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- /////////////////////////////////////////////////////////////////////////////
- // Name: wx/thread.h
- // Purpose: Thread API
- // Author: Guilhem Lavaux
- // Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads
- // package from Olivetti & Oracle Research Laboratory)
- // Created: 04/13/98
- // Copyright: (c) Guilhem Lavaux
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
- #ifndef _WX_THREAD_H_
- #define _WX_THREAD_H_
- // ----------------------------------------------------------------------------
- // headers
- // ----------------------------------------------------------------------------
- // get the value of wxUSE_THREADS configuration flag
- #include "wx/defs.h"
- #if wxUSE_THREADS
- // ----------------------------------------------------------------------------
- // constants
- // ----------------------------------------------------------------------------
- enum wxMutexError
- {
- wxMUTEX_NO_ERROR = 0, // operation completed successfully
- wxMUTEX_INVALID, // mutex hasn't been initialized
- wxMUTEX_DEAD_LOCK, // mutex is already locked by the calling thread
- wxMUTEX_BUSY, // mutex is already locked by another thread
- wxMUTEX_UNLOCKED, // attempt to unlock a mutex which is not locked
- wxMUTEX_TIMEOUT, // LockTimeout() has timed out
- wxMUTEX_MISC_ERROR // any other error
- };
- enum wxCondError
- {
- wxCOND_NO_ERROR = 0,
- wxCOND_INVALID,
- wxCOND_TIMEOUT, // WaitTimeout() has timed out
- wxCOND_MISC_ERROR
- };
- enum wxSemaError
- {
- wxSEMA_NO_ERROR = 0,
- wxSEMA_INVALID, // semaphore hasn't been initialized successfully
- wxSEMA_BUSY, // returned by TryWait() if Wait() would block
- wxSEMA_TIMEOUT, // returned by WaitTimeout()
- wxSEMA_OVERFLOW, // Post() would increase counter past the max
- wxSEMA_MISC_ERROR
- };
- enum wxThreadError
- {
- wxTHREAD_NO_ERROR = 0, // No error
- wxTHREAD_NO_RESOURCE, // No resource left to create a new thread
- wxTHREAD_RUNNING, // The thread is already running
- wxTHREAD_NOT_RUNNING, // The thread isn't running
- wxTHREAD_KILLED, // Thread we waited for had to be killed
- wxTHREAD_MISC_ERROR // Some other error
- };
- enum wxThreadKind
- {
- wxTHREAD_DETACHED,
- wxTHREAD_JOINABLE
- };
- enum wxThreadWait
- {
- wxTHREAD_WAIT_BLOCK,
- wxTHREAD_WAIT_YIELD, // process events while waiting; MSW only
- // For compatibility reasons we use wxTHREAD_WAIT_YIELD by default as this
- // was the default behaviour of wxMSW 2.8 but it should be avoided as it's
- // dangerous and not portable.
- #if WXWIN_COMPATIBILITY_2_8
- wxTHREAD_WAIT_DEFAULT = wxTHREAD_WAIT_YIELD
- #else
- wxTHREAD_WAIT_DEFAULT = wxTHREAD_WAIT_BLOCK
- #endif
- };
- // Obsolete synonyms for wxPRIORITY_XXX for backwards compatibility-only
- enum
- {
- WXTHREAD_MIN_PRIORITY = wxPRIORITY_MIN,
- WXTHREAD_DEFAULT_PRIORITY = wxPRIORITY_DEFAULT,
- WXTHREAD_MAX_PRIORITY = wxPRIORITY_MAX
- };
- // There are 2 types of mutexes: normal mutexes and recursive ones. The attempt
- // to lock a normal mutex by a thread which already owns it results in
- // undefined behaviour (it always works under Windows, it will almost always
- // result in a deadlock under Unix). Locking a recursive mutex in such
- // situation always succeeds and it must be unlocked as many times as it has
- // been locked.
- //
- // However recursive mutexes have several important drawbacks: first, in the
- // POSIX implementation, they're less efficient. Second, and more importantly,
- // they CAN NOT BE USED WITH CONDITION VARIABLES under Unix! Using them with
- // wxCondition will work under Windows and some Unices (notably Linux) but will
- // deadlock under other Unix versions (e.g. Solaris). As it might be difficult
- // to ensure that a recursive mutex is not used with wxCondition, it is a good
- // idea to avoid using recursive mutexes at all. Also, the last problem with
- // them is that some (older) Unix versions don't support this at all -- which
- // results in a configure warning when building and a deadlock when using them.
- enum wxMutexType
- {
- // normal mutex: try to always use this one
- wxMUTEX_DEFAULT,
- // recursive mutex: don't use these ones with wxCondition
- wxMUTEX_RECURSIVE
- };
- // forward declarations
- class WXDLLIMPEXP_FWD_BASE wxThreadHelper;
- class WXDLLIMPEXP_FWD_BASE wxConditionInternal;
- class WXDLLIMPEXP_FWD_BASE wxMutexInternal;
- class WXDLLIMPEXP_FWD_BASE wxSemaphoreInternal;
- class WXDLLIMPEXP_FWD_BASE wxThreadInternal;
- // ----------------------------------------------------------------------------
- // A mutex object is a synchronization object whose state is set to signaled
- // when it is not owned by any thread, and nonsignaled when it is owned. Its
- // name comes from its usefulness in coordinating mutually-exclusive access to
- // a shared resource. Only one thread at a time can own a mutex object.
- // ----------------------------------------------------------------------------
- // you should consider wxMutexLocker whenever possible instead of directly
- // working with wxMutex class - it is safer
- class WXDLLIMPEXP_BASE wxMutex
- {
- public:
- // constructor & destructor
- // ------------------------
- // create either default (always safe) or recursive mutex
- wxMutex(wxMutexType mutexType = wxMUTEX_DEFAULT);
- // destroys the mutex kernel object
- ~wxMutex();
- // test if the mutex has been created successfully
- bool IsOk() const;
- // mutex operations
- // ----------------
- // Lock the mutex, blocking on it until it is unlocked by the other thread.
- // The result of locking a mutex already locked by the current thread
- // depend on the mutex type.
- //
- // The caller must call Unlock() later if Lock() returned wxMUTEX_NO_ERROR.
- wxMutexError Lock();
- // Same as Lock() but return wxMUTEX_TIMEOUT if the mutex can't be locked
- // during the given number of milliseconds
- wxMutexError LockTimeout(unsigned long ms);
- // Try to lock the mutex: if it is currently locked, return immediately
- // with an error. Otherwise the caller must call Unlock().
- wxMutexError TryLock();
- // Unlock the mutex. It is an error to unlock an already unlocked mutex
- wxMutexError Unlock();
- protected:
- wxMutexInternal *m_internal;
- friend class wxConditionInternal;
- wxDECLARE_NO_COPY_CLASS(wxMutex);
- };
- // a helper class which locks the mutex in the ctor and unlocks it in the dtor:
- // this ensures that mutex is always unlocked, even if the function returns or
- // throws an exception before it reaches the end
- class WXDLLIMPEXP_BASE wxMutexLocker
- {
- public:
- // lock the mutex in the ctor
- wxMutexLocker(wxMutex& mutex)
- : m_isOk(false), m_mutex(mutex)
- { m_isOk = ( m_mutex.Lock() == wxMUTEX_NO_ERROR ); }
- // returns true if mutex was successfully locked in ctor
- bool IsOk() const
- { return m_isOk; }
- // unlock the mutex in dtor
- ~wxMutexLocker()
- { if ( IsOk() ) m_mutex.Unlock(); }
- private:
- // no assignment operator nor copy ctor
- wxMutexLocker(const wxMutexLocker&);
- wxMutexLocker& operator=(const wxMutexLocker&);
- bool m_isOk;
- wxMutex& m_mutex;
- };
- // ----------------------------------------------------------------------------
- // Critical section: this is the same as mutex but is only visible to the
- // threads of the same process. For the platforms which don't have native
- // support for critical sections, they're implemented entirely in terms of
- // mutexes.
- //
- // NB: wxCriticalSection object does not allocate any memory in its ctor
- // which makes it possible to have static globals of this class
- // ----------------------------------------------------------------------------
- // in order to avoid any overhead under platforms where critical sections are
- // just mutexes make all wxCriticalSection class functions inline
- #if !defined(__WINDOWS__)
- #define wxCRITSECT_IS_MUTEX 1
- #define wxCRITSECT_INLINE WXEXPORT inline
- #else // MSW
- #define wxCRITSECT_IS_MUTEX 0
- #define wxCRITSECT_INLINE
- #endif // MSW/!MSW
- enum wxCriticalSectionType
- {
- // recursive critical section
- wxCRITSEC_DEFAULT,
- // non-recursive critical section
- wxCRITSEC_NON_RECURSIVE
- };
- // you should consider wxCriticalSectionLocker whenever possible instead of
- // directly working with wxCriticalSection class - it is safer
- class WXDLLIMPEXP_BASE wxCriticalSection
- {
- public:
- // ctor & dtor
- wxCRITSECT_INLINE wxCriticalSection( wxCriticalSectionType critSecType = wxCRITSEC_DEFAULT );
- wxCRITSECT_INLINE ~wxCriticalSection();
- // enter the section (the same as locking a mutex)
- wxCRITSECT_INLINE void Enter();
- // try to enter the section (the same as trying to lock a mutex)
- wxCRITSECT_INLINE bool TryEnter();
- // leave the critical section (same as unlocking a mutex)
- wxCRITSECT_INLINE void Leave();
- private:
- #if wxCRITSECT_IS_MUTEX
- wxMutex m_mutex;
- #elif defined(__WINDOWS__)
- // we can't allocate any memory in the ctor, so use placement new -
- // unfortunately, we have to hardcode the sizeof() here because we can't
- // include windows.h from this public header and we also have to use the
- // union to force the correct (i.e. maximal) alignment
- //
- // if CRITICAL_SECTION size changes in Windows, you'll get an assert from
- // thread.cpp and will need to increase the buffer size
- #ifdef __WIN64__
- typedef char wxCritSectBuffer[40];
- #else // __WIN32__
- typedef char wxCritSectBuffer[24];
- #endif
- union
- {
- unsigned long m_dummy1;
- void *m_dummy2;
- wxCritSectBuffer m_buffer;
- };
- #endif // Unix&OS2/Win32
- wxDECLARE_NO_COPY_CLASS(wxCriticalSection);
- };
- #if wxCRITSECT_IS_MUTEX
- // implement wxCriticalSection using mutexes
- inline wxCriticalSection::wxCriticalSection( wxCriticalSectionType critSecType )
- : m_mutex( critSecType == wxCRITSEC_DEFAULT ? wxMUTEX_RECURSIVE : wxMUTEX_DEFAULT ) { }
- inline wxCriticalSection::~wxCriticalSection() { }
- inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
- inline bool wxCriticalSection::TryEnter() { return m_mutex.TryLock() == wxMUTEX_NO_ERROR; }
- inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
- #endif // wxCRITSECT_IS_MUTEX
- #undef wxCRITSECT_INLINE
- #undef wxCRITSECT_IS_MUTEX
- // wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
- // to mutexes
- class WXDLLIMPEXP_BASE wxCriticalSectionLocker
- {
- public:
- wxCriticalSectionLocker(wxCriticalSection& cs)
- : m_critsect(cs)
- {
- m_critsect.Enter();
- }
- ~wxCriticalSectionLocker()
- {
- m_critsect.Leave();
- }
- private:
- wxCriticalSection& m_critsect;
- wxDECLARE_NO_COPY_CLASS(wxCriticalSectionLocker);
- };
- // ----------------------------------------------------------------------------
- // wxCondition models a POSIX condition variable which allows one (or more)
- // thread(s) to wait until some condition is fulfilled
- // ----------------------------------------------------------------------------
- class WXDLLIMPEXP_BASE wxCondition
- {
- public:
- // Each wxCondition object is associated with a (single) wxMutex object.
- // The mutex object MUST be locked before calling Wait()
- wxCondition(wxMutex& mutex);
- // dtor is not virtual, don't use this class polymorphically
- ~wxCondition();
- // return true if the condition has been created successfully
- bool IsOk() const;
- // NB: the associated mutex MUST be locked beforehand by the calling thread
- //
- // it atomically releases the lock on the associated mutex
- // and starts waiting to be woken up by a Signal()/Broadcast()
- // once its signaled, then it will wait until it can reacquire
- // the lock on the associated mutex object, before returning.
- wxCondError Wait();
- // std::condition_variable-like variant that evaluates the associated condition
- template<typename Functor>
- wxCondError Wait(const Functor& predicate)
- {
- while ( !predicate() )
- {
- wxCondError e = Wait();
- if ( e != wxCOND_NO_ERROR )
- return e;
- }
- return wxCOND_NO_ERROR;
- }
- // exactly as Wait() except that it may also return if the specified
- // timeout elapses even if the condition hasn't been signalled: in this
- // case, the return value is wxCOND_TIMEOUT, otherwise (i.e. in case of a
- // normal return) it is wxCOND_NO_ERROR.
- //
- // the timeout parameter specifies an interval that needs to be waited for
- // in milliseconds
- wxCondError WaitTimeout(unsigned long milliseconds);
- // NB: the associated mutex may or may not be locked by the calling thread
- //
- // this method unblocks one thread if any are blocking on the condition.
- // if no thread is blocking in Wait(), then the signal is NOT remembered
- // The thread which was blocking on Wait() will then reacquire the lock
- // on the associated mutex object before returning
- wxCondError Signal();
- // NB: the associated mutex may or may not be locked by the calling thread
- //
- // this method unblocks all threads if any are blocking on the condition.
- // if no thread is blocking in Wait(), then the signal is NOT remembered
- // The threads which were blocking on Wait() will then reacquire the lock
- // on the associated mutex object before returning.
- wxCondError Broadcast();
- #if WXWIN_COMPATIBILITY_2_6
- // deprecated version, don't use
- wxDEPRECATED( bool Wait(unsigned long milliseconds) );
- #endif // WXWIN_COMPATIBILITY_2_6
- private:
- wxConditionInternal *m_internal;
- wxDECLARE_NO_COPY_CLASS(wxCondition);
- };
- #if WXWIN_COMPATIBILITY_2_6
- inline bool wxCondition::Wait(unsigned long milliseconds)
- { return WaitTimeout(milliseconds) == wxCOND_NO_ERROR; }
- #endif // WXWIN_COMPATIBILITY_2_6
- // ----------------------------------------------------------------------------
- // wxSemaphore: a counter limiting the number of threads concurrently accessing
- // a shared resource
- // ----------------------------------------------------------------------------
- class WXDLLIMPEXP_BASE wxSemaphore
- {
- public:
- // specifying a maxcount of 0 actually makes wxSemaphore behave as if there
- // is no upper limit, if maxcount is 1 the semaphore behaves as a mutex
- wxSemaphore( int initialcount = 0, int maxcount = 0 );
- // dtor is not virtual, don't use this class polymorphically
- ~wxSemaphore();
- // return true if the semaphore has been created successfully
- bool IsOk() const;
- // wait indefinitely, until the semaphore count goes beyond 0
- // and then decrement it and return (this method might have been called
- // Acquire())
- wxSemaError Wait();
- // same as Wait(), but does not block, returns wxSEMA_NO_ERROR if
- // successful and wxSEMA_BUSY if the count is currently zero
- wxSemaError TryWait();
- // same as Wait(), but as a timeout limit, returns wxSEMA_NO_ERROR if the
- // semaphore was acquired and wxSEMA_TIMEOUT if the timeout has elapsed
- wxSemaError WaitTimeout(unsigned long milliseconds);
- // increments the semaphore count and signals one of the waiting threads
- wxSemaError Post();
- private:
- wxSemaphoreInternal *m_internal;
- wxDECLARE_NO_COPY_CLASS(wxSemaphore);
- };
- // ----------------------------------------------------------------------------
- // wxThread: class encapsulating a thread of execution
- // ----------------------------------------------------------------------------
- // there are two different kinds of threads: joinable and detached (default)
- // ones. Only joinable threads can return a return code and only detached
- // threads auto-delete themselves - the user should delete the joinable
- // threads manually.
- // NB: in the function descriptions the words "this thread" mean the thread
- // created by the wxThread object while "main thread" is the thread created
- // during the process initialization (a.k.a. the GUI thread)
- // On VMS thread pointers are 64 bits (also needed for other systems???
- #ifdef __VMS
- typedef unsigned long long wxThreadIdType;
- #else
- typedef unsigned long wxThreadIdType;
- #endif
- class WXDLLIMPEXP_BASE wxThread
- {
- public:
- // the return type for the thread function
- typedef void *ExitCode;
- // static functions
- // Returns the wxThread object for the calling thread. NULL is returned
- // if the caller is the main thread (but it's recommended to use
- // IsMain() and only call This() for threads other than the main one
- // because NULL is also returned on error). If the thread wasn't
- // created with wxThread class, the returned value is undefined.
- static wxThread *This();
- // Returns true if current thread is the main thread.
- //
- // Notice that it also returns true if main thread id hadn't been
- // initialized yet on the assumption that it's too early in wx startup
- // process for any other threads to have been created in this case.
- static bool IsMain()
- {
- return !ms_idMainThread || GetCurrentId() == ms_idMainThread;
- }
- // Return the main thread id
- static wxThreadIdType GetMainId() { return ms_idMainThread; }
- // Release the rest of our time slice letting the other threads run
- static void Yield();
- // Sleep during the specified period of time in milliseconds
- //
- // This is the same as wxMilliSleep().
- static void Sleep(unsigned long milliseconds);
- // get the number of system CPUs - useful with SetConcurrency()
- // (the "best" value for it is usually number of CPUs + 1)
- //
- // Returns -1 if unknown, number of CPUs otherwise
- static int GetCPUCount();
- // Get the platform specific thread ID and return as a long. This
- // can be used to uniquely identify threads, even if they are not
- // wxThreads. This is used by wxPython.
- static wxThreadIdType GetCurrentId();
- // sets the concurrency level: this is, roughly, the number of threads
- // the system tries to schedule to run in parallel. 0 means the
- // default value (usually acceptable, but may not yield the best
- // performance for this process)
- //
- // Returns true on success, false otherwise (if not implemented, for
- // example)
- static bool SetConcurrency(size_t level);
- // constructor only creates the C++ thread object and doesn't create (or
- // start) the real thread
- wxThread(wxThreadKind kind = wxTHREAD_DETACHED);
- // functions that change the thread state: all these can only be called
- // from _another_ thread (typically the thread that created this one, e.g.
- // the main thread), not from the thread itself
- // create a new thread and optionally set the stack size on
- // platforms that support that - call Run() to start it
- // (special cased for watcom which won't accept 0 default)
- wxThreadError Create(unsigned int stackSize = 0);
- // starts execution of the thread - from the moment Run() is called
- // the execution of wxThread::Entry() may start at any moment, caller
- // shouldn't suppose that it starts after (or before) Run() returns.
- wxThreadError Run();
- // stops the thread if it's running and deletes the wxThread object if
- // this is a detached thread freeing its memory - otherwise (for
- // joinable threads) you still need to delete wxThread object
- // yourself.
- //
- // this function only works if the thread calls TestDestroy()
- // periodically - the thread will only be deleted the next time it
- // does it!
- //
- // will fill the rc pointer with the thread exit code if it's !NULL
- wxThreadError Delete(ExitCode *rc = NULL,
- wxThreadWait waitMode = wxTHREAD_WAIT_DEFAULT);
- // waits for a joinable thread to finish and returns its exit code
- //
- // Returns (ExitCode)-1 on error (for example, if the thread is not
- // joinable)
- ExitCode Wait(wxThreadWait waitMode = wxTHREAD_WAIT_DEFAULT);
- // kills the thread without giving it any chance to clean up - should
- // not be used under normal circumstances, use Delete() instead.
- // It is a dangerous function that should only be used in the most
- // extreme cases!
- //
- // The wxThread object is deleted by Kill() if the thread is
- // detachable, but you still have to delete it manually for joinable
- // threads.
- wxThreadError Kill();
- // pause a running thread: as Delete(), this only works if the thread
- // calls TestDestroy() regularly
- wxThreadError Pause();
- // resume a paused thread
- wxThreadError Resume();
- // priority
- // Sets the priority to "prio" which must be in 0..100 range (see
- // also wxPRIORITY_XXX constants).
- //
- // NB: the priority can only be set before the thread is created
- void SetPriority(unsigned int prio);
- // Get the current priority.
- unsigned int GetPriority() const;
- // thread status inquiries
- // Returns true if the thread is alive: i.e. running or suspended
- bool IsAlive() const;
- // Returns true if the thread is running (not paused, not killed).
- bool IsRunning() const;
- // Returns true if the thread is suspended
- bool IsPaused() const;
- // is the thread of detached kind?
- bool IsDetached() const { return m_isDetached; }
- // Get the thread ID - a platform dependent number which uniquely
- // identifies a thread inside a process
- wxThreadIdType GetId() const;
- wxThreadKind GetKind() const
- { return m_isDetached ? wxTHREAD_DETACHED : wxTHREAD_JOINABLE; }
- // Returns true if the thread was asked to terminate: this function should
- // be called by the thread from time to time, otherwise the main thread
- // will be left forever in Delete()!
- virtual bool TestDestroy();
- // dtor is public, but the detached threads should never be deleted - use
- // Delete() instead (or leave the thread terminate by itself)
- virtual ~wxThread();
- protected:
- // exits from the current thread - can be called only from this thread
- void Exit(ExitCode exitcode = 0);
- // entry point for the thread - called by Run() and executes in the context
- // of this thread.
- virtual void *Entry() = 0;
- // use this to call the Entry() virtual method
- void *CallEntry();
- // Callbacks which may be overridden by the derived class to perform some
- // specific actions when the thread is deleted or killed. By default they
- // do nothing.
- // This one is called by Delete() before actually deleting the thread and
- // is executed in the context of the thread that called Delete().
- virtual void OnDelete() {}
- // This one is called by Kill() before killing the thread and is executed
- // in the context of the thread that called Kill().
- virtual void OnKill() {}
- private:
- // no copy ctor/assignment operator
- wxThread(const wxThread&);
- wxThread& operator=(const wxThread&);
- // called when the thread exits - in the context of this thread
- //
- // NB: this function will not be called if the thread is Kill()ed
- virtual void OnExit() { }
- friend class wxThreadInternal;
- friend class wxThreadModule;
- // the main thread identifier, should be set on startup
- static wxThreadIdType ms_idMainThread;
- // the (platform-dependent) thread class implementation
- wxThreadInternal *m_internal;
- // protects access to any methods of wxThreadInternal object
- wxCriticalSection m_critsect;
- // true if the thread is detached, false if it is joinable
- bool m_isDetached;
- };
- // wxThreadHelperThread class
- // --------------------------
- class WXDLLIMPEXP_BASE wxThreadHelperThread : public wxThread
- {
- public:
- // constructor only creates the C++ thread object and doesn't create (or
- // start) the real thread
- wxThreadHelperThread(wxThreadHelper& owner, wxThreadKind kind)
- : wxThread(kind), m_owner(owner)
- { }
- protected:
- // entry point for the thread -- calls Entry() in owner.
- virtual void *Entry();
- private:
- // the owner of the thread
- wxThreadHelper& m_owner;
- // no copy ctor/assignment operator
- wxThreadHelperThread(const wxThreadHelperThread&);
- wxThreadHelperThread& operator=(const wxThreadHelperThread&);
- };
- // ----------------------------------------------------------------------------
- // wxThreadHelper: this class implements the threading logic to run a
- // background task in another object (such as a window). It is a mix-in: just
- // derive from it to implement a threading background task in your class.
- // ----------------------------------------------------------------------------
- class WXDLLIMPEXP_BASE wxThreadHelper
- {
- private:
- void KillThread()
- {
- // If wxThreadHelperThread is detached and is about to finish, it will
- // set m_thread to NULL so don't delete it then.
- // But if KillThread is called before wxThreadHelperThread (in detached mode)
- // sets it to NULL, then the thread object still exists and can be killed
- wxCriticalSectionLocker locker(m_critSection);
- if ( m_thread )
- {
- m_thread->Kill();
- if ( m_kind == wxTHREAD_JOINABLE )
- delete m_thread;
- m_thread = NULL;
- }
- }
- public:
- // constructor only initializes m_thread to NULL
- wxThreadHelper(wxThreadKind kind = wxTHREAD_JOINABLE)
- : m_thread(NULL), m_kind(kind) { }
- // destructor deletes m_thread
- virtual ~wxThreadHelper() { KillThread(); }
- #if WXWIN_COMPATIBILITY_2_8
- wxDEPRECATED( wxThreadError Create(unsigned int stackSize = 0) );
- #endif
- // create a new thread (and optionally set the stack size on platforms that
- // support/need that), call Run() to start it
- wxThreadError CreateThread(wxThreadKind kind = wxTHREAD_JOINABLE,
- unsigned int stackSize = 0)
- {
- KillThread();
- m_kind = kind;
- m_thread = new wxThreadHelperThread(*this, m_kind);
- return m_thread->Create(stackSize);
- }
- // entry point for the thread - called by Run() and executes in the context
- // of this thread.
- virtual void *Entry() = 0;
- // returns a pointer to the thread which can be used to call Run()
- wxThread *GetThread() const
- {
- wxCriticalSectionLocker locker((wxCriticalSection&)m_critSection);
- wxThread* thread = m_thread;
- return thread;
- }
- protected:
- wxThread *m_thread;
- wxThreadKind m_kind;
- wxCriticalSection m_critSection; // To guard the m_thread variable
- friend class wxThreadHelperThread;
- };
- #if WXWIN_COMPATIBILITY_2_8
- inline wxThreadError wxThreadHelper::Create(unsigned int stackSize)
- { return CreateThread(m_kind, stackSize); }
- #endif
- // call Entry() in owner, put it down here to avoid circular declarations
- inline void *wxThreadHelperThread::Entry()
- {
- void * const result = m_owner.Entry();
- wxCriticalSectionLocker locker(m_owner.m_critSection);
- // Detached thread will be deleted after returning, so make sure
- // wxThreadHelper::GetThread will not return an invalid pointer.
- // And that wxThreadHelper::KillThread will not try to kill
- // an already deleted thread
- if ( m_owner.m_kind == wxTHREAD_DETACHED )
- m_owner.m_thread = NULL;
- return result;
- }
- // ----------------------------------------------------------------------------
- // Automatic initialization
- // ----------------------------------------------------------------------------
- // GUI mutex handling.
- void WXDLLIMPEXP_BASE wxMutexGuiEnter();
- void WXDLLIMPEXP_BASE wxMutexGuiLeave();
- // macros for entering/leaving critical sections which may be used without
- // having to take them inside "#if wxUSE_THREADS"
- #define wxENTER_CRIT_SECT(cs) (cs).Enter()
- #define wxLEAVE_CRIT_SECT(cs) (cs).Leave()
- #define wxCRIT_SECT_DECLARE(cs) static wxCriticalSection cs
- #define wxCRIT_SECT_DECLARE_MEMBER(cs) wxCriticalSection cs
- #define wxCRIT_SECT_LOCKER(name, cs) wxCriticalSectionLocker name(cs)
- // function for checking if we're in the main thread which may be used whether
- // wxUSE_THREADS is 0 or 1
- inline bool wxIsMainThread() { return wxThread::IsMain(); }
- #else // !wxUSE_THREADS
- // no thread support
- inline void wxMutexGuiEnter() { }
- inline void wxMutexGuiLeave() { }
- // macros for entering/leaving critical sections which may be used without
- // having to take them inside "#if wxUSE_THREADS"
- // (the implementation uses dummy structs to force semicolon after the macro;
- // also notice that Watcom doesn't like declaring a struct as a member so we
- // need to actually define it in wxCRIT_SECT_DECLARE_MEMBER)
- #define wxENTER_CRIT_SECT(cs) do {} while (0)
- #define wxLEAVE_CRIT_SECT(cs) do {} while (0)
- #define wxCRIT_SECT_DECLARE(cs) struct wxDummyCS##cs
- #define wxCRIT_SECT_DECLARE_MEMBER(cs) struct wxDummyCSMember##cs { }
- #define wxCRIT_SECT_LOCKER(name, cs) struct wxDummyCSLocker##name
- // if there is only one thread, it is always the main one
- inline bool wxIsMainThread() { return true; }
- #endif // wxUSE_THREADS/!wxUSE_THREADS
- // mark part of code as being a critical section: this macro declares a
- // critical section with the given name and enters it immediately and leaves
- // it at the end of the current scope
- //
- // example:
- //
- // int Count()
- // {
- // static int s_counter = 0;
- //
- // wxCRITICAL_SECTION(counter);
- //
- // return ++s_counter;
- // }
- //
- // this function is MT-safe in presence of the threads but there is no
- // overhead when the library is compiled without threads
- #define wxCRITICAL_SECTION(name) \
- wxCRIT_SECT_DECLARE(s_cs##name); \
- wxCRIT_SECT_LOCKER(cs##name##Locker, s_cs##name)
- // automatically lock GUI mutex in ctor and unlock it in dtor
- class WXDLLIMPEXP_BASE wxMutexGuiLocker
- {
- public:
- wxMutexGuiLocker() { wxMutexGuiEnter(); }
- ~wxMutexGuiLocker() { wxMutexGuiLeave(); }
- };
- // -----------------------------------------------------------------------------
- // implementation only until the end of file
- // -----------------------------------------------------------------------------
- #if wxUSE_THREADS
- #if defined(__WINDOWS__) || defined(__OS2__) || defined(__EMX__) || defined(__DARWIN__)
- // unlock GUI if there are threads waiting for and lock it back when
- // there are no more of them - should be called periodically by the main
- // thread
- extern void WXDLLIMPEXP_BASE wxMutexGuiLeaveOrEnter();
- // returns true if the main thread has GUI lock
- extern bool WXDLLIMPEXP_BASE wxGuiOwnedByMainThread();
- // wakes up the main thread if it's sleeping inside ::GetMessage()
- extern void WXDLLIMPEXP_BASE wxWakeUpMainThread();
- #ifndef __DARWIN__
- // return true if the main thread is waiting for some other to terminate:
- // wxApp then should block all "dangerous" messages
- extern bool WXDLLIMPEXP_BASE wxIsWaitingForThread();
- #endif
- #endif // MSW, OS/2
- #endif // wxUSE_THREADS
- #endif // _WX_THREAD_H_
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