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- /////////////////////////////////////////////////////////////////////////////
- // Name: wx/anidecod.h
- // Purpose: wxANIDecoder, ANI reader for wxImage and wxAnimation
- // Author: Francesco Montorsi
- // Copyright: (c) 2006 Francesco Montorsi
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
- #ifndef _WX_ANIDECOD_H
- #define _WX_ANIDECOD_H
- #include "wx/defs.h"
- #if wxUSE_STREAMS && (wxUSE_ICO_CUR || wxUSE_GIF)
- #include "wx/stream.h"
- #include "wx/image.h"
- #include "wx/animdecod.h"
- #include "wx/dynarray.h"
- class /*WXDLLIMPEXP_CORE*/ wxANIFrameInfo; // private implementation detail
- WX_DECLARE_EXPORTED_OBJARRAY(wxANIFrameInfo, wxANIFrameInfoArray);
- WX_DECLARE_EXPORTED_OBJARRAY(wxImage, wxImageArray);
- // --------------------------------------------------------------------------
- // wxANIDecoder class
- // --------------------------------------------------------------------------
- class WXDLLIMPEXP_CORE wxANIDecoder : public wxAnimationDecoder
- {
- public:
- // constructor, destructor, etc.
- wxANIDecoder();
- ~wxANIDecoder();
- virtual wxSize GetFrameSize(unsigned int frame) const;
- virtual wxPoint GetFramePosition(unsigned int frame) const;
- virtual wxAnimationDisposal GetDisposalMethod(unsigned int frame) const;
- virtual long GetDelay(unsigned int frame) const;
- virtual wxColour GetTransparentColour(unsigned int frame) const;
- // implementation of wxAnimationDecoder's pure virtuals
- virtual bool Load( wxInputStream& stream );
- bool ConvertToImage(unsigned int frame, wxImage *image) const;
- wxAnimationDecoder *Clone() const
- { return new wxANIDecoder; }
- wxAnimationType GetType() const
- { return wxANIMATION_TYPE_ANI; }
- private:
- // wxAnimationDecoder pure virtual:
- virtual bool DoCanRead( wxInputStream& stream ) const;
- // modifies current stream position (see wxAnimationDecoder::CanRead)
- // frames stored as wxImage(s): ANI files are meant to be used mostly for animated
- // cursors and thus they do not use any optimization to encode differences between
- // two frames: they are just a list of images to display sequentially.
- wxImageArray m_images;
- // the info about each image stored in m_images.
- // NB: m_info.GetCount() may differ from m_images.GetCount()!
- wxANIFrameInfoArray m_info;
- // this is the wxCURHandler used to load the ICON chunk of the ANI files
- static wxCURHandler sm_handler;
- wxDECLARE_NO_COPY_CLASS(wxANIDecoder);
- };
- #endif // wxUSE_STREAMS && (wxUSE_ICO_CUR || wxUSE_GIF)
- #endif // _WX_ANIDECOD_H
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