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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        xrc.h
 
- // Purpose:     topic overview
 
- // Author:      wxWidgets team
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- /**
 
- @page overview_xrc XML Based Resource System (XRC)
 
- @tableofcontents
 
- The XML-based resource system, known as XRC, allows user interface elements
 
- such as dialogs, menu bars and toolbars, to be stored in text files and loaded
 
- into the application at run-time. XRC files can also be compiled into binary
 
- XRS files or C++ code (the former makes it possible to store all resources in a
 
- single file and the latter is useful when you want to embed the resources into
 
- the executable).
 
- There are several advantages to using XRC resources:
 
- @li Recompiling and linking an application is not necessary if the resources
 
-     change.
 
- @li If you use a dialog designer that generates C++ code, it can be hard to
 
-     reintegrate this into existing C++ code. Separation of resources and code
 
-     is a more elegant solution.
 
- @li You can choose between different alternative resource files at run time, if
 
-     necessary.
 
- @li The XRC format uses sizers for flexibility, allowing dialogs to be
 
-     resizable and highly portable.
 
- @li The XRC format is a wxWidgets standard, and can be generated or
 
-     postprocessed by any program that understands it. As it is based on the XML
 
-     standard, existing XML editors can be used for simple editing purposes.
 
- XRC was written by Vaclav Slavik.
 
- @see wxXmlResource, wxXmlResourceHandler, @ref overview_xrcformat
 
- @section overview_xrc_gettingstarted Getting Started with XRC
 
- <b> Creating an XRC file </b>
 
- You will need to write an XRC file. Though this @e can be done by hand in a
 
- text editor, for all but the smallest files it is advisable to use a
 
- specialised tool. Examples of these include:
 
- @e Non-free:
 
- @li wxDesigner <http://www.wxdesigner-software.de/>, a commercial dialog
 
-     designer/RAD tool.
 
- @li DialogBlocks <http://www.anthemion.co.uk/dialogblocks/>, a commercial
 
-     dialog editor.
 
- @e Free:
 
- @li XRCed <http://xrced.sf.net/>, a wxPython-based dialog editor that you
 
-     can find in the wxPython/tools subdirectory of the wxWidgets SVN archive.
 
- @li wxFormBuilder <http://wxformbuilder.org/>, a C++-based dialog editor that
 
-     can output C++, XRC or python.
 
- There's a more complete list at <http://www.wxwidgets.org/wiki/index.php/Tools>
 
- This small demonstration XRC file contains a simple dialog:
 
- @code
 
- <?xml version="1.0" ?>
 
- <resource version="2.3.0.1">
 
-   <object class="wxDialog" name="SimpleDialog">
 
-     <title>Simple dialog</title>
 
-     <object class="wxBoxSizer">
 
-       <orient>wxVERTICAL</orient>
 
-       <object class="sizeritem">
 
-         <object class="wxTextCtrl" name="text"/>
 
-         <option>1</option>
 
-         <flag>wxALL|wxEXPAND</flag>
 
-         <border>10</border>
 
-       </object>
 
-       <object class="sizeritem">
 
-         <object class="wxBoxSizer">
 
-           <object class="sizeritem">
 
-             <object class="wxButton" name="clickme_btn">
 
-               <label>Click</label>
 
-             </object>
 
-             <flag>wxRIGHT</flag>
 
-             <border>10</border>
 
-           </object>
 
-           <object class="sizeritem">
 
-             <object class="wxButton" name="wxID_OK">
 
-               <label>OK</label>
 
-             </object>
 
-             <flag>wxLEFT</flag>
 
-             <border>10</border>
 
-           </object>
 
-           <orient>wxHORIZONTAL</orient>
 
-         </object>
 
-         <flag>wxALL|wxALIGN_CENTRE</flag>
 
-         <border>10</border>
 
-       </object>
 
-     </object>
 
-   </object>
 
- </resource>
 
- @endcode
 
- You can keep all your XRC elements together in one file, or split them between
 
- several.
 
- <b> Loading XRC files </b>
 
- Before you can use XRC in an app, it must first be loaded. This code fragment
 
- shows how to load a single XRC file "resource.xrc" from the current working
 
- directory, plus all the *.xrc files contained in the subdirectory "rc".
 
- @code
 
- #include "wx/xrc/xmlres.h"
 
- bool MyApp::OnInit()
 
- {
 
-     ...
 
-     wxXmlResource::Get()->InitAllHandlers();
 
-     wxXmlResource::Get()->Load("resource.xrc");
 
-     wxXmlResource::Get()->LoadAllFiles("rc");
 
-     ...
 
- }
 
- @endcode
 
- It's normal to load any XRC files at the beginning of an app. Though it is
 
- possible to unload a file later, it's seldom necessary.
 
- <b> Using an XRC item </b>
 
- The XRC file(s) are now loaded into the app's virtual filesystem. From there,
 
- you must do another sort of load when you want to use an individual object.
 
- Yes, it's confusingly named, but you first Load() the file, and later load each
 
- top-level object when its needed.
 
- This is how you would use the above simple dialog in your code.
 
- @code
 
- void MyClass::ShowDialog()
 
- {
 
-     wxDialog dlg;
 
-     if (wxXmlResource::Get()->LoadDialog(&dlg, NULL, "SimpleDialog"))
 
-         dlg.ShowModal();
 
- }
 
- @endcode
 
- See how simple the code is. All the instantiation is done invisibly by the XRC
 
- system.
 
- Though you'll most often use wxXmlResource::LoadDialog, there are also
 
- equivalents that load a frame, a menu etc; and the generic
 
- wxXmlResource::LoadObject. See wxXmlResource for more details.
 
- <b> Accessing XRC child controls </b>
 
- The last section showed how to load top-level windows like dialogs, but what
 
- about child windows like the wxTextCtrl named "text" that the dialog contains?
 
- You can't 'load' an individual child control in the same way. Instead you use
 
- the XRCCTRL macro to get a pointer to the child. To expand the previous code:
 
- @code
 
- void MyClass::ShowDialog()
 
- {
 
-     wxDialog dlg;
 
-     if (!wxXmlResource::Get()->LoadDialog(&dlg, NULL, "SimpleDialog"))
 
-         return;
 
-     wxTextCtrl* pText = XRCCTRL(dlg, "text", wxTextCtrl);
 
-     if (pText)
 
-         pText->ChangeValue("This is a simple dialog");
 
-     dlg.ShowModal();
 
- }
 
- @endcode
 
- XRCCTRL takes a reference to the parent container and uses wxWindow::FindWindow
 
- to search inside it for a wxWindow with the supplied name (here "text"). It
 
- returns a pointer to that control, cast to the type in the third parameter; so
 
- a similar effect could be obtained by writing:
 
- @code
 
- pText = (wxTextCtrl*)(dlg.FindWindowByName("text"));
 
- @endcode
 
- <b> XRC and IDs </b>
 
- The ID of a control is often needed, e.g. for use in an event table
 
- or with wxEvtHandler::Bind. It can easily be found by passing the name of the
 
- control to the XRCID macro:
 
- @code
 
- void MyClass::ShowDialog()
 
- {
 
-     wxDialog dlg;
 
-     if (!wxXmlResource::Get()->LoadDialog(&dlg, NULL, "SimpleDialog"))
 
-         return;
 
-     XRCCTRL(dlg, "text", wxTextCtrl)->Bind(wxEVT_COMMAND_TEXT_UPDATED,
 
-         wxTextEventHandler(MyClass::OnTextEntered), this, XRCID("text"));
 
-     XRCCTRL(dlg, "clickme_btn", wxButton)->Bind(wxEVT_COMMAND_BUTTON_CLICKED,
 
-         wxCommandEventHandler(MyClass::OnClickme), this, XRCID("clickme_btn"));
 
-     dlg.ShowModal();
 
- }
 
- @endcode
 
- A few points to note:
 
- @li The value of the int returned by XRCID("foo") is guaranteed to be unique
 
- within an app.
 
- @li However that value isn't predictable, and you shouldn't rely on it being
 
- consistent between runs. It certainly won't be the same in different apps.
 
- @li @ref page_stockitems such as wxID_OK work correctly without requiring XRCID
 
- (because, internally, XRCID("wxID_OK") is mapped to wxID_OK).
 
- @li Both XRCID and XRCCTRL use the 'name' of the control (as in
 
- wxWindow::GetName). This is different from the label that the user sees on
 
- e.g. a wxButton.
 
- <b> Subclassing in XRC </b>
 
- You will often want to use subclassed wx controls in your code. There are three
 
- ways to do this from XRC:
 
- @li Very rarely you might need to
 
- @ref overview_xrcformat_extending_custom "create your own wxXmlResourceHandler"
 
- @li Occasionally wxXmlResource::AttachUnknownControl may be best. See
 
- @ref overview_xrcformat_extending_unknown
 
- @li Usually though, the simple 'subclass' keyword will suffice.
 
- Suppose you wanted the wxTextCtrl named "text" to be created as your derived
 
- class MyTextCtrl. The only change needed in the XRC file would be in this line:
 
- @code
 
-         <object class="wxTextCtrl" name="text" subclass="MyTextCtrl"/>
 
- @endcode
 
- The only change in your code would be to use MyTextCtrl in XRCCTRL. However for
 
- the subclass to be created successfully, it's important to ensure that it uses
 
- wxWidget's RTTI mechanism: see @ref overview_xrcformat_extending_subclass for
 
- the details.
 
- @section overview_xrc_xrcsample The XRC sample
 
- A major resource for learning how to use XRC is the @sample{xrc}. This
 
- demonstrates all of the standard uses of XRC, and some of the less common ones.
 
- It is strongly suggested that you run it, and look at the well-commented
 
- source code to see how it works.
 
- @section overview_xrc_binaryresourcefiles Binary Resource Files
 
- To compile binary resource files, use the command-line @c wxrc utility. It
 
- takes one or more file parameters (the input XRC files) and the following
 
- switches and options:
 
- @li -h (--help): Show a help message.
 
- @li -v (--verbose): Show verbose logging information.
 
- @li -c (--cpp-code): Write C++ source rather than a XRS file.
 
- @li -e (--extra-cpp-code): If used together with -c, generates C++ header file
 
-     containing class definitions for the windows defined by the XRC file (see
 
-     special subsection).
 
- @li -u (--uncompressed): Do not compress XML files (C++ only).
 
- @li -g (--gettext): Output underscore-wrapped strings that poEdit or gettext
 
-     can scan. Outputs to stdout, or a file if -o is used.
 
- @li -n (--function) @<name@>: Specify C++ function name (use with -c).
 
- @li -o (--output) @<filename@>: Specify the output file, such as resource.xrs
 
-     or resource.cpp.
 
- @li -l (--list-of-handlers) @<filename@>: Output a list of necessary handlers
 
-     to this file.
 
- For example:
 
- @code
 
- $ wxrc resource.xrc
 
- $ wxrc resource.xrc -o resource.xrs
 
- $ wxrc resource.xrc -v -c -o resource.cpp
 
- @endcode
 
- @note XRS file is essentially a renamed ZIP archive which means that you can
 
- manipulate it with standard ZIP tools. Note that if you are using XRS files,
 
- you have to initialize the wxFileSystem archive handler first! It is a simple
 
- thing to do:
 
- @code
 
- #include <wx/filesys.h>
 
- #include <wx/fs_arc.h>
 
- ...
 
- wxFileSystem::AddHandler(new wxArchiveFSHandler);
 
- @endcode
 
- @section overview_xrc_embeddedresource Using Embedded Resources
 
- It is sometimes useful to embed resources in the executable itself instead of
 
- loading an external file (e.g. when your app is small and consists only of one
 
- exe file). XRC provides means to convert resources into regular C++ file that
 
- can be compiled and included in the executable.
 
- Use the @c -c switch to @c wxrc utility to produce C++ file with embedded
 
- resources. This file will contain a function called @c InitXmlResource (unless
 
- you override this with a command line switch). Use it to load the resource:
 
- @code
 
- extern void InitXmlResource(); // defined in generated file
 
- ...
 
- wxXmlResource::Get()->InitAllHandlers();
 
- InitXmlResource();
 
- ...
 
- @endcode
 
- @section overview_xrc_cppheader C++ header file generation
 
- Using the @c -e switch together with @c -c, a C++ header file is written
 
- containing class definitions for the GUI windows defined in the XRC file. This
 
- code generation can make it easier to use XRC and automate program development.
 
- The classes can be used as basis for development, freeing the programmer from
 
- dealing with most of the XRC specifics (e.g. @c XRCCTRL).
 
- For each top level window defined in the XRC file a C++ class definition is
 
- generated, containing as class members the named widgets of the window. A
 
- default constructor for each class is also generated. Inside the constructor
 
- all XRC loading is done and all class members representing widgets are
 
- initialized.
 
- A simple example will help understand how the scheme works. Suppose you have a
 
- XRC file defining a top level window @c TestWnd_Base, which subclasses wxFrame
 
- (any other class like @c wxDialog will do also), and has subwidgets wxTextCtrl A
 
- and wxButton B.
 
- The XRC file and corresponding class definition in the header file will be
 
- something like:
 
- @code
 
- <?xml version="1.0"?>
 
- <resource version="2.3.0.1">
 
-     <object class="wxFrame" name="TestWnd_Base">
 
-         <size>-1,-1</size>
 
-         <title>Test</title>
 
-         <object class="wxBoxSizer">
 
-             <orient>wxHORIZONTAL</orient>
 
-             <object class="sizeritem">
 
-                 <object class="wxTextCtrl" name="A">
 
-                     <label>Test label</label>
 
-                 </object>
 
-             </object>
 
-             <object class="sizeritem">
 
-                 <object class="wxButton" name="B">
 
-                     <label>Test button</label>
 
-                 </object>
 
-             </object>
 
-         </object>
 
-     </object>
 
- </resource>
 
- class TestWnd_Base : public wxFrame
 
- {
 
- protected:
 
-     wxTextCtrl* A;
 
-     wxButton* B;
 
- private:
 
-     void InitWidgetsFromXRC()
 
-     {
 
-         wxXmlResource::Get()->LoadObject(this, NULL, "TestWnd", "wxFrame");
 
-         A = XRCCTRL(*this, "A", wxTextCtrl);
 
-         B = XRCCTRL(*this, "B", wxButton);
 
-     }
 
- public:
 
-     TestWnd::TestWnd()
 
-     {
 
-         InitWidgetsFromXRC();
 
-     }
 
- };
 
- @endcode
 
- The generated window class can be used as basis for the full window class. The
 
- class members which represent widgets may be accessed by name instead of using
 
- @c XRCCTRL every time you wish to reference them (note that they are
 
- @c protected class members), though you must still use @c XRCID to refer to
 
- widget IDs in the event table.
 
- Example:
 
- @code
 
- #include "resource.h"
 
- class TestWnd : public TestWnd_Base
 
- {
 
- public:
 
-     TestWnd()
 
-     {
 
-         // A, B already initialised at this point
 
-         A->SetValue("Updated in TestWnd::TestWnd");
 
-         B->SetValue("Nice :)");
 
-     }
 
-     void OnBPressed(wxEvent& event)
 
-     {
 
-         Close();
 
-     }
 
-     DECLARE_EVENT_TABLE();
 
- };
 
- BEGIN_EVENT_TABLE(TestWnd,TestWnd_Base)
 
-     EVT_BUTTON(XRCID("B"), TestWnd::OnBPressed)
 
- END_EVENT_TABLE()
 
- @endcode
 
- It is also possible to access the wxSizerItem of a sizer that is part of a
 
- resource. This can be done using @c XRCSIZERITEM as shown.
 
- The resource file can have something like this for a sizer item.
 
- @code
 
- <object class="spacer" name="area">
 
-   <size>400, 300</size>
 
- </object>
 
- @endcode
 
- The code can then access the sizer item by using @c XRCSIZERITEM and @c XRCID
 
- together.
 
- @code
 
- wxSizerItem* item = XRCSIZERITEM(*this, "area");
 
- @endcode
 
- @section overview_xrc_newresourcehandlers Adding New Resource Handlers
 
- Adding a new resource handler is pretty easy.
 
- Typically, to add an handler for the @c MyControl class, you'll want to create
 
- the @c xh_mycontrol.h and @c xh_mycontrol.cpp files.
 
- The header needs to contains the @c MyControlXmlHandler class definition:
 
- @code
 
- class MyControlXmlHandler : public wxXmlResourceHandler
 
- {
 
- public:
 
-     // Constructor.
 
-     MyControlXmlHandler();
 
-     // Creates the control and returns a pointer to it.
 
-     virtual wxObject *DoCreateResource();
 
-     // Returns true if we know how to create a control for the given node.
 
-     virtual bool CanHandle(wxXmlNode *node);
 
-     // Register with wxWidgets' dynamic class subsystem.
 
-     DECLARE_DYNAMIC_CLASS(MyControlXmlHandler)
 
- };
 
- @endcode
 
- The implementation of your custom XML handler will typically look as:
 
- @code
 
- // Register with wxWidgets' dynamic class subsystem.
 
- IMPLEMENT_DYNAMIC_CLASS(MyControlXmlHandler, wxXmlResourceHandler)
 
- MyControlXmlHandler::MyControlXmlHandler()
 
- {
 
-     // this call adds support for all wxWidgets class styles
 
-     // (e.g. wxBORDER_SIMPLE, wxBORDER_SUNKEN, wxWS_EX_* etc etc)
 
-     AddWindowStyles();
 
-     // if MyControl class supports e.g. MYCONTROL_DEFAULT_STYLE
 
-     // you should use:
 
-     //     XRC_ADD_STYLE(MYCONTROL_DEFAULT_STYLE);
 
- }
 
- wxObject *MyControlXmlHandler::DoCreateResource()
 
- {
 
-     // the following macro will init a pointer named "control"
 
-     // with a new instance of the MyControl class, but will NOT
 
-     // Create() it!
 
-     XRC_MAKE_INSTANCE(control, MyControl)
 
-     // this is the point where you'll typically need to do the most
 
-     // important changes: here the control is created and initialized.
 
-     // You'll want to use the wxXmlResourceHandler's getters to
 
-     // do most of your work.
 
-     // If e.g. the MyControl::Create function looks like:
 
-     //
 
-     // bool MyControl::Create(wxWindow *parent, int id,
 
-     //                        const wxBitmap &first, const wxPoint &posFirst,
 
-     //                        const wxBitmap &second, const wxPoint &posSecond,
 
-     //                        const wxString &theTitle, const wxFont &titleFont,
 
-     //                        const wxPoint &pos, const wxSize &size,
 
-     //                        long style = MYCONTROL_DEFAULT_STYLE,
 
-     //                        const wxString &name = wxT("MyControl"));
 
-     //
 
-     // Then the XRC for your component should look like:
 
-     //
 
-     //    <object class="MyControl" name="some_name">
 
-     //      <first-bitmap>first.xpm</first-bitmap>
 
-     //      <second-bitmap>text.xpm</second-bitmap>
 
-     //      <first-pos>3,3</first-pos>
 
-     //      <second-pos>4,4</second-pos>
 
-     //      <the-title>a title</the-title>
 
-     //      <title-font>
 
-     //        <!-- Standard XRC tags for a font: <size>, <style>, <weight>, etc -->
 
-     //      </title-font>
 
-     //      <!-- XRC also accepts other usual tags for wxWindow-derived classes:
 
-     //           like e.g. <name>, <style>, <size>, <position>, etc -->
 
-     //    </object>
 
-     //
 
-     // And the code to read your custom tags from the XRC file is just:
 
-     control->Create(m_parentAsWindow, GetID(),
 
-                     GetBitmap(wxT("first-bitmap")),
 
-                     GetPosition(wxT("first-pos")),
 
-                     GetBitmap(wxT("second-bitmap")),
 
-                     GetPosition(wxT("second-pos")),
 
-                     GetText(wxT("the-title")),
 
-                     GetFont(wxT("title-font")),
 
-                     GetPosition(), GetSize(), GetStyle(), GetName());
 
-     SetupWindow(control);
 
-     return control;
 
- }
 
- bool MyControlXmlHandler::CanHandle(wxXmlNode *node)
 
- {
 
-     // this function tells XRC system that this handler can parse
 
-     // the <object class="MyControl"> tags
 
-     return IsOfClass(node, wxT("MyControl"));
 
- }
 
- @endcode
 
- You may want to check the wxXmlResourceHandler documentation to see how many
 
- built-in getters it contains. It's very easy to retrieve also complex
 
- structures out of XRC files using them.
 
- */
 
 
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