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- /////////////////////////////////////////////////////////////////////////////
- // Name: wx/bmpbuttn.h
- // Purpose: wxBitmapButton class interface
- // Author: Vadim Zeitlin
- // Modified by:
- // Created: 25.08.00
- // Copyright: (c) 2000 Vadim Zeitlin
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
- #ifndef _WX_BMPBUTTON_H_BASE_
- #define _WX_BMPBUTTON_H_BASE_
- #include "wx/defs.h"
- #if wxUSE_BMPBUTTON
- #include "wx/button.h"
- // FIXME: right now only wxMSW, wxGTK and wxOSX implement bitmap support in wxButton
- // itself, this shouldn't be used for the other platforms neither
- // when all of them do it
- #if (defined(__WXMSW__) || defined(__WXGTK20__) || defined(__WXOSX__)) && !defined(__WXUNIVERSAL__)
- #define wxHAS_BUTTON_BITMAP
- #endif
- class WXDLLIMPEXP_FWD_CORE wxBitmapButton;
- // ----------------------------------------------------------------------------
- // wxBitmapButton: a button which shows bitmaps instead of the usual string.
- // It has different bitmaps for different states (focused/disabled/pressed)
- // ----------------------------------------------------------------------------
- class WXDLLIMPEXP_CORE wxBitmapButtonBase : public wxButton
- {
- public:
- wxBitmapButtonBase()
- {
- #ifndef wxHAS_BUTTON_BITMAP
- m_marginX =
- m_marginY = 0;
- #endif // wxHAS_BUTTON_BITMAP
- }
- bool Create(wxWindow *parent,
- wxWindowID winid,
- const wxPoint& pos,
- const wxSize& size,
- long style,
- const wxValidator& validator,
- const wxString& name)
- {
- // We use wxBU_NOTEXT to let the base class Create() know that we are
- // not going to show the label: this is a hack needed for wxGTK where
- // we can show both label and bitmap only with GTK 2.6+ but we always
- // can show just one of them and this style allows us to choose which
- // one we need.
- //
- // And we also use wxBU_EXACTFIT to avoid being resized up to the
- // standard button size as this doesn't make sense for bitmap buttons
- // which are not standard anyhow and should fit their bitmap size.
- return wxButton::Create(parent, winid, "",
- pos, size,
- style | wxBU_NOTEXT | wxBU_EXACTFIT,
- validator, name);
- }
- // Special creation function for a standard "Close" bitmap. It allows to
- // simply create a close button with the image appropriate for the common
- // platform.
- static wxBitmapButton* NewCloseButton(wxWindow* parent, wxWindowID winid);
- // set/get the margins around the button
- virtual void SetMargins(int x, int y)
- {
- DoSetBitmapMargins(x, y);
- }
- int GetMarginX() const { return DoGetBitmapMargins().x; }
- int GetMarginY() const { return DoGetBitmapMargins().y; }
- // deprecated synonym for SetBitmapLabel()
- #if WXWIN_COMPATIBILITY_2_6
- wxDEPRECATED_INLINE( void SetLabel(const wxBitmap& bitmap),
- SetBitmapLabel(bitmap); )
- // prevent virtual function hiding
- virtual void SetLabel(const wxString& label)
- { wxWindow::SetLabel(label); }
- #endif // WXWIN_COMPATIBILITY_2_6
- protected:
- #ifndef wxHAS_BUTTON_BITMAP
- // function called when any of the bitmaps changes
- virtual void OnSetBitmap() { InvalidateBestSize(); Refresh(); }
- virtual wxBitmap DoGetBitmap(State which) const { return m_bitmaps[which]; }
- virtual void DoSetBitmap(const wxBitmap& bitmap, State which)
- { m_bitmaps[which] = bitmap; OnSetBitmap(); }
- virtual wxSize DoGetBitmapMargins() const
- {
- return wxSize(m_marginX, m_marginY);
- }
- virtual void DoSetBitmapMargins(int x, int y)
- {
- m_marginX = x;
- m_marginY = y;
- }
- // the bitmaps for various states
- wxBitmap m_bitmaps[State_Max];
- // the margins around the bitmap
- int m_marginX,
- m_marginY;
- #endif // !wxHAS_BUTTON_BITMAP
- wxDECLARE_NO_COPY_CLASS(wxBitmapButtonBase);
- };
- #if defined(__WXUNIVERSAL__)
- #include "wx/univ/bmpbuttn.h"
- #elif defined(__WXMSW__)
- #include "wx/msw/bmpbuttn.h"
- #elif defined(__WXMOTIF__)
- #include "wx/motif/bmpbuttn.h"
- #elif defined(__WXGTK20__)
- #include "wx/gtk/bmpbuttn.h"
- #elif defined(__WXGTK__)
- #include "wx/gtk1/bmpbuttn.h"
- #elif defined(__WXMAC__)
- #include "wx/osx/bmpbuttn.h"
- #elif defined(__WXCOCOA__)
- #include "wx/cocoa/bmpbuttn.h"
- #elif defined(__WXPM__)
- #include "wx/os2/bmpbuttn.h"
- #endif
- #endif // wxUSE_BMPBUTTON
- #endif // _WX_BMPBUTTON_H_BASE_
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