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- ///////////////////////////////////////////////////////////////////////////////
- // Name: wx/dnd.h
- // Purpose: Drag and drop classes declarations
- // Author: Vadim Zeitlin, Robert Roebling
- // Modified by:
- // Created: 26.05.99
- // Copyright: (c) wxWidgets Team
- // Licence: wxWindows licence
- ///////////////////////////////////////////////////////////////////////////////
- #ifndef _WX_DND_H_BASE_
- #define _WX_DND_H_BASE_
- #include "wx/defs.h"
- #if wxUSE_DRAG_AND_DROP
- #include "wx/dataobj.h"
- #include "wx/cursor.h"
- // ----------------------------------------------------------------------------
- // constants
- // ----------------------------------------------------------------------------
- // flags for wxDropSource::DoDragDrop()
- //
- // NB: wxDrag_CopyOnly must be 0 (== FALSE) and wxDrag_AllowMove must be 1
- // (== TRUE) for compatibility with the old DoDragDrop(bool) method!
- enum
- {
- wxDrag_CopyOnly = 0, // allow only copying
- wxDrag_AllowMove = 1, // allow moving (copying is always allowed)
- wxDrag_DefaultMove = 3 // the default operation is move, not copy
- };
- // result of wxDropSource::DoDragDrop() call
- enum wxDragResult
- {
- wxDragError, // error prevented the d&d operation from completing
- wxDragNone, // drag target didn't accept the data
- wxDragCopy, // the data was successfully copied
- wxDragMove, // the data was successfully moved (MSW only)
- wxDragLink, // operation is a drag-link
- wxDragCancel // the operation was cancelled by user (not an error)
- };
- // return true if res indicates that something was done during a dnd operation,
- // i.e. is neither error nor none nor cancel
- WXDLLIMPEXP_CORE bool wxIsDragResultOk(wxDragResult res);
- // ----------------------------------------------------------------------------
- // wxDropSource is the object you need to create (and call DoDragDrop on it)
- // to initiate a drag-and-drop operation
- // ----------------------------------------------------------------------------
- class WXDLLIMPEXP_CORE wxDropSourceBase
- {
- public:
- wxDropSourceBase(const wxCursor &cursorCopy = wxNullCursor,
- const wxCursor &cursorMove = wxNullCursor,
- const wxCursor &cursorStop = wxNullCursor)
- : m_cursorCopy(cursorCopy),
- m_cursorMove(cursorMove),
- m_cursorStop(cursorStop)
- { m_data = NULL; }
- virtual ~wxDropSourceBase() { }
- // set the data which is transferred by drag and drop
- void SetData(wxDataObject& data)
- { m_data = &data; }
- wxDataObject *GetDataObject()
- { return m_data; }
- // set the icon corresponding to given drag result
- void SetCursor(wxDragResult res, const wxCursor& cursor)
- {
- if ( res == wxDragCopy )
- m_cursorCopy = cursor;
- else if ( res == wxDragMove )
- m_cursorMove = cursor;
- else
- m_cursorStop = cursor;
- }
- // start drag action, see enum wxDragResult for return value description
- //
- // if flags contains wxDrag_AllowMove, moving (and only copying) data is
- // allowed, if it contains wxDrag_DefaultMove (which includes the previous
- // flag), it is even the default operation
- virtual wxDragResult DoDragDrop(int flags = wxDrag_CopyOnly) = 0;
- // override to give feedback depending on the current operation result
- // "effect" and return true if you did something, false to let the library
- // give the default feedback
- virtual bool GiveFeedback(wxDragResult WXUNUSED(effect)) { return false; }
- protected:
- const wxCursor& GetCursor(wxDragResult res) const
- {
- if ( res == wxDragCopy )
- return m_cursorCopy;
- else if ( res == wxDragMove )
- return m_cursorMove;
- else
- return m_cursorStop;
- }
- // the data we're dragging
- wxDataObject *m_data;
- // the cursors to use for feedback
- wxCursor m_cursorCopy,
- m_cursorMove,
- m_cursorStop;
- wxDECLARE_NO_COPY_CLASS(wxDropSourceBase);
- };
- // ----------------------------------------------------------------------------
- // wxDropTarget should be associated with a window if it wants to be able to
- // receive data via drag and drop.
- //
- // To use this class, you should derive from wxDropTarget and implement
- // OnData() pure virtual method. You may also wish to override OnDrop() if you
- // want to accept the data only inside some region of the window (this may
- // avoid having to copy the data to this application which happens only when
- // OnData() is called)
- // ----------------------------------------------------------------------------
- class WXDLLIMPEXP_CORE wxDropTargetBase
- {
- public:
- // ctor takes a pointer to heap-allocated wxDataObject which will be owned
- // by wxDropTarget and deleted by it automatically. If you don't give it
- // here, you can use SetDataObject() later.
- wxDropTargetBase(wxDataObject *dataObject = NULL)
- { m_dataObject = dataObject; m_defaultAction = wxDragNone; }
- // dtor deletes our data object
- virtual ~wxDropTargetBase()
- { delete m_dataObject; }
- // get/set the associated wxDataObject
- wxDataObject *GetDataObject() const
- { return m_dataObject; }
- void SetDataObject(wxDataObject *dataObject)
- { if (m_dataObject) delete m_dataObject;
- m_dataObject = dataObject; }
- // these functions are called when data is moved over position (x, y) and
- // may return either wxDragCopy, wxDragMove or wxDragNone depending on
- // what would happen if the data were dropped here.
- //
- // the last parameter is what would happen by default and is determined by
- // the platform-specific logic (for example, under Windows it's wxDragCopy
- // if Ctrl key is pressed and wxDragMove otherwise) except that it will
- // always be wxDragNone if the carried data is in an unsupported format.
- // called when the mouse enters the window (only once until OnLeave())
- virtual wxDragResult OnEnter(wxCoord x, wxCoord y, wxDragResult def)
- { return OnDragOver(x, y, def); }
- // called when the mouse moves in the window - shouldn't take long to
- // execute or otherwise mouse movement would be too slow
- virtual wxDragResult OnDragOver(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y),
- wxDragResult def)
- { return def; }
- // called when mouse leaves the window: might be used to remove the
- // feedback which was given in OnEnter()
- virtual void OnLeave() { }
- // this function is called when data is dropped at position (x, y) - if it
- // returns true, OnData() will be called immediately afterwards which will
- // allow to retrieve the data dropped.
- virtual bool OnDrop(wxCoord x, wxCoord y) = 0;
- // called after OnDrop() returns TRUE: you will usually just call
- // GetData() from here and, probably, also refresh something to update the
- // new data and, finally, return the code indicating how did the operation
- // complete (returning default value in case of success and wxDragError on
- // failure is usually ok)
- virtual wxDragResult OnData(wxCoord x, wxCoord y, wxDragResult def) = 0;
- // may be called *only* from inside OnData() and will fill m_dataObject
- // with the data from the drop source if it returns true
- virtual bool GetData() = 0;
- // sets the default action for drag and drop:
- // use wxDragMove or wxDragCopy to set deafult action to move or copy
- // and use wxDragNone (default) to set default action specified by
- // initialization of draging (see wxDropSourceBase::DoDragDrop())
- void SetDefaultAction(wxDragResult action)
- { m_defaultAction = action; }
- // returns default action for drag and drop or
- // wxDragNone if this not specified
- wxDragResult GetDefaultAction()
- { return m_defaultAction; }
- protected:
- wxDataObject *m_dataObject;
- wxDragResult m_defaultAction;
- wxDECLARE_NO_COPY_CLASS(wxDropTargetBase);
- };
- // ----------------------------------------------------------------------------
- // include platform dependent class declarations
- // ----------------------------------------------------------------------------
- #if defined(__WXMSW__)
- #include "wx/msw/ole/dropsrc.h"
- #include "wx/msw/ole/droptgt.h"
- #elif defined(__WXMOTIF__)
- #include "wx/motif/dnd.h"
- #elif defined(__WXX11__)
- #include "wx/x11/dnd.h"
- #elif defined(__WXGTK20__)
- #include "wx/gtk/dnd.h"
- #elif defined(__WXGTK__)
- #include "wx/gtk1/dnd.h"
- #elif defined(__WXMAC__)
- #include "wx/osx/dnd.h"
- #elif defined(__WXPM__)
- #include "wx/os2/dnd.h"
- #endif
- // ----------------------------------------------------------------------------
- // standard wxDropTarget implementations (implemented in common/dobjcmn.cpp)
- // ----------------------------------------------------------------------------
- // A simple wxDropTarget derived class for text data: you only need to
- // override OnDropText() to get something working
- class WXDLLIMPEXP_CORE wxTextDropTarget : public wxDropTarget
- {
- public:
- wxTextDropTarget();
- virtual bool OnDropText(wxCoord x, wxCoord y, const wxString& text) = 0;
- virtual wxDragResult OnData(wxCoord x, wxCoord y, wxDragResult def);
- private:
- wxDECLARE_NO_COPY_CLASS(wxTextDropTarget);
- };
- // A drop target which accepts files (dragged from File Manager or Explorer)
- class WXDLLIMPEXP_CORE wxFileDropTarget : public wxDropTarget
- {
- public:
- wxFileDropTarget();
- // parameters are the number of files and the array of file names
- virtual bool OnDropFiles(wxCoord x, wxCoord y,
- const wxArrayString& filenames) = 0;
- virtual wxDragResult OnData(wxCoord x, wxCoord y, wxDragResult def);
- private:
- wxDECLARE_NO_COPY_CLASS(wxFileDropTarget);
- };
- #endif // wxUSE_DRAG_AND_DROP
- #endif // _WX_DND_H_BASE_
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