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- How to add a new XRC handler
- ============================
- 0. Purpose
- ----------
- This note describes what needs to be done to add a new XRC handler, i.e. add
- support for loading the objects of some class wxFoo from XRC.
- 1. Implement the handler
- ------------------------
- By convention, the XRC handler for a class wxFoo declared in wx/foo.h is called
- wxFooXmlHandler and is declared in the file wx/xrc/xh_foo.h (this last rule
- wasn't always respected in the past, however it's not a reason to not respect
- it in the future). The steps for adding a new handler are:
- a) Add handler declaration in include/wx/xrc/xh_foo.h, it will usually be the
- same as in the other files so you can get inspiration for your brand new
- handler from e.g. wx/xrc/xh_srchctrl.h. Notice the use of wxUSE_FOO if wxFoo
- is guarded by this symbol.
- b) Add implementation in src/xrc/xh_foo.cpp: again, it will be almost always
- very similar to the existing controls. You will need to add support for
- the control-specific styles.
- 2. Update the other files
- -------------------------
- There are a few other files to update to make wxWidgets aware of the new
- handler:
- a) Add the new files created above to build/bakefiles/files.bkl: search for
- "xh_srchctrl" to see where you need to add them
- b) Add #include "wx/xrc/xh_foo.h" to wx/xrc/xh_all.h.
- c) Register the new handler in wxXmlResource::InitAllHandlers() in
- src/xrc/xmlrsall.cpp
- 3. Update the sample
- --------------------
- Demonstrate that the new handler works by adding a control using it to
- samples/xrc/rc/controls.xrc.
- === EOF ===
- Author: VZ
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