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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        unichar.h
 
- // Purpose:     interface of wxUniChar
 
- // Author:      wxWidgets team
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- /**
 
-     @class wxUniChar
 
-     This class represents a single Unicode character. It can be converted to
 
-     and from @c char or @c wchar_t and implements commonly used character operations.
 
-     @library{wxbase}
 
-     @category{data}
 
- */
 
- class wxUniChar
 
- {
 
- public:
 
-     /**
 
-         A type capable of holding any Unicode code point.
 
-         We do not use wchar_t as it cannot do the job on Win32,
 
-         where wchar_t is a 16-bit type (wchar_t* is encoded using UTF-16 on Win32).
 
-     */
 
-     typedef wxUint32 value_type;
 
-     /**
 
-         Default ctor.
 
-     */
 
-     wxUniChar();
 
-     //@{
 
-     /**
 
-         Create a character from the 8-bit character value @a c using the
 
-         current locale encoding.
 
-     */
 
-     wxUniChar(char c);
 
-     wxUniChar(unsigned char c);
 
-     //@}
 
-     wxUniChar(int c);
 
-     wxUniChar(unsigned int c);
 
-     wxUniChar(long int c);
 
-     wxUniChar(unsigned long int c);
 
-     wxUniChar(short int c);
 
-     wxUniChar(unsigned short int c);
 
-     wxUniChar(wxLongLong_t c);
 
-     wxUniChar(wxULongLong_t c);
 
-     wxUniChar(const wxUniCharRef& c);
 
-     /**
 
-         Returns Unicode code point value of the character.
 
-     */
 
-     value_type GetValue() const;
 
-     /**
 
-         Returns true if the character is an ASCII character (i.e.\ if its value is less than 128).
 
-     */
 
-     bool IsAscii() const;
 
-     /**
 
-         Returns true if the character is representable as a single byte in the
 
-         current locale encoding.
 
-         This function only returns true if the character can be converted in
 
-         exactly one byte, e.g. it only returns true for 7 bit ASCII characters
 
-         when the encoding used is UTF-8.
 
-         It is mostly useful to test if the character can be passed to functions
 
-         taking a char and is used by wxWidgets itself for this purpose.
 
-         @param c
 
-             An output pointer to the value of this Unicode character as a @c
 
-             char. Must be non-@NULL.
 
-         @return
 
-             @true if the object is an 8 bit char and @a c was filled with its
 
-             value as char or @false otherwise (@a c won't be modified then).
 
-         @see IsAscii()
 
-         @since 2.9.1
 
-      */
 
-     bool GetAsChar(char *c) const;
 
-     //@{
 
-     /**
 
-         Conversions to char and wchar_t types: all of those are needed to be
 
-         able to pass wxUniChars to various standard narrow and wide character
 
-         functions.
 
-     */
 
-     operator char() const;
 
-     operator unsigned char() const;
 
-     operator wchar_t() const;
 
-     operator int() const;
 
-     operator unsigned int() const;
 
-     operator long int() const;
 
-     operator unsigned long int() const;
 
-     operator short int() const;
 
-     operator unsigned short int() const;
 
-     operator wxLongLong_t() const;
 
-     operator wxULongLong_t() const;
 
-     //@}
 
-     //@{
 
-     /**
 
-         Assignment operators
 
-     */
 
-     wxUniChar& operator=(const wxUniChar& c);
 
-     wxUniChar& operator=(const wxUniCharRef& c);
 
-     wxUniChar& operator=(char c);
 
-     wxUniChar& operator=(unsigned char c);
 
-     wxUniChar& operator=(wchar_t c);
 
-     wxUniChar& operator=(int c);
 
-     wxUniChar& operator=(unsigned int c);
 
-     wxUniChar& operator=(long int c);
 
-     wxUniChar& operator=(unsigned long int c);
 
-     wxUniChar& operator=(short int c);
 
-     wxUniChar& operator=(unsigned short int c);
 
-     wxUniChar& operator=(wxLongLong_t c);
 
-     wxUniChar& operator=(wxULongLong_t c);
 
-     //@}
 
- };
 
- /**
 
-     @class wxUniCharRef
 
-     Writeable reference to a character in wxString.
 
-     This class can be used in the same way wxChar is used, except that changing
 
-     its value updates the underlying string object.
 
-     @library{wxbase}
 
-     @category{data}
 
- */
 
- class wxUniCharRef
 
- {
 
- public:
 
- };
 
 
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