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- # =========================================================================
- # This configuration file was generated by
- # Bakefile 0.2.2 (http://bakefile.sourceforge.net)
- # Beware that all changes made to this file will be overwritten next
- # time you run Bakefile!
- # =========================================================================
- # -------------------------------------------------------------------------
- # These are configurable options:
- # -------------------------------------------------------------------------
- # C compiler
- CC = wcc386
- # C++ compiler
- CXX = wpp386
- # Standard flags for CC
- CFLAGS =
- # Standard flags for C++
- CXXFLAGS =
- # Standard preprocessor flags (common for CC and CXX)
- CPPFLAGS =
- # Standard linker flags
- LDFLAGS =
- # The C preprocessor
- CPP = $(CC) -p
- # What type of library to build? [0,1]
- # 1 - DLL
- SHARED = 0
- # Build wxUniversal instead of native port? [0,1]
- # 1 - Universal
- WXUNIV = 0
- # Compile Unicode build of wxWidgets? [0,1]
- # 1 - Unicode
- UNICODE = 1
- # Type of compiled binaries [debug,release]
- BUILD = debug
- # Should debugging info be included in the executables? The default value
- # "default" means that debug info will be included if BUILD=debug
- # and not included if BUILD=release. [0,1,default]
- DEBUG_INFO = default
- # Should __WXDEBUG__ be defined? The default value "default" means that it will
- # be defined if BUILD=debug and not defined if BUILD=release. [0,1,default]
- DEBUG_FLAG = default
- # Multiple libraries or single huge monolithic one? [0,1]
- # 0 - Multilib
- # 1 - Monolithic
- MONOLITHIC = 1
- # Build GUI libraries? [0,1]
- # 0 - Base
- # 1 - GUI
- USE_GUI = 1
- # Build wxHTML library (USE_GUI must be 1)? [0,1]
- USE_HTML = 1
- # Build multimedia library (USE_GUI must be 1)? [0,1]
- USE_MEDIA = 1
- # Build wxXRC library (USE_GUI must be 1)? [0,1]
- USE_XRC = 1
- # Build wxAUI library (USE_GUI must be 1)? [0,1]
- USE_AUI = 1
- # Build wxRichTextCtrl library (USE_GUI must be 1)? [0,1]
- USE_RICHTEXT = 1
- # Build wxStyledTextCtrl library (USE_GUI must be 1)? [0,1]
- USE_STC = 1
- # Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
- USE_OPENGL = 0
- # Build quality assurance classes library (USE_GUI must be 1)? [0,1]
- USE_QA = 0
- # Enable exceptions in compiled code. [0,1]
- USE_EXCEPTIONS = 1
- # Enable run-time type information (RTTI) in compiled code. [0,1]
- USE_RTTI = 1
- # Enable threading in compiled code. [0,1]
- USE_THREADS = 1
- # Link with gdiplus.lib? (Needed for wxGraphicsContext, will also set wxUSE_GRAPHICS_CONTEXT) [0,1]
- USE_GDIPLUS = 0
- # Is this official build by wxWidgets developers? [0,1]
- OFFICIAL_BUILD = 0
- # Use this to name your customized DLLs differently
- VENDOR = custom
- #
- WX_FLAVOUR =
- #
- WX_LIB_FLAVOUR =
- # Name of your custom configuration. This affects directory
- # where object files are stored as well as the location of
- # compiled .lib files and setup.h under the lib/ toplevel directory.
- CFG =
- # Compiler flags needed to compile test suite in tests directory. If you want
- # to run the tests, set it so that the compiler can find CppUnit headers.
- CPPUNIT_CFLAGS =
- # Linker flags needed to link test suite in tests directory. If you want
- # to run the tests, include CppUnit library here.
- CPPUNIT_LIBS =
- # Version of C runtime library to use. You can change this to
- # static if SHARED=0, but it is highly recommended to not do
- # it if SHARED=1 unless you know what you are doing. [dynamic,static]
- RUNTIME_LIBS = dynamic
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