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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        treectrl.h
 
- // Purpose:     topic overview
 
- // Author:      wxWidgets team
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- /**
 
- @page overview_treectrl wxTreeCtrl Overview
 
- @tableofcontents
 
- The tree control displays its items in a tree like structure. Each item has
 
- its own (optional) icon and a label. An item may be either collapsed (meaning
 
- that its children are not visible) or expanded (meaning that its children are
 
- shown). Each item in the tree is identified by its @c itemId which is of opaque
 
- data type wxTreeItemId. You can test whether an item is valid by calling
 
- wxTreeItemId::IsOk.
 
- @see wxTreeCtrl, wxImageList
 
- The items text and image may be retrieved and changed with (Get|Set)ItemText
 
- and (Get|Set)ItemImage. In fact, an item may even have two images associated
 
- with it: the normal one and another one for selected state which is
 
- set/retrieved with (Get|Set)ItemSelectedImage functions, but this functionality
 
- might be unavailable on some platforms.
 
- Tree items have several attributes: an item may be selected or not, visible or
 
- not, bold or not. It may also be expanded or collapsed. All these attributes
 
- may be retrieved with the corresponding functions: IsSelected, IsVisible,
 
- IsBold and IsExpanded. Only one item at a time may be selected, selecting
 
- another one (with SelectItem) automatically unselects the previously selected
 
- one.
 
- In addition to its icon and label, a user-specific data structure may be
 
- associated with all tree items. If you wish to do it, you should derive a class
 
- from wxTreeItemData which is a very simple class having only one function
 
- GetId() which returns the id of the item this data is associated with. This
 
- data will be freed by the control itself when the associated item is deleted
 
- (all items are deleted when the control is destroyed), so you shouldn't delete
 
- it yourself (if you do it, you should call SetItemData(@NULL) to prevent the
 
- tree from deleting the pointer second time). The associated data may be
 
- retrieved with GetItemData() function.
 
- Working with trees is relatively straightforward if all the items are added to
 
- the tree at the moment of its creation. However, for large trees it may be
 
- very inefficient. To improve the performance you may want to delay adding the
 
- items to the tree until the branch containing the items is expanded: so, in the
 
- beginning, only the root item is created (with AddRoot). Other items are added
 
- when EVT_TREE_ITEM_EXPANDING event is received: then all items lying
 
- immediately under the item being expanded should be added, but, of course, only
 
- when this event is received for the first time for this item - otherwise, the
 
- items would be added twice if the user expands/collapses/re-expands the branch.
 
- The tree control provides functions for enumerating its items. There are 3
 
- groups of enumeration functions: for the children of a given item, for the
 
- sibling of the given item and for the visible items (those which are currently
 
- shown to the user: an item may be invisible either because its branch is
 
- collapsed or because it is scrolled out of view). Child enumeration functions
 
- require the caller to give them a @e cookie parameter: it is a number which
 
- is opaque to the caller but is used by the tree control itself to allow
 
- multiple enumerations to run simultaneously (this is explicitly allowed). The
 
- only thing to remember is that the @e cookie passed to GetFirstChild and to
 
- GetNextChild should be the same variable (and that nothing should be done with
 
- it by the user code).
 
- Among other features of the tree control are: item sorting with SortChildren
 
- which uses the user-defined comparison function OnCompareItems (by default the
 
- comparison is the alphabetic comparison of tree labels), hit testing
 
- (determining to which portion of the control the given point belongs, useful
 
- for implementing drag-and-drop in the tree) with HitTest and editing of the
 
- tree item labels in place (see EditLabel).
 
- Finally, the tree control has a keyboard interface: the cursor navigation
 
- (arrow) keys may be used to change the current selection. HOME and END are used
 
- to go to the first/last sibling of the current item. '+', '-' and '*' expand,
 
- collapse and toggle the current branch. Note, however, that DEL and INS keys do
 
- nothing by default, but it is common to associate them with deleting an item
 
- from a tree and inserting a new one into it.
 
- */
 
 
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