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- Installing wxWidgets
- --------------------
- This is wxWidgets for IBM OS/2 Warp3 and Warp4. This is an unstable
- development release and OS/2 is considered to be in beta.
- IMPORTANT NOTE: If you experience problems installing, please
- re-read this instructions and other related files (changes.txt,
- readme.txt, notes on the Web site) carefully before mailing
- wx-users or the author. Preferably, try to fix the problem first and
- then send a patch to the author. Please report bugs using the
- bug report form on the wxWidgets web site.
- Unarchiving
- -----------
- At this time there is no comprehensive setup.exe type installation program.
- wxWidgets for OS/2 requires you download various .zip files and unpack them
- to your desired location on your system. Pick a location say,
- C:\wx\wxWidgets-2.8.0, copy the .zip files to there and unzip them ensuring you
- unzip the subdirectories as well. You will need:
- - All common, generic and OS2-specific wxWidgets source;
- - samples;
- - documentation in HTML Help format;
- - makefiles for VisualAge V3.0 (possibly for EMX and Watcom C++);
- - JPEG, TIFF, PNG, ZLIB, wxSTC, REGEX, EXPAT library sources.
- All but the documentation is included in wxOS2-2.8.0.zip, documentation
- must be downloaded separately from the wxWidgets Web site.
- General installation notes
- --------------------------
- After unzipping everything your directory tree should look something like
- this:
- x:\wx\wxWidgets-2.8.0\docs (your HTML reference manual)
- x:\wx\wxWidgets-2.8.0\include\wx
- x:\wx\wxWidgets-2.8.0\include\wx\generic
- x:\wx\wxWidgets-2.8.0\include\wx\html
- x:\wx\wxWidgets-2.8.0\include\wx\os2
- x:\wx\wxWidgets-2.8.0\samples\.... (all the sample directories)
- x:\wx\wxWidgets-2.8.0\src
- x:\wx\wxWidgets-2.8.0\src\common
- x:\wx\wxWidgets-2.8.0\src\generic
- x:\wx\wxWidgets-2.8.0\src\html
- x:\wx\wxWidgets-2.8.0\src\jpeg
- x:\wx\wxWidgets-2.8.0\src\os2
- x:\wx\wxWidgets-2.8.0\src\png
- x:\wx\wxWidgets-2.8.0\src\tiff
- x:\wx\wxWidgets-2.8.0\src\zlib
- If you are using VisualAge, you will also need to ensure you have a
- \lib directory as well, x:\wx\wxWidgets-2.8.0\lib
- and you will have to set a WXWIN environment variable in your
- config.sys,
- SET WXWIN=X:\WX\WXWINDOWS-2.8.0;
- Compilation
- -----------
- For now, only VisualAge V3.0 FP 8 and EMX-0.9d (with fix4) are supported.
- However, the library has been successfully compiled with Watcom C++ as
- well. As those build environments get a bit more "formalized", I will add
- them here.
- Compilation with VisualAge on the one hand and EMX on the other hand are
- rather different, VisualAge is essentially following Windows' way of doing
- it, EMX is following the example of the unix ports.
- Compilation with VisualAge
- --------------------------
- In addition to VisualAge V3.0 Fixpack 8 you will need the following in order
- to successfully build and use wxWidgets for OS/2:
- 1. IBM OS/2 Toolkit Version 4.5 or later
- 2. IBM TCPIP V4.0 or later
- 3. You will need the IBMLAN Lan Requester service and UPM if you wish to use
- network based components of the library (generally a standard part of any
- Warp Connect 3.0 or Warp 4.0 installation.
- 4. I strongly suggest that you have the latest IBM fixpacks installed for
- all your components.
- Go to the \src directory and open the file, makeva.env (there should be a
- .env for each supported compiler when they are fully supported), for edit.
- This is where the "make" environment for wxOS2 is set. Locate UMPLIB, NETLIB,
- and TCPIP environment variables about 20 lines down. Set these to match
- your system.
- There are number of possible outputs you can produce. There is a static
- lib and a dynamically linked lib, and both can be built in debug or release
- mode. Since wxOS2 is a beta and a rough one at that, I suggest, for now,
- you stick to the debug builds. The resultant linkable binaries will be
- output to the \lib directory as will the .dll files. The statically linked
- lib will be named wx.lib. Each of the third party libs will be there as well,
- including png.lib, jpeg.lib, tiff.lib, and zlib.lib. For DLL builds the
- import libs will have the same name, only with a 'd' appended. Thus the
- import library for the main lib in a dll build is wxd.lib.
- Object modules will be output into paths dictated by the build mode. For
- example, for debug static the outputs will be in DebugOS2, for DLLs in
- DebugOS2DLL.
- For your first build, you can directly build the library. For subsequent
- builds you will want to "clean" the output paths. To build the static library
- go to \src and execute nmake all -f makefile.va. To clean out the outputs
- execute nmake clean -f makefile.va.
- To build the wx.dll execut nmake all -f makefile.va WXMAKINGDLL=1. To clean
- the outputs execute namek clean -f makefile.va WXMAKINGDLL=1. For
- VisualAge 3.0 we use the module definition file method.
- If, for some reason you encounter linking problems with your dll build you may
- need to rebuild the module definition file, wx23.def, found in \src\os2. To
- do this you need to have a static version built. Go to the \lib directoy and
- execute CPPFILT /B /P wx.lib>temp.def. Copy this file to \src\os2. Delete
- the temp.def from your \lib directory.
- I find the following to be the easiest to reconstruct the .def file. Open
- both the wx23.def and the temp.def file. Copy the header of the wx23.def to
- the clipboard and paste it into the top of the temp.def file. If you have
- a valid SQL database client with its SDK on your system you can skip the next
- step. wxWidgets included some ODBC and SQL modules. They expect the standard
- sql.h and such to available. If you do not have a database client with its
- SDK (such as DB/2) then for the .dll build you need to delete the exports for
- the following three modules from your temp.def file, db.cpp, dbgrid.cpp and
- dbtable.cpp. save you changes to temp.def. Delete wx23.def and rename your
- temp.def to wx23.def and you are ready to go.
- I hope to clean up the .dll builds at some point before the library is
- a full fledged production caliber product. Fortunately EMX and Watcom can use
- the import and export pragmas successfully negating the need for manual .def
- files. VA 3.0, unfortunately in C++ does not properly export the mangled
- names so we are stuck with the CPPFILT .def file method of .dll builds for
- now.
- When building an application that uses the wx.dll you need to build it using
- the WXUSINGDLL=1 macro. For example to build the minimal sample you would
- go to \samples\minimal and execute nmake all -f makefile.va WXUSINGDLL=1.
- I strongly suggest when developing apps using wxWidgets for OS/2 under old
- VisualAge 3.0, that you use the dynamically linked library. The library is
- very large and even the most trivial statically linked .exe can be very
- large and take a long time to link. The release builds are much smaller,
- however. Fortunately, EMX seems to build much smaller static executables.
- Compilation using EMX
- ---------------------
- In addition to EMX-0.9d you will need a rather complete Unix-like
- environment, starting with a shell (e.g. ash) and most of the
- GNU file/text/shell utilities, but also flex, bison, sed, grep, awk
- and GNU make. Particularly note that uname is relevant to get the
- configure script working - the one from GNU shell utilities 1.12
- does work (check that uname -s returns "OS/2" and uname -m returns "i386"
- and you should be mostly fine.
- The first thing to do is to decide on a build directory. You can either
- do in-tree builds or you can do the build in a directory separated from
- the source directory. The later has the advantage, that it is much easier
- to compile and maintain several ports of wxWidgets on OS/2 - if you are
- developping cross-platform applications you might want to compile (and
- update) e.g. wxGTK or wxX11 as well.
- In the following, let's assume you decided to build in
- \wx\wxWidgets-2.8.0\build\pm. Now we need to set some environment
- variables, namely MAKESHELL (to a Unix like shell, let's assume ash)
- and INSTALL (to point to the install script. If you omit this, configure
- might find something like the system's tcpip\pcomos\install.exe which will
- not do the thing you want), e.g.
- SET MAKESHELL=ash
- SET INSTALL=/wx/wxWidgets-2.8.0/install-sh -c
- Be warned that depending on the precise version of your make, the
- variable that needs to be set might be MAKE_SHELL instead of MAKESHELL.
- If you have a really deficient version of GNU make, it might even be
- necessary to set SHELL or even COMSPEC to a unix like shell as well.
- Now run the provided configure script by executing e.g.
- `ash -c "../../configure \
- --prefix=directory_where_you_want_wxWidgets_to_be_installed"'
- from within the build directory (the relative path might be different
- depending on the build directory you selected).
- If you are already running some unix-like shell and not cmd, you may
- of course ommit the `ash -c' part in the above command.
- This will create a whole directory structure containing lib and sample
- directories which each essentially contain a suitable makefile.
- Calling `make' now should start a compile run which hopefully ends
- with a library being placed in the lib subdirectory.
- Now you can change in the samples subdirectory and call make to compile
- all samples, however currently not all will work on OS/2, so you might
- prefer to change into the directory of a specific sample
- (e.g. samples\minimal) and call make there to just build this one example.
- Essentially, each sample that's not working indicates an area, where help
- in porting wxWidgets to OS/2 would be appreciated.
- Finally, you can run `make install' which should install wxWidgets to
- the desired place.
- Note that we also install the wx-config script which wants to help you
- compiling your own applications, e.g. `wx-config --cxxflags` will emit the
- flags that are needed for compiling source code which includes wxWidgets
- headers, `wx-config --libs` will emit the flags needed for linking against
- wxWidgets (wx-config is assuming you are calling it from a unix-like shell!).
- For building a DLL, the only supported way currently is to first build the
- static library and then use Andrew Zabolotny's dllar.cmd. However, this
- works quite nicely.
- Finally, if you also want to build a different port, e.g. wxGTK, you
- essentially have to use the procedure described above, the only difference
- being that you have to pass a switch to configure indicating which port
- to build. If you do not do this in a separate build directory (e.g.
- \wxWidgets-2.8.0\build\gtk), you'll have to do a `make clean' first.
- The magical switches that have to be passed to configure for the various
- ports are --with-gtk (wxGTK), --with-motif (wxMotif), --with-x11 (wxX11),
- and --disable-gui (wxBase). Note that contrary to the native, PM based
- OS/2 port, all of those ports work slightly better with POSIX/2's cExt
- library. If include and library path include the suitable paths, -lcExt
- is automatically appended to the linker flags by the configure script.
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