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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        string.h
 
- // Purpose:     topic overview
 
- // Author:      wxWidgets team
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- /**
 
- @page overview_string wxString Overview
 
- @tableofcontents
 
- wxString is a class which represents a Unicode string of arbitrary length and
 
- containing arbitrary Unicode characters.
 
- This class has all the standard operations you can expect to find in a string
 
- class: dynamic memory management (string extends to accommodate new
 
- characters), construction from other strings, compatibility with C strings and
 
- wide character C strings, assignment operators, access to individual characters, string
 
- concatenation and comparison, substring extraction, case conversion, trimming and
 
- padding (with spaces), searching and replacing and both C-like @c printf (wxString::Printf)
 
- and stream-like insertion functions as well as much more - see wxString for a
 
- list of all functions.
 
- The wxString class has been completely rewritten for wxWidgets 3.0 but much work
 
- has been done to make existing code using ANSI string literals work as it did
 
- in previous versions.
 
- @section overview_string_internal Internal wxString Encoding
 
- Since wxWidgets 3.0 wxString may use any of @c UTF-16 (under Windows, using
 
- the native 16 bit @c wchar_t), @c UTF-32 (under Unix, using the native 32
 
- bit @c wchar_t) or @c UTF-8 (under both Windows and Unix) to store its
 
- content. By default, @c wchar_t is used under all platforms, but wxWidgets can
 
- be compiled with <tt>wxUSE_UNICODE_UTF8=1</tt> to use UTF-8.
 
- For simplicity of implementation, wxString uses <em>per code unit indexing</em>
 
- instead of <em>per code point indexing</em> when using UTF-16, i.e. in the
 
- default <tt>wxUSE_UNICODE_WCHAR==1</tt> build under Windows and doesn't know
 
- anything about surrogate pairs. In other words it always considers code points
 
- to be composed by 1 code unit, while this is really true only for characters in
 
- the @e BMP (Basic Multilingual Plane), as explained in more details in the @ref
 
- overview_unicode_encodings section. Thus when iterating over a UTF-16 string
 
- stored in a wxString under Windows, the user code has to take care of
 
- <em>surrogate pairs</em> himself. (Note however that Windows itself has
 
- built-in support for surrogate pairs in UTF-16, such as for drawing strings on
 
- screen.)
 
- @remarks
 
- Note that while the behaviour of wxString when <tt>wxUSE_UNICODE_WCHAR==1</tt>
 
- resembles UCS-2 encoding, it's not completely correct to refer to wxString as
 
- UCS-2 encoded since you can encode code points outside the @e BMP in a wxString
 
- as two code units (i.e. as a surrogate pair; as already mentioned however wxString
 
- will "see" them as two different code points)
 
- In <tt>wxUSE_UNICODE_UTF8==1</tt> case, wxString handles UTF-8 multi-bytes
 
- sequences just fine also for characters outside the BMP (it implements <em>per
 
- code point indexing</em>), so that you can use UTF-8 in a completely transparent
 
- way:
 
- Example:
 
- @code
 
-     // first test, using exotic characters outside of the Unicode BMP:
 
-     wxString test = wxString::FromUTF8("\xF0\x90\x8C\x80");
 
-         // U+10300 is "OLD ITALIC LETTER A" and is part of Unicode Plane 1
 
-         // in UTF8 it's encoded as 0xF0 0x90 0x8C 0x80
 
-     // it's a single Unicode code-point encoded as:
 
-     // - a UTF16 surrogate pair under Windows
 
-     // - a UTF8 multiple-bytes sequence under Linux
 
-     // (without considering the final NULL)
 
-     wxPrintf("wxString reports a length of %d character(s)", test.length());
 
-         // prints "wxString reports a length of 1 character(s)" on Linux
 
-         // prints "wxString reports a length of 2 character(s)" on Windows
 
-         // since wxString on Windows doesn't have surrogate pairs support!
 
-     // second test, this time using characters part of the Unicode BMP:
 
-     wxString test2 = wxString::FromUTF8("\x41\xC3\xA0\xE2\x82\xAC");
 
-         // this is the UTF8 encoding of capital letter A followed by
 
-         // 'small case letter a with grave' followed by the 'euro sign'
 
-     // they are 3 Unicode code-points encoded as:
 
-     // - 3 UTF16 code units under Windows
 
-     // - 6 UTF8 code units under Linux
 
-     // (without considering the final NULL)
 
-     wxPrintf("wxString reports a length of %d character(s)", test2.length());
 
-         // prints "wxString reports a length of 3 character(s)" on Linux
 
-         // prints "wxString reports a length of 3 character(s)" on Windows
 
- @endcode
 
- To better explain what stated above, consider the second string of the example
 
- above; it's composed by 3 characters and the final @c NULL:
 
- @image html overview_wxstring_encoding.png
 
- As you can see, UTF16 encoding is straightforward (for characters in the @e BMP)
 
- and in this example the UTF16-encoded wxString takes 8 bytes.
 
- UTF8 encoding is more elaborated and in this example takes 7 bytes.
 
- In general, for strings containing many latin characters UTF8 provides a big
 
- advantage with regards to the memory footprint respect UTF16, but requires some
 
- more processing for common operations like e.g. length calculation.
 
- Finally, note that the type used by wxString to store Unicode code units
 
- (@c wchar_t or @c char) is always @c typedef-ined to be ::wxStringCharType.
 
- @section overview_string_binary Using wxString to store binary data
 
- wxString can be used to store binary data (even if it contains @c NULs) using the
 
- functions wxString::To8BitData and wxString::From8BitData.
 
- Beware that even if @c NUL character is allowed, in the current string implementation
 
- some methods might not work correctly with them.
 
- Note however that other classes like wxMemoryBuffer are more suited to this task.
 
- For handling binary data you may also want to look at the wxStreamBuffer,
 
- wxMemoryOutputStream, wxMemoryInputStream classes.
 
- @section overview_string_comparison Comparison to Other String Classes
 
- The advantages of using a special string class instead of working directly with
 
- C strings are so obvious that there is a huge number of such classes available.
 
- The most important advantage is the need to always remember to allocate/free
 
- memory for C strings; working with fixed size buffers almost inevitably leads
 
- to buffer overflows. At last, C++ has a standard string class (@c std::string). So
 
- why the need for wxString? There are several advantages:
 
- @li <b>Efficiency:</b> Since wxWidgets 3.0 wxString uses @c std::string (in UTF8
 
-     mode under Linux, Unix and OS X) or @c std::wstring (in UTF16 mode under Windows)
 
-     internally by default to store its contents. wxString will therefore inherit the
 
-     performance characteristics from @c std::string.
 
- @li <b>Compatibility:</b> This class tries to combine almost full compatibility
 
-     with the old wxWidgets 1.xx wxString class, some reminiscence of MFC's
 
-     CString class and 90% of the functionality of @c std::string class.
 
- @li <b>Rich set of functions:</b> Some of the functions present in wxString are
 
-     very useful but don't exist in most of other string classes: for example,
 
-     wxString::AfterFirst, wxString::BeforeLast, wxString::Printf.
 
-     Of course, all the standard string operations are supported as well.
 
- @li <b>wxString is Unicode friendly:</b> it allows to easily convert to
 
-     and from ANSI and Unicode strings (see @ref overview_unicode
 
-     for more details) and maps to @c std::wstring transparently.
 
- @li <b>Used by wxWidgets:</b> And, of course, this class is used everywhere
 
-     inside wxWidgets so there is no performance loss which would result from
 
-     conversions of objects of any other string class (including @c std::string) to
 
-     wxString internally by wxWidgets.
 
- However, there are several problems as well. The most important one is probably
 
- that there are often several functions to do exactly the same thing: for
 
- example, to get the length of the string either one of wxString::length(),
 
- wxString::Len() or wxString::Length() may be used. The first function, as
 
- almost all the other functions in lowercase, is @c std::string compatible. The
 
- second one is the "native" wxString version and the last one is the wxWidgets
 
- 1.xx way.
 
- So which is better to use? The usage of the @c std::string compatible functions is
 
- strongly advised! It will both make your code more familiar to other C++
 
- programmers (who are supposed to have knowledge of @c std::string but not of
 
- wxString), let you reuse the same code in both wxWidgets and other programs (by
 
- just typedefing wxString as @c std::string when used outside wxWidgets) and by
 
- staying compatible with future versions of wxWidgets which will probably start
 
- using @c std::string sooner or later too.
 
- In the situations where there is no corresponding @c std::string function, please
 
- try to use the new wxString methods and not the old wxWidgets 1.xx variants
 
- which are deprecated and may disappear in future versions.
 
- @section overview_string_advice Advice About Using wxString
 
- @subsection overview_string_implicitconv Implicit conversions
 
- Probably the main trap with using this class is the implicit conversion
 
- operator to <tt>const char*</tt>. It is advised that you use wxString::c_str()
 
- instead to clearly indicate when the conversion is done. Specifically, the
 
- danger of this implicit conversion may be seen in the following code fragment:
 
- @code
 
- // this function converts the input string to uppercase,
 
- // output it to the screen and returns the result
 
- const char *SayHELLO(const wxString& input)
 
- {
 
-     wxString output = input.Upper();
 
-     printf("Hello, %s!\n", output);
 
-     return output;
 
- }
 
- @endcode
 
- There are two nasty bugs in these three lines. The first is in the call to the
 
- @c printf() function. Although the implicit conversion to C strings is applied
 
- automatically by the compiler in the case of
 
- @code
 
- puts(output);
 
- @endcode
 
- because the argument of @c puts() is known to be of the type
 
- <tt>const char*</tt>, this is @b not done for @c printf() which is a function
 
- with variable number of arguments (and whose arguments are of unknown types).
 
- So this call may do any number of things (including displaying the correct
 
- string on screen), although the most likely result is a program crash.
 
- The solution is to use wxString::c_str(). Just replace this line with this:
 
- @code
 
- printf("Hello, %s!\n", output.c_str());
 
- @endcode
 
- The second bug is that returning @c output doesn't work. The implicit cast is
 
- used again, so the code compiles, but as it returns a pointer to a buffer
 
- belonging to a local variable which is deleted as soon as the function exits,
 
- its contents are completely arbitrary. The solution to this problem is also
 
- easy, just make the function return wxString instead of a C string.
 
- This leads us to the following general advice: all functions taking string
 
- arguments should take <tt>const wxString&</tt> (this makes assignment to the
 
- strings inside the function faster) and all functions returning strings
 
- should return wxString - this makes it safe to return local variables.
 
- Finally note that wxString uses the current locale encoding to convert any C string
 
- literal to Unicode. The same is done for converting to and from @c std::string
 
- and for the return value of c_str().
 
- For this conversion, the @a wxConvLibc class instance is used.
 
- See wxCSConv and wxMBConv.
 
- @subsection overview_string_iterating Iterating wxString Characters
 
- As previously described, when <tt>wxUSE_UNICODE_UTF8==1</tt>, wxString internally
 
- uses the variable-length UTF8 encoding.
 
- Accessing a UTF-8 string by index can be very @b inefficient because
 
- a single character is represented by a variable number of bytes so that
 
- the entire string has to be parsed in order to find the character.
 
- Since iterating over a string by index is a common programming technique and
 
- was also possible and encouraged by wxString using the access operator[]()
 
- wxString implements caching of the last used index so that iterating over
 
- a string is a linear operation even in UTF-8 mode.
 
- It is nonetheless recommended to use @b iterators (instead of index based
 
- access) like this:
 
- @code
 
- wxString s = "hello";
 
- wxString::const_iterator i;
 
- for (i = s.begin(); i != s.end(); ++i)
 
- {
 
-     wxUniChar uni_ch = *i;
 
-     // do something with it
 
- }
 
- @endcode
 
- @section overview_string_related String Related Functions and Classes
 
- As most programs use character strings, the standard C library provides quite
 
- a few functions to work with them. Unfortunately, some of them have rather
 
- counter-intuitive behaviour (like @c strncpy() which doesn't always terminate
 
- the resulting string with a @NULL) and are in general not very safe (passing
 
- @NULL to them will probably lead to program crash). Moreover, some very useful
 
- functions are not standard at all. This is why in addition to all wxString
 
- functions, there are also a few global string functions which try to correct
 
- these problems: wxIsEmpty() verifies whether the string is empty (returning
 
- @true for @NULL pointers), wxStrlen() also handles @NULL correctly and returns
 
- 0 for them and wxStricmp() is just a platform-independent version of
 
- case-insensitive string comparison function known either as @c stricmp() or
 
- @c strcasecmp() on different platforms.
 
- The <tt>@<wx/string.h@></tt> header also defines wxSnprintf() and wxVsnprintf()
 
- functions which should be used instead of the inherently dangerous standard
 
- @c sprintf() and which use @c snprintf() instead which does buffer size checks
 
- whenever possible. Of course, you may also use wxString::Printf which is also
 
- safe.
 
- There is another class which might be useful when working with wxString:
 
- wxStringTokenizer. It is helpful when a string must be broken into tokens and
 
- replaces the standard C library @c strtok() function.
 
- And the very last string-related class is wxArrayString: it is just a version
 
- of the "template" dynamic array class which is specialized to work with
 
- strings. Please note that this class is specially optimized (using its
 
- knowledge of the internal structure of wxString) for storing strings and so it
 
- is vastly better from a performance point of view than a wxObjectArray of
 
- wxStrings.
 
- @section overview_string_tuning Tuning wxString for Your Application
 
- @note This section is strictly about performance issues and is absolutely not
 
- necessary to read for using wxString class. Please skip it unless you feel
 
- familiar with profilers and relative tools.
 
- For the performance reasons wxString doesn't allocate exactly the amount of
 
- memory needed for each string. Instead, it adds a small amount of space to each
 
- allocated block which allows it to not reallocate memory (a relatively
 
- expensive operation) too often as when, for example, a string is constructed by
 
- subsequently adding one character at a time to it, as for example in:
 
- @code
 
- // delete all vowels from the string
 
- wxString DeleteAllVowels(const wxString& original)
 
- {
 
-     wxString vowels( "aeuioAEIOU" );
 
-     wxString result;
 
-     wxString::const_iterator i;
 
-     for ( i = original.begin(); i != original.end(); ++i )
 
-     {
 
-         if (vowels.Find( *i ) == wxNOT_FOUND)
 
-             result += *i;
 
-     }
 
-     return result;
 
- }
 
- @endcode
 
- This is quite a common situation and not allocating extra memory at all would
 
- lead to very bad performance in this case because there would be as many memory
 
- (re)allocations as there are consonants in the original string. Allocating too
 
- much extra memory would help to improve the speed in this situation, but due to
 
- a great number of wxString objects typically used in a program would also
 
- increase the memory consumption too much.
 
- The very best solution in precisely this case would be to use wxString::Alloc()
 
- function to preallocate, for example, len bytes from the beginning - this will
 
- lead to exactly one memory allocation being performed (because the result is at
 
- most as long as the original string).
 
- However, using wxString::Alloc() is tedious and so wxString tries to do its
 
- best. The default algorithm assumes that memory allocation is done in
 
- granularity of at least 16 bytes (which is the case on almost all of
 
- wide-spread platforms) and so nothing is lost if the amount of memory to
 
- allocate is rounded up to the next multiple of 16. Like this, no memory is lost
 
- and 15 iterations from 16 in the example above won't allocate memory but use
 
- the already allocated pool.
 
- The default approach is quite conservative. Allocating more memory may bring
 
- important performance benefits for programs using (relatively) few very long
 
- strings. The amount of memory allocated is configured by the setting of
 
- @c EXTRA_ALLOC in the file string.cpp during compilation (be sure to understand
 
- why its default value is what it is before modifying it!). You may try setting
 
- it to greater amount (say twice nLen) or to 0 (to see performance degradation
 
- which will follow) and analyse the impact of it on your program. If you do it,
 
- you will probably find it helpful to also define @c WXSTRING_STATISTICS symbol
 
- which tells the wxString class to collect performance statistics and to show
 
- them on stderr on program termination. This will show you the average length of
 
- strings your program manipulates, their average initial length and also the
 
- percent of times when memory wasn't reallocated when string concatenation was
 
- done but the already preallocated memory was used (this value should be about
 
- 98% for the default allocation policy, if it is less than 90% you should
 
- really consider fine tuning wxString for your application).
 
- It goes without saying that a profiler should be used to measure the precise
 
- difference the change to @c EXTRA_ALLOC makes to your program.
 
- @section overview_string_settings wxString Related Compilation Settings
 
- The main option affecting wxString is @c wxUSE_UNICODE which is now always
 
- defined as @c 1 by default to indicate Unicode support. You may set it to 0 to
 
- disable Unicode support in wxString and elsewhere in wxWidgets but this is @e
 
- strongly not recommended.
 
- Another option affecting wxWidgets is @c wxUSE_UNICODE_WCHAR which is also 1 by
 
- default. You may want to set it to 0 and set @c wxUSE_UNICODE_UTF8 to 1 instead
 
- to use UTF-8 internally. wxString still provides the same API in this case, but
 
- using UTF-8 has performance implications as explained in @ref
 
- overview_unicode_performance, so it probably shouldn't be enabled for legacy
 
- code which might contain a lot of index-using loops.
 
- See also @ref page_wxusedef_important for a few other options affecting wxString.
 
- */
 
 
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