPostEvent() and wxQueueEvent().
 
- @subsection overview_events_custom_existing Using Existing Event Classes
 
- If you just want to use a wxCommandEvent with a new event type, use one of the
 
- generic event table macros listed below, without having to define a new event
 
- class yourself.
 
- Example:
 
- @code
 
- // this is typically in a header: it just declares MY_EVENT event type
 
- wxDECLARE_EVENT(MY_EVENT, wxCommandEvent);
 
- // this is a definition so can't be in a header
 
- wxDEFINE_EVENT(MY_EVENT, wxCommandEvent);
 
- // example of code handling the event with event tables
 
- wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
 
-     EVT_MENU    (wxID_EXIT, MyFrame::OnExit)
 
-     ...
 
-     EVT_COMMAND (ID_MY_WINDOW, MY_EVENT, MyFrame::OnMyEvent)
 
- wxEND_EVENT_TABLE()
 
- void MyFrame::OnMyEvent(wxCommandEvent& event)
 
- {
 
-     // do something
 
-     wxString text = event.GetString();
 
- }
 
- // example of code handling the event with Bind<>():
 
- MyFrame::MyFrame()
 
- {
 
-     Bind(MY_EVENT, &MyFrame::OnMyEvent, this, ID_MY_WINDOW);
 
- }
 
- // example of code generating the event
 
- void MyWindow::SendEvent()
 
- {
 
-     wxCommandEvent event(MY_EVENT, GetId());
 
-     event.SetEventObject(this);
 
-     // Give it some contents
 
-     event.SetString("Hello");
 
-     // Do send it
 
-     ProcessWindowEvent(event);
 
- }
 
- @endcode
 
- @subsection overview_events_custom_ownclass Defining Your Own Event Class
 
- Under certain circumstances, you must define your own event class e.g., for
 
- sending more complex data from one place to another. Apart from defining your
 
- event class, you also need to define your own event table macro if you want to
 
- use event tables for handling events of this type.
 
- Here is an example:
 
- @code
 
- // define a new event class
 
- class MyPlotEvent: public wxEvent
 
- {
 
- public:
 
-     MyPlotEvent(wxEventType eventType, int winid, const wxPoint& pos)
 
-         : wxEvent(winid, eventType),
 
-           m_pos(pos)
 
-     {
 
-     }
 
-     // accessors
 
-     wxPoint GetPoint() const { return m_pos; }
 
-     // implement the base class pure virtual
 
-     virtual wxEvent *Clone() const { return new MyPlotEvent(*this); }
 
- private:
 
-     const wxPoint m_pos;
 
- };
 
- // we define a single MY_PLOT_CLICKED event type associated with the class
 
- // above but typically you are going to have more than one event type, e.g. you
 
- // could also have MY_PLOT_ZOOMED or MY_PLOT_PANNED &c -- in which case you
 
- // would just add more similar lines here
 
- wxDEFINE_EVENT(MY_PLOT_CLICKED, MyPlotEvent);
 
- // if you want to support old compilers you need to use some ugly macros:
 
- typedef void (wxEvtHandler::*MyPlotEventFunction)(MyPlotEvent&);
 
- #define MyPlotEventHandler(func) wxEVENT_HANDLER_CAST(MyPlotEventFunction, func)
 
- // if your code is only built using reasonably modern compilers, you could just
 
- // do this instead:
 
- #define MyPlotEventHandler(func) (&func)
 
- // finally define a macro for creating the event table entries for the new
 
- // event type
 
- //
 
- // remember that you don't need this at all if you only use Bind<>() and that
 
- // you can replace MyPlotEventHandler(func) with just &func unless you use a
 
- // really old compiler
 
- #define MY_EVT_PLOT_CLICK(id, func) \
 
-     wx__DECLARE_EVT1(MY_PLOT_CLICKED, id, MyPlotEventHandler(func))
 
- // example of code handling the event (you will use one of these methods, not
 
- // both, of course):
 
- wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
 
-     EVT_PLOT(ID_MY_WINDOW, MyFrame::OnPlot)
 
- wxEND_EVENT_TABLE()
 
- MyFrame::MyFrame()
 
- {
 
-     Bind(MY_PLOT_CLICKED, &MyFrame::OnPlot, this, ID_MY_WINDOW);
 
- }
 
- void MyFrame::OnPlot(MyPlotEvent& event)
 
- {
 
-     ... do something with event.GetPoint() ...
 
- }
 
- // example of code generating the event:
 
- void MyWindow::SendEvent()
 
- {
 
-     MyPlotEvent event(MY_PLOT_CLICKED, GetId(), wxPoint(...));
 
-     event.SetEventObject(this);
 
-     ProcessWindowEvent(event);
 
- }
 
- @endcode
 
- @section overview_events_misc Miscellaneous Notes
 
- @subsection overview_events_virtual Event Handlers vs Virtual Methods
 
- It may be noted that wxWidgets' event processing system implements something
 
- close to virtual methods in normal C++ in spirit: both of these mechanisms
 
- allow you to alter the behaviour of the base class by defining the event handling
 
- functions in the derived classes.
 
- There is however an important difference between the two mechanisms when you
 
- want to invoke the default behaviour, as implemented by the base class, from a
 
- derived class handler. With the virtual functions, you need to call the base
 
- class function directly and you can do it either in the beginning of the
 
- derived class handler function (to post-process the event) or at its end (to
 
- pre-process the event). With the event handlers, you only have the option of
 
- pre-processing the events and in order to still let the default behaviour
 
- happen you must call wxEvent::Skip() and @em not call the base class event
 
- handler directly. In fact, the event handler probably doesn't even exist in the
 
- base class as the default behaviour is often implemented in platform-specific
 
- code by the underlying toolkit or OS itself. But even if it does exist at
 
- wxWidgets level, it should never be called directly as the event handlers are
 
- not part of wxWidgets API and should never be called directly.
 
- @subsection overview_events_prog User Generated Events vs Programmatically Generated Events
 
- While generically wxEvents can be generated both by user
 
- actions (e.g., resize of a wxWindow) and by calls to functions
 
- (e.g., wxWindow::SetSize), wxWidgets controls normally send wxCommandEvent-derived
 
- events only for the user-generated events. The only @b exceptions to this rule are:
 
- @li wxNotebook::AddPage: No event-free alternatives
 
- @li wxNotebook::AdvanceSelection: No event-free alternatives
 
- @li wxNotebook::DeletePage: No event-free alternatives
 
- @li wxNotebook::SetSelection: Use wxNotebook::ChangeSelection instead, as
 
-     wxNotebook::SetSelection is deprecated
 
- @li wxTreeCtrl::Delete: No event-free alternatives
 
- @li wxTreeCtrl::DeleteAllItems: No event-free alternatives
 
- @li wxTreeCtrl::EditLabel: No event-free alternatives
 
- @li All wxTextCtrl methods
 
- wxTextCtrl::ChangeValue can be used instead of wxTextCtrl::SetValue but the other
 
- functions, such as wxTextCtrl::Replace or wxTextCtrl::WriteText don't have event-free
 
- equivalents.
 
- @subsection overview_events_pluggable Pluggable Event Handlers
 
- <em>TODO: Probably deprecated, Bind() provides a better way to do this</em>
 
- In fact, you don't have to derive a new class from a window class
 
- if you don't want to. You can derive a new class from wxEvtHandler instead,
 
- defining the appropriate event table, and then call wxWindow::SetEventHandler
 
- (or, preferably, wxWindow::PushEventHandler) to make this
 
- event handler the object that responds to events. This way, you can avoid
 
- a lot of class derivation, and use instances of the same event handler class (but different
 
- objects as the same event handler object shouldn't be used more than once) to
 
- handle events from instances of different widget classes.
 
- If you ever have to call a window's event handler
 
- manually, use the GetEventHandler function to retrieve the window's event handler and use that
 
- to call the member function. By default, GetEventHandler returns a pointer to the window itself
 
- unless an application has redirected event handling using SetEventHandler or PushEventHandler.
 
- One use of PushEventHandler is to temporarily or permanently change the
 
- behaviour of the GUI. For example, you might want to invoke a dialog editor
 
- in your application that changes aspects of dialog boxes. You can
 
- grab all the input for an existing dialog box, and edit it 'in situ',
 
- before restoring its behaviour to normal. So even if the application
 
- has derived new classes to customize behaviour, your utility can indulge
 
- in a spot of body-snatching. It could be a useful technique for on-line
 
- tutorials, too, where you take a user through a serious of steps and
 
- don't want them to diverge from the lesson. Here, you can examine the events
 
- coming from buttons and windows, and if acceptable, pass them through to
 
- the original event handler. Use PushEventHandler/PopEventHandler
 
- to form a chain of event handlers, where each handler processes a different
 
- range of events independently from the other handlers.
 
- @subsection overview_events_winid Window Identifiers
 
- Window identifiers are integers, and are used to
 
- uniquely determine window identity in the event system (though you can use it
 
- for other purposes). In fact, identifiers do not need to be unique
 
- across your entire application as long they are unique within the
 
- particular context you're interested in, such as a frame and its children. You
 
- may use the @c wxID_OK identifier, for example, on any number of dialogs
 
- as long as you don't have several within the same dialog.
 
- If you pass @c wxID_ANY to a window constructor, an identifier will be
 
- generated for you automatically by wxWidgets. This is useful when you don't
 
- care about the exact identifier either because you're not going to process the
 
- events from the control being created or because you process the events
 
- from all controls in one place (in which case you should specify @c wxID_ANY
 
- in the event table or wxEvtHandler::Bind call
 
- as well). The automatically generated identifiers are always negative and so
 
- will never conflict with the user-specified identifiers which must be always
 
- positive.
 
- See @ref page_stdevtid for the list of standard identifiers available.
 
- You can use wxID_HIGHEST to determine the number above which it is safe to
 
- define your own identifiers. Or, you can use identifiers below wxID_LOWEST.
 
- Finally, you can allocate identifiers dynamically using wxNewId() function too.
 
- If you use wxNewId() consistently in your application, you can be sure that
 
- your identifiers don't conflict accidentally.
 
- @subsection overview_events_custom_generic Generic Event Table Macros
 
- @beginTable
 
- @row2col{EVT_CUSTOM(event\, id\, func),
 
-         Allows you to add a custom event table
 
-         entry by specifying the event identifier (such as wxEVT_SIZE),
 
-         the window identifier, and a member function to call.}
 
- @row2col{EVT_CUSTOM_RANGE(event\, id1\, id2\, func),
 
-         The same as EVT_CUSTOM, but responds to a range of window identifiers.}
 
- @row2col{EVT_COMMAND(id\, event\, func),
 
-         The same as EVT_CUSTOM, but expects a member function with a
 
-         wxCommandEvent argument.}
 
- @row2col{EVT_COMMAND_RANGE(id1\, id2\, event\, func),
 
-         The same as EVT_CUSTOM_RANGE, but
 
-         expects a member function with a wxCommandEvent argument.}
 
- @row2col{EVT_NOTIFY(event\, id\, func),
 
-         The same as EVT_CUSTOM, but
 
-         expects a member function with a wxNotifyEvent argument.}
 
- @row2col{EVT_NOTIFY_RANGE(event\, id1\, id2\, func),
 
-         The same as EVT_CUSTOM_RANGE, but
 
-         expects a member function with a wxNotifyEvent argument.}
 
- @endTable
 
- @subsection overview_events_list List of wxWidgets Events
 
- For the full list of event classes, please see the
 
- @ref group_class_events "event classes group page".
 
- */
 
 
  |