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- ----------------------------------------------------------------------------
- NB: This is the old wxCocoa port, you almost certainly want to read
- docs/osx/install.txt for instructions about building wxOSX/Cocoa instead.
- ----------------------------------------------------------------------------
- wxCocoa is still a work in progress.
- To compile it, you will need Apple's Developer Tools. However, please
- note that any work to make it suitable for GNUstep (which will require
- a GCC release with Objective-C++) will be much appreciated.
- Like most UNIX ports, the standard configure/make method works. You should
- be able to build the library as static or shared. I usually build static.
- On my system I have the following:
- Checked out CVS source is in:
- /Users/dfe/devel/wxHEADcommit/wxWidgets
- Debug build directory is:
- /Users/dfe/devel/wxHEADcommit/BUILD_COCOAd
- From the debug build directory:
- $ ../wxWidgets/configure --with-cocoa --enable-debug --disable-shared
- $ make
- $ cd samples/minimal
- $ make
- $ ./minimal.app/Contents/MacOS/minimal
- Like wxMac applications, wxCocoa applications are "bundled". For development
- purposes all this means is that an executable named "foo" needs to be
- inside a "foo.app/Contents/MacOS" directory. For deployment you will need
- an appropriate Info.plist and PkgInfo inside the foo.app/Contents directory.
- wxCocoa (and Cocoa in general) has no need for Mac OS resources. It
- certainly has no need for resource forks as no Mach-O applications should
- _ever_ have resource forks (note: Bakefile violates this right now).
- Please see the wxWiki and/or discuss this with wx-users before shipping
- any wxCocoa apps if you are new to the OS X platform.
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