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- /////////////////////////////////////////////////////////////////////////////
- // Name: wx/effects.h
- // Purpose: wxEffects class
- // Draws 3D effects.
- // Author: Julian Smart et al
- // Modified by:
- // Created: 25/4/2000
- // Copyright: (c) Julian Smart
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
- #ifndef _WX_EFFECTS_H_
- #define _WX_EFFECTS_H_
- // this class is deprecated and will be removed in the next wx version
- //
- // please use wxRenderer::DrawBorder() instead of DrawSunkenEdge(); there is no
- // replacement for TileBitmap() but it doesn't seem to be very useful anyhow
- #if WXWIN_COMPATIBILITY_2_8
- /*
- * wxEffects: various 3D effects
- */
- #include "wx/object.h"
- #include "wx/colour.h"
- #include "wx/gdicmn.h"
- #include "wx/dc.h"
- class WXDLLIMPEXP_CORE wxEffectsImpl: public wxObject
- {
- public:
- // Assume system colours
- wxEffectsImpl() ;
- // Going from lightest to darkest
- wxEffectsImpl(const wxColour& highlightColour, const wxColour& lightShadow,
- const wxColour& faceColour, const wxColour& mediumShadow,
- const wxColour& darkShadow) ;
- // Accessors
- wxColour GetHighlightColour() const { return m_highlightColour; }
- wxColour GetLightShadow() const { return m_lightShadow; }
- wxColour GetFaceColour() const { return m_faceColour; }
- wxColour GetMediumShadow() const { return m_mediumShadow; }
- wxColour GetDarkShadow() const { return m_darkShadow; }
- void SetHighlightColour(const wxColour& c) { m_highlightColour = c; }
- void SetLightShadow(const wxColour& c) { m_lightShadow = c; }
- void SetFaceColour(const wxColour& c) { m_faceColour = c; }
- void SetMediumShadow(const wxColour& c) { m_mediumShadow = c; }
- void SetDarkShadow(const wxColour& c) { m_darkShadow = c; }
- void Set(const wxColour& highlightColour, const wxColour& lightShadow,
- const wxColour& faceColour, const wxColour& mediumShadow,
- const wxColour& darkShadow)
- {
- SetHighlightColour(highlightColour);
- SetLightShadow(lightShadow);
- SetFaceColour(faceColour);
- SetMediumShadow(mediumShadow);
- SetDarkShadow(darkShadow);
- }
- // Draw a sunken edge
- void DrawSunkenEdge(wxDC& dc, const wxRect& rect, int borderSize = 1);
- // Tile a bitmap
- bool TileBitmap(const wxRect& rect, wxDC& dc, const wxBitmap& bitmap);
- protected:
- wxColour m_highlightColour; // Usually white
- wxColour m_lightShadow; // Usually light grey
- wxColour m_faceColour; // Usually grey
- wxColour m_mediumShadow; // Usually dark grey
- wxColour m_darkShadow; // Usually black
- DECLARE_CLASS(wxEffectsImpl)
- };
- // current versions of g++ don't generate deprecation warnings for classes
- // declared deprecated, so define wxEffects as a typedef instead: this does
- // generate warnings with both g++ and VC (which also has no troubles with
- // directly deprecating the classes...)
- //
- // note that this g++ bug (16370) is supposed to be fixed in g++ 4.3.0
- typedef wxEffectsImpl wxDEPRECATED(wxEffects);
- #endif // WXWIN_COMPATIBILITY_2_8
- #endif // _WX_EFFECTS_H_
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