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- /////////////////////////////////////////////////////////////////////////////
- // Name: wx/app.h
- // Purpose: wxAppBase class and macros used for declaration of wxApp
- // derived class in the user code
- // Author: Julian Smart
- // Modified by:
- // Created: 01/02/97
- // Copyright: (c) Julian Smart
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
- #ifndef _WX_APP_H_BASE_
- #define _WX_APP_H_BASE_
- // ----------------------------------------------------------------------------
- // headers we have to include here
- // ----------------------------------------------------------------------------
- #include "wx/event.h" // for the base class
- #include "wx/eventfilter.h" // (and another one)
- #include "wx/build.h"
- #include "wx/cmdargs.h" // for wxCmdLineArgsArray used by wxApp::argv
- #include "wx/init.h" // we must declare wxEntry()
- #include "wx/intl.h" // for wxLayoutDirection
- #include "wx/log.h" // for wxDISABLE_DEBUG_LOGGING_IN_RELEASE_BUILD()
- class WXDLLIMPEXP_FWD_BASE wxAppConsole;
- class WXDLLIMPEXP_FWD_BASE wxAppTraits;
- class WXDLLIMPEXP_FWD_BASE wxCmdLineParser;
- class WXDLLIMPEXP_FWD_BASE wxEventLoopBase;
- class WXDLLIMPEXP_FWD_BASE wxMessageOutput;
- #if wxUSE_GUI
- struct WXDLLIMPEXP_FWD_CORE wxVideoMode;
- class WXDLLIMPEXP_FWD_CORE wxWindow;
- #endif
- // this macro should be used in any main() or equivalent functions defined in wx
- #define wxDISABLE_DEBUG_SUPPORT() \
- wxDISABLE_ASSERTS_IN_RELEASE_BUILD(); \
- wxDISABLE_DEBUG_LOGGING_IN_RELEASE_BUILD()
- // ----------------------------------------------------------------------------
- // typedefs
- // ----------------------------------------------------------------------------
- // the type of the function used to create a wxApp object on program start up
- typedef wxAppConsole* (*wxAppInitializerFunction)();
- // ----------------------------------------------------------------------------
- // constants
- // ----------------------------------------------------------------------------
- enum
- {
- wxPRINT_WINDOWS = 1,
- wxPRINT_POSTSCRIPT = 2
- };
- // ----------------------------------------------------------------------------
- // global variables
- // ----------------------------------------------------------------------------
- // use of this list is strongly deprecated, use wxApp ScheduleForDestruction()
- // and IsScheduledForDestruction() methods instead of this list directly, it
- // is here for compatibility purposes only
- extern WXDLLIMPEXP_DATA_BASE(wxList) wxPendingDelete;
- // ----------------------------------------------------------------------------
- // wxAppConsoleBase: wxApp for non-GUI applications
- // ----------------------------------------------------------------------------
- class WXDLLIMPEXP_BASE wxAppConsoleBase : public wxEvtHandler,
- public wxEventFilter
- {
- public:
- // ctor and dtor
- wxAppConsoleBase();
- virtual ~wxAppConsoleBase();
- // the virtual functions which may/must be overridden in the derived class
- // -----------------------------------------------------------------------
- // This is the very first function called for a newly created wxApp object,
- // it is used by the library to do the global initialization. If, for some
- // reason, you must override it (instead of just overriding OnInit(), as
- // usual, for app-specific initializations), do not forget to call the base
- // class version!
- virtual bool Initialize(int& argc, wxChar **argv);
- // This gives wxCocoa a chance to call OnInit() with a memory pool in place
- virtual bool CallOnInit() { return OnInit(); }
- // Called before OnRun(), this is a good place to do initialization -- if
- // anything fails, return false from here to prevent the program from
- // continuing. The command line is normally parsed here, call the base
- // class OnInit() to do it.
- virtual bool OnInit();
- // This is the replacement for the normal main(): all program work should
- // be done here. When OnRun() returns, the programs starts shutting down.
- virtual int OnRun();
- // Called before the first events are handled, called from within MainLoop()
- virtual void OnLaunched();
-
- // This is called by wxEventLoopBase::SetActive(): you should put the code
- // which needs an active event loop here.
- // Note that this function is called whenever an event loop is activated;
- // you may want to use wxEventLoopBase::IsMain() to perform initialization
- // specific for the app's main event loop.
- virtual void OnEventLoopEnter(wxEventLoopBase* WXUNUSED(loop)) {}
- // This is only called if OnInit() returned true so it's a good place to do
- // any cleanup matching the initializations done there.
- virtual int OnExit();
- // This is called by wxEventLoopBase::OnExit() for each event loop which
- // is exited.
- virtual void OnEventLoopExit(wxEventLoopBase* WXUNUSED(loop)) {}
- // This is the very last function called on wxApp object before it is
- // destroyed. If you override it (instead of overriding OnExit() as usual)
- // do not forget to call the base class version!
- virtual void CleanUp();
- // Called when a fatal exception occurs, this function should take care not
- // to do anything which might provoke a nested exception! It may be
- // overridden if you wish to react somehow in non-default way (core dump
- // under Unix, application crash under Windows) to fatal program errors,
- // however extreme care should be taken if you don't want this function to
- // crash.
- virtual void OnFatalException() { }
- // Called from wxExit() function, should terminate the application a.s.a.p.
- virtual void Exit();
- // application info: name, description, vendor
- // -------------------------------------------
- // NB: all these should be set by the application itself, there are no
- // reasonable default except for the application name which is taken to
- // be argv[0]
- // set/get the application name
- wxString GetAppName() const;
- void SetAppName(const wxString& name) { m_appName = name; }
- // set/get the application display name: the display name is the name
- // shown to the user in titles, reports, etc while the app name is
- // used for paths, config, and other places the user doesn't see
- //
- // by default the display name is the same as app name or a capitalized
- // version of the program if app name was not set neither but it's
- // usually better to set it explicitly to something nicer
- wxString GetAppDisplayName() const;
- void SetAppDisplayName(const wxString& name) { m_appDisplayName = name; }
- // set/get the app class name
- wxString GetClassName() const { return m_className; }
- void SetClassName(const wxString& name) { m_className = name; }
- // set/get the vendor name
- const wxString& GetVendorName() const { return m_vendorName; }
- void SetVendorName(const wxString& name) { m_vendorName = name; }
- // set/get the vendor display name: the display name is shown
- // in titles/reports/dialogs to the user, while the vendor name
- // is used in some areas such as wxConfig, wxStandardPaths, etc
- const wxString& GetVendorDisplayName() const
- {
- return m_vendorDisplayName.empty() ? GetVendorName()
- : m_vendorDisplayName;
- }
- void SetVendorDisplayName(const wxString& name)
- {
- m_vendorDisplayName = name;
- }
- // cmd line parsing stuff
- // ----------------------
- // all of these methods may be overridden in the derived class to
- // customize the command line parsing (by default only a few standard
- // options are handled)
- //
- // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
- // this to work
- #if wxUSE_CMDLINE_PARSER
- // this one is called from OnInit() to add all supported options
- // to the given parser (don't forget to call the base class version if you
- // override it!)
- virtual void OnInitCmdLine(wxCmdLineParser& parser);
- // called after successfully parsing the command line, return true
- // to continue and false to exit (don't forget to call the base class
- // version if you override it!)
- virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
- // called if "--help" option was specified, return true to continue
- // and false to exit
- virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
- // called if incorrect command line options were given, return
- // false to abort and true to continue
- virtual bool OnCmdLineError(wxCmdLineParser& parser);
- #endif // wxUSE_CMDLINE_PARSER
- // miscellaneous customization functions
- // -------------------------------------
- // create the app traits object to which we delegate for everything which
- // either should be configurable by the user (then he can change the
- // default behaviour simply by overriding CreateTraits() and returning his
- // own traits object) or which is GUI/console dependent as then wxAppTraits
- // allows us to abstract the differences behind the common facade
- wxAppTraits *GetTraits();
- // this function provides safer access to traits object than
- // wxTheApp->GetTraits() during startup or termination when the global
- // application object itself may be unavailable
- //
- // of course, it still returns NULL in this case and the caller must check
- // for it
- static wxAppTraits *GetTraitsIfExists();
- // Return some valid traits object.
- //
- // This method checks if we have wxTheApp and returns its traits if it does
- // exist and the traits are non-NULL, similarly to GetTraitsIfExists(), but
- // falls back to wxConsoleAppTraits to ensure that it always returns
- // something valid.
- static wxAppTraits& GetValidTraits();
- // returns the main event loop instance, i.e. the event loop which is started
- // by OnRun() and which dispatches all events sent from the native toolkit
- // to the application (except when new event loops are temporarily set-up).
- // The returned value maybe NULL. Put initialization code which needs a
- // non-NULL main event loop into OnEventLoopEnter().
- wxEventLoopBase* GetMainLoop() const
- { return m_mainLoop; }
- // This function sets the C locale to the default locale for the current
- // environment. It is advised to call this to ensure that the underlying
- // toolkit uses the locale in which the numbers and monetary amounts are
- // shown in the format expected by user and so on.
- //
- // Notice that this does _not_ change the global C++ locale, you need to do
- // it explicitly if you want.
- //
- // Finally, notice that while this function is virtual, it is not supposed
- // to be overridden outside of the library itself.
- virtual void SetCLocale();
- // event processing functions
- // --------------------------
- // Implement the inherited wxEventFilter method but just return -1 from it
- // to indicate that default processing should take place.
- virtual int FilterEvent(wxEvent& event);
- // return true if we're running event loop, i.e. if the events can
- // (already) be dispatched
- static bool IsMainLoopRunning();
- #if wxUSE_EXCEPTIONS
- // execute the functor to handle the given event
- //
- // this is a generalization of HandleEvent() below and the base class
- // implementation of CallEventHandler() still calls HandleEvent() for
- // compatibility for functors which are just wxEventFunctions (i.e. methods
- // of wxEvtHandler)
- virtual void CallEventHandler(wxEvtHandler *handler,
- wxEventFunctor& functor,
- wxEvent& event) const;
- // call the specified handler on the given object with the given event
- //
- // this method only exists to allow catching the exceptions thrown by any
- // event handler, it would lead to an extra (useless) virtual function call
- // if the exceptions were not used, so it doesn't even exist in that case
- virtual void HandleEvent(wxEvtHandler *handler,
- wxEventFunction func,
- wxEvent& event) const;
- // Called when an unhandled C++ exception occurs inside OnRun(): note that
- // the main event loop has already terminated by now and the program will
- // exit, if you need to really handle the exceptions you need to override
- // OnExceptionInMainLoop()
- virtual void OnUnhandledException();
- // Function called if an uncaught exception is caught inside the main
- // event loop: it may return true to continue running the event loop or
- // false to stop it (in the latter case it may rethrow the exception as
- // well)
- virtual bool OnExceptionInMainLoop();
- #endif // wxUSE_EXCEPTIONS
- // pending events
- // --------------
- // IMPORTANT: all these methods conceptually belong to wxEventLoopBase
- // but for many reasons we need to allow queuing of events
- // even when there's no event loop (e.g. in wxApp::OnInit);
- // this feature is used e.g. to queue events on secondary threads
- // or in wxPython to use wx.CallAfter before the GUI is initialized
- // process all events in the m_handlersWithPendingEvents list -- it is necessary
- // to call this function to process posted events. This happens during each
- // event loop iteration in GUI mode but if there is no main loop, it may be
- // also called directly.
- virtual void ProcessPendingEvents();
- // check if there are pending events on global pending event list
- bool HasPendingEvents() const;
- // temporary suspends processing of the pending events
- void SuspendProcessingOfPendingEvents();
- // resume processing of the pending events previously stopped because of a
- // call to SuspendProcessingOfPendingEvents()
- void ResumeProcessingOfPendingEvents();
- // called by ~wxEvtHandler to (eventually) remove the handler from the list of
- // the handlers with pending events
- void RemovePendingEventHandler(wxEvtHandler* toRemove);
- // adds an event handler to the list of the handlers with pending events
- void AppendPendingEventHandler(wxEvtHandler* toAppend);
- // moves the event handler from the list of the handlers with pending events
- //to the list of the handlers with _delayed_ pending events
- void DelayPendingEventHandler(wxEvtHandler* toDelay);
- // deletes the current pending events
- void DeletePendingEvents();
- // delayed destruction
- // -------------------
- // If an object may have pending events for it, it shouldn't be deleted
- // immediately as this would result in a crash when trying to handle these
- // events: instead, it should be scheduled for destruction and really
- // destroyed only after processing all pending events.
- //
- // Notice that this is only possible if we have a running event loop,
- // otherwise the object is just deleted directly by ScheduleForDestruction()
- // and IsScheduledForDestruction() always returns false.
- // schedule the object for destruction in the near future
- void ScheduleForDestruction(wxObject *object);
- // return true if the object is scheduled for destruction
- bool IsScheduledForDestruction(wxObject *object) const;
- // wxEventLoop-related methods
- // ---------------------------
- // all these functions are forwarded to the corresponding methods of the
- // currently active event loop -- and do nothing if there is none
- virtual bool Pending();
- virtual bool Dispatch();
- virtual int MainLoop();
- virtual void ExitMainLoop();
- bool Yield(bool onlyIfNeeded = false);
- virtual void WakeUpIdle();
- // this method is called by the active event loop when there are no events
- // to process
- //
- // by default it generates the idle events and if you override it in your
- // derived class you should call the base class version to ensure that idle
- // events are still sent out
- virtual bool ProcessIdle();
- // this virtual function is overridden in GUI wxApp to always return true
- // as GUI applications always have an event loop -- but console ones may
- // have it or not, so it simply returns true if already have an event loop
- // running but false otherwise
- virtual bool UsesEventLoop() const;
- // debugging support
- // -----------------
- // this function is called when an assert failure occurs, the base class
- // version does the normal processing (i.e. shows the usual assert failure
- // dialog box)
- //
- // the arguments are the location of the failed assert (func may be empty
- // if the compiler doesn't support C99 __FUNCTION__), the text of the
- // assert itself and the user-specified message
- virtual void OnAssertFailure(const wxChar *file,
- int line,
- const wxChar *func,
- const wxChar *cond,
- const wxChar *msg);
- // old version of the function without func parameter, for compatibility
- // only, override OnAssertFailure() in the new code
- virtual void OnAssert(const wxChar *file,
- int line,
- const wxChar *cond,
- const wxChar *msg);
- // check that the wxBuildOptions object (constructed in the application
- // itself, usually the one from wxIMPLEMENT_APP() macro) matches the build
- // options of the library and abort if it doesn't
- static bool CheckBuildOptions(const char *optionsSignature,
- const char *componentName);
- // implementation only from now on
- // -------------------------------
- // helpers for dynamic wxApp construction
- static void SetInitializerFunction(wxAppInitializerFunction fn)
- { ms_appInitFn = fn; }
- static wxAppInitializerFunction GetInitializerFunction()
- { return ms_appInitFn; }
- // accessors for ms_appInstance field (external code might wish to modify
- // it, this is why we provide a setter here as well, but you should really
- // know what you're doing if you call it), wxTheApp is usually used instead
- // of GetInstance()
- static wxAppConsole *GetInstance() { return ms_appInstance; }
- static void SetInstance(wxAppConsole *app) { ms_appInstance = app; }
- // command line arguments (public for backwards compatibility)
- int argc;
- // this object is implicitly convertible to either "char**" (traditional
- // type of argv parameter of main()) or to "wchar_t **" (for compatibility
- // with Unicode build in previous wx versions and because the command line
- // can, in pr
- #if wxUSE_UNICODE
- wxCmdLineArgsArray argv;
- #else
- char **argv;
- #endif
- protected:
- // delete all objects in wxPendingDelete list
- //
- // called from ProcessPendingEvents()
- void DeletePendingObjects();
- // the function which creates the traits object when GetTraits() needs it
- // for the first time
- virtual wxAppTraits *CreateTraits();
- // function used for dynamic wxApp creation
- static wxAppInitializerFunction ms_appInitFn;
- // the one and only global application object
- static wxAppConsole *ms_appInstance;
- // create main loop from AppTraits or return NULL if
- // there is no main loop implementation
- wxEventLoopBase *CreateMainLoop();
- // application info (must be set from the user code)
- wxString m_vendorName, // vendor name ("acme")
- m_vendorDisplayName, // vendor display name (e.g. "ACME Inc")
- m_appName, // app name ("myapp")
- m_appDisplayName, // app display name ("My Application")
- m_className; // class name
- // the class defining the application behaviour, NULL initially and created
- // by GetTraits() when first needed
- wxAppTraits *m_traits;
- // the main event loop of the application (may be NULL if the loop hasn't
- // been started yet or has already terminated)
- wxEventLoopBase *m_mainLoop;
- // pending events management vars:
- // the array of the handlers with pending events which needs to be processed
- // inside ProcessPendingEvents()
- wxEvtHandlerArray m_handlersWithPendingEvents;
- // helper array used by ProcessPendingEvents() to store the event handlers
- // which have pending events but of these events none can be processed right now
- // (because of a call to wxEventLoop::YieldFor() which asked to selectively process
- // pending events)
- wxEvtHandlerArray m_handlersWithPendingDelayedEvents;
- #if wxUSE_THREADS
- // this critical section protects both the lists above
- wxCriticalSection m_handlersWithPendingEventsLocker;
- #endif
- // flag modified by Suspend/ResumeProcessingOfPendingEvents()
- bool m_bDoPendingEventProcessing;
- friend class WXDLLIMPEXP_FWD_BASE wxEvtHandler;
- // the application object is a singleton anyhow, there is no sense in
- // copying it
- wxDECLARE_NO_COPY_CLASS(wxAppConsoleBase);
- };
- #if defined(__UNIX__) && !defined(__WINDOWS__)
- #include "wx/unix/app.h"
- #else
- // this has to be a class and not a typedef as we forward declare it
- class wxAppConsole : public wxAppConsoleBase { };
- #endif
- // ----------------------------------------------------------------------------
- // wxAppBase: the common part of wxApp implementations for all platforms
- // ----------------------------------------------------------------------------
- #if wxUSE_GUI
- class WXDLLIMPEXP_CORE wxAppBase : public wxAppConsole
- {
- public:
- wxAppBase();
- virtual ~wxAppBase();
- // the virtual functions which may/must be overridden in the derived class
- // -----------------------------------------------------------------------
- // very first initialization function
- //
- // Override: very rarely
- virtual bool Initialize(int& argc, wxChar **argv);
- // a platform-dependent version of OnInit(): the code here is likely to
- // depend on the toolkit. default version does nothing.
- //
- // Override: rarely.
- virtual bool OnInitGui();
- // called to start program execution - the default version just enters
- // the main GUI loop in which events are received and processed until
- // the last window is not deleted (if GetExitOnFrameDelete) or
- // ExitMainLoop() is called. In console mode programs, the execution
- // of the program really starts here
- //
- // Override: rarely in GUI applications, always in console ones.
- virtual int OnRun();
- // a matching function for OnInit()
- virtual int OnExit();
- // very last clean up function
- //
- // Override: very rarely
- virtual void CleanUp();
- // the worker functions - usually not used directly by the user code
- // -----------------------------------------------------------------
- // safer alternatives to Yield(), using wxWindowDisabler
- virtual bool SafeYield(wxWindow *win, bool onlyIfNeeded);
- virtual bool SafeYieldFor(wxWindow *win, long eventsToProcess);
- // this virtual function is called in the GUI mode when the application
- // becomes idle and normally just sends wxIdleEvent to all interested
- // parties
- //
- // it should return true if more idle events are needed, false if not
- virtual bool ProcessIdle();
- // override base class version: GUI apps always use an event loop
- virtual bool UsesEventLoop() const { return true; }
- // top level window functions
- // --------------------------
- // return true if our app has focus
- virtual bool IsActive() const { return m_isActive; }
- // set the "main" top level window
- void SetTopWindow(wxWindow *win) { m_topWindow = win; }
- // return the "main" top level window (if it hadn't been set previously
- // with SetTopWindow(), will return just some top level window and, if
- // there are none, will return NULL)
- virtual wxWindow *GetTopWindow() const;
- // control the exit behaviour: by default, the program will exit the
- // main loop (and so, usually, terminate) when the last top-level
- // program window is deleted. Beware that if you disable this behaviour
- // (with SetExitOnFrameDelete(false)), you'll have to call
- // ExitMainLoop() explicitly from somewhere.
- void SetExitOnFrameDelete(bool flag)
- { m_exitOnFrameDelete = flag ? Yes : No; }
- bool GetExitOnFrameDelete() const
- { return m_exitOnFrameDelete == Yes; }
- // display mode, visual, printing mode, ...
- // ------------------------------------------------------------------------
- // Get display mode that is used use. This is only used in framebuffer
- // wxWin ports such as wxDFB.
- virtual wxVideoMode GetDisplayMode() const;
- // Set display mode to use. This is only used in framebuffer wxWin
- // ports such as wxDFB. This method should be called from
- // wxApp::OnInitGui
- virtual bool SetDisplayMode(const wxVideoMode& WXUNUSED(info)) { return true; }
- // set use of best visual flag (see below)
- void SetUseBestVisual( bool flag, bool forceTrueColour = false )
- { m_useBestVisual = flag; m_forceTrueColour = forceTrueColour; }
- bool GetUseBestVisual() const { return m_useBestVisual; }
- // set/get printing mode: see wxPRINT_XXX constants.
- //
- // default behaviour is the normal one for Unix: always use PostScript
- // printing.
- virtual void SetPrintMode(int WXUNUSED(mode)) { }
- int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
- // Return the layout direction for the current locale or wxLayout_Default
- // if it's unknown
- virtual wxLayoutDirection GetLayoutDirection() const;
- // Change the theme used by the application, return true on success.
- virtual bool SetNativeTheme(const wxString& WXUNUSED(theme)) { return false; }
- // command line parsing (GUI-specific)
- // ------------------------------------------------------------------------
- #if wxUSE_CMDLINE_PARSER
- virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
- virtual void OnInitCmdLine(wxCmdLineParser& parser);
- #endif
- // miscellaneous other stuff
- // ------------------------------------------------------------------------
- // called by toolkit-specific code to set the app status: active (we have
- // focus) or not and also the last window which had focus before we were
- // deactivated
- virtual void SetActive(bool isActive, wxWindow *lastFocus);
- #if WXWIN_COMPATIBILITY_2_6
- // returns true if the program is successfully initialized
- wxDEPRECATED_MSG("always returns true now, don't call")
- bool Initialized();
- #endif // WXWIN_COMPATIBILITY_2_6
- protected:
- // override base class method to use GUI traits
- virtual wxAppTraits *CreateTraits();
- // the main top level window (may be NULL)
- wxWindow *m_topWindow;
- // if Yes, exit the main loop when the last top level window is deleted, if
- // No don't do it and if Later -- only do it once we reach our OnRun()
- //
- // the explanation for using this strange scheme is given in appcmn.cpp
- enum
- {
- Later = -1,
- No,
- Yes
- } m_exitOnFrameDelete;
- // true if the app wants to use the best visual on systems where
- // more than one are available (Sun, SGI, XFree86 4.0 ?)
- bool m_useBestVisual;
- // force TrueColour just in case "best" isn't TrueColour
- bool m_forceTrueColour;
- // does any of our windows have focus?
- bool m_isActive;
- wxDECLARE_NO_COPY_CLASS(wxAppBase);
- };
- #if WXWIN_COMPATIBILITY_2_6
- inline bool wxAppBase::Initialized() { return true; }
- #endif // WXWIN_COMPATIBILITY_2_6
- // ----------------------------------------------------------------------------
- // now include the declaration of the real class
- // ----------------------------------------------------------------------------
- #if defined(__WXMSW__)
- #include "wx/msw/app.h"
- #elif defined(__WXMOTIF__)
- #include "wx/motif/app.h"
- #elif defined(__WXDFB__)
- #include "wx/dfb/app.h"
- #elif defined(__WXGTK20__)
- #include "wx/gtk/app.h"
- #elif defined(__WXGTK__)
- #include "wx/gtk1/app.h"
- #elif defined(__WXX11__)
- #include "wx/x11/app.h"
- #elif defined(__WXMAC__)
- #include "wx/osx/app.h"
- #elif defined(__WXCOCOA__)
- #include "wx/cocoa/app.h"
- #elif defined(__WXPM__)
- #include "wx/os2/app.h"
- #endif
- #else // !GUI
- // wxApp is defined in core and we cannot define another one in wxBase,
- // so use the preprocessor to allow using wxApp in console programs too
- #define wxApp wxAppConsole
- #endif // GUI/!GUI
- // ----------------------------------------------------------------------------
- // the global data
- // ----------------------------------------------------------------------------
- // for compatibility, we define this macro to access the global application
- // object of type wxApp
- //
- // note that instead of using of wxTheApp in application code you should
- // consider using wxDECLARE_APP() after which you may call wxGetApp() which will
- // return the object of the correct type (i.e. MyApp and not wxApp)
- //
- // the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
- // console mode it does nothing at all
- #define wxTheApp static_cast<wxApp*>(wxApp::GetInstance())
- // ----------------------------------------------------------------------------
- // global functions
- // ----------------------------------------------------------------------------
- // event loop related functions only work in GUI programs
- // ------------------------------------------------------
- // Force an exit from main loop
- WXDLLIMPEXP_BASE void wxExit();
- // avoid redeclaring this function here if it had been already declared by
- // wx/utils.h, this results in warnings from g++ with -Wredundant-decls
- #ifndef wx_YIELD_DECLARED
- #define wx_YIELD_DECLARED
- // Yield to other apps/messages
- WXDLLIMPEXP_CORE bool wxYield();
- #endif // wx_YIELD_DECLARED
- // Yield to other apps/messages
- WXDLLIMPEXP_BASE void wxWakeUpIdle();
- // ----------------------------------------------------------------------------
- // macros for dynamic creation of the application object
- // ----------------------------------------------------------------------------
- // Having a global instance of this class allows wxApp to be aware of the app
- // creator function. wxApp can then call this function to create a new app
- // object. Convoluted, but necessary.
- class WXDLLIMPEXP_BASE wxAppInitializer
- {
- public:
- wxAppInitializer(wxAppInitializerFunction fn)
- { wxApp::SetInitializerFunction(fn); }
- };
- // the code below defines a wxIMPLEMENT_WXWIN_MAIN macro which you can use if
- // your compiler really, really wants main() to be in your main program (e.g.
- // hello.cpp). Now wxIMPLEMENT_APP should add this code if required.
- // For compilers that support it, prefer to use wmain() as this ensures any
- // Unicode strings can be passed as command line parameters and not just those
- // representable in the current locale.
- #if wxUSE_UNICODE && defined(__VISUALC__)
- #define wxIMPLEMENT_WXWIN_MAIN_CONSOLE \
- int wmain(int argc, wchar_t **argv) \
- { \
- wxDISABLE_DEBUG_SUPPORT(); \
- \
- return wxEntry(argc, argv); \
- }
- #else // Use standard main()
- #define wxIMPLEMENT_WXWIN_MAIN_CONSOLE \
- int main(int argc, char **argv) \
- { \
- wxDISABLE_DEBUG_SUPPORT(); \
- \
- return wxEntry(argc, argv); \
- }
- #endif
- // port-specific header could have defined it already in some special way
- #ifndef wxIMPLEMENT_WXWIN_MAIN
- #define wxIMPLEMENT_WXWIN_MAIN wxIMPLEMENT_WXWIN_MAIN_CONSOLE
- #endif // defined(wxIMPLEMENT_WXWIN_MAIN)
- #ifdef __WXUNIVERSAL__
- #include "wx/univ/theme.h"
- #ifdef wxUNIV_DEFAULT_THEME
- #define wxIMPLEMENT_WX_THEME_SUPPORT \
- WX_USE_THEME(wxUNIV_DEFAULT_THEME);
- #else
- #define wxIMPLEMENT_WX_THEME_SUPPORT
- #endif
- #else
- #define wxIMPLEMENT_WX_THEME_SUPPORT
- #endif
- // Use this macro if you want to define your own main() or WinMain() function
- // and call wxEntry() from there.
- #define wxIMPLEMENT_APP_NO_MAIN(appname) \
- appname& wxGetApp() { return *static_cast<appname*>(wxApp::GetInstance()); } \
- wxAppConsole *wxCreateApp() \
- { \
- wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
- "your program"); \
- return new appname; \
- } \
- wxAppInitializer \
- wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp)
- // Same as wxIMPLEMENT_APP() normally but doesn't include themes support in
- // wxUniversal builds
- #define wxIMPLEMENT_APP_NO_THEMES(appname) \
- wxIMPLEMENT_WXWIN_MAIN \
- wxIMPLEMENT_APP_NO_MAIN(appname)
- // Use this macro exactly once, the argument is the name of the wxApp-derived
- // class which is the class of your application.
- #define wxIMPLEMENT_APP(appname) \
- wxIMPLEMENT_WX_THEME_SUPPORT \
- wxIMPLEMENT_APP_NO_THEMES(appname)
- // Same as IMPLEMENT_APP(), but for console applications.
- #define wxIMPLEMENT_APP_CONSOLE(appname) \
- wxIMPLEMENT_WXWIN_MAIN_CONSOLE \
- wxIMPLEMENT_APP_NO_MAIN(appname)
- // this macro can be used multiple times and just allows you to use wxGetApp()
- // function
- #define wxDECLARE_APP(appname) \
- extern appname& wxGetApp()
- // declare the stuff defined by wxIMPLEMENT_APP() macro, it's not really needed
- // anywhere else but at the very least it suppresses icc warnings about
- // defining extern symbols without prior declaration, and it shouldn't do any
- // harm
- extern wxAppConsole *wxCreateApp();
- extern wxAppInitializer wxTheAppInitializer;
- // ----------------------------------------------------------------------------
- // Compatibility macro aliases
- // ----------------------------------------------------------------------------
- // deprecated variants _not_ requiring a semicolon after them
- // (note that also some wx-prefixed macro do _not_ require a semicolon because
- // it's not always possible to force the compire to require it)
- #define IMPLEMENT_WXWIN_MAIN_CONSOLE wxIMPLEMENT_WXWIN_MAIN_CONSOLE
- #define IMPLEMENT_WXWIN_MAIN wxIMPLEMENT_WXWIN_MAIN
- #define IMPLEMENT_WX_THEME_SUPPORT wxIMPLEMENT_WX_THEME_SUPPORT
- #define IMPLEMENT_APP_NO_MAIN(app) wxIMPLEMENT_APP_NO_MAIN(app);
- #define IMPLEMENT_APP_NO_THEMES(app) wxIMPLEMENT_APP_NO_THEMES(app);
- #define IMPLEMENT_APP(app) wxIMPLEMENT_APP(app);
- #define IMPLEMENT_APP_CONSOLE(app) wxIMPLEMENT_APP_CONSOLE(app);
- #define DECLARE_APP(app) wxDECLARE_APP(app);
- #endif // _WX_APP_H_BASE_
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