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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        animate.h
 
- // Purpose:     interface of wxAnimation* classes
 
- // Author:      wxWidgets team
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- /**
 
-     Supported animation types.
 
- */
 
- enum wxAnimationType
 
- {
 
-     wxANIMATION_TYPE_INVALID,
 
-     /** represents an animated GIF file. */
 
-     wxANIMATION_TYPE_GIF,
 
-     /** represents an ANI file. */
 
-     wxANIMATION_TYPE_ANI,
 
-     /** autodetect the filetype. */
 
-     wxANIMATION_TYPE_ANY
 
- };
 
- #define wxAC_NO_AUTORESIZE       (0x0010)
 
- #define wxAC_DEFAULT_STYLE       (wxBORDER_NONE)
 
- /**
 
-     @class wxAnimationCtrl
 
-     This is a static control which displays an animation.
 
-     wxAnimationCtrl API is as simple as possible and won't give you full control
 
-     on the animation; if you need it then use wxMediaCtrl.
 
-     This control is useful to display a (small) animation while doing a long task
 
-     (e.g. a "throbber").
 
-     It is only available if @c wxUSE_ANIMATIONCTRL is set to 1 (the default).
 
-     @beginStyleTable
 
-     @style{wxAC_DEFAULT_STYLE}
 
-            The default style: wxBORDER_NONE.
 
-     @style{wxAC_NO_AUTORESIZE}
 
-            By default, the control will adjust its size to exactly fit to the
 
-            size of the animation when SetAnimation is called. If this style
 
-            flag is given, the control will not change its size
 
-     @endStyleTable
 
-     @library{wxadv}
 
-     @category{ctrl}
 
-     @nativeimpl{wxgtk,wxmsw}
 
-     @appearance{animationctrl}
 
-     @see wxAnimation, @sample{animate}
 
- */
 
- class wxAnimationCtrl : public wxControl
 
- {
 
- public:
 
-     /**
 
-         Initializes the object and calls Create() with
 
-         all the parameters.
 
-     */
 
-     wxAnimationCtrl(wxWindow* parent, wxWindowID id,
 
-                     const wxAnimation& anim = wxNullAnimation,
 
-                     const wxPoint& pos = wxDefaultPosition,
 
-                     const wxSize& size = wxDefaultSize,
 
-                     long style = wxAC_DEFAULT_STYLE,
 
-                     const wxString& name = wxAnimationCtrlNameStr);
 
-     /**
 
-         Creates the control with the given @a anim animation.
 
-         After control creation you must explicitly call Play() to start to play
 
-         the animation. Until that function won't be called, the first frame
 
-         of the animation is displayed.
 
-         @param parent
 
-             Parent window, must be non-@NULL.
 
-         @param id
 
-             The identifier for the control.
 
-         @param anim
 
-             The initial animation shown in the control.
 
-         @param pos
 
-             Initial position.
 
-         @param size
 
-             Initial size.
 
-         @param style
 
-             The window style, see wxAC_* flags.
 
-         @param name
 
-             Control name.
 
-         @return @true if the control was successfully created or @false if
 
-                 creation failed.
 
-     */
 
-     bool Create(wxWindow* parent, wxWindowID id,
 
-                 const wxAnimation& anim = wxNullAnimation,
 
-                 const wxPoint& pos = wxDefaultPosition,
 
-                 const wxSize& size = wxDefaultSize,
 
-                 long style = wxAC_DEFAULT_STYLE,
 
-                 const wxString& name = wxAnimationCtrlNameStr);
 
-     /**
 
-         Returns the animation associated with this control.
 
-     */
 
-     virtual wxAnimation GetAnimation() const;
 
-     /**
 
-         Returns the inactive bitmap shown in this control when the;
 
-         see SetInactiveBitmap() for more info.
 
-     */
 
-     wxBitmap GetInactiveBitmap() const;
 
-     /**
 
-         Returns @true if the animation is being played.
 
-     */
 
-     virtual bool IsPlaying() const;
 
-     /**
 
-         Loads the animation from the given file and calls SetAnimation().
 
-         See wxAnimation::LoadFile for more info.
 
-     */
 
-     virtual bool LoadFile(const wxString& file,
 
-                           wxAnimationType animType = wxANIMATION_TYPE_ANY);
 
-     /**
 
-         Loads the animation from the given stream and calls SetAnimation().
 
-         See wxAnimation::Load() for more info.
 
-     */
 
-     virtual bool Load(wxInputStream& file,
 
-                       wxAnimationType animType = wxANIMATION_TYPE_ANY);
 
-     /**
 
-         Starts playing the animation.
 
-         The animation is always played in loop mode (unless the last frame of the
 
-         animation has an infinite delay time) and always start from the first frame
 
-         even if you @ref Stop "stopped" it while some other frame was displayed.
 
-     */
 
-     virtual bool Play();
 
-     /**
 
-         Sets the animation to play in this control.
 
-         If the previous animation is being played, it's @ref Stop() stopped.
 
-         Until Play() isn't called, a static image, the first frame of the given
 
-         animation or the background colour will be shown
 
-         (see SetInactiveBitmap() for more info).
 
-     */
 
-     virtual void SetAnimation(const wxAnimation& anim);
 
-     /**
 
-         Sets the bitmap to show on the control when it's not playing an animation.
 
-         If you set as inactive bitmap ::wxNullBitmap (which is the default), then the
 
-         first frame of the animation is instead shown when the control is inactive;
 
-         in this case, if there's no valid animation associated with the control
 
-         (see SetAnimation()), then the background colour of the window is shown.
 
-         If the control is not playing the animation, the given bitmap will be
 
-         immediately shown, otherwise it will be shown as soon as Stop() is called.
 
-         Note that the inactive bitmap, if smaller than the control's size, will be
 
-         centered in the control; if bigger, it will be stretched to fit it.
 
-     */
 
-     virtual void SetInactiveBitmap(const wxBitmap& bmp);
 
-     /**
 
-         Stops playing the animation.
 
-         The control will show the first frame of the animation, a custom static image or
 
-         the window's background colour as specified by the last SetInactiveBitmap() call.
 
-     */
 
-     virtual void Stop();
 
- };
 
- /**
 
-     @class wxAnimation
 
-     This class encapsulates the concept of a platform-dependent animation.
 
-     An animation is a sequence of frames of the same size.
 
-     Sound is not supported by wxAnimation.
 
-     Note that on wxGTK wxAnimation is capable of loading the formats supported
 
-     by the internally-used @c gdk-pixbuf library (typically this means only
 
-     @c wxANIMATION_TYPE_GIF).
 
-     On other platforms wxAnimation is always capable of loading both GIF and ANI
 
-     formats (i.e. both @c wxANIMATION_TYPE_GIF and @c wxANIMATION_TYPE_ANI).
 
-     @library{wxadv}
 
-     @category{gdi}
 
-     @stdobjects
 
-     ::wxNullAnimation
 
-     @see wxAnimationCtrl, @sample{animate}
 
- */
 
- class wxAnimation : public wxObject
 
- {
 
- public:
 
-     /**
 
-        Default ctor.
 
-     */
 
-     wxAnimation();
 
-     
 
-     /**
 
-         Copy ctor.
 
-     */
 
-     wxAnimation(const wxAnimation& anim);
 
-     /**
 
-         Loads an animation from a file.
 
-         @param name
 
-             The name of the file to load.
 
-         @param type
 
-             See LoadFile() for more info.
 
-     */
 
-     wxAnimation(const wxString& name,
 
-                 wxAnimationType type = wxANIMATION_TYPE_ANY);
 
-     /**
 
-         Destructor.
 
-         See @ref overview_refcount_destruct for more info.
 
-     */
 
-     virtual ~wxAnimation();
 
-     /**
 
-         Returns the delay for the i-th frame in milliseconds.
 
-         If @c -1 is returned the frame is to be displayed forever.
 
-     */
 
-     virtual int GetDelay(unsigned int i) const;
 
-     /**
 
-         Returns the i-th frame as a wxImage.
 
-         This method is not implemented in the native wxGTK implementation of
 
-         this class and always returns an invalid image there.
 
-     */
 
-     virtual wxImage GetFrame(unsigned int i) const;
 
-     /**
 
-         Returns the number of frames for this animation.
 
-         This method is not implemented in the native wxGTK implementation of
 
-         this class and always returns 0 there.
 
-     */
 
-     virtual unsigned int GetFrameCount() const;
 
-     /**
 
-         Returns the size of the animation.
 
-     */
 
-     virtual wxSize GetSize() const;
 
-     /**
 
-         Returns @true if animation data is present.
 
-     */
 
-     virtual bool IsOk() const;
 
-     /**
 
-         Loads an animation from the given stream.
 
-         @param stream
 
-             The stream to use to load the animation.
 
-             Under wxGTK may be any kind of stream; under other platforms
 
-             this must be a seekable stream.
 
-         @param type
 
-             One of the ::wxAnimationType enumeration values.
 
-         @return @true if the operation succeeded, @false otherwise.
 
-     */
 
-     virtual bool Load(wxInputStream& stream,
 
-                       wxAnimationType type = wxANIMATION_TYPE_ANY);
 
-     /**
 
-         Loads an animation from a file.
 
-         @param name
 
-             A filename.
 
-         @param type
 
-             One of the ::wxAnimationType values; wxANIMATION_TYPE_ANY
 
-             means that the function should try to autodetect the filetype.
 
-         @return @true if the operation succeeded, @false otherwise.
 
-     */
 
-     virtual bool LoadFile(const wxString& name,
 
-                           wxAnimationType type = wxANIMATION_TYPE_ANY);
 
-     /**
 
-         Assignment operator, using @ref overview_refcount "reference counting".
 
-     */
 
-     wxAnimation& operator =(const wxAnimation& brush);
 
- };
 
- // ============================================================================
 
- // Global functions/macros
 
- // ============================================================================
 
- /**
 
-     An empty animation object.
 
- */
 
- wxAnimation wxNullAnimation;
 
 
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