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- /////////////////////////////////////////////////////////////////////////////
- // Name: pile.h
- // Purpose: Forty Thieves patience game
- // Author: Chris Breeze
- // Modified by:
- // Created: 21/07/97
- // Copyright: (c) 1993-1998 Chris Breeze
- // Licence: wxWindows licence
- //---------------------------------------------------------------------------
- // Last modified: 22nd July 1998 - ported to wxWidgets 2.0
- /////////////////////////////////////////////////////////////////////////////
- //+-------------------------------------------------------------+
- //| Description: |
- //| The base class for holding piles of playing cards. |
- //| This is the basic building block for card games. A pile |
- //| has a position on the screen and an offset for each |
- //| card placed on it e.g. a pack has no offset, but the |
- //| discard pile may be fanned out across the screen. |
- //| |
- //| The pile knows how to draw itself, though this may be |
- //| overridden if the default layout needs to be changed. |
- //| One or more cards can be removed from the top of a pile, |
- //| and single cards can be added to the top of a pile. |
- //| Functions are provided which redraw the screen when |
- //| cards are added or removed. |
- //| |
- //| Cards know which way up they are and how to draw |
- //| themselves. Piles are lists of cards. Piles know which |
- //| cards they contain and where they are to be drawn. |
- //+-------------------------------------------------------------+
- #ifndef _PILE_H_
- #define _PILE_H_
- #include "card.h"
- const int NumCards = 2 * PackSize;
- //----------------------------------------------------------------//
- // A class defining a pile of cards with a position on the screen //
- //----------------------------------------------------------------//
- class Pile {
- public:
- Pile(int x, int y, int dx = 0, int dy = 0);
- virtual ~Pile(){};
- // General functions
- virtual void ResetPile() { m_topCard = -1; }
- virtual void Redraw(wxDC& pDC);
- // Card query functions
- virtual Card* GetCard(int x, int y); // Get pointer to card at x, y
- Card* GetTopCard(); // Get pointer to top card
- virtual void GetCardPos(Card* card, int& x, int& y);
- // Get position of a card
- virtual void GetTopCardPos(int& x, int& y);
- // Get position of the top card
- int GetNumCards() { return m_topCard + 1; } // Number of cards in pile
- bool Overlap(int x, int y); // does card at x,y overlap the pile?
- int CalcDistance(int x, int y); // calculates the square of the distance
- // of a card at (x,y) from the top of the pile
- // Functions removing one or more cards from the top of a pile
- virtual bool CanCardLeave(Card* card);
- Card* RemoveTopCard();
- virtual Card* RemoveTopCard(wxDC& pDC, int xOffset = 0, int yOffset = 0);
- // Functions to add a card to the top of a pile
- virtual bool AcceptCard(Card*) { return false; }
- virtual void AddCard(Card* card); // Add card to top of pile
- virtual void AddCard(wxDC& pDC, Card* card); // Add card + redraw it
- void SetPos(int x,int y) {m_x = x;m_y = y;};
- protected:
- int m_x, m_y; // Position of the pile on the screen
- int m_dx, m_dy; // Offset when drawing the pile
- Card* m_cards[NumCards]; // Array of cards in this pile
- int m_topCard; // Array index of the top card
- };
- #endif // _PILE_H_
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