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- /////////////////////////////////////////////////////////////////////////////
- // Name: wx/glcanvas.h
- // Purpose: wxGLCanvas base header
- // Author: Julian Smart
- // Modified by:
- // Created:
- // Copyright: (c) Julian Smart
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
- #ifndef _WX_GLCANVAS_H_BASE_
- #define _WX_GLCANVAS_H_BASE_
- #include "wx/defs.h"
- #if wxUSE_GLCANVAS
- #include "wx/app.h"
- #include "wx/palette.h"
- #include "wx/window.h"
- class WXDLLIMPEXP_FWD_GL wxGLCanvas;
- class WXDLLIMPEXP_FWD_GL wxGLContext;
- // ----------------------------------------------------------------------------
- // Constants for attributes list
- // ----------------------------------------------------------------------------
- // Notice that not all implementation support options such as stereo, auxiliary
- // buffers, alpha channel, and accumulator buffer, use IsDisplaySupported() to
- // check for individual attributes support.
- enum
- {
- WX_GL_RGBA = 1, // use true color palette (on if no attrs specified)
- WX_GL_BUFFER_SIZE, // bits for buffer if not WX_GL_RGBA
- WX_GL_LEVEL, // 0 for main buffer, >0 for overlay, <0 for underlay
- WX_GL_DOUBLEBUFFER, // use double buffering (on if no attrs specified)
- WX_GL_STEREO, // use stereoscopic display
- WX_GL_AUX_BUFFERS, // number of auxiliary buffers
- WX_GL_MIN_RED, // use red buffer with most bits (> MIN_RED bits)
- WX_GL_MIN_GREEN, // use green buffer with most bits (> MIN_GREEN bits)
- WX_GL_MIN_BLUE, // use blue buffer with most bits (> MIN_BLUE bits)
- WX_GL_MIN_ALPHA, // use alpha buffer with most bits (> MIN_ALPHA bits)
- WX_GL_DEPTH_SIZE, // bits for Z-buffer (0,16,32)
- WX_GL_STENCIL_SIZE, // bits for stencil buffer
- WX_GL_MIN_ACCUM_RED, // use red accum buffer with most bits (> MIN_ACCUM_RED bits)
- WX_GL_MIN_ACCUM_GREEN, // use green buffer with most bits (> MIN_ACCUM_GREEN bits)
- WX_GL_MIN_ACCUM_BLUE, // use blue buffer with most bits (> MIN_ACCUM_BLUE bits)
- WX_GL_MIN_ACCUM_ALPHA, // use alpha buffer with most bits (> MIN_ACCUM_ALPHA bits)
- WX_GL_SAMPLE_BUFFERS, // 1 for multisampling support (antialiasing)
- WX_GL_SAMPLES // 4 for 2x2 antialiasing supersampling on most graphics cards
- };
- #define wxGLCanvasName wxT("GLCanvas")
- // ----------------------------------------------------------------------------
- // wxGLContextBase: OpenGL rendering context
- // ----------------------------------------------------------------------------
- class WXDLLIMPEXP_GL wxGLContextBase : public wxObject
- {
- public:
- /*
- The derived class should provide a ctor with this signature:
- wxGLContext(wxGLCanvas *win, const wxGLContext *other = NULL);
- */
- // set this context as the current one
- virtual bool SetCurrent(const wxGLCanvas& win) const = 0;
- };
- // ----------------------------------------------------------------------------
- // wxGLCanvasBase: window which can be used for OpenGL rendering
- // ----------------------------------------------------------------------------
- class WXDLLIMPEXP_GL wxGLCanvasBase : public wxWindow
- {
- public:
- // default ctor doesn't initialize the window, use Create() later
- wxGLCanvasBase();
- virtual ~wxGLCanvasBase();
- /*
- The derived class should provide a ctor with this signature:
- wxGLCanvas(wxWindow *parent,
- wxWindowID id = wxID_ANY,
- int* attribList = 0,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0,
- const wxString& name = wxGLCanvasName,
- const wxPalette& palette = wxNullPalette);
- */
- // operations
- // ----------
- // set the given context associated with this window as the current one
- bool SetCurrent(const wxGLContext& context) const;
- // flush the back buffer (if we have it)
- virtual bool SwapBuffers() = 0;
- // accessors
- // ---------
- // check if the given attributes are supported without creating a canvas
- static bool IsDisplaySupported(const int *attribList);
- #if wxUSE_PALETTE
- const wxPalette *GetPalette() const { return &m_palette; }
- #endif // wxUSE_PALETTE
- // miscellaneous helper functions
- // ------------------------------
- // call glcolor() for the colour with the given name, return false if
- // colour not found
- bool SetColour(const wxString& colour);
- // return true if the extension with given name is supported
- //
- // notice that while this function is implemented for all of GLX, WGL and
- // AGL the extensions names are usually not the same for different
- // platforms and so the code using it still usually uses conditional
- // compilation
- static bool IsExtensionSupported(const char *extension);
- // deprecated methods using the implicit wxGLContext
- #if WXWIN_COMPATIBILITY_2_8
- wxDEPRECATED( wxGLContext* GetContext() const );
- wxDEPRECATED( void SetCurrent() );
- wxDEPRECATED( void OnSize(wxSizeEvent& event) );
- #endif // WXWIN_COMPATIBILITY_2_8
- #ifdef __WXUNIVERSAL__
- // resolve the conflict with wxWindowUniv::SetCurrent()
- virtual bool SetCurrent(bool doit) { return wxWindow::SetCurrent(doit); }
- #endif
- protected:
- // override this to implement SetColour() in GL_INDEX_MODE
- // (currently only implemented in wxX11 and wxMotif ports)
- virtual int GetColourIndex(const wxColour& WXUNUSED(col)) { return -1; }
- // check if the given extension name is present in the space-separated list
- // of extensions supported by the current implementation such as returned
- // by glXQueryExtensionsString() or glGetString(GL_EXTENSIONS)
- static bool IsExtensionInList(const char *list, const char *extension);
- #if wxUSE_PALETTE
- // create default palette if we're not using RGBA mode
- // (not supported in most ports)
- virtual wxPalette CreateDefaultPalette() { return wxNullPalette; }
- wxPalette m_palette;
- #endif // wxUSE_PALETTE
- #if WXWIN_COMPATIBILITY_2_8
- wxGLContext *m_glContext;
- #endif // WXWIN_COMPATIBILITY_2_8
- };
- // ----------------------------------------------------------------------------
- // wxGLApp: a special wxApp subclass for OpenGL applications which must be used
- // to select a visual compatible with the given attributes
- // ----------------------------------------------------------------------------
- class WXDLLIMPEXP_GL wxGLAppBase : public wxApp
- {
- public:
- wxGLAppBase() : wxApp() { }
- // use this in the constructor of the user-derived wxGLApp class to
- // determine if an OpenGL rendering context with these attributes
- // is available - returns true if so, false if not.
- virtual bool InitGLVisual(const int *attribList) = 0;
- };
- #if defined(__WXMSW__)
- #include "wx/msw/glcanvas.h"
- #elif defined(__WXMOTIF__) || defined(__WXX11__)
- #include "wx/x11/glcanvas.h"
- #elif defined(__WXGTK20__)
- #include "wx/gtk/glcanvas.h"
- #elif defined(__WXGTK__)
- #include "wx/gtk1/glcanvas.h"
- #elif defined(__WXMAC__)
- #include "wx/osx/glcanvas.h"
- #elif defined(__WXCOCOA__)
- #include "wx/cocoa/glcanvas.h"
- #else
- #error "wxGLCanvas not supported in this wxWidgets port"
- #endif
- // wxMac and wxMSW don't need anything extra in wxGLAppBase, so declare it here
- #ifndef wxGL_APP_DEFINED
- class WXDLLIMPEXP_GL wxGLApp : public wxGLAppBase
- {
- public:
- wxGLApp() : wxGLAppBase() { }
- virtual bool InitGLVisual(const int *attribList);
- private:
- DECLARE_DYNAMIC_CLASS(wxGLApp)
- };
- #endif // !wxGL_APP_DEFINED
- // ----------------------------------------------------------------------------
- // wxGLAPI: an API wrapper that allows the use of 'old' APIs even on OpenGL
- // platforms that don't support it natively anymore, if the APIs are available
- // it's a mere redirect
- // ----------------------------------------------------------------------------
- #ifndef wxUSE_OPENGL_EMULATION
- #define wxUSE_OPENGL_EMULATION 0
- #endif
- class WXDLLIMPEXP_GL wxGLAPI : public wxObject
- {
- public:
- wxGLAPI();
- ~wxGLAPI();
- static void glFrustum(GLfloat left, GLfloat right, GLfloat bottom,
- GLfloat top, GLfloat zNear, GLfloat zFar);
- static void glBegin(GLenum mode);
- static void glTexCoord2f(GLfloat s, GLfloat t);
- static void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
- static void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
- static void glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
- static void glColor3f(GLfloat r, GLfloat g, GLfloat b);
- static void glEnd();
- };
- #endif // wxUSE_GLCANVAS
- #endif // _WX_GLCANVAS_H_BASE_
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