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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        exceptions.h
 
- // Purpose:     topic overview
 
- // Author:      wxWidgets team
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- /**
 
- @page overview_exceptions C++ Exceptions
 
- @tableofcontents
 
- wxWidgets had been started long before the exceptions were introduced in C++ so
 
- it is not very surprising that it is not built around using them as some more
 
- modern C++ libraries are. For instance, the library doesn't throw exceptions to
 
- signal about the errors. Moreover, up to (and including) the version 2.4 of
 
- wxWidgets, even using the exceptions in the user code was dangerous because the
 
- library code wasn't exception-safe and so an exception propagating through it
 
- could result in memory and/or resource leaks, and also not very convenient.
 
- However the recent wxWidgets versions are exception-friendly. This means that
 
- while the library still doesn't use the exceptions by itself, it should be now
 
- safe to use the exceptions in the user code and the library tries to help you
 
- with this.
 
- @section overview_exceptions_strategies Strategies for Exception Handling
 
- There are several choice for using the exceptions in wxWidgets programs. First
 
- of all, you may not use them at all. As stated above, the library doesn't throw
 
- any exceptions by itself and so you don't have to worry about exceptions at all
 
- unless your own code throws them. This is, of course, the simplest solution but
 
- may be not the best one to deal with all possible errors.
 
- The next simplest strategy is to only use exceptions inside non-GUI code, i.e.
 
- never let unhandled exceptions escape the event handler in which it happened.
 
- In this case using exceptions in wxWidgets programs is not different from using
 
- them in any other C++ program.
 
- Things get more interesting if you decide to let (at least some) exceptions
 
- escape from the event handler in which they occurred. Such exceptions will be
 
- caught by wxWidgets and the special wxApp::OnExceptionInMainLoop() method will
 
- be called from the @c catch clause. This allows you to decide in a single place
 
- what to do about such exceptions: you may want to handle the exception somehow
 
- or terminate the program. In this sense, OnExceptionInMainLoop() is equivalent
 
- to putting a @c try/catch block around the entire @c main() function body in
 
- the traditional console programs. However notice that, as its name indicates,
 
- this method won't help you with the exceptions thrown before the main loop is
 
- started or after it is over, so you may still want to have @c try/catch in your
 
- overridden wxApp::OnInit() and wxApp::OnExit() methods too, otherwise
 
- wxApp::OnUnhandledException() will be called.
 
- Finally, notice that even if you decide to not let any exceptions escape in
 
- this way, this still may happen unexpectedly in a program using exceptions as a
 
- result of a bug. So consider always overriding OnExceptionInMainLoop() in your
 
- wxApp-derived class if you use exceptions in your program, whether you expect
 
- it to be called or not. In the latter case you may simple re-throw the
 
- exception and let it bubble up to OnUnhandledException() as well.
 
- To summarize, when you use exceptions in your code, you may handle them in the
 
- following places, in order of priority:
 
-     -# In a @c try/catch block inside an event handler.
 
-     -# In wxApp::OnExceptionInMainLoop().
 
-     -# In wxApp::OnUnhandledException().
 
- In the first two cases you may decide whether you want to handle the exception
 
- and continue execution or to exit the program. In the last one the program is
 
- about to exit already so you can just try to save any unsaved data and notify
 
- the user about the problem (while being careful not to throw any more
 
- exceptions as otherwise @c std::terminate() will be called).
 
- @section overview_exceptions_tech Technicalities
 
- To use any kind of exception support in the library you need to build it
 
- with @c wxUSE_EXCEPTIONS set to 1. It is turned on by default but you may
 
- wish to check @c include/wx/msw/setup.h file under Windows or run @c configure
 
- with explicit @c --enable-exceptions argument under Unix.
 
- On the other hand, if you do not plan to use exceptions, setting this
 
- flag to 0 or using @c --disable-exceptions could result in a leaner and
 
- slightly faster library.
 
- As for any other library feature, there is a sample (@c except)
 
- showing how to use it. Please look at its sources for further information.
 
- */
 
 
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