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- /////////////////////////////////////////////////////////////////////////////
- // Name: game.cpp
- // Purpose: Life! game logic
- // Author: Guillermo Rodriguez Garcia, <guille@iies.es>
- // Modified by:
- // Created: Jan/2000
- // Copyright: (c) 2000, Guillermo Rodriguez Garcia
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
- // ==========================================================================
- // headers, declarations, constants
- // ==========================================================================
- // For compilers that support precompilation, includes "wx/wx.h".
- #include "wx/wxprec.h"
- #ifdef __BORLANDC__
- #pragma hdrstop
- #endif
- #ifndef WX_PRECOMP
- #include "wx/wx.h"
- #endif
- #include "wx/log.h"
- #include "wx/module.h"
- #include "game.h"
- #include <string.h> // for memset
- #define CELLSARRAYSIZE 1024 // static array for BeginFind & co.
- #define ALLOCBOXES 16 // number of cellboxes to alloc at once
- #define MAXDEAD 8 // tics before removing cellbox from list
- // ==========================================================================
- // CellBox
- // ==========================================================================
- #define HASH(x, y) (((x >> 3) & 0x7f) << 7) + ((y >> 3) & 0x7f)
- #define HASHSIZE 16384 // hash table size (do not change!)
- #define CELLBOX 8 // cells in a cellbox (do not change!)
- class LifeCellBox
- {
- public:
- // members
- inline bool IsAlive(int dx, int dy) const;
- inline bool SetCell(int dx, int dy, bool alive);
- // attributes
- wxInt32 m_x, m_y; // position in universe
- wxUint32 m_live1, m_live2; // alive cells (1 bit per cell)
- wxUint32 m_old1, m_old2; // old values for m_live1, 2
- wxUint32 m_on[8]; // neighbouring info
- wxUint32 m_dead; // been dead for n generations
- LifeCellBox *m_up, *m_dn, *m_lf, *m_rt; // neighbour CellBoxes
- LifeCellBox *m_prev, *m_next; // in linked list
- LifeCellBox *m_hprev, *m_hnext; // in hash table
- };
- // IsAlive:
- // Returns whether cell dx, dy in this box is alive
- //
- bool LifeCellBox::IsAlive(int dx, int dy) const
- {
- if (dy > 3)
- return (m_live2 & 1 << ((dy - 4) * 8 + dx)) ? true : false ;
- else
- return (m_live1 & 1 << ((dy) * 8 + dx)) ? true : false ;
- }
- // SetCell:
- // Sets cell dx, dy in this box to 'alive', returns true if
- // the previous value was different, false if it was the same.
- //
- bool LifeCellBox::SetCell(int dx, int dy, bool alive)
- {
- if (IsAlive(dx, dy) != alive)
- {
- if (dy > 3)
- m_live2 ^= 1 << ((dy - 4) * 8 + dx);
- else
- m_live1 ^= 1 << ((dy) * 8 + dx);
- // reset this here to avoid updating problems
- m_dead = 0;
- return true;
- }
- else
- return false;
- }
- // ==========================================================================
- // Life
- // ==========================================================================
- // --------------------------------------------------------------------------
- // Ctor and dtor
- // --------------------------------------------------------------------------
- Life::Life()
- {
- // pattern description
- m_name = wxEmptyString;
- m_rules = wxEmptyString;
- m_description = wxEmptyString;
- // pattern data
- m_numcells = 0;
- m_boxes = new LifeCellBox *[HASHSIZE];
- m_head = NULL;
- m_available = NULL;
- for (int i = 0; i < HASHSIZE; i++)
- m_boxes[i] = NULL;
- // state vars for BeginFind & FindMore
- m_cells = new LifeCell[CELLSARRAYSIZE];
- m_ncells = 0;
- m_findmore = false;
- m_changed = false;
- }
- Life::~Life()
- {
- Clear();
- delete[] m_boxes;
- delete[] m_cells;
- }
- // Clear:
- // Clears the board, freeing all storage.
- //
- void Life::Clear()
- {
- LifeCellBox *c, *nc;
- // clear the hash table pointers
- for (int i = 0; i < HASHSIZE; i++)
- m_boxes[i] = NULL;
- // free used boxes
- c = m_head;
- while (c)
- {
- nc = c->m_next;
- delete c;
- c = nc;
- }
- m_head = NULL;
- // free available boxes
- c = m_available;
- while (c)
- {
- nc = c->m_next;
- delete c;
- c = nc;
- }
- m_available = NULL;
- // reset state
- m_name = wxEmptyString;
- m_rules = wxEmptyString;
- m_description = wxEmptyString;
- m_numcells = 0;
- }
- // --------------------------------------------------------------------------
- // Test and set individual cells
- // --------------------------------------------------------------------------
- // IsAlive:
- // Returns whether cell (x, y) is alive.
- //
- bool Life::IsAlive(wxInt32 x, wxInt32 y)
- {
- LifeCellBox *c = LinkBox(x, y, false);
- return (c && c->IsAlive( x - c->m_x, y - c->m_y ));
- }
- // SetCell:
- // Sets or clears cell (x, y), according to the 'alive' param.
- //
- void Life::SetCell(wxInt32 x, wxInt32 y, bool alive)
- {
- LifeCellBox *c = LinkBox(x, y);
- wxUint32 dx = x - c->m_x;
- wxUint32 dy = y - c->m_y;
- if (c->SetCell(dx, dy, alive))
- {
- if (alive)
- m_numcells++;
- else
- m_numcells--;
- }
- }
- void Life::SetPattern(const LifePattern& pattern)
- {
- wxArrayString data = pattern.m_shape;
- wxString line;
- long x = 0,
- y = 0;
- Clear();
- for (size_t n = 0; n < data.GetCount(); n++)
- {
- line = data[n];
- if ( (line.GetChar(0) != wxT('*')) &&
- (line.GetChar(0) != wxT('.')) )
- {
- // assume that it is a digit or a minus sign
- line.BeforeFirst(wxT(' ')).ToLong(&x);
- line.AfterFirst(wxT(' ')).ToLong(&y);
- }
- else
- {
- // pattern data
- for (size_t k = 0; k < line.Len(); k++)
- SetCell(x + k, y, line.GetChar(k) == wxT('*'));
- y++;
- }
- }
- m_name = pattern.m_name;
- m_rules = pattern.m_rules;
- m_description = pattern.m_description;
- }
- // --------------------------------------------------------------------------
- // Cellbox management functions
- // --------------------------------------------------------------------------
- // CreateBox:
- // Creates a box in x, y, either taking it from the list
- // of available boxes, or allocating a new one.
- //
- LifeCellBox* Life::CreateBox(wxInt32 x, wxInt32 y, wxUint32 hv)
- {
- LifeCellBox *c;
- // if there are no available boxes, alloc a few more
- if (!m_available)
- for (int i = 1; i <= ALLOCBOXES; i++)
- {
- c = new LifeCellBox();
- if (!c)
- {
- // TODO: handle memory errors. Note that right now, if we
- // couldn't allocate at least one cellbox, we will crash
- // before leaving CreateBox(). Probably we should try to
- // allocate some boxes *before* the m_available list goes
- // empty, so that we have a margin to handle errors
- // gracefully.
- wxLogFatalError(_("Out of memory! Aborting..."));
- // NOTREACHED
- }
- c->m_next = m_available;
- m_available = c;
- }
- // take a cellbox from the list of available boxes
- c = m_available;
- m_available = c->m_next;
- // reset everything
- memset((void *) c, 0, sizeof(LifeCellBox));
- c->m_x = x;
- c->m_y = y;
- // insert c in the list
- c->m_next = m_head;
- m_head = c;
- if (c->m_next) c->m_next->m_prev = c;
- // insert c in the hash table
- c->m_hnext = m_boxes[hv];
- m_boxes[hv] = c;
- if (c->m_hnext) c->m_hnext->m_hprev = c;
- return c;
- }
- // LinkBox:
- // Returns a pointer to the box (x, y); if it didn't exist yet,
- // it returns NULL or creates a new one, depending on the value
- // of the 'create' parameter.
- //
- LifeCellBox* Life::LinkBox(wxInt32 x, wxInt32 y, bool create)
- {
- wxUint32 hv;
- LifeCellBox *c;
- x &= 0xfffffff8;
- y &= 0xfffffff8;
- hv = HASH(x, y);
- // search in the hash table
- for (c = m_boxes[hv]; c; c = c->m_hnext)
- if ((c->m_x == x) && (c->m_y == y)) return c;
- // if not found, and (create == true), create a new one
- return create? CreateBox(x, y, hv) : (LifeCellBox*) NULL;
- }
- // KillBox:
- // Removes this box from the list and the hash table and
- // puts it in the list of available boxes.
- //
- void Life::KillBox(LifeCellBox *c)
- {
- wxUint32 hv = HASH(c->m_x, c->m_y);
- // remove from the list
- if (c != m_head)
- c->m_prev->m_next = c->m_next;
- else
- m_head = c->m_next;
- // remove from the hash table
- if (c != m_boxes[hv])
- c->m_hprev->m_hnext = c->m_hnext;
- else
- m_boxes[hv] = c->m_hnext;
- // update neighbours
- if (c->m_next) c->m_next->m_prev = c->m_prev;
- if (c->m_hnext) c->m_hnext->m_hprev = c->m_hprev;
- if (c->m_up) c->m_up->m_dn = NULL;
- if (c->m_dn) c->m_dn->m_up = NULL;
- if (c->m_lf) c->m_lf->m_rt = NULL;
- if (c->m_rt) c->m_rt->m_lf = NULL;
- // append to the list of available boxes
- c->m_next = m_available;
- m_available = c;
- }
- // --------------------------------------------------------------------------
- // Navigation
- // --------------------------------------------------------------------------
- LifeCell Life::FindCenter()
- {
- double sx, sy;
- int n;
- sx = 0.0;
- sy = 0.0;
- n = 0;
- LifeCellBox *c;
- for (c = m_head; c; c = c->m_next)
- if (!c->m_dead)
- {
- sx += c->m_x;
- sy += c->m_y;
- n++;
- }
- if (n > 0)
- {
- sx = (sx / n) + CELLBOX / 2;
- sy = (sy / n) + CELLBOX / 2;
- }
- LifeCell cell;
- cell.i = (wxInt32) sx;
- cell.j = (wxInt32) sy;
- return cell;
- }
- LifeCell Life::FindNorth()
- {
- wxInt32 x = 0, y = 0;
- bool first = true;
- LifeCellBox *c;
- for (c = m_head; c; c = c->m_next)
- if (!c->m_dead && ((first) || (c->m_y < y)))
- {
- x = c->m_x;
- y = c->m_y;
- first = false;
- }
- LifeCell cell;
- cell.i = first? 0 : x + CELLBOX / 2;
- cell.j = first? 0 : y + CELLBOX / 2;
- return cell;
- }
- LifeCell Life::FindSouth()
- {
- wxInt32 x = 0, y = 0;
- bool first = true;
- LifeCellBox *c;
- for (c = m_head; c; c = c->m_next)
- if (!c->m_dead && ((first) || (c->m_y > y)))
- {
- x = c->m_x;
- y = c->m_y;
- first = false;
- }
- LifeCell cell;
- cell.i = first? 0 : x + CELLBOX / 2;
- cell.j = first? 0 : y + CELLBOX / 2;
- return cell;
- }
- LifeCell Life::FindWest()
- {
- wxInt32 x = 0, y = 0;
- bool first = true;
- LifeCellBox *c;
- for (c = m_head; c; c = c->m_next)
- if (!c->m_dead && ((first) || (c->m_x < x)))
- {
- x = c->m_x;
- y = c->m_y;
- first = false;
- }
- LifeCell cell;
- cell.i = first? 0 : x + CELLBOX / 2;
- cell.j = first? 0 : y + CELLBOX / 2;
- return cell;
- }
- LifeCell Life::FindEast()
- {
- wxInt32 x = 0, y = 0;
- bool first = true;
- LifeCellBox *c;
- for (c = m_head; c; c = c->m_next)
- if (!c->m_dead && ((first) || (c->m_x > x)))
- {
- x = c->m_x;
- y = c->m_y;
- first = false;
- }
- LifeCell cell;
- cell.i = first? 0 : x + CELLBOX / 2;
- cell.j = first? 0 : y + CELLBOX / 2;
- return cell;
- }
- // --------------------------------------------------------------------------
- // FindMore & co.
- // --------------------------------------------------------------------------
- // DoLine:
- // Post eight cells to the cell arrays - leave out the fourth
- // argument (or pass 0, the default value) to post alive cells
- // only, else it will post cells which have changed.
- //
- void Life::DoLine(wxInt32 x, wxInt32 y, wxUint32 live, wxUint32 old)
- {
- wxUint32 diff = (live ^ old) & 0xff;
- if (!diff) return;
- for (wxInt32 k = 8; k; k--, x++)
- {
- if (diff & 0x01)
- {
- m_cells[m_ncells].i = x;
- m_cells[m_ncells].j = y;
- m_ncells++;
- }
- diff >>= 1;
- }
- }
- void Life::BeginFind(wxInt32 x0, wxInt32 y0, wxInt32 x1, wxInt32 y1, bool changed)
- {
- // TODO: optimize for the case where the maximum number of
- // cellboxes that fit in the specified viewport is smaller
- // than the current total of boxes; iterating over the list
- // should then be faster than searching in the hash table.
- m_x0 = m_x = x0 & 0xfffffff8;
- m_y0 = m_y = y0 & 0xfffffff8;
- m_x1 = (x1 + 7) & 0xfffffff8;
- m_y1 = (y1 + 7) & 0xfffffff8;
- m_findmore = true;
- m_changed = changed;
- }
- bool Life::FindMore(LifeCell *cells[], size_t *ncells)
- {
- LifeCellBox *c;
- *cells = m_cells;
- m_ncells = 0;
- if (m_changed)
- {
- for ( ; m_y <= m_y1; m_y += 8, m_x = m_x0)
- for ( ; m_x <= m_x1; m_x += 8)
- {
- if ((c = LinkBox(m_x, m_y, false)) == NULL)
- continue;
- // check whether there is enough space left in the array
- if (m_ncells > (CELLSARRAYSIZE - 64))
- {
- *ncells = m_ncells;
- return false;
- }
- DoLine(m_x, m_y , c->m_live1, c->m_old1 );
- DoLine(m_x, m_y + 1, c->m_live1 >> 8, c->m_old1 >> 8 );
- DoLine(m_x, m_y + 2, c->m_live1 >> 16, c->m_old1 >> 16);
- DoLine(m_x, m_y + 3, c->m_live1 >> 24, c->m_old1 >> 24);
- DoLine(m_x, m_y + 4, c->m_live2, c->m_old2 );
- DoLine(m_x, m_y + 5, c->m_live2 >> 8, c->m_old2 >> 8 );
- DoLine(m_x, m_y + 6, c->m_live2 >> 16, c->m_old2 >> 16);
- DoLine(m_x, m_y + 7, c->m_live2 >> 24, c->m_old2 >> 24);
- }
- }
- else
- {
- for ( ; m_y <= m_y1; m_y += 8, m_x = m_x0)
- for ( ; m_x <= m_x1; m_x += 8)
- {
- if ((c = LinkBox(m_x, m_y, false)) == NULL)
- continue;
- // check whether there is enough space left in the array
- if (m_ncells > (CELLSARRAYSIZE - 64))
- {
- *ncells = m_ncells;
- return false;
- }
- DoLine(m_x, m_y , c->m_live1 );
- DoLine(m_x, m_y + 1, c->m_live1 >> 8 );
- DoLine(m_x, m_y + 2, c->m_live1 >> 16);
- DoLine(m_x, m_y + 3, c->m_live1 >> 24);
- DoLine(m_x, m_y + 4, c->m_live2 );
- DoLine(m_x, m_y + 5, c->m_live2 >> 8 );
- DoLine(m_x, m_y + 6, c->m_live2 >> 16);
- DoLine(m_x, m_y + 7, c->m_live2 >> 24);
- }
- }
- *ncells = m_ncells;
- m_findmore = false;
- return true;
- }
- // --------------------------------------------------------------------------
- // Evolution engine
- // --------------------------------------------------------------------------
- extern unsigned char *g_tab;
- extern int g_tab1[];
- extern int g_tab2[];
- // NextTic:
- // Advance one step in evolution :-)
- //
- bool Life::NextTic()
- {
- LifeCellBox *c, *up, *dn, *lf, *rt;
- wxUint32 t1, t2, t3, t4;
- bool changed = false;
- m_numcells = 0;
- // Stage 1:
- // Compute neighbours of each cell
- //
- // WARNING: unrolled loops and lengthy code follows!
- //
- c = m_head;
- while (c)
- {
- if (! (c->m_live1 || c->m_live2))
- {
- c = c->m_next;
- continue;
- }
- up = c->m_up;
- dn = c->m_dn;
- lf = c->m_lf;
- rt = c->m_rt;
- // up
- t1 = c->m_live1 & 0x000000ff;
- if (t1)
- {
- if (!up)
- {
- up = LinkBox(c->m_x, c->m_y - 8);
- up->m_dn = c;
- }
- t2 = g_tab1[t1];
- up->m_on[7] += t2;
- c->m_on[1] += t2;
- c->m_on[0] += g_tab2[t1];
- }
- // down
- t1 = (c->m_live2 & 0xff000000) >> 24;
- if (t1)
- {
- if (!dn)
- {
- dn = LinkBox(c->m_x, c->m_y + 8);
- dn->m_up = c;
- }
- t2 = g_tab1[t1];
- dn->m_on[0] += t2;
- c->m_on[6] += t2;
- c->m_on[7] += g_tab2[t1];
- }
- t1 = c->m_live1;
- t2 = c->m_live2;
- // left
- if (t1 & 0x01010101)
- {
- if (!lf)
- {
- lf = LinkBox(c->m_x - 8, c->m_y);
- lf->m_rt = c;
- }
- if (t1 & 0x00000001)
- {
- if (!lf->m_up)
- {
- lf->m_up = LinkBox(c->m_x - 8, c->m_y - 8);
- lf->m_up->m_dn = lf;
- }
- lf->m_up->m_on[7] += 0x10000000;
- lf->m_on[0] += 0x10000000;
- lf->m_on[1] += 0x10000000;
- }
- if (t1 & 0x00000100)
- {
- lf->m_on[0] += 0x10000000;
- lf->m_on[1] += 0x10000000;
- lf->m_on[2] += 0x10000000;
- }
- if (t1 & 0x00010000)
- {
- lf->m_on[1] += 0x10000000;
- lf->m_on[2] += 0x10000000;
- lf->m_on[3] += 0x10000000;
- }
- if (t1 & 0x01000000)
- {
- lf->m_on[2] += 0x10000000;
- lf->m_on[3] += 0x10000000;
- lf->m_on[4] += 0x10000000;
- }
- }
- if (t2 & 0x01010101)
- {
- if (!lf)
- {
- lf = LinkBox(c->m_x - 8, c->m_y);
- lf->m_rt = c;
- }
- if (t2 & 0x00000001)
- {
- lf->m_on[3] += 0x10000000;
- lf->m_on[4] += 0x10000000;
- lf->m_on[5] += 0x10000000;
- }
- if (t2 & 0x00000100)
- {
- lf->m_on[4] += 0x10000000;
- lf->m_on[5] += 0x10000000;
- lf->m_on[6] += 0x10000000;
- }
- if (t2 & 0x00010000)
- {
- lf->m_on[5] += 0x10000000;
- lf->m_on[6] += 0x10000000;
- lf->m_on[7] += 0x10000000;
- }
- if (t2 & 0x01000000)
- {
- if (!lf->m_dn)
- {
- lf->m_dn = LinkBox(c->m_x - 8, c->m_y + 8);
- lf->m_dn->m_up = lf;
- }
- lf->m_on[6] += 0x10000000;
- lf->m_on[7] += 0x10000000;
- lf->m_dn->m_on[0] += 0x10000000;
- }
- }
- // right
- if (t1 & 0x80808080)
- {
- if (!rt)
- {
- rt = LinkBox(c->m_x + 8, c->m_y);
- rt->m_lf = c;
- }
- if (t1 & 0x00000080)
- {
- if (!rt->m_up)
- {
- rt->m_up = LinkBox(c->m_x + 8, c->m_y - 8);
- rt->m_up->m_dn = rt;
- }
- rt->m_up->m_on[7] += 0x00000001;
- rt->m_on[0] += 0x00000001;
- rt->m_on[1] += 0x00000001;
- }
- if (t1 & 0x00008000)
- {
- rt->m_on[0] += 0x00000001;
- rt->m_on[1] += 0x00000001;
- rt->m_on[2] += 0x00000001;
- }
- if (t1 & 0x00800000)
- {
- rt->m_on[1] += 0x00000001;
- rt->m_on[2] += 0x00000001;
- rt->m_on[3] += 0x00000001;
- }
- if (t1 & 0x80000000)
- {
- rt->m_on[2] += 0x00000001;
- rt->m_on[3] += 0x00000001;
- rt->m_on[4] += 0x00000001;
- }
- }
- if (t2 & 0x80808080)
- {
- if (!rt)
- {
- rt = LinkBox(c->m_x + 8, c->m_y);
- rt->m_lf = c;
- }
- if (t2 & 0x00000080)
- {
- rt->m_on[3] += 0x00000001;
- rt->m_on[4] += 0x00000001;
- rt->m_on[5] += 0x00000001;
- }
- if (t2 & 0x00008000)
- {
- rt->m_on[4] += 0x00000001;
- rt->m_on[5] += 0x00000001;
- rt->m_on[6] += 0x00000001;
- }
- if (t2 & 0x00800000)
- {
- rt->m_on[5] += 0x00000001;
- rt->m_on[6] += 0x00000001;
- rt->m_on[7] += 0x00000001;
- }
- if (t2 & 0x80000000)
- {
- if (!rt->m_dn)
- {
- rt->m_dn = LinkBox(c->m_x + 8, c->m_y + 8);
- rt->m_dn->m_up = rt;
- }
- rt->m_on[6] += 0x00000001;
- rt->m_on[7] += 0x00000001;
- rt->m_dn->m_on[0] += 0x00000001;
- }
- }
- // inner cells
- int i;
- for (i = 1; i <= 3; i++)
- {
- t1 = ((c->m_live1) >> (i * 8)) & 0x000000ff;
- if (t1)
- {
- c->m_on[i - 1] += g_tab1[t1];
- c->m_on[i ] += g_tab2[t1];
- c->m_on[i + 1] += g_tab1[t1];
- }
- }
- for (i = 0; i <= 2; i++)
- {
- t1 = ((c->m_live2) >> (i * 8)) & 0x000000ff;
- if (t1)
- {
- c->m_on[i + 3] += g_tab1[t1];
- c->m_on[i + 4] += g_tab2[t1];
- c->m_on[i + 5] += g_tab1[t1];
- }
- }
- c->m_up = up;
- c->m_dn = dn;
- c->m_lf = lf;
- c->m_rt = rt;
- c = c->m_next;
- }
- // Stage 2:
- // Stabilize
- //
- c = m_head;
- while (c)
- {
- t1 = 0;
- t2 = 0;
- t3 = c->m_live1;
- c->m_old1 = t3;
- t4 = c->m_on[0];
- t1 |= g_tab[ ((t4 & 0x0000ffff) << 4 ) + ((t3 ) & 0xf) ];
- t1 |= g_tab[ ((t4 & 0xffff0000) >> 12) + ((t3 >> 4 ) & 0xf) ] << 4;
- t4 = c->m_on[1];
- t1 |= g_tab[ ((t4 & 0x0000ffff) << 4 ) + ((t3 >> 8 ) & 0xf) ] << 8;
- t1 |= g_tab[ ((t4 & 0xffff0000) >> 12) + ((t3 >> 12) & 0xf) ] << 12;
- t4 = c->m_on[2];
- t1 |= g_tab[ ((t4 & 0x0000ffff) << 4 ) + ((t3 >> 16) & 0xf) ] << 16;
- t1 |= g_tab[ ((t4 & 0xffff0000) >> 12) + ((t3 >> 20) & 0xf) ] << 20;
- t4 = c->m_on[3];
- t1 |= g_tab[ ((t4 & 0x0000ffff) << 4 ) + ((t3 >> 24) & 0xf) ] << 24;
- t1 |= g_tab[ ((t4 & 0xffff0000) >> 12) + ((t3 >> 28) & 0xf) ] << 28;
- t3 = c->m_live2;
- c->m_old2 = t3;
- t4 = c->m_on[4];
- t2 |= g_tab[ ((t4 & 0x0000ffff) << 4 ) + ((t3 ) & 0xf) ];
- t2 |= g_tab[ ((t4 & 0xffff0000) >> 12) + ((t3 >> 4 ) & 0xf) ] << 4;
- t4 = c->m_on[5];
- t2 |= g_tab[ ((t4 & 0x0000ffff) << 4 ) + ((t3 >> 8 ) & 0xf) ] << 8;
- t2 |= g_tab[ ((t4 & 0xffff0000) >> 12) + ((t3 >> 12) & 0xf) ] << 12;
- t4 = c->m_on[6];
- t2 |= g_tab[ ((t4 & 0x0000ffff) << 4 ) + ((t3 >> 16) & 0xf) ] << 16;
- t2 |= g_tab[ ((t4 & 0xffff0000) >> 12) + ((t3 >> 20) & 0xf) ] << 20;
- t4 = c->m_on[7];
- t2 |= g_tab[ ((t4 & 0x0000ffff) << 4 ) + ((t3 >> 24) & 0xf) ] << 24;
- t2 |= g_tab[ ((t4 & 0xffff0000) >> 12) + ((t3 >> 28) & 0xf) ] << 28;
- c->m_on[0] = c->m_on[1] = c->m_on[2] = c->m_on[3] =
- c->m_on[4] = c->m_on[5] = c->m_on[6] = c->m_on[7] = 0;
- c->m_live1 = t1;
- c->m_live2 = t2;
- // count alive cells
- #if 1
- wxUint32 t1_, t2_;
- t1_ = (t1 & 0x55555555) + (t1 >> 1 & 0x55555555);
- t1_ = (t1_ & 0x33333333) + (t1_ >> 2 & 0x33333333);
- t2_ = (t2 & 0x55555555) + (t2 >> 1 & 0x55555555);
- t2_ = (t2_ & 0x33333333) + (t2_ >> 2 & 0x33333333) + t1_;
- t2_ = (t2_ & 0x0F0F0F0F) + (t2_ >> 4 & 0x0F0F0F0F);
- t2_ = (t2_ & 0x00FF00FF) + (t2_ >> 8 & 0x00FF00FF);
- m_numcells += (t2_ & 0xFF) + (t2_ >> 16 & 0xFF);
- #else
- // Original, slower code
- for (int i = 0; i < 32; i++)
- {
- if (t1 & (1 << i)) m_numcells++;
- if (t2 & (1 << i)) m_numcells++;
- }
- #endif
- changed |= ((t1 ^ c->m_old1) || (t2 ^ c->m_old2));
- // mark, and discard if necessary, dead boxes
- if (t1 || t2)
- {
- c->m_dead = 0;
- c = c->m_next;
- }
- else
- {
- LifeCellBox *aux = c->m_next;
- if (c->m_dead++ > MAXDEAD)
- KillBox(c);
- c = aux;
- }
- }
- return changed;
- }
- // ==========================================================================
- // LifeModule
- // ==========================================================================
- // A module to pregenerate lookup tables without having to do it
- // from the application.
- class LifeModule: public wxModule
- {
- DECLARE_DYNAMIC_CLASS(LifeModule)
- public:
- LifeModule() {};
- bool OnInit();
- void OnExit();
- };
- IMPLEMENT_DYNAMIC_CLASS(LifeModule, wxModule)
- bool LifeModule::OnInit()
- {
- // see below
- g_tab = new unsigned char [0xfffff];
- if (!g_tab) return false;
- for (wxUint32 i = 0; i < 0xfffff; i++)
- {
- wxUint32 val = i >> 4;
- wxUint32 old = i & 0x0000f;
- wxUint32 live = 0;
- for (int j = 0; j < 4; j++)
- {
- live >>= 1;
- if (((val & 0xf) == 3) || (((val & 0xf) == 2) && (old & 0x1)))
- live |= 0x8;
- old >>= 1;
- val >>= 4;
- }
- g_tab[i] = (unsigned char) live;
- }
- return true;
- }
- void LifeModule::OnExit()
- {
- delete [] g_tab;
- }
- // This table converts from number of neighbors (like in on[]) to
- // bits, for a set of four cells. It takes as index a five-digit
- // hexadecimal value (0xNNNNB) where Ns hold number of neighbors
- // for each cell and B holds their previous state.
- //
- unsigned char *g_tab;
- // This table converts from bits (like in live1, live2) to number
- // of neighbors for each cell in the upper or lower row.
- //
- int g_tab1[]=
- {
- 0x00000000,
- 0x00000011,
- 0x00000111,
- 0x00000122,
- 0x00001110,
- 0x00001121,
- 0x00001221,
- 0x00001232,
- 0x00011100,
- 0x00011111,
- 0x00011211,
- 0x00011222,
- 0x00012210,
- 0x00012221,
- 0x00012321,
- 0x00012332,
- 0x00111000,
- 0x00111011,
- 0x00111111,
- 0x00111122,
- 0x00112110,
- 0x00112121,
- 0x00112221,
- 0x00112232,
- 0x00122100,
- 0x00122111,
- 0x00122211,
- 0x00122222,
- 0x00123210,
- 0x00123221,
- 0x00123321,
- 0x00123332,
- 0x01110000,
- 0x01110011,
- 0x01110111,
- 0x01110122,
- 0x01111110,
- 0x01111121,
- 0x01111221,
- 0x01111232,
- 0x01121100,
- 0x01121111,
- 0x01121211,
- 0x01121222,
- 0x01122210,
- 0x01122221,
- 0x01122321,
- 0x01122332,
- 0x01221000,
- 0x01221011,
- 0x01221111,
- 0x01221122,
- 0x01222110,
- 0x01222121,
- 0x01222221,
- 0x01222232,
- 0x01232100,
- 0x01232111,
- 0x01232211,
- 0x01232222,
- 0x01233210,
- 0x01233221,
- 0x01233321,
- 0x01233332,
- 0x11100000,
- 0x11100011,
- 0x11100111,
- 0x11100122,
- 0x11101110,
- 0x11101121,
- 0x11101221,
- 0x11101232,
- 0x11111100,
- 0x11111111,
- 0x11111211,
- 0x11111222,
- 0x11112210,
- 0x11112221,
- 0x11112321,
- 0x11112332,
- 0x11211000,
- 0x11211011,
- 0x11211111,
- 0x11211122,
- 0x11212110,
- 0x11212121,
- 0x11212221,
- 0x11212232,
- 0x11222100,
- 0x11222111,
- 0x11222211,
- 0x11222222,
- 0x11223210,
- 0x11223221,
- 0x11223321,
- 0x11223332,
- 0x12210000,
- 0x12210011,
- 0x12210111,
- 0x12210122,
- 0x12211110,
- 0x12211121,
- 0x12211221,
- 0x12211232,
- 0x12221100,
- 0x12221111,
- 0x12221211,
- 0x12221222,
- 0x12222210,
- 0x12222221,
- 0x12222321,
- 0x12222332,
- 0x12321000,
- 0x12321011,
- 0x12321111,
- 0x12321122,
- 0x12322110,
- 0x12322121,
- 0x12322221,
- 0x12322232,
- 0x12332100,
- 0x12332111,
- 0x12332211,
- 0x12332222,
- 0x12333210,
- 0x12333221,
- 0x12333321,
- 0x12333332,
- 0x11000000,
- 0x11000011,
- 0x11000111,
- 0x11000122,
- 0x11001110,
- 0x11001121,
- 0x11001221,
- 0x11001232,
- 0x11011100,
- 0x11011111,
- 0x11011211,
- 0x11011222,
- 0x11012210,
- 0x11012221,
- 0x11012321,
- 0x11012332,
- 0x11111000,
- 0x11111011,
- 0x11111111,
- 0x11111122,
- 0x11112110,
- 0x11112121,
- 0x11112221,
- 0x11112232,
- 0x11122100,
- 0x11122111,
- 0x11122211,
- 0x11122222,
- 0x11123210,
- 0x11123221,
- 0x11123321,
- 0x11123332,
- 0x12110000,
- 0x12110011,
- 0x12110111,
- 0x12110122,
- 0x12111110,
- 0x12111121,
- 0x12111221,
- 0x12111232,
- 0x12121100,
- 0x12121111,
- 0x12121211,
- 0x12121222,
- 0x12122210,
- 0x12122221,
- 0x12122321,
- 0x12122332,
- 0x12221000,
- 0x12221011,
- 0x12221111,
- 0x12221122,
- 0x12222110,
- 0x12222121,
- 0x12222221,
- 0x12222232,
- 0x12232100,
- 0x12232111,
- 0x12232211,
- 0x12232222,
- 0x12233210,
- 0x12233221,
- 0x12233321,
- 0x12233332,
- 0x22100000,
- 0x22100011,
- 0x22100111,
- 0x22100122,
- 0x22101110,
- 0x22101121,
- 0x22101221,
- 0x22101232,
- 0x22111100,
- 0x22111111,
- 0x22111211,
- 0x22111222,
- 0x22112210,
- 0x22112221,
- 0x22112321,
- 0x22112332,
- 0x22211000,
- 0x22211011,
- 0x22211111,
- 0x22211122,
- 0x22212110,
- 0x22212121,
- 0x22212221,
- 0x22212232,
- 0x22222100,
- 0x22222111,
- 0x22222211,
- 0x22222222,
- 0x22223210,
- 0x22223221,
- 0x22223321,
- 0x22223332,
- 0x23210000,
- 0x23210011,
- 0x23210111,
- 0x23210122,
- 0x23211110,
- 0x23211121,
- 0x23211221,
- 0x23211232,
- 0x23221100,
- 0x23221111,
- 0x23221211,
- 0x23221222,
- 0x23222210,
- 0x23222221,
- 0x23222321,
- 0x23222332,
- 0x23321000,
- 0x23321011,
- 0x23321111,
- 0x23321122,
- 0x23322110,
- 0x23322121,
- 0x23322221,
- 0x23322232,
- 0x23332100,
- 0x23332111,
- 0x23332211,
- 0x23332222,
- 0x23333210,
- 0x23333221,
- 0x23333321,
- 0x23333332
- };
- // This table converts from bits (like in live1, live2) to number
- // of neighbors for each cell in the same row (excluding ourselves)
- //
- int g_tab2[]=
- {
- 0x00000000,
- 0x00000010,
- 0x00000101,
- 0x00000111,
- 0x00001010,
- 0x00001020,
- 0x00001111,
- 0x00001121,
- 0x00010100,
- 0x00010110,
- 0x00010201,
- 0x00010211,
- 0x00011110,
- 0x00011120,
- 0x00011211,
- 0x00011221,
- 0x00101000,
- 0x00101010,
- 0x00101101,
- 0x00101111,
- 0x00102010,
- 0x00102020,
- 0x00102111,
- 0x00102121,
- 0x00111100,
- 0x00111110,
- 0x00111201,
- 0x00111211,
- 0x00112110,
- 0x00112120,
- 0x00112211,
- 0x00112221,
- 0x01010000,
- 0x01010010,
- 0x01010101,
- 0x01010111,
- 0x01011010,
- 0x01011020,
- 0x01011111,
- 0x01011121,
- 0x01020100,
- 0x01020110,
- 0x01020201,
- 0x01020211,
- 0x01021110,
- 0x01021120,
- 0x01021211,
- 0x01021221,
- 0x01111000,
- 0x01111010,
- 0x01111101,
- 0x01111111,
- 0x01112010,
- 0x01112020,
- 0x01112111,
- 0x01112121,
- 0x01121100,
- 0x01121110,
- 0x01121201,
- 0x01121211,
- 0x01122110,
- 0x01122120,
- 0x01122211,
- 0x01122221,
- 0x10100000,
- 0x10100010,
- 0x10100101,
- 0x10100111,
- 0x10101010,
- 0x10101020,
- 0x10101111,
- 0x10101121,
- 0x10110100,
- 0x10110110,
- 0x10110201,
- 0x10110211,
- 0x10111110,
- 0x10111120,
- 0x10111211,
- 0x10111221,
- 0x10201000,
- 0x10201010,
- 0x10201101,
- 0x10201111,
- 0x10202010,
- 0x10202020,
- 0x10202111,
- 0x10202121,
- 0x10211100,
- 0x10211110,
- 0x10211201,
- 0x10211211,
- 0x10212110,
- 0x10212120,
- 0x10212211,
- 0x10212221,
- 0x11110000,
- 0x11110010,
- 0x11110101,
- 0x11110111,
- 0x11111010,
- 0x11111020,
- 0x11111111,
- 0x11111121,
- 0x11120100,
- 0x11120110,
- 0x11120201,
- 0x11120211,
- 0x11121110,
- 0x11121120,
- 0x11121211,
- 0x11121221,
- 0x11211000,
- 0x11211010,
- 0x11211101,
- 0x11211111,
- 0x11212010,
- 0x11212020,
- 0x11212111,
- 0x11212121,
- 0x11221100,
- 0x11221110,
- 0x11221201,
- 0x11221211,
- 0x11222110,
- 0x11222120,
- 0x11222211,
- 0x11222221,
- 0x01000000,
- 0x01000010,
- 0x01000101,
- 0x01000111,
- 0x01001010,
- 0x01001020,
- 0x01001111,
- 0x01001121,
- 0x01010100,
- 0x01010110,
- 0x01010201,
- 0x01010211,
- 0x01011110,
- 0x01011120,
- 0x01011211,
- 0x01011221,
- 0x01101000,
- 0x01101010,
- 0x01101101,
- 0x01101111,
- 0x01102010,
- 0x01102020,
- 0x01102111,
- 0x01102121,
- 0x01111100,
- 0x01111110,
- 0x01111201,
- 0x01111211,
- 0x01112110,
- 0x01112120,
- 0x01112211,
- 0x01112221,
- 0x02010000,
- 0x02010010,
- 0x02010101,
- 0x02010111,
- 0x02011010,
- 0x02011020,
- 0x02011111,
- 0x02011121,
- 0x02020100,
- 0x02020110,
- 0x02020201,
- 0x02020211,
- 0x02021110,
- 0x02021120,
- 0x02021211,
- 0x02021221,
- 0x02111000,
- 0x02111010,
- 0x02111101,
- 0x02111111,
- 0x02112010,
- 0x02112020,
- 0x02112111,
- 0x02112121,
- 0x02121100,
- 0x02121110,
- 0x02121201,
- 0x02121211,
- 0x02122110,
- 0x02122120,
- 0x02122211,
- 0x02122221,
- 0x11100000,
- 0x11100010,
- 0x11100101,
- 0x11100111,
- 0x11101010,
- 0x11101020,
- 0x11101111,
- 0x11101121,
- 0x11110100,
- 0x11110110,
- 0x11110201,
- 0x11110211,
- 0x11111110,
- 0x11111120,
- 0x11111211,
- 0x11111221,
- 0x11201000,
- 0x11201010,
- 0x11201101,
- 0x11201111,
- 0x11202010,
- 0x11202020,
- 0x11202111,
- 0x11202121,
- 0x11211100,
- 0x11211110,
- 0x11211201,
- 0x11211211,
- 0x11212110,
- 0x11212120,
- 0x11212211,
- 0x11212221,
- 0x12110000,
- 0x12110010,
- 0x12110101,
- 0x12110111,
- 0x12111010,
- 0x12111020,
- 0x12111111,
- 0x12111121,
- 0x12120100,
- 0x12120110,
- 0x12120201,
- 0x12120211,
- 0x12121110,
- 0x12121120,
- 0x12121211,
- 0x12121221,
- 0x12211000,
- 0x12211010,
- 0x12211101,
- 0x12211111,
- 0x12212010,
- 0x12212020,
- 0x12212111,
- 0x12212121,
- 0x12221100,
- 0x12221110,
- 0x12221201,
- 0x12221211,
- 0x12222110,
- 0x12222120,
- 0x12222211,
- 0x12222221
- };
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